[1114] | 1 | using System.Xml;
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| 2 | using Oni.Particles;
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| 3 |
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| 4 | namespace Oni.Xml
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| 5 | {
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| 6 | internal class OnieXmlExporter : RawXmlExporter
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| 7 | {
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| 8 | private OnieXmlExporter(BinaryReader reader, XmlWriter xml)
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| 9 | : base(reader, xml)
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| 10 | {
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| 11 | }
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| 12 |
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| 13 | public static void Export(BinaryReader reader, XmlWriter xml)
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| 14 | {
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| 15 | var exporter = new OnieXmlExporter(reader, xml);
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| 16 | exporter.Export();
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| 17 | }
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| 18 |
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| 19 | private void Export()
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| 20 | {
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| 21 | Reader.Skip(8);
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| 22 | var impacts = new string[Reader.ReadInt32()];
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| 23 | var materials = new string[Reader.ReadInt32()];
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| 24 | var particles = new ImpactEffectParticle[Reader.ReadInt32()];
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| 25 | var sounds = new ImpactEffectSound[Reader.ReadInt32()];
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| 26 | var effects = new ImpactEffect[Reader.ReadInt32()];
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| 27 | Reader.Skip(4);
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| 28 |
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| 29 | for (int i = 0; i < impacts.Length; i++)
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| 30 | {
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| 31 | impacts[i] = Reader.ReadString(128);
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| 32 | Reader.Skip(4);
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| 33 | }
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| 34 |
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| 35 | for (int i = 0; i < materials.Length; i++)
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| 36 | {
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| 37 | materials[i] = Reader.ReadString(128);
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| 38 | Reader.Skip(4);
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| 39 | }
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| 40 |
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| 41 | for (int i = 0; i < impacts.Length; i++)
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| 42 | {
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| 43 | Reader.Skip(8);
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| 44 | }
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| 45 |
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| 46 | for (int i = 0; i < particles.Length; i++)
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| 47 | {
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| 48 | particles[i] = new ImpactEffectParticle(Reader);
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| 49 | }
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| 50 |
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| 51 | for (int i = 0; i < sounds.Length; i++)
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| 52 | {
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| 53 | sounds[i] = new ImpactEffectSound(Reader);
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| 54 | }
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| 55 |
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| 56 | for (int i = 0; i < effects.Length; i++)
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| 57 | {
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| 58 | effects[i] = new ImpactEffect(Reader, impacts, materials, particles, sounds);
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| 59 | }
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| 60 |
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| 61 | Xml.WriteStartElement("ImpactEffects");
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| 62 |
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| 63 | foreach (string impact in impacts)
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| 64 | {
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| 65 | Xml.WriteStartElement("Impact");
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| 66 | Xml.WriteAttributeString("Name", impact);
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| 67 |
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| 68 | foreach (string material in materials)
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| 69 | {
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| 70 | bool found = false;
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| 71 |
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| 72 | foreach (ImpactEffect effect in effects)
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| 73 | {
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| 74 | if (effect.ImpactName == impact && effect.MaterialName == material)
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| 75 | {
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| 76 | found = true;
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| 77 | break;
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| 78 | }
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| 79 | }
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| 80 |
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| 81 | if (!found)
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| 82 | continue;
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| 83 |
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| 84 | Xml.WriteStartElement("Material");
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| 85 | Xml.WriteAttributeString("Name", material);
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| 86 |
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| 87 | foreach (ImpactEffect effect in effects)
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| 88 | {
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| 89 | if (effect.ImpactName == impact && effect.MaterialName == material)
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| 90 | {
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| 91 | Xml.WriteStartElement("ImpactEffect");
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| 92 | effect.Write(Xml);
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| 93 | Xml.WriteEndElement();
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| 94 | }
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| 95 | }
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| 96 |
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| 97 | Xml.WriteEndElement();
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| 98 | }
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| 99 |
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| 100 | Xml.WriteEndElement();
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| 101 | }
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| 102 |
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| 103 | Xml.WriteEndElement();
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| 104 | }
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| 105 | }
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| 106 | }
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