[1114] | 1 | using System;
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| 2 | using System.IO;
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| 3 |
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| 4 | namespace Oni.Sound
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| 5 | {
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| 6 | internal class AifExporter : SoundExporter
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| 7 | {
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| 8 | #region Private data
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[1131] | 9 | private bool do_pc_demo_test;
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| 10 |
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[1114] | 11 | private const int fcc_FORM = 0x464f524d;
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| 12 | private const int fcc_AIFC = 0x41494643;
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| 13 | private const int fcc_COMM = 0x434f4d4d;
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| 14 | private const int fcc_ima4 = 0x696d6134;
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| 15 | private const int fcc_SSND = 0x53534e44;
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| 16 |
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| 17 | private static readonly byte[] sampleRate = new byte[10]
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| 18 | {
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| 19 | 0x40, 0x0d, 0xac, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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| 20 | };
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| 21 |
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| 22 | #endregion
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| 23 |
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[1131] | 24 | public AifExporter(InstanceFileManager fileManager, string outputDirPath, bool noDemo = false)
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[1114] | 25 | : base(fileManager, outputDirPath)
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| 26 | {
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[1131] | 27 | do_pc_demo_test = !noDemo;
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[1114] | 28 | }
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| 29 |
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| 30 | protected override void ExportInstance(InstanceDescriptor descriptor)
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| 31 | {
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[1131] | 32 | var sound = SoundData.Read(descriptor, do_pc_demo_test);
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[1114] | 33 |
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| 34 | using (var stream = File.Create(Path.Combine(OutputDirPath, descriptor.FullName + ".aif")))
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| 35 | using (var writer = new BinaryWriter(stream))
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| 36 | {
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[1130] | 37 | if (!(sound.IsIMA4))
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| 38 | {
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[1131] | 39 | throw new NotSupportedException("Transcoding from MS ADPCM (PC) to IMA4 ADPCM (Mac) not supported!");
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[1130] | 40 | }
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[1114] | 41 | writer.Write(Utils.ByteSwap(fcc_FORM));
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| 42 | writer.Write(Utils.ByteSwap(50 + sound.Data.Length));
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| 43 | writer.Write(Utils.ByteSwap(fcc_AIFC));
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| 44 |
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| 45 | //
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| 46 | // write COMM chunk
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| 47 | //
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| 48 |
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| 49 | writer.Write(Utils.ByteSwap(fcc_COMM));
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| 50 | writer.Write(Utils.ByteSwap(22)); // chunk size
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| 51 | writer.Write(Utils.ByteSwap((short)sound.ChannelCount));
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| 52 | writer.Write(Utils.ByteSwap(sound.Data.Length / (sound.ChannelCount * 34))); // numSampleFrames
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| 53 | writer.Write(Utils.ByteSwap((short)16)); // sampleSize
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| 54 | writer.Write(sampleRate); // sampleRate
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| 55 | writer.Write(Utils.ByteSwap(fcc_ima4));
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| 56 |
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| 57 | //
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| 58 | // write SSND chunk
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| 59 | //
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| 60 |
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| 61 | writer.Write(Utils.ByteSwap(fcc_SSND));
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| 62 | writer.Write(Utils.ByteSwap(8 + sound.Data.Length)); // chunk size
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| 63 | writer.Write(0);
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| 64 | writer.Write(0);
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| 65 | writer.Write(sound.Data);
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| 66 | }
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| 67 | }
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| 68 |
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| 69 | }
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| 70 | }
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