1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.IO; |
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4 | //using System.Runtime.Remoting.Metadata.W3cXsd2001; |
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5 | |
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6 | namespace Oni.Sound |
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7 | { |
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8 | internal class WavFile |
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9 | { |
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10 | #region Private data |
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11 | private const int fcc_RIFF = 0x46464952; |
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12 | private const int fcc_WAVE = 0x45564157; |
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13 | private const int fcc_fmt = 0x20746d66; |
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14 | private const int fcc_fact = 0x74636166; |
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15 | private const int fcc_data = 0x61746164; |
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16 | |
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17 | private WavFormat format; |
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18 | private int channelCount; |
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19 | private int sampleRate; |
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20 | private int averageBytesPerSecond; |
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21 | private int blockAlign; |
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22 | private int bitsPerSample; |
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23 | private int sampleCount; |
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24 | private byte[] extraData; |
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25 | private byte[] soundData; |
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26 | #endregion |
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27 | |
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28 | public static WavFile FromFile(string filePath) |
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29 | { |
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30 | using (var reader = new BinaryReader(filePath)) |
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31 | { |
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32 | if (reader.ReadInt32() != fcc_RIFF) |
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33 | throw new InvalidDataException("Not a WAV file"); |
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34 | |
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35 | int size = reader.ReadInt32(); |
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36 | |
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37 | if (reader.ReadInt32() != fcc_WAVE) |
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38 | throw new InvalidDataException("Not a WAV file"); |
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39 | |
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40 | var header = new WavFile() |
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41 | { |
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42 | sampleCount = 0 |
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43 | }; |
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44 | |
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45 | for (int chunkType, chunkSize, chunkStart; reader.Position < size; reader.Position = chunkStart + chunkSize) |
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46 | { |
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47 | chunkType = reader.ReadInt32(); |
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48 | chunkSize = reader.ReadInt32(); |
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49 | chunkStart = reader.Position; |
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50 | |
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51 | if (chunkType == fcc_fmt) |
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52 | header.ReadFormatChunk(reader, chunkSize); |
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53 | if (chunkType == fcc_fact) |
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54 | header.ReadFactChunk(reader, chunkSize); |
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55 | if (chunkType == fcc_data) |
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56 | header.ReadDataChunk(reader, chunkSize); |
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57 | } |
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58 | |
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59 | header.ValidateSampleCount(); |
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60 | return header; |
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61 | } |
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62 | } |
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63 | |
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64 | private void ReadFormatChunk(BinaryReader reader, int chunkSize) |
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65 | { |
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66 | format = (WavFormat)reader.ReadInt16(); |
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67 | channelCount = reader.ReadInt16(); |
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68 | sampleRate = reader.ReadInt32(); |
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69 | averageBytesPerSecond = reader.ReadInt32(); |
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70 | blockAlign = reader.ReadInt16(); |
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71 | bitsPerSample = reader.ReadInt16(); |
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72 | |
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73 | if (chunkSize > 16) |
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74 | extraData = reader.ReadBytes(reader.ReadInt16()); |
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75 | else |
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76 | extraData = new byte[0]; |
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77 | } |
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78 | |
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79 | private void ReadFactChunk(BinaryReader reader, int chunkSize) |
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80 | { |
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81 | sampleCount = reader.ReadInt32(); |
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82 | } |
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83 | |
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84 | private void ReadDataChunk(BinaryReader reader, int chunkSize) |
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85 | { |
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86 | soundData = reader.ReadBytes(chunkSize); |
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87 | } |
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88 | private void ValidateSampleCount() // TODO: ACTUAL VALIDATION/CORRECTION |
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89 | { |
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90 | int sampleCountFromData = 0; |
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91 | int wholeBlocks = soundData.Length / blockAlign; |
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92 | if(sampleCount == 0) // not explicitly set (no fact chunk present) |
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93 | { |
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94 | Console.WriteLine("The imported WAV file has no FACT chunk."); |
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95 | } |
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96 | else // TODO: calculate sampleCountFromData, compare with sampleCount |
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97 | { |
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98 | |
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99 | } |
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100 | } |
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101 | |
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102 | public WavFormat Format => format; |
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103 | public int ChannelCount => channelCount; |
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104 | public int SampleRate => sampleRate; |
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105 | public int AverageBytesPerSecond => averageBytesPerSecond; |
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106 | public int BlockAlign => blockAlign; |
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107 | public int BitsPerSample => bitsPerSample; |
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108 | public byte[] ExtraData => extraData; |
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109 | public byte[] SoundData => soundData; |
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110 | } |
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111 | } |
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