Last change
on this file since 1124 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.3 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Text;
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4 |
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5 | namespace Oni.Sound
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6 | {
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7 | internal class SoundData
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8 | {
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9 | public int SampleRate;
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10 | public int ChannelCount;
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11 | public byte[] Data;
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12 |
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13 | public static SoundData Read(InstanceDescriptor sndd)
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14 | {
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15 | if (sndd.Template.Tag != TemplateTag.SNDD)
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16 | throw new ArgumentException("descriptor");
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17 |
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18 | var sound = new SoundData();
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19 |
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20 | int dataSize;
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21 | int dataOffset;
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22 |
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23 | using (var reader = sndd.OpenRead())
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24 | {
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25 | if (sndd.IsMacFile)
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26 | {
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27 | sound.ChannelCount = (reader.ReadInt32() >> 1) + 1;
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28 | sound.SampleRate = 22050;
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29 | reader.Skip(4);
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30 | }
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31 | else
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32 | {
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33 | reader.Skip(6);
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34 | sound.ChannelCount = reader.ReadInt16();
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35 | sound.SampleRate = reader.ReadInt32();
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36 | reader.Skip(44);
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37 | }
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38 |
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39 | dataSize = reader.ReadInt32();
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40 | dataOffset = reader.ReadInt32();
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41 | }
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42 |
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43 | using (var rawReader = sndd.GetRawReader(dataOffset))
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44 | sound.Data = rawReader.ReadBytes(dataSize);
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45 |
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46 | return sound;
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47 | }
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48 | }
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49 | }
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