1 | using System;
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2 | using System.IO;
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3 |
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4 | namespace Oni.Sound
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5 | {
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6 | internal class WavExporter : SoundExporter
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7 | {
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8 | #region Private data
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9 | private const int fcc_RIFF = 0x46464952;
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10 | private const int fcc_WAVE = 0x45564157;
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11 | private const int fcc_fmt = 0x20746d66;
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12 | private const int fcc_data = 0x61746164;
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13 |
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14 | private static readonly byte[] formatTemplate = new byte[50]
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15 | {
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16 | 0x02, 0, 0, 0, 0x22, 0x56, 0, 0, 0, 0, 0, 0, 0, 0x02, 0x04, 0,
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17 | 0x20, 0, 0xf4, 0x03, 0x07, 0, 0, 0x01, 0, 0, 0, 0x02, 0, 0xff, 0, 0, 0, 0, 0xc0, 0, 0x40, 0,
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18 | 0xf0, 0, 0, 0, 0xcc, 0x01, 0x30, 0xff, 0x88, 0x01, 0x18, 0xff
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19 | };
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20 |
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21 | #endregion
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22 |
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23 | public WavExporter(InstanceFileManager fileManager, string outputDirPath)
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24 | : base(fileManager, outputDirPath)
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25 | {
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26 | }
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27 |
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28 | protected override void ExportInstance(InstanceDescriptor descriptor)
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29 | {
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30 | var sound = SoundData.Read(descriptor);
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31 |
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32 | using (var stream = File.Create(Path.Combine(OutputDirPath, descriptor.FullName + ".wav")))
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33 | using (var writer = new BinaryWriter(stream))
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34 | {
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35 | var format = (byte[])formatTemplate.Clone();
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36 |
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37 | Array.Copy(BitConverter.GetBytes(sound.ChannelCount), 0, format, 2, 2);
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38 | Array.Copy(BitConverter.GetBytes(sound.ChannelCount == 1 ? 11155 : 22311), 0, format, 8, 4);
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39 | Array.Copy(BitConverter.GetBytes(sound.ChannelCount == 1 ? 512 : 1024), 0, format, 12, 2);
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40 |
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41 | writer.Write(fcc_RIFF);
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42 | writer.Write(8 + format.Length + 8 + sound.Data.Length);
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43 | writer.Write(fcc_WAVE);
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44 |
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45 | //
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46 | // write format chunk
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47 | //
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48 |
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49 | writer.Write(fcc_fmt);
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50 | writer.Write(format.Length);
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51 | writer.Write(format);
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52 |
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53 | //
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54 | // write data chunk
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55 | //
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56 |
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57 | writer.Write(fcc_data);
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58 | writer.Write(sound.Data.Length);
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59 | writer.Write(sound.Data);
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60 | }
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61 | }
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62 | }
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63 | }
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