Last change
on this file since 1176 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.3 KB
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1 | using System;
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2 |
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3 | namespace Oni.Physics
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4 | {
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5 | internal class ObjectDatWriter
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6 | {
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7 | internal static ImporterDescriptor WriteAnimation(ObjectAnimation animation, Importer importer)
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8 | {
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9 | var frame0 = animation.Keys[0];
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10 | var scaleMatrix = Matrix.CreateScale(frame0.Scale);
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11 |
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12 | var startMatrix = scaleMatrix
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13 | * Matrix.CreateFromQuaternion(frame0.Rotation)
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14 | * Matrix.CreateTranslation(frame0.Translation);
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15 |
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16 | var oban = importer.CreateInstance(TemplateTag.OBAN, animation.Name);
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17 |
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18 | using (var writer = oban.OpenWrite(12))
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19 | {
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20 | writer.Write((int)animation.Flags);
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21 | writer.WriteMatrix4x3(startMatrix);
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22 | writer.WriteMatrix4x3(scaleMatrix);
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23 | writer.WriteInt16(1);
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24 | writer.WriteUInt16(animation.Length);
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25 | writer.WriteInt16(animation.Stop);
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26 | writer.WriteUInt16(animation.Keys.Length);
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27 |
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28 | foreach (var key in animation.Keys)
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29 | {
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30 | writer.Write(key.Rotation);
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31 | writer.Write(key.Translation);
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32 | writer.Write(key.Time);
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33 | }
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34 | }
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35 |
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36 | return oban;
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37 | }
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38 | }
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39 | }
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