Last change
on this file since 1157 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
1.2 KB
|
Line | |
---|
1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 | using System.IO;
|
---|
4 |
|
---|
5 | namespace Oni.Physics
|
---|
6 | {
|
---|
7 | internal class ObjectAnimationImporter : Importer
|
---|
8 | {
|
---|
9 | public ObjectAnimationImporter(string[] args)
|
---|
10 | {
|
---|
11 | }
|
---|
12 |
|
---|
13 | public override void Import(string filePath, string outputDirPath)
|
---|
14 | {
|
---|
15 | string name = Path.GetFileNameWithoutExtension(filePath);
|
---|
16 |
|
---|
17 | if (name.StartsWith("OBAN", StringComparison.Ordinal))
|
---|
18 | name = name.Substring(4);
|
---|
19 |
|
---|
20 | var scene = Dae.Reader.ReadFile(filePath);
|
---|
21 |
|
---|
22 | var importer = new ObjectDaeImporter(null, new Dictionary<string, Akira.AkiraDaeNodeProperties> {
|
---|
23 | { scene.Id, new ObjectDaeNodeProperties {
|
---|
24 | HasPhysics = true,
|
---|
25 | Animations = { new ObjectAnimationClip {
|
---|
26 | } }
|
---|
27 | } }
|
---|
28 | });
|
---|
29 |
|
---|
30 | importer.Import(scene);
|
---|
31 |
|
---|
32 | BeginImport();
|
---|
33 |
|
---|
34 | foreach (var node in importer.Nodes)
|
---|
35 | {
|
---|
36 | foreach (var anim in node.Animations)
|
---|
37 | ObjectDatWriter.WriteAnimation(anim, this);
|
---|
38 | }
|
---|
39 |
|
---|
40 | Write(outputDirPath);
|
---|
41 | }
|
---|
42 | }
|
---|
43 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.