Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.4 KB
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[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Globalization;
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| 4 |
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| 5 | namespace Oni.Totoro
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| 6 | {
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| 7 | internal class BodyDaeImporter
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| 8 | {
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| 9 | private readonly bool generateNormals;
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| 10 | private readonly bool flatNormals;
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| 11 | private readonly float shellOffset;
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| 12 |
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| 13 | public BodyDaeImporter(string[] args)
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| 14 | {
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| 15 | foreach (string arg in args)
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| 16 | {
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| 17 | if (arg == "-normals")
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| 18 | {
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| 19 | generateNormals = true;
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| 20 | }
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| 21 | else if (arg == "-flat")
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| 22 | {
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| 23 | flatNormals = true;
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| 24 | }
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| 25 | else if (arg == "-cel" || arg.StartsWith("-cel:", StringComparison.Ordinal))
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| 26 | {
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| 27 | int i = arg.IndexOf(':');
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| 28 |
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| 29 | if (i != -1)
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| 30 | shellOffset = float.Parse(arg.Substring(i + 1), CultureInfo.InvariantCulture);
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| 31 | else
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| 32 | shellOffset = 0.07f;
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| 33 | }
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| 34 | }
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| 35 | }
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| 36 |
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| 37 | public ImporterDescriptor Import(string filePath, ImporterFile importer)
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| 38 | {
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| 39 | var scene = Dae.Reader.ReadFile(filePath);
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| 40 |
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| 41 | Dae.FaceConverter.Triangulate(scene);
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| 42 |
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| 43 | var body = BodyDaeReader.Read(scene, generateNormals, flatNormals, shellOffset);
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| 44 |
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| 45 | return BodyDatWriter.Write(body, importer);
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| 46 | }
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| 47 | }
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| 48 | }
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