1 | @XML_TOOLS Version "2.0"
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2 |
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3 | #@ADD_INSIDE_NODE ElementName "Particles"
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4 | <xml>
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5 | <Particle>
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6 | <Start>0</Start>
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7 | <End>45</End>
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8 | <Bone>Head</Bone>
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9 | <Name>glass_break</Name>
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10 | </Particle>
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11 | </xml>
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12 |
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13 | @ADD_INSIDE_NODE ElementName "OSD" Files "BINACJBOCharacter-van.xml"
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14 | <xml>
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15 | <Attack>
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16 | <Start>0</Start>
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17 | <End>30</End>
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18 | <Bones>Pelvis Chest Neck Head LeftShoulder LeftArm LeftWrist LeftFist RightShoulder RightArm RightWrist RightFist</Bones>
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19 | <Flags>Unblockable</Flags>
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20 | <Knockback>0</Knockback>
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21 | <HitPoints>10</HitPoints>
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22 | <HitType>KnockdownBody</HitType>
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23 | <HitLength>0</HitLength>
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24 | <StunLength>0</StunLength>
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25 | <StaggerLength>0</StaggerLength>
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26 | <Extents/>
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27 | </Attack>
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28 | </xml>
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29 |
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30 | #@ADD_INSIDE_NODE ElementName "Attacks"
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31 | <xml>
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32 | <Attack>
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33 | <Start>31</Start>
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34 | <End>44</End>
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35 | <Bones>Chest Neck LeftShoulder RightShoulder</Bones>
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36 | <Flags>Unblockable</Flags>
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37 | <Knockback>0</Knockback>
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38 | <HitPoints>5</HitPoints>
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39 | <HitType>HitBody</HitType>
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40 | <HitLength>40</HitLength>
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41 | <StunLength>0</StunLength>
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42 | <StaggerLength>0</StaggerLength>
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43 | <Extents />
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44 | </Attack>
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45 | </xml>
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46 |
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47 | #@ADD_INSIDE_NODE ElementName "Animation"
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48 | <xml>
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49 | <AttackRing>
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50 | <Length>0</Length>
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51 | <Length>0</Length>
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52 | <Length>0</Length>
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53 | <Length>0</Length>
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54 | <Length>0</Length>
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55 | <Length>0</Length>
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56 | <Length>0</Length>
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57 | <Length>0</Length>
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58 | <Length>0</Length>
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59 | <Length>0</Length>
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60 | <Length>0</Length>
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61 | <Length>0</Length>
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62 | <Length>0</Length>
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63 | <Length>0</Length>
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64 | <Length>0</Length>
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65 | <Length>0</Length>
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66 | <Length>0</Length>
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67 | <Length>0</Length>
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68 | <Length>0</Length>
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69 | <Length>0</Length>
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70 | <Length>0</Length>
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71 | <Length>0</Length>
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72 | <Length>0</Length>
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73 | <Length>0</Length>
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74 | <Length>0</Length>
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75 | <Length>0</Length>
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76 | <Length>0</Length>
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77 | <Length>0</Length>
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78 | <Length>0</Length>
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79 | <Length>0</Length>
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80 | <Length>0</Length>
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81 | <Length>0</Length>
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82 | <Length>0</Length>
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83 | <Length>0</Length>
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84 | <Length>0</Length>
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85 | <Length>0</Length>
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86 | </AttackRing>
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87 | </xml>
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88 |
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89 | #@REMOVE_NODE ElementName "Objects" ParentElementName "Oni" Files "BINACJBOCharacter-van.xml"
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90 |
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91 | #@COMMAND "-?"
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92 |
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93 | #@CUSTOM_CODE Files "BINACJBOCharacter-van.xml"
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94 | <code>
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95 | var myBuilder = new JSXMLBuilder();
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96 | myBuilder.load($xmlData);
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97 |
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98 | var elements = myBuilder.elements;
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99 |
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100 | for (var i = 0; i < elements.length; i++) {
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101 | if(elements[i].name=="CHAR" && elements[i].attributeString==" Id=\"11565\""){
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102 | elements[i].childElement("OSD").childElement("Weapon").text="MyAwesomeOniWeapon";
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103 | break;
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104 | }
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105 | }
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106 |
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107 | $xmlData=myBuilder.generateXML(); // update the global variable with the new XML
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108 | </code>
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