1 | #########################################################################################
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2 | ############################## XmlTools Patch File Example ##############################
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3 | #########################################################################################
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4 |
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5 | ########## Comments in patch files begin with '#'
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6 |
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7 | ########## You can comment and uncomment commands to see their effect
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8 | ########## in BINACJBOCharacter.xml file
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9 |
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10 | # The following row is always required in a XmlTools patch.
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11 | # It defines the minimum version of XmlTools executable that it requires.
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12 | @XML_TOOLS Version "2.0"
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13 |
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14 | # This command adds a new XML node (inside of <xml></xml> tags) to all OSD named nodes.
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15 | @ADD_INSIDE_NODES ElementName "OSD" Files "BINACJBOCharacter.xml"
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16 | <xml>
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17 | <Attack>
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18 | <Start>0</Start>
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19 | <End>30</End>
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20 | <Bones>Pelvis Chest Neck Head LeftShoulder LeftArm LeftWrist LeftFist RightShoulder RightArm RightWrist RightFist</Bones>
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21 | <Flags>Unblockable</Flags>
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22 | <Knockback>0</Knockback>
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23 | <HitPoints>10</HitPoints>
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24 | <HitType>KnockdownBody</HitType>
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25 | <HitLength>0</HitLength>
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26 | <StunLength>0</StunLength>
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27 | <StaggerLength>0</StaggerLength>
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28 | <Extents/>
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29 | </Attack>
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30 | </xml>
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31 |
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32 | # This command removes the nodes inserted in the previous command using ElementName and ParentElementName.
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33 | @REMOVE_NODES ElementName "Attack" ParentElementName "OSD" Files "BINACJBOCharacter.xml"
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34 |
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35 | # This command adds a new XML node (inside of <xml></xml> tags) to the nodes that matches the XPathExpression.
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36 | @ADD_INSIDE_NODES XPathExpression "/Oni/Objects/CHAR/OSD" Files "BINACJBOCharacter.xml"
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37 | <xml>
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38 | <Attack>
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39 | <Start>0</Start>
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40 | <End>30</End>
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41 | <Bones>Pelvis Chest Neck Head LeftShoulder LeftArm LeftWrist LeftFist RightShoulder RightArm RightWrist RightFist</Bones>
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42 | <Flags>Unblockable</Flags>
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43 | <Knockback>0</Knockback>
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44 | <HitPoints>10</HitPoints>
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45 | <HitType>KnockdownBody</HitType>
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46 | <HitLength>0</HitLength>
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47 | <StunLength>0</StunLength>
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48 | <StaggerLength>0</StaggerLength>
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49 | <Extents/>
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50 | </Attack>
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51 | </xml>
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52 |
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53 | # This command removes the nodes inserted in the previous command using an XPathExpression.
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54 | @REMOVE_NODES XPathExpression "/Oni/Objects/CHAR/OSD/Attack" Files "BINACJBOCharacter.xml"
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55 |
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56 | # This command executes any of the XmlTools commands (see all possible command using XmlTools --help)
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57 | @COMMAND Arguments "--files 'BINACJBOCharacter.xml' --element-name 'Position' --invert-elements"
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58 |
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59 | # This command executes the javascript inside the (inside of <code></code> tags)
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60 |
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61 | # The current javascript code first gets the element name "CHAR" with an attribute Id=11565
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62 | # then it gets the child element "OSD" and set its Weapon element value to "MyAwesomeOniWeapon"
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63 | @CUSTOM_CODE Files "BINACJBOCharacter.xml"
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64 | <code>
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65 | var myBuilder = new JSXMLBuilder();
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66 | myBuilder.load($xmlData);
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67 |
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68 | var elements = myBuilder.elements;
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69 |
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70 | for (var i = 0; i < elements.length; i++) {
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71 | if(elements[i].name=="CHAR" && elements[i].attributeString==" Id=\"11565\""){
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72 | elements[i].childElement("OSD").childElement("Weapon").text="MyAwesomeOniWeapon";
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73 | break;
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74 | }
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75 | }
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76 |
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77 | $xmlData=myBuilder.generateXML(); // update the global variable with the new XML
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78 | </code>
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