Last change
on this file since 1194 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.2 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 |
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5 | namespace Oni.Physics
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6 | {
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7 | internal class ObjectAnimationImporter : Importer
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8 | {
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9 | public ObjectAnimationImporter(string[] args)
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10 | {
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11 | }
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12 |
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13 | public override void Import(string filePath, string outputDirPath)
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14 | {
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15 | string name = Path.GetFileNameWithoutExtension(filePath);
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16 |
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17 | if (name.StartsWith("OBAN", StringComparison.Ordinal))
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18 | name = name.Substring(4);
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19 |
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20 | var scene = Dae.Reader.ReadFile(filePath);
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21 |
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22 | var importer = new ObjectDaeImporter(null, new Dictionary<string, Akira.AkiraDaeNodeProperties> {
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23 | { scene.Id, new ObjectDaeNodeProperties {
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24 | HasPhysics = true,
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25 | Animations = { new ObjectAnimationClip {
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26 | } }
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27 | } }
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28 | });
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29 |
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30 | importer.Import(scene);
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31 |
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32 | BeginImport();
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33 |
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34 | foreach (var node in importer.Nodes)
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35 | {
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36 | foreach (var anim in node.Animations)
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37 | ObjectDatWriter.WriteAnimation(anim, this);
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38 | }
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39 |
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40 | Write(outputDirPath);
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41 | }
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42 | }
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43 | }
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