1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Xml;
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4 | using Oni.Imaging;
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5 | using Oni.Metadata;
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6 |
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7 | namespace Oni.Xml
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8 | {
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9 | internal class TmbdXmlExporter : RawXmlExporter
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10 | {
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11 | private TmbdXmlExporter(BinaryReader reader, XmlWriter writer)
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12 | : base(reader, writer)
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13 | {
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14 | }
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15 |
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16 | public static void Export(BinaryReader reader, XmlWriter writer)
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17 | {
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18 | var exporter = new TmbdXmlExporter(reader, writer);
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19 | exporter.Export();
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20 | }
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21 |
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22 | private void Export()
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23 | {
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24 | int size = Reader.ReadInt32();
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25 | int version = Reader.ReadInt32();
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26 | int count = Reader.ReadInt32();
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27 |
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28 | var materials = new Dictionary<string, List<string>>(count);
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29 |
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30 | for (int i = 0; i < count; i++)
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31 | {
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32 | var materialName = Reader.ReadString(32);
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33 | var textureName = Reader.ReadString(32);
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34 |
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35 | List<string> textures;
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36 |
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37 | if (!materials.TryGetValue(materialName, out textures))
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38 | {
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39 | textures = new List<string>();
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40 | materials.Add(materialName, textures);
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41 | }
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42 |
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43 | textures.Add(textureName);
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44 | }
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45 |
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46 | Xml.WriteStartElement("TextureMaterials");
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47 |
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48 | foreach (var pair in materials)
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49 | {
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50 | Xml.WriteStartElement("Material");
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51 | Xml.WriteAttributeString("Name", pair.Key);
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52 |
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53 | foreach (var textureName in pair.Value)
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54 | Xml.WriteElementString("Texture", textureName);
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55 |
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56 | Xml.WriteEndElement();
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57 | }
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58 |
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59 | Xml.WriteEndElement();
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60 | }
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61 | }
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62 | }
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