[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using Oni.Akira;
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| 4 | using Oni.Motoko;
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| 5 |
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| 6 | namespace Oni.Physics
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| 7 | {
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| 8 | internal class ObjectDaeImporter
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| 9 | {
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| 10 | private readonly TextureImporter3 textureImporter;
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| 11 | private readonly Dictionary<string, AkiraDaeNodeProperties> properties;
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| 12 | private readonly List<ObjectNode> nodes = new List<ObjectNode>();
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| 13 |
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| 14 | public ObjectDaeImporter(TextureImporter3 textureImporter, Dictionary<string, AkiraDaeNodeProperties> properties)
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| 15 | {
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| 16 | this.textureImporter = textureImporter;
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| 17 | this.properties = properties;
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| 18 | }
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| 19 |
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| 20 | public List<ObjectNode> Nodes
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| 21 | {
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| 22 | get { return nodes; }
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| 23 | }
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| 24 |
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| 25 | public void Import(Dae.Scene scene)
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| 26 | {
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| 27 | ImportNode(scene, null, GetNodeProperties(scene));
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| 28 | }
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| 29 |
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| 30 | private void ImportNode(Dae.Node node, List<ObjectAnimationKey> parentAnimation, ObjectDaeNodeProperties parentNodeProperties)
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| 31 | {
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| 32 | Console.WriteLine("\t{0}", node.Id);
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| 33 |
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| 34 | var animation = ImportNodeAnimation(node, parentAnimation);
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| 35 | var nodeProperties = GetNodeProperties(node);
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| 36 |
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| 37 | if (nodeProperties == null && parentNodeProperties != null)
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| 38 | {
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| 39 | nodeProperties = new ObjectDaeNodeProperties
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| 40 | {
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| 41 | HasPhysics = parentNodeProperties.HasPhysics,
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| 42 | ScriptId = parentNodeProperties.ScriptId,
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| 43 | ObjectFlags = parentNodeProperties.ObjectFlags
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| 44 | };
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| 45 |
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| 46 | //
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| 47 | // We can't use the same anim name when we inherit the properties of the parent,
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| 48 | // generate a name by appending "_anim" to the node name.
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| 49 | //
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| 50 |
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| 51 | nodeProperties.Animations.AddRange(
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| 52 | from a in parentNodeProperties.Animations
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| 53 | select new ObjectAnimationClip
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| 54 | {
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| 55 | Name = node.Name + "_anim",
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| 56 | Start = a.Start,
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| 57 | Stop = a.Stop,
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| 58 | End = a.End,
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| 59 | Flags = a.Flags
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| 60 | });
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| 61 | }
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| 62 |
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| 63 | if (nodeProperties != null && nodeProperties.HasPhysics)
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| 64 | {
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| 65 | var geometries = GeometryDaeReader.Read(node, textureImporter).ToList();
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| 66 |
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| 67 | if (animation.Count > 0 || geometries.Count > 0)
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| 68 | {
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| 69 | nodes.Add(new ObjectNode(from g in geometries select new ObjectGeometry(g))
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| 70 | {
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| 71 | Name = node.Name,
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| 72 | FileName = node.FileName,
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| 73 | Animations = CreateAnimations(animation, nodeProperties),
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| 74 | ScriptId = nodeProperties.ScriptId,
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| 75 | Flags = nodeProperties.ObjectFlags
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| 76 | });
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| 77 | }
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| 78 | }
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| 79 |
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| 80 | foreach (var child in node.Nodes)
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| 81 | {
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| 82 | ImportNode(child, animation, nodeProperties);
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| 83 | }
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| 84 | }
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| 85 |
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| 86 | private List<ObjectAnimationKey> ImportNodeAnimation(Dae.Node node, List<ObjectAnimationKey> parentAnimation)
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| 87 | {
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| 88 | var scale = Vector3.One;
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| 89 | var scaleTransform = node.Transforms.OfType<Dae.TransformScale>().FirstOrDefault();
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| 90 |
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| 91 | if (scaleTransform != null)
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| 92 | {
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| 93 | scale.X = scaleTransform.Values[0];
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| 94 | scale.Y = scaleTransform.Values[1];
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| 95 | scale.Z = scaleTransform.Values[2];
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| 96 | }
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| 97 |
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| 98 | if (parentAnimation != null && parentAnimation.Count > 0)
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| 99 | {
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| 100 | scale *= parentAnimation[0].Scale;
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| 101 | }
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| 102 |
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| 103 | var rotateTransforms = new List<Dae.TransformRotate>();
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| 104 | var angles = new List<float[]>();
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| 105 |
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| 106 | foreach (var rotate in node.Transforms.OfType<Dae.TransformRotate>())
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| 107 | {
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| 108 | rotateTransforms.Add(rotate);
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| 109 |
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| 110 | var angleAnimation = rotate.AngleAnimation;
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| 111 |
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| 112 | if (angleAnimation != null)
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| 113 | angles.Add(angleAnimation.Sample());
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| 114 | else
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| 115 | angles.Add(new[] { rotate.Angle });
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| 116 | }
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| 117 |
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| 118 | var translateTransforms = node.Transforms.OfType<Dae.TransformTranslate>().FirstOrDefault();
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| 119 | var positions = new List<float[]>();
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| 120 |
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| 121 | if (translateTransforms != null)
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| 122 | {
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| 123 | for (int i = 0; i < 3; i++)
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| 124 | {
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| 125 | var positionAnimation = translateTransforms.Animations[i];
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| 126 |
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| 127 | if (positionAnimation != null)
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| 128 | positions.Add(positionAnimation.Sample());
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| 129 | else
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| 130 | positions.Add(new[] { translateTransforms.Translation[i] });
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| 131 | }
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| 132 | }
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| 133 |
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| 134 | var frames = new List<ObjectAnimationKey>();
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| 135 | int frameCount = Math.Max(angles.Max(a => a.Length), positions.Max(a => a.Length));
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| 136 |
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| 137 | for (int time = 0; time < frameCount; time++)
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| 138 | {
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| 139 | var rotation = Quaternion.Identity;
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| 140 |
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| 141 | for (int i = 0; i < rotateTransforms.Count; i++)
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| 142 | {
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| 143 | float angle;
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| 144 |
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| 145 | float[] values = angles[i];
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| 146 |
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| 147 | if (time >= values.Length)
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| 148 | angle = values.Last();
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| 149 | else
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| 150 | angle = values[time];
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| 151 |
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| 152 | rotation *= Quaternion.CreateFromAxisAngle(rotateTransforms[i].Axis, MathHelper.ToRadians(angle));
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| 153 | }
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| 154 |
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| 155 | var translation = Vector3.Zero;
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| 156 |
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| 157 | if (translateTransforms != null)
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| 158 | {
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| 159 | translation.X = positions[0][MathHelper.Clamp(time, 0, positions[0].Length - 1)];
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| 160 | translation.Y = positions[1][MathHelper.Clamp(time, 0, positions[1].Length - 1)];
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| 161 | translation.Z = positions[2][MathHelper.Clamp(time, 0, positions[2].Length - 1)];
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| 162 | }
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| 163 |
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| 164 | if (parentAnimation != null)
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| 165 | {
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| 166 | var parentFrame = time < parentAnimation.Count ? parentAnimation[time] : parentAnimation.LastOrDefault();
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| 167 |
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| 168 | if (parentFrame != null)
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| 169 | {
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| 170 | rotation = parentFrame.Rotation * rotation;
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| 171 | translation = parentFrame.Translation + Vector3.Transform(translation * parentFrame.Scale, parentFrame.Rotation);
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| 172 | }
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| 173 | }
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| 174 |
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| 175 | frames.Add(new ObjectAnimationKey
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| 176 | {
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| 177 | Time = time,
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| 178 | Scale = scale,
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| 179 | Rotation = rotation,
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| 180 | Translation = translation
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| 181 | });
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| 182 | }
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| 183 |
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| 184 | return frames;
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| 185 | }
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| 186 |
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| 187 | private ObjectAnimation[] CreateAnimations(List<ObjectAnimationKey> allFrames, ObjectDaeNodeProperties props)
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| 188 | {
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| 189 | var anims = new List<ObjectAnimation>();
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| 190 |
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| 191 | foreach (var clip in props.Animations)
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| 192 | {
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| 193 | int start = clip.Start;
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| 194 | int end = clip.End != int.MaxValue ? clip.End : allFrames.Last().Time;
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| 195 |
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| 196 | var clipFrames = (from f in allFrames
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| 197 | where start <= f.Time && f.Time <= end
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| 198 | select new ObjectAnimationKey
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| 199 | {
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| 200 | Time = f.Time - start,
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| 201 | Scale = f.Scale,
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| 202 | Rotation = f.Rotation,
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| 203 | Translation = f.Translation
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| 204 | }).ToArray();
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| 205 |
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| 206 | if (clipFrames.Length == 0)
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| 207 | continue;
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| 208 |
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| 209 | anims.Add(new ObjectAnimation
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| 210 | {
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| 211 | Name = clip.Name,
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| 212 | Flags = clip.Flags,
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| 213 | Stop = clip.Stop,
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| 214 | Length = end - start + 1,
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| 215 | Keys = clipFrames
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| 216 | });
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| 217 | }
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| 218 |
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| 219 | return anims.ToArray();
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| 220 | }
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| 221 |
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| 222 | private ObjectDaeNodeProperties GetNodeProperties(Dae.Node node)
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| 223 | {
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| 224 | AkiraDaeNodeProperties nodeProperties;
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| 225 |
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| 226 | if (properties == null || !properties.TryGetValue(node.Id, out nodeProperties))
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| 227 | return null;
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| 228 |
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| 229 | return nodeProperties as ObjectDaeNodeProperties;
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| 230 | }
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| 231 | }
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| 232 | }
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