1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Xml;
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4 | using Oni.Metadata;
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5 | using Oni.Particles;
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6 |
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7 | namespace Oni.Xml
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8 | {
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9 | internal class OnieXmlImporter : RawXmlImporter
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10 | {
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11 | #region Private data
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12 | private List<ImpactEffect> impactEffects = new List<ImpactEffect>();
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13 | private List<ImpactEffectSound> sounds = new List<ImpactEffectSound>();
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14 | private List<ImpactEffectParticle> particles = new List<ImpactEffectParticle>();
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15 | private Dictionary<string, int> materials = new Dictionary<string, int>();
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16 | private List<KeyValuePair<string, int>> impactList;
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17 | private List<KeyValuePair<string, int>> materialList;
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18 | private List<ImpactNode> impactNodes;
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19 | private List<MaterialNode> materialNodes;
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20 | #endregion
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21 |
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22 | private OnieXmlImporter(XmlReader xml, BinaryWriter writer)
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23 | : base(xml, writer)
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24 | {
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25 | }
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26 |
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27 | public static void Import(XmlReader xml, BinaryWriter writer)
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28 | {
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29 | var importer = new OnieXmlImporter(xml, writer);
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30 | importer.Read();
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31 | importer.Write();
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32 | }
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33 |
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34 | #region private class ImpactLookupNode
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35 |
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36 | private class ImpactNode
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37 | {
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38 | private int impactIndex;
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39 | private List<MaterialNode> materialNodes;
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40 |
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41 | public ImpactNode(int impactIndex)
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42 | {
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43 | this.impactIndex = impactIndex;
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44 | this.materialNodes = new List<MaterialNode>();
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45 | }
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46 |
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47 | public int ImpactIndex
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48 | {
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49 | get
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50 | {
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51 | return impactIndex;
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52 | }
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53 | }
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54 |
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55 | public List<MaterialNode> MaterialNodes
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56 | {
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57 | get
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58 | {
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59 | return materialNodes;
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60 | }
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61 | }
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62 | }
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63 |
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64 | #endregion
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65 | #region private class MaterialLookupNode
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66 |
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67 | private class MaterialNode
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68 | {
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69 | private int materialIndex;
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70 | private List<ImpactEffect> impactEffects;
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71 |
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72 | public MaterialNode(int materialIndex)
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73 | {
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74 | this.materialIndex = materialIndex;
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75 | this.impactEffects = new List<ImpactEffect>();
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76 | }
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77 |
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78 | public int MaterialIndex
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79 | {
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80 | get
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81 | {
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82 | return materialIndex;
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83 | }
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84 | }
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85 |
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86 | public List<ImpactEffect> ImpactEffects
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87 | {
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88 | get
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89 | {
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90 | return impactEffects;
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91 | }
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92 | }
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93 | }
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94 |
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95 | #endregion
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96 |
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97 | private void Read()
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98 | {
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99 | impactList = new List<KeyValuePair<string, int>>();
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100 |
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101 | while (Xml.IsStartElement("Impact"))
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102 | {
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103 | int impactIndex = impactList.Count;
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104 | var impactName = Xml.GetAttribute("Name");
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105 | impactList.Add(new KeyValuePair<string, int>(impactName, impactIndex));
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106 |
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107 | if (Xml.IsEmptyElement)
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108 | {
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109 | Xml.ReadStartElement();
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110 | continue;
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111 | }
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112 |
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113 | Xml.ReadStartElement();
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114 |
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115 | while (Xml.IsStartElement("Material"))
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116 | {
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117 | var materialName = Xml.GetAttribute("Name");
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118 | int materialIndex;
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119 |
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120 | if (!materials.TryGetValue(materialName, out materialIndex))
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121 | {
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122 | materialIndex = materials.Count;
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123 | materials.Add(materialName, materialIndex);
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124 | }
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125 |
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126 | if (Xml.IsEmptyElement)
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127 | {
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128 | Xml.ReadStartElement();
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129 | continue;
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130 | }
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131 |
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132 | Xml.ReadStartElement();
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133 |
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134 | while (Xml.IsStartElement("ImpactEffect"))
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135 | {
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136 | Xml.ReadStartElement();
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137 |
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138 | var impactEffect = new ImpactEffect(Xml, impactName, materialName)
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139 | {
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140 | ImpactIndex = impactIndex,
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141 | MaterialIndex = materialIndex
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142 | };
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143 |
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144 | if (impactEffect.Sound != null)
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145 | {
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146 | impactEffect.SoundIndex = sounds.Count;
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147 | sounds.Add(impactEffect.Sound);
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148 | }
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149 | else
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150 | {
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151 | impactEffect.SoundIndex = -1;
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152 | }
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153 |
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154 | if (impactEffect.Particles != null && impactEffect.Particles.Length > 0)
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155 | {
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156 | impactEffect.ParticleIndex = particles.Count;
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157 | particles.AddRange(impactEffect.Particles);
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158 | }
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159 | else
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160 | {
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161 | impactEffect.ParticleIndex = -1;
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162 | }
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163 |
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164 | impactEffects.Add(impactEffect);
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165 |
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166 | Xml.ReadEndElement();
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167 | }
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168 |
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169 | Xml.ReadEndElement();
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170 | }
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171 |
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172 | Xml.ReadEndElement();
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173 | }
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174 |
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175 | materialList = new List<KeyValuePair<string, int>>(materials);
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176 | materialList.Sort((x, y) => x.Value.CompareTo(y.Value));
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177 |
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178 | impactNodes = new List<ImpactNode>();
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179 | materialNodes = new List<MaterialNode>();
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180 |
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181 | foreach (var impact in impactList)
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182 | {
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183 | var impactNode = new ImpactNode(impact.Value);
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184 | impactNodes.Add(impactNode);
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185 |
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186 | foreach (var material in materialList)
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187 | {
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188 | var materialNode = new MaterialNode(material.Value);
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189 |
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190 | foreach (var effect in impactEffects)
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191 | {
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192 | if (effect.MaterialIndex == material.Value && effect.ImpactIndex == impact.Value)
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193 | materialNode.ImpactEffects.Add(effect);
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194 | }
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195 |
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196 | if (materialNode.ImpactEffects.Count > 0)
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197 | {
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198 | impactNode.MaterialNodes.Add(materialNode);
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199 | materialNodes.Add(materialNode);
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200 | }
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201 | }
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202 | }
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203 | }
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204 |
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205 | private void Write()
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206 | {
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207 | Writer.Write(2);
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208 | Writer.Write(impactList.Count);
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209 | Writer.Write(materialList.Count);
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210 | Writer.Write(particles.Count);
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211 | Writer.Write(sounds.Count);
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212 | Writer.Write(impactEffects.Count);
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213 | Writer.Write(materialNodes.Count);
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214 |
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215 | foreach (KeyValuePair<string, int> impact in impactList)
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216 | {
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217 | Writer.Write(impact.Key, 128);
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218 | Writer.Write(0);
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219 | }
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220 |
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221 | foreach (KeyValuePair<string, int> material in materialList)
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222 | {
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223 | Writer.Write(material.Key, 128);
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224 | Writer.Write(0);
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225 | }
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226 |
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227 | int currentMaterialIndex = 0;
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228 |
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229 | foreach (var impactNode in impactNodes)
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230 | {
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231 | Writer.WriteInt16(impactNode.ImpactIndex);
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232 | Writer.WriteInt16(impactNode.MaterialNodes.Count);
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233 | Writer.Write(currentMaterialIndex);
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234 |
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235 | currentMaterialIndex += impactNode.MaterialNodes.Count;
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236 | }
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237 |
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238 | foreach (var particle in particles)
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239 | {
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240 | particle.Write(Writer);
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241 | }
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242 |
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243 | foreach (var sound in sounds)
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244 | {
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245 | sound.Write(Writer);
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246 | }
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247 |
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248 | foreach (var materialNode in materialNodes)
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249 | {
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250 | foreach (var effect in materialNode.ImpactEffects)
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251 | effect.Write(Writer);
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252 | }
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253 |
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254 | int currentImpactEffectIndex = 0;
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255 |
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256 | foreach (var materialNode in materialNodes)
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257 | {
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258 | Writer.WriteInt16(materialNode.MaterialIndex);
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259 | Writer.WriteInt16(materialNode.ImpactEffects.Count);
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260 | Writer.Write(currentImpactEffectIndex);
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261 |
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262 | currentImpactEffectIndex += materialNode.ImpactEffects.Count;
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263 | }
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264 | }
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265 | }
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266 | }
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