source: OniSplit/Totoro/AnimationFlags.cs

Last change on this file was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 922 bytes
Line 
1using System;
2
3namespace Oni.Totoro
4{
5 [Flags]
6 internal enum AnimationFlags
7 {
8 RuntimeLoaded = 0x00000001,
9 Invulnerable = 0x00000002,
10 BlockHigh = 0x00000004,
11 BlockLow = 0x00000008,
12 Attack = 0x00000010,
13 DropWeapon = 0x00000020,
14 InAir = 0x00000040,
15 Atomic = 0x00000080,
16
17 NoTurn = 0x00000100,
18 AttackForward = 0x00000200,
19 AttackLeft = 0x00000400,
20 AttackRight = 0x00000800,
21 AttackBackward = 0x00001000,
22 Overlay = 0x00002000,
23 DontInterpolateVelocity = 0x00004000,
24 ThrowSource = 0x00008000,
25
26 ThrowTarget = 0x00010000,
27 RealWorld = 0x00020000,
28 DoAim = 0x00040000,
29 DontAim = 0x00080000,
30 CanPickup = 0x00100000,
31 Aim360 = 0x00200000,
32 DisableShield = 0x00400000,
33 NoAIPickup = 0x00800000
34 }
35}
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