source: OniSplit/Totoro/BodyNode.cs

Last change on this file was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 990 bytes
Line 
1using System;
2using System.Collections.Generic;
3using Oni.Motoko;
4
5namespace Oni.Totoro
6{
7 internal class BodyNode
8 {
9 public static readonly string[] Names =
10 {
11 "pelvis",
12 "left_thigh",
13 "left_calf",
14 "left_foot",
15 "right_thigh",
16 "right_calf",
17 "right_foot",
18 "mid",
19 "chest",
20 "neck",
21 "head",
22 "left_shoulder",
23 "left_biceps",
24 "left_wrist",
25 "left_handfist",
26 "right_shoulder",
27 "right_biceps",
28 "right_wrist",
29 "right_handfist",
30 };
31
32 public string Name;
33 public int Index;
34
35 public BodyNode Parent;
36 public readonly List<BodyNode> Nodes = new List<BodyNode>();
37 public Vector3 Translation;
38 public Geometry Geometry;
39
40 public Dae.Node DaeNode;
41 }
42}
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