using System; using System.Collections.Generic; using System.Text; using System.IO; namespace Oni.Sound { internal class SoundData { public bool IsPCM; public bool IsIMA4; public int SampleRate; public int ChannelCount; public byte[] Data; public UInt16 nGameTicks; public int SampleCount; // calculated //MS WAV variables public int AverageDataRate; public int BlockAlignment; public int BitsPerSample; public int HeaderSizeADPCM; // optional MSADPCM values public UInt16 SamplesPerBlock; public UInt16 nCoefPairs; public Int16[] CoefADPCMa; public Int16[] CoefADPCMb; public static SoundData Read(InstanceDescriptor sndd, bool do_pc_demo_test) { if (sndd.Template.Tag != TemplateTag.SNDD) throw new ArgumentException("descriptor"); var sound = new SoundData(); int dataSize; int dataOffset; using (var reader = sndd.OpenRead()) { // sample rate // duration in frames // IMA4 or // MS ADPCM: block size (default 512 for mono, 1024 for stereo, interruptible) // sample count (automatic for IMA4 and PC demo) // size in raw / offset in raw if (sndd.IsMacFile) { sound.ChannelCount = (reader.ReadInt32() >> 1) + 1; // TODO: interpret the low bit? (uncompressed/compressed?) sound.SampleRate = 22050; sound.nGameTicks = (UInt16)reader.ReadInt32(); sound.IsIMA4 = true; sound.IsPCM = false; } else { sound.IsPCM = false; reader.Skip(4); // flags (1=?, 2=?, 4=?, 8=compressed) TODO: Try uncompressed (even for demo?) reader.Skip(2); // Int16; format ID (2= ADPCM, 1=PCM?) TODO: Try uncompressed (even for demo?) sound.ChannelCount = reader.ReadInt16(); sound.SampleRate = reader.ReadInt32(); sound.AverageDataRate = reader.ReadInt32(); // in B/s (2 or 4 for PCM; 11155, 22311 or 22179 for Vanilla ADPCM) sound.BlockAlignment = reader.ReadInt16(); // 2 or 4 bytes per block for PCM; 512 or 1024 for Vanilla ADPCM sound.BitsPerSample = reader.ReadInt16(); // bits per sample per channel (4 bits per sample for ADPCM, 16 bits for PCM) sound.HeaderSizeADPCM = reader.ReadInt16(); // size of additional (ADPCM) header (zero for PCM); typically 32 bytes sound.SamplesPerBlock = reader.ReadUInt16(); // UInt16; samples per block (can be inferred from block alignment etc) sound.nCoefPairs = reader.ReadUInt16(); // usually 7 sound.CoefADPCMa = new Int16[sound.nCoefPairs]; // usually 256 512 0 192 240 460 392 sound.CoefADPCMb = new Int16[sound.nCoefPairs]; // usually 0 -256 0 64 0 -208 -232 for (int coefPair = 0; coefPair < sound.nCoefPairs; ++coefPair) { sound.CoefADPCMa[coefPair] = reader.ReadInt16(); sound.CoefADPCMb[coefPair] = reader.ReadInt16(); } sound.nGameTicks = reader.ReadUInt16(); // UInt16; number of game ticks (truncated to lower value) sound.IsIMA4 = false; } dataSize = reader.ReadInt32(); dataOffset = reader.ReadInt32(); } using (var rawReader = sndd.GetRawReader(dataOffset)) sound.Data = rawReader.ReadBytes(dataSize); if (sound.IsIMA4 && do_pc_demo_test) // check if the raw data actually looks like IMA4 { int nIMABlocks = sound.Data.Length / 34; int remainder = sound.Data.Length - nIMABlocks * 34; if (remainder == 0 && (nIMABlocks % sound.ChannelCount) == 0) { bool stepIndexAbove88 = false; for (int ii = 0; ii < nIMABlocks; ii++) { Byte cc = sound.Data[ii * 34 + 1]; if ((cc & 0x7F) > 88) stepIndexAbove88 = true; } if (stepIndexAbove88) sound.IsIMA4 = false; } else sound.IsIMA4 = false; if (!(sound.IsIMA4)) // fill in default values of WAV (MS ADCPM) header { sound.IsPCM = false; Console.WriteLine("PC-demo MS ADPCM detected; use -nodemo flag to treat as Mac IMA4."); sound.AverageDataRate = (sound.ChannelCount == 1) ? 11155 : 22311; sound.BlockAlignment = (sound.ChannelCount == 1) ? 512 : 1024; sound.BitsPerSample = 4; sound.SamplesPerBlock = 1012; sound.HeaderSizeADPCM = 32; sound.nCoefPairs = 7; sound.CoefADPCMa = new Int16[7]; // usually 256 512 0 192 240 460 392 sound.CoefADPCMb = new Int16[7]; // usually 0 -256 0 64 0 -208 -232 sound.CoefADPCMa[0] = 256; sound.CoefADPCMb[0] = 0; sound.CoefADPCMa[1] = 512; sound.CoefADPCMb[1] = -256; sound.CoefADPCMa[2] = 0; sound.CoefADPCMb[2] = 0; sound.CoefADPCMa[3] = 192; sound.CoefADPCMb[3] = 64; sound.CoefADPCMa[4] = 240; sound.CoefADPCMb[4] = 0; sound.CoefADPCMa[5] = 460; sound.CoefADPCMb[5] = -208; sound.CoefADPCMa[6] = 392; sound.CoefADPCMb[6] = -232; } } // validate data and calculate sample count if(sound.IsIMA4) // get the sample count { int nIMABlocks = sound.Data.Length / 34 / sound.ChannelCount; if(sound.Data.Length - nIMABlocks * 34 * sound.ChannelCount > 0) throw new InvalidDataException("IMA4 data shouldn't have incomplete blocks."); sound.SampleCount = nIMABlocks * 64; } else { // TODO: validate all the parameters: resolve conflicts if any, or bail out // TODO: handle PCM (the following assumes MS ADPCM) if (sound.IsPCM) { } else { int wholeBlocks = sound.Data.Length / sound.BlockAlignment; int leftoverBytes = sound.Data.Length - (wholeBlocks * sound.BlockAlignment); int leftoverSamples = 8 * (leftoverBytes - 7 * sound.ChannelCount) / sound.BitsPerSample / sound.ChannelCount + 2; // assuming 4 bits per sample sound.SampleCount = wholeBlocks * sound.SamplesPerBlock + leftoverSamples; } } // Console.WriteLine("Sample count:"); // Console.WriteLine(sound.SampleCount); return sound; } } }