Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.2 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Physics
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5 | {
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6 | internal class ObjectAnimation
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7 | {
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8 | public string Name;
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9 | public ObjectAnimationFlags Flags;
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10 | public int Length;
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11 | public int Stop;
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12 | public ObjectAnimationKey[] Keys;
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13 |
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14 | public List<ObjectAnimationKey> Interpolate()
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15 | {
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16 | var result = new List<ObjectAnimationKey>(Length);
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17 |
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18 | for (int i = 1; i < Keys.Length; i++)
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19 | {
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20 | var key0 = Keys[i - 1];
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21 | var key1 = Keys[i];
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22 |
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23 | result.Add(key0);
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24 |
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25 | for (int j = key0.Time + 1; j < key1.Time; j++)
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26 | {
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27 | float k = (float)(j - key0.Time) / (key1.Time - key0.Time);
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28 |
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29 | result.Add(new ObjectAnimationKey {
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30 | Time = j,
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31 | Translation = Vector3.Lerp(key0.Translation, key1.Translation, k),
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32 | Rotation = Quaternion.Lerp(key0.Rotation, key1.Rotation, k),
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33 | Scale = Vector3.Lerp(key0.Scale, key1.Scale, k)
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34 | });
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35 | }
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36 | }
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37 |
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38 | result.Add(Keys.Last());
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39 |
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40 | return result;
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41 | }
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42 | }
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43 | }
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