1 | using System;
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2 | using System.Collections.Generic;
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3 | using Oni.Akira;
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4 | using Oni.Motoko;
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5 |
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6 | namespace Oni.Physics
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7 | {
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8 | internal class ObjectDaeImporter
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9 | {
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10 | private readonly TextureImporter3 textureImporter;
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11 | private readonly Dictionary<string, AkiraDaeNodeProperties> properties;
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12 | private readonly List<ObjectNode> nodes = new List<ObjectNode>();
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13 |
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14 | public ObjectDaeImporter(TextureImporter3 textureImporter, Dictionary<string, AkiraDaeNodeProperties> properties)
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15 | {
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16 | this.textureImporter = textureImporter;
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17 | this.properties = properties;
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18 | }
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19 |
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20 | public List<ObjectNode> Nodes
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21 | {
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22 | get { return nodes; }
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23 | }
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24 |
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25 | public void Import(Dae.Scene scene)
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26 | {
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27 | ImportNode(scene, null, GetNodeProperties(scene));
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28 | }
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29 |
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30 | private void ImportNode(Dae.Node node, List<ObjectAnimationKey> parentAnimation, ObjectDaeNodeProperties parentNodeProperties)
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31 | {
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32 | Console.WriteLine("\t{0}", node.Id);
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33 |
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34 | var animation = ImportNodeAnimation(node, parentAnimation);
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35 | var nodeProperties = GetNodeProperties(node);
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36 |
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37 | if (nodeProperties == null && parentNodeProperties != null)
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38 | {
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39 | nodeProperties = new ObjectDaeNodeProperties
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40 | {
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41 | HasPhysics = parentNodeProperties.HasPhysics,
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42 | ScriptId = parentNodeProperties.ScriptId,
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43 | ObjectFlags = parentNodeProperties.ObjectFlags
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44 | };
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45 |
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46 | //
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47 | // We can't use the same anim name when we inherit the properties of the parent,
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48 | // generate a name by appending "_anim" to the node name.
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49 | //
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50 |
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51 | nodeProperties.Animations.AddRange(
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52 | from a in parentNodeProperties.Animations
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53 | select new ObjectAnimationClip
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54 | {
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55 | Name = node.Name + "_anim",
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56 | Start = a.Start,
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57 | Stop = a.Stop,
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58 | End = a.End,
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59 | Flags = a.Flags
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60 | });
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61 | }
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62 |
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63 | if (nodeProperties != null && nodeProperties.HasPhysics)
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64 | {
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65 | var geometries = GeometryDaeReader.Read(node, textureImporter).ToList();
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66 |
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67 | if (animation.Count > 0 || geometries.Count > 0)
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68 | {
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69 | nodes.Add(new ObjectNode(from g in geometries select new ObjectGeometry(g))
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70 | {
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71 | Name = node.Name,
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72 | FileName = node.FileName,
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73 | Animations = CreateAnimations(animation, nodeProperties),
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74 | ScriptId = nodeProperties.ScriptId,
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75 | Flags = nodeProperties.ObjectFlags
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76 | });
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77 | }
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78 | }
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79 |
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80 | foreach (var child in node.Nodes)
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81 | {
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82 | ImportNode(child, animation, nodeProperties);
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83 | }
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84 | }
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85 |
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86 | private List<ObjectAnimationKey> ImportNodeAnimation(Dae.Node node, List<ObjectAnimationKey> parentAnimation)
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87 | {
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88 | var scale = Vector3.One;
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89 | var scaleTransform = node.Transforms.OfType<Dae.TransformScale>().FirstOrDefault();
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90 |
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91 | if (scaleTransform != null)
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92 | {
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93 | scale.X = scaleTransform.Values[0];
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94 | scale.Y = scaleTransform.Values[1];
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95 | scale.Z = scaleTransform.Values[2];
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96 | }
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97 |
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98 | if (parentAnimation != null && parentAnimation.Count > 0)
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99 | {
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100 | scale *= parentAnimation[0].Scale;
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101 | }
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102 |
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103 | var rotateTransforms = new List<Dae.TransformRotate>();
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104 | var angles = new List<float[]>();
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105 |
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106 | foreach (var rotate in node.Transforms.OfType<Dae.TransformRotate>())
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107 | {
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108 | rotateTransforms.Add(rotate);
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109 |
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110 | var angleAnimation = rotate.AngleAnimation;
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111 |
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112 | if (angleAnimation != null)
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113 | angles.Add(angleAnimation.Sample());
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114 | else
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115 | angles.Add(new[] { rotate.Angle });
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116 | }
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117 |
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118 | var translateTransforms = node.Transforms.OfType<Dae.TransformTranslate>().FirstOrDefault();
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119 | var positions = new List<float[]>();
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120 |
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121 | if (translateTransforms != null)
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122 | {
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123 | for (int i = 0; i < 3; i++)
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124 | {
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125 | var positionAnimation = translateTransforms.Animations[i];
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126 |
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127 | if (positionAnimation != null)
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128 | positions.Add(positionAnimation.Sample());
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129 | else
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130 | positions.Add(new[] { translateTransforms.Translation[i] });
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131 | }
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132 | }
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133 |
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134 | var frames = new List<ObjectAnimationKey>();
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135 | int frameCount = Math.Max(angles.Max(a => a.Length), positions.Max(a => a.Length));
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136 |
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137 | for (int time = 0; time < frameCount; time++)
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138 | {
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139 | var rotation = Quaternion.Identity;
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140 |
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141 | for (int i = 0; i < rotateTransforms.Count; i++)
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142 | {
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143 | float angle;
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144 |
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145 | float[] values = angles[i];
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146 |
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147 | if (time >= values.Length)
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148 | angle = values.Last();
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149 | else
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150 | angle = values[time];
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151 |
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152 | rotation *= Quaternion.CreateFromAxisAngle(rotateTransforms[i].Axis, MathHelper.ToRadians(angle));
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153 | }
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154 |
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155 | var translation = Vector3.Zero;
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156 |
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157 | if (translateTransforms != null)
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158 | {
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159 | translation.X = positions[0][MathHelper.Clamp(time, 0, positions[0].Length - 1)];
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160 | translation.Y = positions[1][MathHelper.Clamp(time, 0, positions[1].Length - 1)];
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161 | translation.Z = positions[2][MathHelper.Clamp(time, 0, positions[2].Length - 1)];
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162 | }
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163 |
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164 | if (parentAnimation != null)
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165 | {
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166 | var parentFrame = time < parentAnimation.Count ? parentAnimation[time] : parentAnimation.LastOrDefault();
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167 |
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168 | if (parentFrame != null)
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169 | {
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170 | rotation = parentFrame.Rotation * rotation;
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171 | translation = parentFrame.Translation + Vector3.Transform(translation * parentFrame.Scale, parentFrame.Rotation);
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172 | }
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173 | }
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174 |
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175 | frames.Add(new ObjectAnimationKey
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176 | {
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177 | Time = time,
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178 | Scale = scale,
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179 | Rotation = rotation,
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180 | Translation = translation
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181 | });
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182 | }
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183 |
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184 | return frames;
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185 | }
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186 |
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187 | private ObjectAnimation[] CreateAnimations(List<ObjectAnimationKey> allFrames, ObjectDaeNodeProperties props)
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188 | {
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189 | var anims = new List<ObjectAnimation>();
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190 |
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191 | foreach (var clip in props.Animations)
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192 | {
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193 | int start = clip.Start;
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194 | int end = clip.End != int.MaxValue ? clip.End : allFrames.Last().Time;
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195 |
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196 | var clipFrames = (from f in allFrames
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197 | where start <= f.Time && f.Time <= end
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198 | select new ObjectAnimationKey
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199 | {
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200 | Time = f.Time - start,
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201 | Scale = f.Scale,
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202 | Rotation = f.Rotation,
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203 | Translation = f.Translation
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204 | }).ToArray();
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205 |
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206 | if (clipFrames.Length == 0)
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207 | continue;
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208 |
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209 | anims.Add(new ObjectAnimation
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210 | {
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211 | Name = clip.Name,
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212 | Flags = clip.Flags,
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213 | Stop = clip.Stop,
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214 | Length = end - start + 1,
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215 | Keys = clipFrames
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216 | });
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217 | }
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218 |
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219 | return anims.ToArray();
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220 | }
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221 |
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222 | private ObjectDaeNodeProperties GetNodeProperties(Dae.Node node)
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223 | {
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224 | AkiraDaeNodeProperties nodeProperties;
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225 |
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226 | if (properties == null || !properties.TryGetValue(node.Id, out nodeProperties))
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227 | return null;
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228 |
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229 | return nodeProperties as ObjectDaeNodeProperties;
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230 | }
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231 | }
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232 | }
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