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Last change
on this file since 1174 was 1114, checked in by iritscen, 6 years ago |
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Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.2 KB
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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Physics
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| 5 | {
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| 6 | internal class ObjectAnimation
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| 7 | {
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| 8 | public string Name;
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| 9 | public ObjectAnimationFlags Flags;
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| 10 | public int Length;
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| 11 | public int Stop;
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| 12 | public ObjectAnimationKey[] Keys;
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| 13 |
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| 14 | public List<ObjectAnimationKey> Interpolate()
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| 15 | {
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| 16 | var result = new List<ObjectAnimationKey>(Length);
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| 17 |
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| 18 | for (int i = 1; i < Keys.Length; i++)
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| 19 | {
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| 20 | var key0 = Keys[i - 1];
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| 21 | var key1 = Keys[i];
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| 22 |
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| 23 | result.Add(key0);
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| 24 |
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| 25 | for (int j = key0.Time + 1; j < key1.Time; j++)
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| 26 | {
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| 27 | float k = (float)(j - key0.Time) / (key1.Time - key0.Time);
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| 28 |
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| 29 | result.Add(new ObjectAnimationKey {
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| 30 | Time = j,
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| 31 | Translation = Vector3.Lerp(key0.Translation, key1.Translation, k),
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| 32 | Rotation = Quaternion.Lerp(key0.Rotation, key1.Rotation, k),
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| 33 | Scale = Vector3.Lerp(key0.Scale, key1.Scale, k)
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| 34 | });
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| 35 | }
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| 36 | }
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| 37 |
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| 38 | result.Add(Keys.Last());
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| 39 |
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| 40 | return result;
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| 41 | }
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| 42 | }
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| 43 | }
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