Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.1 KB
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[1114] | 1 | namespace Oni.Particles
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| 2 | {
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| 3 | internal class Variable
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| 4 | {
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| 5 | private string name;
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| 6 | private StorageType storageType;
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| 7 | private Value value;
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| 8 | private int storageOffset;
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| 9 |
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| 10 | public Variable(string name, StorageType type, Value value)
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| 11 | {
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| 12 | this.name = name;
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| 13 | this.storageType = type;
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| 14 | this.value = value;
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| 15 | }
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| 16 |
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| 17 | public Variable(BinaryReader reader)
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| 18 | {
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| 19 | name = reader.ReadString(16);
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| 20 | storageType = (StorageType)reader.ReadInt32();
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| 21 | storageOffset = reader.ReadInt32();
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| 22 | value = Value.Read(reader);
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| 23 | }
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| 24 |
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| 25 | public void Write(BinaryWriter writer)
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| 26 | {
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| 27 | writer.Write(name, 16);
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| 28 | writer.Write((int)storageType);
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| 29 | writer.Write(0);
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| 30 | value.Write(writer);
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| 31 | }
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| 32 |
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| 33 | public string Name => name;
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| 34 |
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| 35 | public StorageType StorageType => storageType;
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| 36 |
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| 37 | public int StorageOffset => storageOffset;
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| 38 |
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| 39 | public Value Value => value;
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| 40 | }
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| 41 | }
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