| [1114] | 1 | using System;
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 | 2 | using System.Collections.Generic;
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 | 3 | 
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 | 4 | namespace Oni.Totoro
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 | 5 | {
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 | 6 |     internal class AnimationDaeReader
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 | 7 |     {
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 | 8 |         private Animation animation;
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 | 9 |         private Dae.Scene scene;
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 | 10 |         private int startFrame;
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 | 11 |         private int endFrame;
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 | 12 |         private Body body;
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 | 13 |         private int frameCount;
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 | 14 | 
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 | 15 |         public void Read(Animation targetAnimation)
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 | 16 |         {
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 | 17 |             animation = targetAnimation;
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 | 18 | 
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 | 19 |             body = BodyDaeReader.Read(scene);
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 | 20 | 
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 | 21 |             ComputeFrameCount();
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 | 22 |             ImportTranslation();
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 | 23 |             ImportRotations();
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 | 24 |             animation.ComputeExtents(body);
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 | 25 |         }
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 | 26 | 
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 | 27 |         public Dae.Scene Scene
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 | 28 |         {
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 | 29 |             get { return scene; }
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 | 30 |             set { scene = value; }
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 | 31 |         }
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 | 32 | 
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 | 33 |         public int StartFrame
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 | 34 |         {
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 | 35 |             get { return startFrame; }
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 | 36 |             set { startFrame = value; }
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 | 37 |         }
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 | 38 | 
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 | 39 |         public int EndFrame
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 | 40 |         {
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 | 41 |             get { return endFrame; }
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 | 42 |             set { endFrame = value; }
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 | 43 |         }
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 | 44 | 
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 | 45 |         private void ComputeFrameCount()
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 | 46 |         {
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 | 47 |             float maxTime = float.MinValue;
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 | 48 | 
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 | 49 |             var inputs = body.Nodes
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 | 50 |                 .SelectMany(n => n.DaeNode.Transforms).Where(t => t.HasAnimations)
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 | 51 |                 .SelectMany(t => t.Animations).Where(a => a != null)
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 | 52 |                 .SelectMany(a => a.Inputs).Where(i => i.Semantic == Dae.Semantic.Input);
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 | 53 | 
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 | 54 |             foreach (var input in inputs)
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 | 55 |                 maxTime = Math.Max(maxTime, input.Source.FloatData.Max());
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 | 56 | 
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 | 57 |             float maxFrameF = maxTime * 60.0f;
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 | 58 |             int maxFrame;
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 | 59 | 
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 | 60 |             if (maxFrameF - Math.Round(maxFrameF) < 0.0005)
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 | 61 |                 maxFrame = FMath.RoundToInt32(maxFrameF);
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 | 62 |             else
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 | 63 |                 maxFrame = FMath.TruncateToInt32(maxFrameF);
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 | 64 | 
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 | 65 |             //Console.Error.WriteLine("Info: The last keyframe time is {0}s. The animation length is {1} (at 60fps).",
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 | 66 |             //    maxTime, maxFrame + 1);
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 | 67 | 
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 | 68 |             if (endFrame == 0)
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 | 69 |             {
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 | 70 |                 endFrame = maxFrame;
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 | 71 |             }
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 | 72 |             else if (endFrame > maxFrame)
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 | 73 |             {
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 | 74 |                 Console.Error.WriteLine("Warning: the specified animation end frame ({0}) is beyond the last key frame ({1}), using the last frame instead", endFrame, maxFrame);
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 | 75 |                 endFrame = maxFrame;
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 | 76 |             }
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 | 77 | 
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 | 78 |             if (startFrame >= maxFrame)
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 | 79 |             {
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 | 80 |                 Console.Error.WriteLine("Warning: the specified animation start frame ({0}) is beyond the last key frame ({1}), using 0 instead", startFrame, maxFrame);
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 | 81 |                 startFrame = 0;
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 | 82 |             }
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 | 83 | 
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 | 84 |             frameCount = endFrame - startFrame;
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 | 85 |         }
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 | 86 | 
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 | 87 |         private void ImportTranslation()
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 | 88 |         {
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 | 89 |             var rootNode = body.Nodes[0].DaeNode;
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 | 90 |             var translate = rootNode.Transforms[0] as Dae.TransformTranslate;
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 | 91 | 
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 | 92 |             if (translate == null)
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 | 93 |             {
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 | 94 |                 animation.Heights.AddRange(Enumerable.Repeat(0.0f, frameCount));
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 | 95 |                 animation.Velocities.AddRange(Enumerable.Repeat(Vector2.Zero, frameCount));
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 | 96 |             }
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 | 97 |             else
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 | 98 |             {
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 | 99 |                 animation.Heights.AddRange(Sample(translate, 1, endFrame - 1));
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 | 100 | 
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 | 101 |                 var x = Sample(translate, 0, endFrame);
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 | 102 |                 var z = Sample(translate, 2, endFrame);
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 | 103 | 
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 | 104 |                 for (int i = 1; i < x.Length; i++)
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 | 105 |                     animation.Velocities.Add(new Vector2(x[i] - x[i - 1], z[i] - z[i - 1]));
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 | 106 |             }
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 | 107 |         }
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 | 108 | 
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 | 109 |         private void ImportRotations()
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 | 110 |         {
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 | 111 |             animation.FrameSize = 16;
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 | 112 | 
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 | 113 |             foreach (var node in body.Nodes.Select(n => n.DaeNode))
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 | 114 |             {
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 | 115 |                 var keys = new List<KeyFrame>();
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 | 116 |                 animation.Rotations.Add(keys);
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 | 117 | 
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 | 118 |                 var rotations = new List<Dae.TransformRotate>();
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 | 119 |                 var angles = new List<float[]>();
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 | 120 | 
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 | 121 |                 foreach (var transform in node.Transforms)
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 | 122 |                 {
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 | 123 |                     var rotate = transform as Dae.TransformRotate;
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 | 124 | 
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 | 125 |                     if (rotate != null)
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 | 126 |                     {
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 | 127 |                         rotations.Add(rotate);
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 | 128 |                         angles.Add(Sample(rotate, 3, endFrame - 1));
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 | 129 |                     }
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 | 130 |                 }
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 | 131 | 
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 | 132 |                 for (int i = 0; i < frameCount; i++)
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 | 133 |                 {
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 | 134 |                     var q = Quaternion.Identity;
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 | 135 | 
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 | 136 |                     for (int j = 0; j < rotations.Count; j++)
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 | 137 |                         q *= Quaternion.CreateFromAxisAngle(rotations[j].Axis, MathHelper.ToRadians(angles[j][i]));
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 | 138 | 
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 | 139 |                     keys.Add(new KeyFrame {
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 | 140 |                         Duration = 1,
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 | 141 |                         Rotation = q.ToVector4()
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 | 142 |                     });
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 | 143 |                 }
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 | 144 |             }
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 | 145 |         }
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 | 146 | 
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 | 147 |         private float[] Sample(Dae.Transform transform, int index, int endFrame)
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 | 148 |         {
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 | 149 |             Dae.Sampler sampler = null;
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 | 150 | 
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 | 151 |             if (transform.HasAnimations)
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 | 152 |                 sampler = transform.Animations[index];
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 | 153 | 
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 | 154 |             if (sampler == null)
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 | 155 |             {
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 | 156 |                 var value = transform.Values[index];
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 | 157 |                 var values = new float[endFrame - startFrame + 1];
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 | 158 | 
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 | 159 |                 for (int i = 0; i < values.Length; i++)
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 | 160 |                     values[i] = value;
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 | 161 | 
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 | 162 |                 return values;
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 | 163 |             }
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 | 164 | 
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 | 165 |             return sampler.Sample(startFrame, endFrame);
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 | 166 |         }
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 | 167 |     }
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 | 168 | }
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