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Last change
on this file since 1202 was 1114, checked in by iritscen, 6 years ago |
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Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.8 KB
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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Xml;
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| 4 |
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| 5 | namespace Oni.Xml
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| 6 | {
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| 7 | internal class TmbdXmlImporter : RawXmlImporter
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| 8 | {
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| 9 | private TmbdXmlImporter(XmlReader reader, BinaryWriter writer)
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| 10 | : base(reader, writer)
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| 11 | {
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| 12 | }
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| 13 |
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| 14 | public static void Import(XmlReader reader, BinaryWriter writer)
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| 15 | {
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| 16 | var importer = new TmbdXmlImporter(reader, writer);
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| 17 | importer.Import();
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| 18 | }
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| 19 |
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| 20 | private void Import()
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| 21 | {
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| 22 | Writer.Write(1);
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| 23 | int countPosition = Writer.Position;
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| 24 | Writer.Write(0);
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| 25 |
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| 26 | var materials = new Dictionary<string, List<string>>();
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| 27 |
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| 28 | while (Xml.IsStartElement("Material"))
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| 29 | {
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| 30 | string materialName = Xml.GetAttribute("Name");
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| 31 |
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| 32 | Xml.ReadStartElement();
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| 33 |
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| 34 | while (Xml.IsStartElement("Texture"))
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| 35 | {
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| 36 | string textureName = Xml.ReadElementContentAsString();
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| 37 |
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| 38 | List<string> textures;
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| 39 |
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| 40 | if (!materials.TryGetValue(materialName, out textures))
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| 41 | {
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| 42 | textures = new List<string>();
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| 43 | materials.Add(materialName, textures);
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| 44 | }
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| 45 |
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| 46 | textures.Add(textureName);
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| 47 | }
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| 48 |
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| 49 | Xml.ReadEndElement();
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| 50 | }
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| 51 |
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| 52 | int count = 0;
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| 53 |
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| 54 | foreach (var pair in materials)
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| 55 | {
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| 56 | foreach (string textureName in pair.Value)
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| 57 | {
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| 58 | Writer.Write(pair.Key, 32);
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| 59 | Writer.Write(textureName, 32);
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| 60 |
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| 61 | count++;
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| 62 | }
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| 63 | }
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| 64 |
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| 65 | Writer.WriteAt(countPosition, count);
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| 66 | }
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| 67 | }
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| 68 | }
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