1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 |
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5 | namespace Oni.Totoro
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6 | {
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7 | internal class BodyDaeReader
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8 | {
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9 | private Body body;
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10 | private float shellOffset = 0.07f;
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11 | private bool generateNormals;
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12 | private bool flatNormals;
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13 |
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14 | private BodyDaeReader()
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15 | {
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16 | }
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17 |
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18 | public static Body Read(Dae.Scene scene)
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19 | {
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20 | var reader = new BodyDaeReader
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21 | {
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22 | body = new Body()
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23 | };
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24 |
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25 | reader.ReadBodyParts(scene);
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26 | return reader.body;
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27 | }
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28 |
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29 | public static Body Read(Dae.Scene scene, bool generateNormals, bool flatNormals, float shellOffset)
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30 | {
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31 | var reader = new BodyDaeReader
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32 | {
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33 | body = new Body(),
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34 | flatNormals = flatNormals,
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35 | generateNormals = generateNormals,
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36 | shellOffset = shellOffset
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37 | };
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38 |
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39 | reader.ReadBodyParts(scene);
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40 | return reader.body;
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41 | }
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42 |
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43 | private void ReadBodyParts(Dae.Scene scene)
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44 | {
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45 | var rootBodyNode = FindRootNode(scene);
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46 |
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47 | if (rootBodyNode == null)
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48 | throw new InvalidDataException("The scene does not contain any geometry nodes.");
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49 |
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50 | //
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51 | // Make sure the pelvis is not translated from origin.
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52 | //
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53 |
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54 | rootBodyNode.Translation = Vector3.Zero;
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55 |
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56 | if (body.Nodes.Count != 19)
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57 | Console.Error.WriteLine("Non standard bone count: {0}", body.Nodes.Count);
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58 | }
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59 |
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60 | private BodyNode FindRootNode(Dae.Node daeNode)
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61 | {
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62 | if (daeNode.GeometryInstances.Any())
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63 | return ReadNode(daeNode, null);
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64 |
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65 | foreach (var childDaeNode in daeNode.Nodes)
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66 | {
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67 | var bodyNode = FindRootNode(childDaeNode);
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68 |
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69 | if (bodyNode != null)
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70 | return bodyNode;
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71 | }
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72 |
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73 | return null;
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74 | }
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75 |
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76 | private BodyNode ReadNode(Dae.Node daeNode, BodyNode parentNode)
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77 | {
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78 | var bodyNode = new BodyNode
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79 | {
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80 | DaeNode = daeNode,
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81 | Parent = parentNode,
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82 | Index = body.Nodes.Count
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83 | };
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84 |
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85 | body.Nodes.Add(bodyNode);
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86 |
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87 | //
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88 | // Find and read the geometry for this node
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89 | //
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90 |
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91 | foreach (var geometryInstance in daeNode.GeometryInstances.Where(n => n.Target != null))
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92 | {
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93 | var daeGeometry = geometryInstance.Target;
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94 |
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95 | if (bodyNode.Geometry != null)
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96 | Console.Error.WriteLine("The node {0} contains more than one geometry. Only the first geometry will be used.", daeGeometry.Name);
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97 |
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98 | bodyNode.Geometry = Motoko.GeometryDaeReader.Read(daeGeometry, generateNormals, flatNormals, shellOffset);
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99 | }
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100 |
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101 | //
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102 | // Extract the translation part of this node's transform
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103 | //
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104 |
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105 | bodyNode.Translation = daeNode.Transforms.ToMatrix().Translation;
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106 |
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107 | //
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108 | // Read child nodes
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109 | //
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110 |
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111 | foreach (var daeChildNode in daeNode.Nodes)
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112 | bodyNode.Nodes.Add(ReadNode(daeChildNode, parentNode));
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113 |
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114 | return bodyNode;
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115 | }
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116 | }
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117 | }
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