Line | |
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1 | 10F00 (Loader patch):
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2 | +0: Levelnumberstring
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3 | +2: Changed (look for anim) (not needed)
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4 | +4: loading lokal file (=0) / loading global file (=1)
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5 | +5: Modelcount
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6 | +8: First global anim address
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7 | +C: First local anim address
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8 | +10: Actual loading address (not needed)
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9 | +20..+20+modelcount*4: Modeladdress
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10 |
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11 | @10EE0 (Movement patch):
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12 | +0: Factor Player active
|
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13 | +4: Factor Player x
|
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14 | +8: Factor Player y
|
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15 | +C: Factor Player z
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16 | +10: Factor AI active
|
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17 | +14: Factor AI x
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18 | +18: Factor AI y
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19 | +1C: Factor AI z
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20 |
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21 | 10EC0 (script-var and messages patch):
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22 | +0: Script-Init-Var
|
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23 | +4: Message-Address "[w. "
|
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24 | +8: Menu1-Address "[a1."
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25 | +C: Menu2-Address "[b2."
|
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26 | +10: Menu3-Address "[c3."
|
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27 | +14: Menu4-Address "[d4."
|
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28 | +18: Menu5-Address "[e5."
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29 | +1C: Script-Init-Var temp
|
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