Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.2 KB
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[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 |
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| 5 | namespace Oni.Physics
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| 6 | {
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| 7 | internal class ObjectAnimationImporter : Importer
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| 8 | {
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| 9 | public ObjectAnimationImporter(string[] args)
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| 10 | {
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| 11 | }
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| 12 |
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| 13 | public override void Import(string filePath, string outputDirPath)
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| 14 | {
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| 15 | string name = Path.GetFileNameWithoutExtension(filePath);
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| 16 |
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| 17 | if (name.StartsWith("OBAN", StringComparison.Ordinal))
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| 18 | name = name.Substring(4);
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| 19 |
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| 20 | var scene = Dae.Reader.ReadFile(filePath);
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| 21 |
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| 22 | var importer = new ObjectDaeImporter(null, new Dictionary<string, Akira.AkiraDaeNodeProperties> {
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| 23 | { scene.Id, new ObjectDaeNodeProperties {
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| 24 | HasPhysics = true,
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| 25 | Animations = { new ObjectAnimationClip {
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| 26 | } }
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| 27 | } }
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| 28 | });
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| 29 |
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| 30 | importer.Import(scene);
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| 31 |
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| 32 | BeginImport();
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| 33 |
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| 34 | foreach (var node in importer.Nodes)
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| 35 | {
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| 36 | foreach (var anim in node.Animations)
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| 37 | ObjectDatWriter.WriteAnimation(anim, this);
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| 38 | }
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| 39 |
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| 40 | Write(outputDirPath);
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| 41 | }
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| 42 | }
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| 43 | }
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