1 | using System;
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2 | using System.Collections.Generic;
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3 | using Oni.Xml;
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4 | using Oni.Metadata;
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5 |
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6 | namespace Oni.Totoro
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7 | {
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8 | internal class AnimationDatWriter
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9 | {
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10 | private Animation animation;
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11 | private List<DatExtent> extents;
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12 | private DatExtentInfo extentInfo;
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13 | private Importer importer;
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14 | private BinaryWriter dat;
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15 | private BinaryWriter raw;
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16 |
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17 | #region private class DatExtent
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18 |
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19 | private class DatExtent
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20 | {
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21 | public readonly int Frame;
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22 | public readonly AttackExtent Extent;
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23 |
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24 | public DatExtent(int frame, AttackExtent extent)
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25 | {
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26 | this.Frame = frame;
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27 | this.Extent = extent;
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28 | }
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29 | }
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30 |
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31 | #endregion
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32 | #region private class DatExtentInfo
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33 |
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34 | private class DatExtentInfo
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35 | {
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36 | public float MaxDistance;
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37 | public float MinY = 1e09f;
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38 | public float MaxY = -1e09f;
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39 | public readonly DatExtentInfoFrame FirstExtent = new DatExtentInfoFrame();
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40 | public readonly DatExtentInfoFrame MaxExtent = new DatExtentInfoFrame();
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41 | }
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42 |
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43 | #endregion
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44 | #region private class DatExtentInfoFrame
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45 |
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46 | private class DatExtentInfoFrame
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47 | {
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48 | public int Frame = -1;
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49 | public int Attack;
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50 | public int AttackOffset;
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51 | public Vector2 Location;
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52 | public float Height;
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53 | public float Length;
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54 | public float MinY;
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55 | public float MaxY;
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56 | public float Angle;
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57 | }
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58 |
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59 | #endregion
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60 |
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61 | private AnimationDatWriter()
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62 | {
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63 | }
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64 |
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65 | public static void Write(Animation animation, Importer importer, BinaryWriter dat)
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66 | {
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67 | var writer = new AnimationDatWriter
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68 | {
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69 | animation = animation,
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70 | importer = importer,
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71 | dat = dat,
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72 | raw = importer.RawWriter
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73 | };
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74 |
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75 | writer.WriteAnimation();
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76 | }
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77 |
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78 | private void WriteAnimation()
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79 | {
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80 | extentInfo = new DatExtentInfo();
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81 | extents = new List<DatExtent>();
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82 |
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83 | if (animation.Attacks.Count > 0)
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84 | {
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85 | if (animation.Attacks[0].Extents.Count == 0)
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86 | GenerateExtentInfo();
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87 |
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88 | foreach (var attack in animation.Attacks)
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89 | {
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90 | int frame = attack.Start;
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91 |
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92 | foreach (var extent in attack.Extents)
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93 | extents.Add(new DatExtent(frame++, extent));
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94 | }
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95 |
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96 | GenerateExtentSummary();
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97 | }
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98 |
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99 | var rotations = animation.Rotations;
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100 | int frameSize = animation.FrameSize;
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101 |
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102 | if (frameSize == 16 && (animation.Flags & AnimationFlags.Overlay) == 0)
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103 | {
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104 | rotations = CompressFrames(rotations);
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105 | frameSize = 6;
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106 | }
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107 |
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108 | dat.Write(0);
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109 | WriteRawArray(animation.Heights, x => raw.Write(x));
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110 | WriteRawArray(animation.Velocities, x => raw.Write(x));
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111 | WriteRawArray(animation.Attacks, Write);
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112 | WriteRawArray(animation.SelfDamage, Write);
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113 | WriteRawArray(animation.MotionBlur, Write);
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114 | WriteRawArray(animation.Shortcuts, Write);
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115 | WriteThrowInfo();
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116 | WriteRawArray(animation.Footsteps, Write);
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117 | WriteRawArray(animation.Particles, Write);
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118 | WriteRawArray(animation.Positions, Write);
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119 | WriteRotations(rotations, frameSize);
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120 | WriteRawArray(animation.Sounds, Write);
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121 | dat.Write((int)animation.Flags);
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122 |
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123 | if (!string.IsNullOrEmpty(animation.DirectAnimations[0]))
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124 | dat.Write(importer.CreateInstance(TemplateTag.TRAM, animation.DirectAnimations[0]));
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125 | else
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126 | dat.Write(0);
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127 |
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128 | if (!string.IsNullOrEmpty(animation.DirectAnimations[1]))
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129 | dat.Write(importer.CreateInstance(TemplateTag.TRAM, animation.DirectAnimations[1]));
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130 | else
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131 | dat.Write(0);
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132 |
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133 | dat.Write((int)animation.OverlayUsedBones);
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134 | dat.Write((int)animation.OverlayReplacedBones);
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135 | dat.Write(animation.FinalRotation);
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136 | dat.Write((ushort)animation.Direction);
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137 | dat.WriteUInt16(animation.Vocalization);
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138 | WriteExtentInfo();
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139 | dat.Write(animation.Impact, 16);
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140 | dat.WriteUInt16(animation.HardPause);
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141 | dat.WriteUInt16(animation.SoftPause);
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142 | dat.Write(animation.Sounds.Count);
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143 | dat.Skip(6);
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144 | dat.WriteUInt16(60);
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145 | dat.WriteUInt16(frameSize);
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146 | dat.WriteUInt16((ushort)animation.Type);
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147 | dat.WriteUInt16((ushort)animation.AimingType);
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148 | dat.WriteUInt16((ushort)animation.FromState);
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149 | dat.WriteUInt16((ushort)animation.ToState);
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150 | dat.WriteUInt16(rotations.Count);
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151 | dat.WriteUInt16(animation.Velocities.Count);
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152 | dat.WriteUInt16(animation.Velocities.Count);
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153 | dat.WriteUInt16((ushort)animation.Varient);
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154 | dat.Skip(2);
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155 | dat.WriteUInt16(animation.AtomicStart);
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156 | dat.WriteUInt16(animation.AtomicEnd);
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157 | dat.WriteUInt16(animation.InterpolationEnd);
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158 | dat.WriteUInt16(animation.InterpolationMax);
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159 | dat.WriteUInt16(animation.ActionFrame);
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160 | dat.WriteUInt16(animation.FirstLevelAvailable);
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161 | dat.WriteByte(animation.InvulnerableStart);
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162 | dat.WriteByte(animation.InvulnerableEnd);
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163 | dat.WriteByte(animation.Attacks.Count);
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164 | dat.WriteByte(animation.SelfDamage.Count);
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165 | dat.WriteByte(animation.MotionBlur.Count);
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166 | dat.WriteByte(animation.Shortcuts.Count);
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167 | dat.WriteByte(animation.Footsteps.Count);
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168 | dat.WriteByte(animation.Particles.Count);
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169 | }
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170 |
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171 | private void WriteRotations(List<List<KeyFrame>> rotations, int frameSize)
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172 | {
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173 | dat.Write(raw.Align32());
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174 |
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175 | var offsets = new ushort[rotations.Count];
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176 |
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177 | offsets[0] = (ushort)(rotations.Count * 2);
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178 |
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179 | for (int i = 1; i < offsets.Length; i++)
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180 | offsets[i] = (ushort)(offsets[i - 1] + rotations[i - 1].Count * (frameSize + 1) - 1);
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181 |
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182 | raw.Write(offsets);
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183 |
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184 | foreach (var keys in rotations)
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185 | {
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186 | foreach (var key in keys)
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187 | {
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188 | switch (frameSize)
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189 | {
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190 | case 6:
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191 | raw.WriteInt16((short)(Math.Round(key.Rotation.X / 180.0f * 32767.5f)));
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192 | raw.WriteInt16((short)(Math.Round(key.Rotation.Y / 180.0f * 32767.5f)));
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193 | raw.WriteInt16((short)(Math.Round(key.Rotation.Z / 180.0f * 32767.5f)));
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194 | break;
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195 |
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196 | case 16:
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197 | raw.Write(new Quaternion(key.Rotation));
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198 | break;
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199 | }
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200 |
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201 | if (key != keys.Last())
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202 | raw.WriteByte(key.Duration);
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203 | }
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204 | }
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205 | }
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206 |
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207 | private void WriteThrowInfo()
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208 | {
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209 | if (animation.ThrowSource == null)
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210 | {
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211 | dat.Write(0);
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212 | return;
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213 | }
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214 |
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215 | dat.Write(raw.Align32());
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216 |
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217 | raw.Write(animation.ThrowSource.Position);
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218 | raw.Write(animation.ThrowSource.Angle);
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219 | raw.Write(animation.ThrowSource.Distance);
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220 | raw.WriteUInt16((ushort)animation.ThrowSource.Type);
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221 | }
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222 |
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223 | private void WriteExtentInfo()
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224 | {
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225 | dat.Write(extentInfo.MaxDistance);
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226 | dat.Write(extentInfo.MinY);
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227 | dat.Write(extentInfo.MaxY);
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228 | dat.Write(animation.AttackRing);
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229 | Write(extentInfo.FirstExtent);
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230 | Write(extentInfo.MaxExtent);
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231 | dat.Write(0);
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232 | dat.Write(extents.Count);
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233 | WriteRawArray(extents, Write);
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234 | }
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235 |
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236 | private void Write(DatExtentInfoFrame info)
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237 | {
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238 | dat.WriteInt16(info.Frame);
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239 | dat.WriteByte(info.Attack);
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240 | dat.WriteByte(info.AttackOffset);
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241 | dat.Write(info.Location);
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242 | dat.Write(info.Height);
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243 | dat.Write(info.Length);
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244 | dat.Write(info.MinY);
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245 | dat.Write(info.MaxY);
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246 | dat.Write(info.Angle);
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247 | }
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248 |
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249 | private void Write(Position position)
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250 | {
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251 | raw.Write((short)Math.Round(position.X * 100.0f));
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252 | raw.Write((short)Math.Round(position.Z * 100.0f));
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253 | raw.Write((ushort)Math.Round(position.Height * 100.0f));
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254 | raw.Write((short)Math.Round(position.YOffset * 100.0f));
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255 | }
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256 |
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257 | private void Write(Damage damage)
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258 | {
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259 | raw.WriteUInt16(damage.Points);
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260 | raw.WriteUInt16(damage.Frame);
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261 | }
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262 |
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263 | private void Write(Shortcut shortcut)
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264 | {
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265 | raw.WriteUInt16((ushort)shortcut.FromState);
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266 | raw.WriteUInt16(shortcut.Length);
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267 | raw.Write(shortcut.ReplaceAtomic ? 1 : 0);
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268 | }
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269 |
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270 | private void Write(Footstep footstep)
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271 | {
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272 | raw.WriteUInt16(footstep.Frame);
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273 | raw.WriteUInt16((ushort)footstep.Type);
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274 | }
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275 |
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276 | private void Write(Sound sound)
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277 | {
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278 | raw.Write(sound.Name, 32);
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279 | raw.WriteUInt16(sound.Start);
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280 | }
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281 |
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282 | private void Write(Particle particle)
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283 | {
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284 | raw.WriteUInt16(particle.Start);
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285 | raw.WriteUInt16(particle.End);
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286 | raw.Write((int)particle.Bone);
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287 | raw.Write(particle.Name, 16);
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288 | }
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289 |
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290 | private void Write(MotionBlur m)
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291 | {
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292 | raw.Write((int)m.Bones);
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293 | raw.WriteUInt16(m.Start);
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294 | raw.WriteUInt16(m.End);
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295 | raw.WriteByte(m.Lifetime);
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296 | raw.WriteByte(m.Alpha);
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297 | raw.WriteByte(m.Interval);
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298 | raw.WriteByte(0);
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299 | }
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300 |
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301 | private void Write(DatExtent extent)
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302 | {
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303 | raw.WriteInt16(extent.Frame);
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304 | raw.Write((short)Math.Round(extent.Extent.Angle * 65535.0f / 360.0f));
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305 | raw.Write((ushort)Math.Round(extent.Extent.Length * 100.0f));
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306 | raw.WriteInt16(0);
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307 | raw.Write((short)Math.Round(extent.Extent.MinY * 100.0f));
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308 | raw.Write((short)Math.Round(extent.Extent.MaxY * 100.0f));
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309 | }
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310 |
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311 | private void Write(Attack attack)
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312 | {
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313 | raw.Write((int)attack.Bones);
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314 | raw.Write(attack.Knockback);
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315 | raw.Write((int)attack.Flags);
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316 | raw.WriteInt16(attack.HitPoints);
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317 | raw.WriteInt16(attack.Start);
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318 | raw.WriteInt16(attack.End);
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319 | raw.WriteInt16((short)attack.HitType);
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320 | raw.WriteInt16(attack.HitLength);
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321 | raw.WriteInt16(attack.StunLength);
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322 | raw.WriteInt16(attack.StaggerLength);
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323 | raw.WriteInt16(0);
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324 | raw.Write(0);
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325 | }
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326 |
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327 | private void WriteRawArray<T>(List<T> list, Action<T> writeElement)
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328 | {
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329 | if (list.Count == 0)
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330 | {
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331 | dat.Write(0);
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332 | return;
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333 | }
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334 |
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335 | dat.Write(raw.Align32());
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336 |
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337 | foreach (T t in list)
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338 | writeElement(t);
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339 | }
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340 |
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341 | private void GenerateExtentInfo()
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342 | {
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343 | float[] attackRing = animation.AttackRing;
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344 |
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345 | Array.Clear(attackRing, 0, attackRing.Length);
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346 |
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347 | foreach (var attack in animation.Attacks)
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348 | {
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349 | attack.Extents.Clear();
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350 |
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351 | for (int frame = attack.Start; frame <= attack.End; frame++)
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352 | {
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353 | var position = animation.Positions[frame].XZ;
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354 | var framePoints = animation.AllPoints[frame];
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355 |
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356 | for (int j = 0; j < framePoints.Count / 8; j++)
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357 | {
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358 | if ((attack.Bones & (BoneMask)(1 << j)) == 0)
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359 | continue;
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360 |
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361 | for (int k = j * 8; k < (j + 1) * 8; k++)
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362 | {
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363 | var point = framePoints[k];
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364 | var delta = point.XZ - animation.Positions[0].XZ;
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365 |
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366 | float distance = delta.Length();
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367 | float angle = FMath.Atan2(delta.X, delta.Y);
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368 |
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369 | if (angle < 0.0f)
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370 | angle += MathHelper.TwoPi;
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371 |
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372 | for (int r = 0; r < attackRing.Length; r++)
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373 | {
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374 | float ringAngle = r * MathHelper.TwoPi / attackRing.Length;
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375 |
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376 | if (Math.Abs(ringAngle - angle) < MathHelper.ToRadians(30.0f))
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377 | attackRing[r] = Math.Max(attackRing[r], distance);
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378 | }
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379 | }
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380 | }
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381 |
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382 | float minHeight = +1e09f;
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383 | float maxHeight = -1e09f;
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384 | float maxDistance = -1e09f;
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385 | float maxAngle = 0.0f;
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386 |
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387 | for (int j = 0; j < framePoints.Count / 8; j++)
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388 | {
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389 | if ((attack.Bones & (BoneMask)(1 << j)) == 0)
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390 | continue;
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391 |
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392 | for (int k = j * 8; k < (j + 1) * 8; k++)
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393 | {
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394 | var point = framePoints[k];
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395 | var delta = point.XZ - position;
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396 |
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397 | float distance;
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398 |
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399 | switch (animation.Direction)
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400 | {
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401 | case Direction.Forward:
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402 | distance = delta.Y;
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403 | break;
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404 | case Direction.Left:
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405 | distance = delta.X;
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406 | break;
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407 | case Direction.Right:
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408 | distance = -delta.X;
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409 | break;
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410 | case Direction.Backward:
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411 | distance = -delta.Y;
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412 | break;
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413 | default:
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414 | distance = delta.Length();
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415 | break;
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416 | }
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417 |
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418 | if (distance > maxDistance)
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419 | {
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420 | maxDistance = distance;
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421 | maxAngle = FMath.Atan2(delta.X, delta.Y);
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422 | }
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423 |
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424 | minHeight = Math.Min(minHeight, point.Y);
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425 | maxHeight = Math.Max(maxHeight, point.Y);
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426 | }
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427 | }
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428 |
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429 | maxDistance = Math.Max(maxDistance, 0.0f);
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430 |
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431 | if (maxAngle < 0)
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432 | maxAngle += MathHelper.TwoPi;
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433 |
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434 | attack.Extents.Add(new AttackExtent
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435 | {
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436 | Angle = MathHelper.ToDegrees(maxAngle),
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437 | Length = maxDistance,
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438 | MinY = minHeight,
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439 | MaxY = maxHeight
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440 | });
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441 | }
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442 | }
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443 | }
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444 |
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445 | private void GenerateExtentSummary()
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446 | {
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447 | if (extents.Count == 0)
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448 | return;
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449 |
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450 | var positions = animation.Positions;
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451 | var attacks = animation.Attacks;
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452 | var heights = animation.Heights;
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453 |
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454 | float minY = float.MaxValue, maxY = float.MinValue;
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455 |
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456 | foreach (var datExtent in extents)
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457 | {
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458 | minY = Math.Min(minY, datExtent.Extent.MinY);
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459 | maxY = Math.Max(maxY, datExtent.Extent.MaxY);
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460 | }
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461 |
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462 | var firstExtent = extents[0];
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463 | var maxExtent = firstExtent;
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464 |
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465 | foreach (var datExtent in extents)
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466 | {
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467 | if (datExtent.Extent.Length + positions[datExtent.Frame].Z > maxExtent.Extent.Length + positions[maxExtent.Frame].Z)
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468 | maxExtent = datExtent;
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469 | }
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470 |
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471 | int maxAttackIndex = 0, maxAttackOffset = 0;
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472 |
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473 | for (int i = 0; i < attacks.Count; i++)
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474 | {
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475 | var attack = attacks[i];
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476 |
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477 | if (attack.Start <= maxExtent.Frame && maxExtent.Frame <= attack.End)
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478 | {
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479 | maxAttackIndex = i;
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480 | maxAttackOffset = maxExtent.Frame - attack.Start;
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481 | break;
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482 | }
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483 | }
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484 |
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485 | extentInfo.MaxDistance = animation.AttackRing.Max();
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486 | extentInfo.MinY = minY;
|
---|
487 | extentInfo.MaxY = maxY;
|
---|
488 |
|
---|
489 | extentInfo.FirstExtent.Frame = firstExtent.Frame;
|
---|
490 | extentInfo.FirstExtent.Attack = 0;
|
---|
491 | extentInfo.FirstExtent.AttackOffset = 0;
|
---|
492 | extentInfo.FirstExtent.Location.X = positions[firstExtent.Frame].X;
|
---|
493 | extentInfo.FirstExtent.Location.Y = -positions[firstExtent.Frame].Z;
|
---|
494 | extentInfo.FirstExtent.Height = heights[firstExtent.Frame];
|
---|
495 | extentInfo.FirstExtent.Angle = MathHelper.ToRadians(firstExtent.Extent.Angle);
|
---|
496 | extentInfo.FirstExtent.Length = firstExtent.Extent.Length;
|
---|
497 | extentInfo.FirstExtent.MinY = FMath.Round(firstExtent.Extent.MinY, 2);
|
---|
498 | extentInfo.FirstExtent.MaxY = firstExtent.Extent.MaxY;
|
---|
499 |
|
---|
500 | if ((animation.Flags & AnimationFlags.ThrowTarget) == 0)
|
---|
501 | {
|
---|
502 | extentInfo.MaxExtent.Frame = maxExtent.Frame;
|
---|
503 | extentInfo.MaxExtent.Attack = maxAttackIndex;
|
---|
504 | extentInfo.MaxExtent.AttackOffset = maxAttackOffset;
|
---|
505 | extentInfo.MaxExtent.Location.X = positions[maxExtent.Frame].X;
|
---|
506 | extentInfo.MaxExtent.Location.Y = -positions[maxExtent.Frame].Z;
|
---|
507 | extentInfo.MaxExtent.Height = heights[maxExtent.Frame];
|
---|
508 | extentInfo.MaxExtent.Angle = MathHelper.ToRadians(maxExtent.Extent.Angle);
|
---|
509 | extentInfo.MaxExtent.Length = maxExtent.Extent.Length;
|
---|
510 | extentInfo.MaxExtent.MinY = maxExtent.Extent.MinY;
|
---|
511 | extentInfo.MaxExtent.MaxY = FMath.Round(maxExtent.Extent.MaxY, 2);
|
---|
512 | }
|
---|
513 | }
|
---|
514 |
|
---|
515 | private List<List<KeyFrame>> CompressFrames(List<List<KeyFrame>> tracks)
|
---|
516 | {
|
---|
517 | float tolerance = 0.5f;
|
---|
518 | float cosTolerance = FMath.Cos(MathHelper.ToRadians(tolerance) * 0.5f);
|
---|
519 | var newTracks = new List<List<KeyFrame>>();
|
---|
520 |
|
---|
521 | foreach (var keys in tracks)
|
---|
522 | {
|
---|
523 | var newFrames = new List<KeyFrame>(keys.Count);
|
---|
524 |
|
---|
525 | for (int i = 0; i < keys.Count;)
|
---|
526 | {
|
---|
527 | var key = keys[i];
|
---|
528 |
|
---|
529 | int duration = key.Duration;
|
---|
530 | var q0 = new Quaternion(key.Rotation);
|
---|
531 |
|
---|
532 | if (duration == 1)
|
---|
533 | {
|
---|
534 | for (int j = i + 2; j < keys.Count; j++)
|
---|
535 | {
|
---|
536 | if (!IsLinearRange(keys, i, j, cosTolerance))
|
---|
537 | break;
|
---|
538 |
|
---|
539 | duration = j - i;
|
---|
540 | }
|
---|
541 | }
|
---|
542 |
|
---|
543 | var eulerXYZ = q0.ToEulerXYZ();
|
---|
544 |
|
---|
545 | newFrames.Add(new KeyFrame
|
---|
546 | {
|
---|
547 | Duration = duration,
|
---|
548 | Rotation = {
|
---|
549 | X = eulerXYZ.X,
|
---|
550 | Y = eulerXYZ.Y,
|
---|
551 | Z = eulerXYZ.Z
|
---|
552 | }
|
---|
553 | });
|
---|
554 |
|
---|
555 | i += duration;
|
---|
556 | }
|
---|
557 |
|
---|
558 | newTracks.Add(newFrames);
|
---|
559 | }
|
---|
560 |
|
---|
561 | return newTracks;
|
---|
562 | }
|
---|
563 |
|
---|
564 | private static bool IsLinearRange(List<KeyFrame> frames, int first, int last, float tolerance)
|
---|
565 | {
|
---|
566 | var q0 = new Quaternion(frames[first].Rotation);
|
---|
567 | var q1 = new Quaternion(frames[last].Rotation);
|
---|
568 | float length = last - first;
|
---|
569 |
|
---|
570 | for (int i = first + 1; i < last; ++i)
|
---|
571 | {
|
---|
572 | float t = (i - first) / length;
|
---|
573 |
|
---|
574 | var linear = Quaternion.Lerp(q0, q1, t);
|
---|
575 | var real = new Quaternion(frames[i].Rotation);
|
---|
576 | var error = Quaternion.Conjugate(linear) * real;
|
---|
577 |
|
---|
578 | if (Math.Abs(error.W) < tolerance)
|
---|
579 | return false;
|
---|
580 | }
|
---|
581 |
|
---|
582 | return true;
|
---|
583 | }
|
---|
584 | }
|
---|
585 | }
|
---|