Last change
on this file since 1176 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
848 bytes
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1 | using System.Xml;
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2 | using Oni.Metadata;
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3 | using Oni.Xml;
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4 |
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5 | namespace Oni.Physics
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6 | {
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7 | internal class ObjectXmlReader
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8 | {
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9 | public static ObjectParticle ReadParticle(XmlReader xml)
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10 | {
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11 | xml.ReadStartElement("Particle");
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12 |
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13 | var particle = new ObjectParticle
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14 | {
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15 | ParticleClass = xml.ReadElementContentAsString("Class", ""),
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16 | Tag = xml.ReadElementContentAsString("Tag", ""),
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17 | Matrix = xml.ReadElementContentAsMatrix43("Transform"),
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18 | DecalScale = xml.ReadElementContentAsVector2("DecalScale"),
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19 | Flags = xml.ReadElementContentAsEnum<Objects.ParticleFlags>("Flags") & Objects.ParticleFlags.NotInitiallyCreated
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20 | };
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21 |
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22 | xml.ReadEndElement();
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23 |
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24 | return particle;
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25 | }
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26 | }
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27 | }
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