Last change
on this file since 1168 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
922 bytes
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1 | using System;
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2 |
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3 | namespace Oni.Totoro
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4 | {
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5 | [Flags]
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6 | internal enum AnimationFlags
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7 | {
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8 | RuntimeLoaded = 0x00000001,
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9 | Invulnerable = 0x00000002,
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10 | BlockHigh = 0x00000004,
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11 | BlockLow = 0x00000008,
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12 | Attack = 0x00000010,
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13 | DropWeapon = 0x00000020,
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14 | InAir = 0x00000040,
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15 | Atomic = 0x00000080,
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16 |
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17 | NoTurn = 0x00000100,
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18 | AttackForward = 0x00000200,
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19 | AttackLeft = 0x00000400,
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20 | AttackRight = 0x00000800,
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21 | AttackBackward = 0x00001000,
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22 | Overlay = 0x00002000,
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23 | DontInterpolateVelocity = 0x00004000,
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24 | ThrowSource = 0x00008000,
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25 |
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26 | ThrowTarget = 0x00010000,
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27 | RealWorld = 0x00020000,
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28 | DoAim = 0x00040000,
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29 | DontAim = 0x00080000,
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30 | CanPickup = 0x00100000,
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31 | Aim360 = 0x00200000,
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32 | DisableShield = 0x00400000,
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33 | NoAIPickup = 0x00800000
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34 | }
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35 | }
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