1 | using System;
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2 | using System.IO;
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3 |
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4 | namespace Oni.Sound
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5 | {
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6 | internal class AifExporter : SoundExporter
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7 | {
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8 | #region Private data
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9 | private bool do_pc_demo_test;
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10 |
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11 | private const int fcc_FORM = 0x464f524d;
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12 | private const int fcc_AIFC = 0x41494643;
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13 | private const int fcc_COMM = 0x434f4d4d;
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14 | private const int fcc_ima4 = 0x696d6134;
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15 | private const int fcc_SSND = 0x53534e44;
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16 |
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17 | private static readonly byte[] sampleRate = new byte[10]
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18 | {
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19 | 0x40, 0x0d, 0xac, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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20 | };
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21 |
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22 | #endregion
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23 |
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24 | public AifExporter(InstanceFileManager fileManager, string outputDirPath, bool noDemo = false)
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25 | : base(fileManager, outputDirPath)
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26 | {
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27 | do_pc_demo_test = !noDemo;
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28 | }
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29 |
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30 | protected override void ExportInstance(InstanceDescriptor descriptor)
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31 | {
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32 | var sound = SoundData.Read(descriptor, do_pc_demo_test);
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33 | if (!(sound.IsIMA4))
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34 | throw new NotSupportedException("Transcoding from MS ADPCM (PC) to IMA4 ADPCM (Mac) not supported!");
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35 |
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36 | using (var stream = File.Create(Path.Combine(OutputDirPath, descriptor.FullName + ".aif")))
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37 | using (var writer = new BinaryWriter(stream))
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38 | {
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39 | writer.Write(Utils.ByteSwap(fcc_FORM));
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40 | writer.Write(Utils.ByteSwap(50 + sound.Data.Length));
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41 | writer.Write(Utils.ByteSwap(fcc_AIFC));
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42 |
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43 | //
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44 | // write COMM chunk
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45 | //
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46 |
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47 | writer.Write(Utils.ByteSwap(fcc_COMM));
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48 | writer.Write(Utils.ByteSwap(22)); // chunk size
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49 | writer.Write(Utils.ByteSwap((short)sound.ChannelCount));
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50 | writer.Write(Utils.ByteSwap(sound.Data.Length / (sound.ChannelCount * 34))); // numSampleFrames
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51 | writer.Write(Utils.ByteSwap((short)16)); // sampleSize
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52 | writer.Write(sampleRate); // sampleRate
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53 | writer.Write(Utils.ByteSwap(fcc_ima4));
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54 |
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55 | //
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56 | // write SSND chunk
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57 | //
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58 |
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59 | writer.Write(Utils.ByteSwap(fcc_SSND));
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60 | writer.Write(Utils.ByteSwap(8 + sound.Data.Length)); // chunk size
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61 | writer.Write(0);
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62 | writer.Write(0);
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63 | writer.Write(sound.Data);
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64 | }
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65 | }
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66 |
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67 | }
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68 | }
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