1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | //using System.Runtime.Remoting.Metadata.W3cXsd2001;
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5 |
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6 | namespace Oni.Sound
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7 | {
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8 | internal class WavFile
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9 | {
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10 | #region Private data
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11 | private const int fcc_RIFF = 0x46464952;
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12 | private const int fcc_WAVE = 0x45564157;
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13 | private const int fcc_fmt = 0x20746d66;
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14 | private const int fcc_fact = 0x74636166;
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15 | private const int fcc_data = 0x61746164;
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16 |
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17 | private WavFormat format;
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18 | private int channelCount;
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19 | private int sampleRate;
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20 | private int averageBytesPerSecond;
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21 | private int blockAlign;
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22 | private int bitsPerSample;
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23 | private int sampleCount;
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24 | private byte[] extraData;
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25 | private byte[] soundData;
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26 | #endregion
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27 |
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28 | public static WavFile FromFile(string filePath)
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29 | {
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30 | using (var reader = new BinaryReader(filePath))
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31 | {
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32 | if (reader.ReadInt32() != fcc_RIFF)
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33 | throw new InvalidDataException("Not a WAV file");
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34 |
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35 | int size = reader.ReadInt32();
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36 |
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37 | if (reader.ReadInt32() != fcc_WAVE)
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38 | throw new InvalidDataException("Not a WAV file");
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39 |
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40 | var header = new WavFile()
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41 | {
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42 | sampleCount = 0
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43 | };
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44 |
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45 | for (int chunkType, chunkSize, chunkStart; reader.Position < size; reader.Position = chunkStart + chunkSize)
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46 | {
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47 | chunkType = reader.ReadInt32();
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48 | chunkSize = reader.ReadInt32();
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49 | chunkStart = reader.Position;
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50 |
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51 | if (chunkType == fcc_fmt)
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52 | header.ReadFormatChunk(reader, chunkSize);
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53 | if (chunkType == fcc_fact)
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54 | header.ReadFactChunk(reader, chunkSize);
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55 | if (chunkType == fcc_data)
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56 | header.ReadDataChunk(reader, chunkSize);
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57 | }
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58 |
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59 | header.ValidateSampleCount();
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60 | return header;
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61 | }
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62 | }
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63 |
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64 | private void ReadFormatChunk(BinaryReader reader, int chunkSize)
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65 | {
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66 | format = (WavFormat)reader.ReadInt16();
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67 | channelCount = reader.ReadInt16();
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68 | sampleRate = reader.ReadInt32();
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69 | averageBytesPerSecond = reader.ReadInt32();
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70 | blockAlign = reader.ReadInt16();
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71 | bitsPerSample = reader.ReadInt16();
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72 |
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73 | if (chunkSize > 16)
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74 | extraData = reader.ReadBytes(reader.ReadInt16());
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75 | else
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76 | extraData = new byte[0];
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77 | }
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78 |
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79 | private void ReadFactChunk(BinaryReader reader, int chunkSize)
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80 | {
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81 | sampleCount = reader.ReadInt32();
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82 | }
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83 |
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84 | private void ReadDataChunk(BinaryReader reader, int chunkSize)
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85 | {
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86 | soundData = reader.ReadBytes(chunkSize);
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87 | }
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88 | private void ValidateSampleCount() // TODO: ACTUAL VALIDATION/CORRECTION
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89 | {
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90 | int sampleCountFromData = 0;
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91 | int wholeBlocks = soundData.Length / blockAlign;
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92 | if(sampleCount == 0) // not explicitly set (no fact chunk present)
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93 | {
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94 | Console.WriteLine("The imported WAV file has no FACT chunk.");
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95 | }
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96 | else // TODO: calculate sampleCountFromData, compare with sampleCount
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97 | {
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98 |
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99 | }
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100 | }
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101 |
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102 | public WavFormat Format => format;
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103 | public int ChannelCount => channelCount;
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104 | public int SampleRate => sampleRate;
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105 | public int AverageBytesPerSecond => averageBytesPerSecond;
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106 | public int BlockAlign => blockAlign;
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107 | public int BitsPerSample => bitsPerSample;
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108 | public byte[] ExtraData => extraData;
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109 | public byte[] SoundData => soundData;
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110 | }
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111 | }
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