source: OniSplit/SubtitleExporter.cs

Last change on this file was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 2.4 KB
RevLine 
[1114]1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5
6namespace Oni
7{
8 internal sealed class SubtitleExporter : Exporter
9 {
10 public SubtitleExporter(InstanceFileManager fileManager, string outputDirPath)
11 : base(fileManager, outputDirPath)
12 {
13 }
14
15 protected override List<InstanceDescriptor> GetSupportedDescriptors(InstanceFile file)
16 {
17 return file.GetNamedDescriptors(TemplateTag.SUBT);
18 }
19
20 protected override void ExportInstance(InstanceDescriptor descriptor)
21 {
22 var filePath = Path.Combine(OutputDirPath, descriptor.FullName + ".txt");
23
24 int baseOffset;
25 int[] offsets;
26
27 using (var reader = descriptor.OpenRead(16))
28 {
29 baseOffset = reader.ReadInt32();
30 offsets = reader.ReadInt32Array(reader.ReadInt32());
31 }
32
33 using (var rawReader = descriptor.GetRawReader(baseOffset))
34 using (var outStream = File.Create(filePath))
35 using (var writer = new BinaryWriter(outStream))
36 {
37 int fileOffset = (int)rawReader.Position;
38 var buffer = new List<byte>();
39
40 foreach (int offset in offsets)
41 {
42 rawReader.Position = fileOffset + offset;
43
44 while (true)
45 {
46 byte b = rawReader.ReadByte();
47
48 if (b == 0)
49 {
50 buffer.Add((byte)'=');
51 break;
52 }
53
54 buffer.Add(b);
55 }
56
57 writer.Write(buffer.ToArray());
58 buffer.Clear();
59
60 while (true)
61 {
62 byte b = rawReader.ReadByte();
63
64 if (b == 0)
65 {
66 buffer.AddRange(Encoding.UTF8.GetBytes(Environment.NewLine));
67 break;
68 }
69
70 buffer.Add(b);
71 }
72
73 writer.Write(buffer.ToArray());
74 buffer.Clear();
75 }
76 }
77 }
78 }
79}
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