source: OniSplit/Physics/ObjectXmlReader.cs

Last change on this file was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 848 bytes
RevLine 
[1114]1using System.Xml;
2using Oni.Metadata;
3using Oni.Xml;
4
5namespace Oni.Physics
6{
7 internal class ObjectXmlReader
8 {
9 public static ObjectParticle ReadParticle(XmlReader xml)
10 {
11 xml.ReadStartElement("Particle");
12
13 var particle = new ObjectParticle
14 {
15 ParticleClass = xml.ReadElementContentAsString("Class", ""),
16 Tag = xml.ReadElementContentAsString("Tag", ""),
17 Matrix = xml.ReadElementContentAsMatrix43("Transform"),
18 DecalScale = xml.ReadElementContentAsVector2("DecalScale"),
19 Flags = xml.ReadElementContentAsEnum<Objects.ParticleFlags>("Flags") & Objects.ParticleFlags.NotInitiallyCreated
20 };
21
22 xml.ReadEndElement();
23
24 return particle;
25 }
26 }
27}
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