[919] | 1 | @XML_TOOLS Version "2.0"
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| 2 |
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| 3 | #@ADD_INSIDE_NODE ElementName "Particles"
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| 4 | <xml>
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| 5 | <Particle>
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| 6 | <Start>0</Start>
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| 7 | <End>45</End>
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| 8 | <Bone>Head</Bone>
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| 9 | <Name>glass_break</Name>
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| 10 | </Particle>
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| 11 | </xml>
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| 12 |
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| 13 | @ADD_INSIDE_NODE ElementName "OSD" Files "BINACJBOCharacter-van.xml"
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| 14 | <xml>
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| 15 | <Attack>
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| 16 | <Start>0</Start>
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| 17 | <End>30</End>
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| 18 | <Bones>Pelvis Chest Neck Head LeftShoulder LeftArm LeftWrist LeftFist RightShoulder RightArm RightWrist RightFist</Bones>
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| 19 | <Flags>Unblockable</Flags>
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| 20 | <Knockback>0</Knockback>
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| 21 | <HitPoints>10</HitPoints>
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| 22 | <HitType>KnockdownBody</HitType>
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| 23 | <HitLength>0</HitLength>
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| 24 | <StunLength>0</StunLength>
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| 25 | <StaggerLength>0</StaggerLength>
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| 26 | <Extents/>
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| 27 | </Attack>
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| 28 | </xml>
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| 29 |
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| 30 | #@ADD_INSIDE_NODE ElementName "Attacks"
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| 31 | <xml>
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| 32 | <Attack>
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| 33 | <Start>31</Start>
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| 34 | <End>44</End>
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| 35 | <Bones>Chest Neck LeftShoulder RightShoulder</Bones>
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| 36 | <Flags>Unblockable</Flags>
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| 37 | <Knockback>0</Knockback>
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| 38 | <HitPoints>5</HitPoints>
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| 39 | <HitType>HitBody</HitType>
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| 40 | <HitLength>40</HitLength>
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| 41 | <StunLength>0</StunLength>
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| 42 | <StaggerLength>0</StaggerLength>
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| 43 | <Extents />
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| 44 | </Attack>
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| 45 | </xml>
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| 46 |
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| 47 | #@ADD_INSIDE_NODE ElementName "Animation"
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| 48 | <xml>
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| 49 | <AttackRing>
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| 50 | <Length>0</Length>
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| 51 | <Length>0</Length>
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| 52 | <Length>0</Length>
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| 53 | <Length>0</Length>
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| 54 | <Length>0</Length>
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| 55 | <Length>0</Length>
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| 56 | <Length>0</Length>
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| 57 | <Length>0</Length>
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| 58 | <Length>0</Length>
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| 59 | <Length>0</Length>
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| 60 | <Length>0</Length>
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| 61 | <Length>0</Length>
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| 62 | <Length>0</Length>
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| 63 | <Length>0</Length>
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| 64 | <Length>0</Length>
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| 65 | <Length>0</Length>
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| 66 | <Length>0</Length>
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| 67 | <Length>0</Length>
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| 68 | <Length>0</Length>
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| 69 | <Length>0</Length>
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| 70 | <Length>0</Length>
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| 71 | <Length>0</Length>
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| 72 | <Length>0</Length>
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| 73 | <Length>0</Length>
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| 74 | <Length>0</Length>
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| 75 | <Length>0</Length>
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| 76 | <Length>0</Length>
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| 77 | <Length>0</Length>
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| 78 | <Length>0</Length>
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| 79 | <Length>0</Length>
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| 80 | <Length>0</Length>
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| 81 | <Length>0</Length>
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| 82 | <Length>0</Length>
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| 83 | <Length>0</Length>
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| 84 | <Length>0</Length>
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| 85 | <Length>0</Length>
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| 86 | </AttackRing>
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| 87 | </xml>
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| 88 |
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| 89 | #@REMOVE_NODE ElementName "Objects" ParentElementName "Oni" Files "BINACJBOCharacter-van.xml"
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| 90 |
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| 91 | #@COMMAND "-?"
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| 92 |
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| 93 | #@CUSTOM_CODE Files "BINACJBOCharacter-van.xml"
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| 94 | <code>
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| 95 | var myBuilder = new JSXMLBuilder();
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| 96 | myBuilder.load($xmlData);
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| 97 |
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| 98 | var elements = myBuilder.elements;
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| 99 |
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| 100 | for (var i = 0; i < elements.length; i++) {
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| 101 | if(elements[i].name=="CHAR" && elements[i].attributeString==" Id=\"11565\""){
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| 102 | elements[i].childElement("OSD").childElement("Weapon").text="MyAwesomeOniWeapon";
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| 103 | break;
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| 104 | }
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| 105 | }
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| 106 |
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| 107 | $xmlData=myBuilder.generateXML(); // update the global variable with the new XML
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| 108 | </code>
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