Last change
on this file since 1194 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
922 bytes
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Rev | Line | |
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[1114] | 1 | using System;
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| 2 |
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| 3 | namespace Oni.Totoro
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| 4 | {
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| 5 | [Flags]
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| 6 | internal enum AnimationFlags
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| 7 | {
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| 8 | RuntimeLoaded = 0x00000001,
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| 9 | Invulnerable = 0x00000002,
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| 10 | BlockHigh = 0x00000004,
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| 11 | BlockLow = 0x00000008,
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| 12 | Attack = 0x00000010,
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| 13 | DropWeapon = 0x00000020,
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| 14 | InAir = 0x00000040,
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| 15 | Atomic = 0x00000080,
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| 16 |
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| 17 | NoTurn = 0x00000100,
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| 18 | AttackForward = 0x00000200,
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| 19 | AttackLeft = 0x00000400,
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| 20 | AttackRight = 0x00000800,
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| 21 | AttackBackward = 0x00001000,
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| 22 | Overlay = 0x00002000,
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| 23 | DontInterpolateVelocity = 0x00004000,
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| 24 | ThrowSource = 0x00008000,
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| 25 |
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| 26 | ThrowTarget = 0x00010000,
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| 27 | RealWorld = 0x00020000,
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| 28 | DoAim = 0x00040000,
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| 29 | DontAim = 0x00080000,
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| 30 | CanPickup = 0x00100000,
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| 31 | Aim360 = 0x00200000,
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| 32 | DisableShield = 0x00400000,
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| 33 | NoAIPickup = 0x00800000
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| 34 | }
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| 35 | }
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