Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.3 KB
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[1114] | 1 | using System;
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| 2 |
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| 3 | namespace Oni.Physics
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| 4 | {
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| 5 | internal class ObjectDatWriter
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| 6 | {
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| 7 | internal static ImporterDescriptor WriteAnimation(ObjectAnimation animation, Importer importer)
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| 8 | {
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| 9 | var frame0 = animation.Keys[0];
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| 10 | var scaleMatrix = Matrix.CreateScale(frame0.Scale);
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| 11 |
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| 12 | var startMatrix = scaleMatrix
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| 13 | * Matrix.CreateFromQuaternion(frame0.Rotation)
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| 14 | * Matrix.CreateTranslation(frame0.Translation);
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| 15 |
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| 16 | var oban = importer.CreateInstance(TemplateTag.OBAN, animation.Name);
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| 17 |
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| 18 | using (var writer = oban.OpenWrite(12))
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| 19 | {
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| 20 | writer.Write((int)animation.Flags);
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| 21 | writer.WriteMatrix4x3(startMatrix);
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| 22 | writer.WriteMatrix4x3(scaleMatrix);
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| 23 | writer.WriteInt16(1);
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| 24 | writer.WriteUInt16(animation.Length);
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| 25 | writer.WriteInt16(animation.Stop);
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| 26 | writer.WriteUInt16(animation.Keys.Length);
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| 27 |
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| 28 | foreach (var key in animation.Keys)
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| 29 | {
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| 30 | writer.Write(key.Rotation);
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| 31 | writer.Write(key.Translation);
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| 32 | writer.Write(key.Time);
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| 33 | }
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| 34 | }
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| 35 |
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| 36 | return oban;
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| 37 | }
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| 38 | }
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| 39 | }
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