1 | #################
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2 | ### VARIABLES ###
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3 | #################
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4 |
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5 | var int rating = 0;
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6 | var int var_training_counter;
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7 | var int var_training_counter2;
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8 | var int var_training_counter3;
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9 |
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10 | #############
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11 | ### START ###
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12 | #############
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13 |
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14 | func void deactivate_training_stuff(void)
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15 | {
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16 | #used
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17 | co_message_display = 1
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18 | env_show 2010 0
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19 | particle forcefield1 do start
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20 | particle forcefield2 do start
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21 | particle steam start
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22 | trigvolume_enable tv1 0
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23 | trigvolume_enable tv2 0
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24 | trigvolume_enable tv3 0
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25 | trigvolume_enable tv4 0
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26 | trigvolume_enable tv5 0
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27 | trigvolume_enable tv6 0
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28 | trigvolume_enable tv7 0
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29 | trigvolume_enable tv8 0
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30 | trigvolume_enable tv9 0
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31 | trigvolume_enable tv10 0
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32 | trigvolume_enable tv11 0
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33 | trigvolume_enable tv12 0
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34 | trigvolume_enable tv13 0
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35 | trigvolume_enable tv14 0
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36 | trigvolume_enable tv15 0
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37 | trigvolume_enable tv16 0
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38 | trigvolume_enable tv17 0
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39 | trigvolume_enable tv74 0
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40 | trigvolume_enable tv75 0
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41 | trigvolume_enable tv_end 0
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42 | trigvolume_enable tv_move4 0
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43 | trigvolume_enable tv_review 0
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44 | trigvolume_enable tv_train_door 0
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45 | trigvolume_enable trigger_volume_71 0
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46 | ui_show_element left 0
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47 | ui_show_element right 0
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48 | }
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49 |
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50 | ###############
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51 | ### TRAINING ###
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52 | ###############
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53 |
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54 | ### MOVEMENT ###
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55 |
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56 | #tv20 - at the start point
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57 | func void train_movement(string ai_name)
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58 | {
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59 | trigvolume_enable tv_train_movement 0
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60 | fork deactivate_training_stuff
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61 | splash_screen training_splash_screen
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62 | fade_out 0 0 0 0
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63 | lock_keys
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64 | lock_keys keys_pause
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65 | lock_keys keys_action
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66 | lock_keys keys_movement
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67 | fade_in 60
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68 | sleep 10
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69 | sound_music_start atm_gr06 0
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70 | sound_music_volume atm_gr06 0.7 3.0
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71 | fork lights
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72 | message xwelcome 240
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73 | sound_dialog_play c00_01_29shinatama
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74 | sound_dialog_play_block pause
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75 | sleep 30
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76 | sound_dialog_play c00_01_30shinatama
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77 | sound_dialog_play_block pause
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78 | sleep 30
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79 | sound_dialog_play c00_01_32shinatama
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80 | sound_dialog_play_block pause
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81 | sleep 30
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82 | sound_dialog_play_block c00_01_33shinatama
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83 | sound_dialog_play_block pause
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84 | message xdash1
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85 | fork encourage_dash
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86 | chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt
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87 | var_training_counter2 = 1
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88 | message_remove
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89 | sleep 60
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90 | message xdash2 180
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91 | sound_dialog_play c00_01_37shinatama
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92 | sleep 180
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93 | message xgotrack
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94 | sound_dialog_play_block c00_01_40shinatama
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95 | particle obj_start create
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96 | trigvolume_enable tv_move4 1
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97 | }
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98 |
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99 | #tv50 - in front of console 10 (func: move2); I've disabled it
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100 |
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101 | func void lights(void)
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102 | {
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103 | particle t17 create
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104 | sleep 60
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105 | particle t16 create
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106 | sleep 60
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107 | particle t15 create
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108 | sleep 60
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109 | particle t14 create
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110 | sleep 60
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111 | particle t13 create
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112 | sleep 60
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113 | particle t12 create
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114 | sleep 60
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115 | particle t11 create
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116 | sleep 60
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117 | particle t10 create
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118 | sleep 60
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119 | particle t9 create
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120 | sleep 60
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121 | particle t8 create
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122 | sleep 60
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123 | particle t7 create
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124 | sleep 60
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125 | particle t6 create
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126 | sleep 60
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127 | particle t5 create
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128 | sleep 60
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129 | particle t4 create
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130 | sleep 60
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131 | particle t3 create
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132 | sleep 60
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133 | particle t2 create
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134 | sleep 60
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135 | particle t1 create
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136 | }
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137 |
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138 | func void encourage_dash(string ai_name)
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139 | {
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140 | sleep 600
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141 | if(var_training_counter2 ne 1)
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142 | {
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143 | sound_dialog_play c00_01_39shinatama
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144 | message xencouragedash
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145 | rating = rating + 1
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146 | }
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147 | }
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148 |
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149 | #tv51 - where you start your dash
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150 | func void move4(string ai_name)
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151 | {
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152 | message_remove xgotrack
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153 | var_training_counter = 0
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154 | trigvolume_enable tv1 1
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155 | trigvolume_enable tv2 1
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156 | trigvolume_enable tv3 1
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157 | trigvolume_enable tv4 1
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158 | trigvolume_enable tv5 1
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159 | trigvolume_enable tv6 1
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160 | trigvolume_enable tv7 1
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161 | trigvolume_enable tv8 1
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162 | trigvolume_enable tv9 1
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163 | trigvolume_enable tv10 1
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164 | trigvolume_enable tv11 1
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165 | trigvolume_enable tv12 1
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166 | trigvolume_enable tv13 1
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167 | trigvolume_enable tv14 1
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168 | trigvolume_enable tv15 1
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169 | trigvolume_enable tv16 1
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170 | trigvolume_enable tv17 1
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171 | particle obj_start kill
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172 | sound_dialog_play_interrupt c00_01_41shinatama
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173 | sleep 60
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174 | message xrun
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175 | particle obj_end create
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176 | trigvolume_enable tv_end 1
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177 | }
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178 |
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179 | #tv34 - next to the 1st red light
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180 | func void track17(string ai_name)
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181 | {
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182 | particle t17 kill
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183 | var_training_counter = var_training_counter + 1
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184 | }
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185 |
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186 | #tv33 - next to the 2nd red light
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187 | func void track16(string ai_name)
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188 | {
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189 | fork speed_timer
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190 | particle t16 kill
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191 | var_training_counter = var_training_counter + 1
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192 | }
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193 |
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194 | #tv35 - next to the 3rd red light
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195 | func void track15(string ai_name)
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196 | {
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197 | particle t15 kill
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198 | var_training_counter = var_training_counter + 1
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199 | }
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200 |
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201 | #tv37 - next to the 4th red light
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202 | func void track14(string ai_name)
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203 | {
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204 | particle t14 kill
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205 | var_training_counter = var_training_counter + 1
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206 | }
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207 |
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208 | #tv38 - next to the 5th red light
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209 | func void track13(string ai_name)
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210 | {
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211 | particle t13 kill
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212 | var_training_counter = var_training_counter + 1
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213 | }
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214 |
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215 | #tv39 - next to the 6th red light
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216 | func void track12(string ai_name)
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217 | {
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218 | particle t12 kill
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219 | var_training_counter = var_training_counter + 1
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220 | }
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221 |
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222 | #tv40 - next to the 7th red light
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223 | func void track11(string ai_name)
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224 | {
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225 | particle t11 kill
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226 | var_training_counter = var_training_counter + 1
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227 | }
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228 |
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229 | #tv41 - next to the 8th red light
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230 | func void track10(string ai_name)
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231 | {
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232 | particle t10 kill
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233 | var_training_counter = var_training_counter + 1
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234 | }
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235 |
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236 | #tv36 - next to the 9th red light
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237 | func void track9(string ai_name)
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238 | {
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239 | particle t9 kill
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240 | var_training_counter = var_training_counter + 1
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241 | }
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242 |
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243 | #tv42 - next to the 10th red light
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244 | func void track8(string ai_name)
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245 | {
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246 | particle t8 kill
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247 | var_training_counter = var_training_counter + 1
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248 | }
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249 |
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250 | #tv43 - next to the 11th red light
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251 | func void track7(string ai_name)
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252 | {
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253 | particle t7 kill
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254 | var_training_counter = var_training_counter + 1
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255 | }
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256 |
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257 | #tv44 - next to the 12th red light
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258 | func void track6(string ai_name)
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259 | {
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260 | particle t6 kill
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261 | var_training_counter = var_training_counter + 1
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262 | }
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263 |
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264 | #tv45 - next to the 13th red light
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265 | func void track5(string ai_name)
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266 | {
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267 | particle t5 kill
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268 | var_training_counter = var_training_counter + 1
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269 | }
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270 |
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271 | #tv46 - next to the 14th red light
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272 | func void track4(string ai_name)
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273 | {
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274 | particle t4 kill
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275 | var_training_counter = var_training_counter + 1
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276 | }
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277 |
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278 | #tv47 - next to the 15th red light
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279 | func void track3(string ai_name)
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280 | {
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281 | particle t3 kill
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282 | var_training_counter = var_training_counter + 1
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283 | }
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284 |
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285 | #tv48 - next to the 16th red light
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286 | func void track2(string ai_name)
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287 | {
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288 | particle t2 kill
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289 | var_training_counter = var_training_counter + 1
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290 | }
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291 |
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292 | #tv49 - next to the 17th red light
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293 | func void track1(string ai_name)
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294 | {
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295 | particle t1 kill
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296 | var_training_counter = var_training_counter + 1
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297 | }
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298 |
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299 | func void speed_timer(void)
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300 | {
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301 | sleep 540
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302 | var_training_counter3 = 1
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303 | }
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304 |
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305 | #tv52 - at the end of the dash course; in some distance after tv49
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306 | func void track_end(string ai_name)
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307 | {
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308 | particle obj_end kill
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309 | message_remove
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310 | sleep 60
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311 | if(var_training_counter eq 17)
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312 | {
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313 | if(var_training_counter3 eq 1)
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314 | {
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315 | rating = rating + 1
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316 | sound_dialog_play_block c00_01_11shinatama
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317 | message xgoodbutslow 120
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318 | sleep 120
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319 | }
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320 | else
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321 | {
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322 | sound_dialog_play_block c00_01_42shinatama
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323 | message xgreat 120
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324 | sleep 120
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325 | }
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326 | message xendbasic 240
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327 | sound_dialog_play_block c00_01_44shinatama
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328 | sleep 240
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329 | message xgodoor
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330 | sound_dialog_play c00_01_48shinatama
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331 | trigvolume_enable tv_train_door 1
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332 | particle obj1 create
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333 | }
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334 | if(var_training_counter < 17)
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335 | {
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336 | if(var_training_counter3 eq 1)
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337 | {
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338 | rating = rating + 2
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339 | sound_dialog_play_block c00_01_43shinatama
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340 | message xslowtoo 360
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341 | sleep 360
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342 | }
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343 | else
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344 | {
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345 | rating = rating + 1
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346 | sound_dialog_play_block c00_01_43shinatama
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347 | message xpractice 360
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348 | sleep 360
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349 | }
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350 | fork try_it_again
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351 | }
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352 | }
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353 |
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354 | func void try_it_again(void)
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355 | {
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356 | var_training_counter2 = 0
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357 | var_training_counter3 = 0
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358 | sleep 60
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359 | particle obj_start create
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360 | message xgotrack
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361 | particle t17 kill
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362 | particle t16 kill
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363 | particle t15 kill
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364 | particle t14 kill
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365 | particle t13 kill
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366 | particle t12 kill
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367 | particle t11 kill
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368 | particle t10 kill
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369 | particle t9 kill
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370 | particle t8 kill
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371 | particle t7 kill
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372 | particle t6 kill
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373 | particle t5 kill
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374 | particle t4 kill
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375 | particle t3 kill
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376 | particle t2 kill
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377 | particle t1 kill
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378 | particle t17 create
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379 | particle t16 create
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380 | particle t15 create
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381 | particle t14 create
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382 | particle t13 create
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383 | particle t12 create
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384 | particle t11 create
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385 | particle t10 create
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386 | particle t9 create
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387 | particle t8 create
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388 | particle t7 create
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389 | particle t6 create
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390 | particle t5 create
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391 | particle t4 create
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392 | particle t3 create
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393 | particle t2 create
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394 | particle t1 create
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395 | trigvolume_reset tv1
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396 | trigvolume_reset tv2
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397 | trigvolume_reset tv3
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398 | trigvolume_reset tv4
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399 | trigvolume_reset tv5
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400 | trigvolume_reset tv6
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401 | trigvolume_reset tv7
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402 | trigvolume_reset tv8
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403 | trigvolume_reset tv9
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404 | trigvolume_reset tv10
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405 | trigvolume_reset tv11
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406 | trigvolume_reset tv12
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407 | trigvolume_reset tv13
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408 | trigvolume_reset tv14
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409 | trigvolume_reset tv15
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410 | trigvolume_reset tv16
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411 | trigvolume_reset tv17
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412 | trigvolume_reset tv_end
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413 | trigvolume_reset tv_move4
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414 | }
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415 |
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416 | #tv53 - in front of console 11 (func: review); I've disabled it
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417 |
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418 | #tv22 - in front of door 98
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419 | func void train_door(string ai_name)
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420 | {
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421 | message_remove
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422 | sleep 60
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423 | particle obj1 kill
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424 | message unlock_door1 240
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425 | particle door1_locklight02 do start
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426 | door_unlock 98
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427 | }
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428 |
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429 | ### JUMP ###
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430 |
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431 | #tv25 - after door 98
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432 | func void train_jump(string ai_name)
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433 | {
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434 | var_training_counter = 0
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435 | var_training_counter2 = 0
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436 | var_training_counter3 = 0
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437 | lock_keys keys_inventory
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438 | message_remove
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439 | sound_dialog_play_interrupt c00_01_49shinatama
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440 | sleep 60
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441 | message jump_basic 180
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442 | sleep 180
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443 | lock_keys keys_jump
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444 | message c01_50_06
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445 | chr_wait_animtype 0 jump
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446 | message_remove c01_50_06
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447 | sleep 60
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448 | sound_dialog_play c00_01_08shinatama
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449 | message c01_50_07
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450 | chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start
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451 | message_remove c01_50_07
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452 | sleep 60
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453 | sound_dialog_play c00_01_02shinatama
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454 | message jump_basic2 180
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455 | sleep 180
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456 | message jump1
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457 | sound_dialog_play c00_01_50shinatama
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458 | particle forcefield1 do stop
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459 | particle obj2 create
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460 | env_show 2011 0
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461 | }
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462 |
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463 | #tv54 - on the box with the energy cell
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464 | func void powerup(string ai_name)
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465 | {
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466 | fork pickup_powerup
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467 | sleep 80
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468 | sound_dialog_play_interrupt c00_01_46shinatama
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469 | sound_dialog_play_block pause
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470 | sleep 30
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471 | sound_dialog_play c00_01_47shinatama
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472 | sound_dialog_play_block pause
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473 | sleep 30
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474 | if(var_training_counter ne 1) sound_dialog_play c00_01_50shinatama
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475 | }
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476 |
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477 | func void pickup_powerup(void)
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478 | {
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479 | chr_wait_animtype 0 Pickup_Object
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480 | rating = rating - 1
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481 | sleep 80
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482 | message xpower1 300
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483 | }
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484 |
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485 | ### CROUCH ###
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486 |
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487 | #tv21 - after the forcefield
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488 | func void train_crouch(string ai_name)
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489 | {
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490 | trigvolume_enable trigger_volume_62 0
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491 | message_remove
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492 | var_training_counter = 1
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493 | particle door1_locklight02 do stop
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494 | door_lock 98
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495 | particle obj2 kill
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496 | sleep 60
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497 | sound_dialog_play_interrupt c00_01_01shinatama
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498 | ai2_spawn demo1
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499 | ai2_spawn demo2
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500 | ai2_spawn demo3
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501 | chr_nocollision demo1 1
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502 | chr_nocollision demo2 1
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503 | chr_nocollision demo3 1
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504 | ai2_dopath demo1 pdemo1
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505 | ai2_dopath demo2 pdemo2
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506 | ai2_dopath demo3 pdemo3
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507 | ai2_setjobstate demo1
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508 | ai2_setjobstate demo2
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509 | ai2_setjobstate demo3
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510 | lock_keys keys_crouch
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511 | message shift 120
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512 | sleep 120
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513 | sound_dialog_play c00_01_51shinatama
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514 | message xinterrupt 120
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515 | sleep 120
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516 | message xfite
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517 | particle fight create
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518 | trigvolume_enable trigger_volume_71 1
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519 | }
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520 |
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521 | #tv66 - on the box which is in front of the window
|
---|
522 | func void t71(string ai_name)
|
---|
523 | {
|
---|
524 | var_training_counter = 0
|
---|
525 | particle fight kill
|
---|
526 | message_remove xfite
|
---|
527 | chr_nocollision demo1 0
|
---|
528 | chr_nocollision demo2 0
|
---|
529 | chr_nocollision demo3 0
|
---|
530 | env_show 2010 1
|
---|
531 | chr_changeteam demo1 Syndicate
|
---|
532 | chr_changeteam demo2 Syndicate
|
---|
533 | }
|
---|
534 |
|
---|
535 | #lose func of demo1 and demo2
|
---|
536 | func void demo_over(string ai_name)
|
---|
537 | {
|
---|
538 | var_training_counter = var_training_counter + 1
|
---|
539 | if(var_training_counter eq 2)
|
---|
540 | {
|
---|
541 | ai2_dopath demo3 pdemo4
|
---|
542 | ai2_setjobstate demo3
|
---|
543 | sleep 90
|
---|
544 | message xresume 180
|
---|
545 | sound_dialog_play c00_01_53shinatama
|
---|
546 | sound_dialog_play_block pause
|
---|
547 | if(var_training_counter < 10) crouch2
|
---|
548 | }
|
---|
549 | }
|
---|
550 |
|
---|
551 | #lose func of demo3
|
---|
552 | func void demo3dies(string ai_name)
|
---|
553 | {
|
---|
554 | var_training_counter = 10
|
---|
555 | chr_changeteam demo1 Konoko
|
---|
556 | chr_changeteam demo2 Konoko
|
---|
557 | sleep 60
|
---|
558 | message xresume 180
|
---|
559 | sound_dialog_play c00_01_52shinatama
|
---|
560 | sound_dialog_play_block pause
|
---|
561 | crouch2
|
---|
562 | }
|
---|
563 |
|
---|
564 | func void crouch2(string ai_name)
|
---|
565 | {
|
---|
566 | var_training_counter = 0
|
---|
567 | message c01_50_09
|
---|
568 | chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right
|
---|
569 | sleep 60
|
---|
570 | message_remove c01_50_09
|
---|
571 | sleep 60
|
---|
572 | message c01_50_10 240
|
---|
573 | sound_dialog_play_block c00_01_54shinatama
|
---|
574 | sleep 240
|
---|
575 | message c01_50_11
|
---|
576 | chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide
|
---|
577 | message_remove c01_50_11
|
---|
578 | sleep 60
|
---|
579 | sound_dialog_play_block c00_01_05shinatama
|
---|
580 | sound_dialog_play_block pause
|
---|
581 | sleep 30
|
---|
582 | message back
|
---|
583 | chr_wait_animtype 0 crouch_back
|
---|
584 | message_remove back
|
---|
585 | sleep 60
|
---|
586 | sound_dialog_play_block c00_01_07shinatama
|
---|
587 | sound_dialog_play_block pause
|
---|
588 | sleep 30
|
---|
589 | sound_dialog_play_block c00_01_55shinatama
|
---|
590 | sound_dialog_play_block pause
|
---|
591 | message c01_50_16
|
---|
592 | chr_wait_animstate 0 run_slide
|
---|
593 | message_remove c01_50_16
|
---|
594 | sleep 60
|
---|
595 | sound_dialog_play_block c00_01_06shinatama
|
---|
596 | sound_dialog_play_block pause
|
---|
597 | sleep 30
|
---|
598 | message jump_flip
|
---|
599 | message c01_50_19
|
---|
600 | chr_wait_animtype 0 flip
|
---|
601 | message_remove
|
---|
602 | sleep 60
|
---|
603 | sound_dialog_play_block c00_01_03shinatama
|
---|
604 | sound_dialog_play_block pause
|
---|
605 | particle forcefield2 do stop
|
---|
606 | env_show 2012 0
|
---|
607 | sleep 60
|
---|
608 | sound_dialog_play_block c00_01_61shinatama
|
---|
609 | message c01_50_23
|
---|
610 | particle obj3 create
|
---|
611 | sleep 600
|
---|
612 | if(var_training_counter ne 1)
|
---|
613 | {
|
---|
614 | rating = rating + 1
|
---|
615 | sound_dialog_play_block c00_01_62shinatama
|
---|
616 | sound_dialog_play_block pause
|
---|
617 | message_remove c01_50_23
|
---|
618 | sleep 60
|
---|
619 | message jump_encourage 300
|
---|
620 | sleep 300
|
---|
621 | message c01_50_23
|
---|
622 | sleep 900
|
---|
623 | }
|
---|
624 | if(var_training_counter ne 1)
|
---|
625 | {
|
---|
626 | rating = rating + 1
|
---|
627 | message_remove c01_50_23
|
---|
628 | sleep 60
|
---|
629 | sound_dialog_play_block c00_01_63shinatama
|
---|
630 | particle obj3 kill
|
---|
631 | sleep 30
|
---|
632 | particle obj4 create
|
---|
633 | message jump_encourage2
|
---|
634 | }
|
---|
635 | }
|
---|
636 |
|
---|
637 | ### FIGHT ###
|
---|
638 |
|
---|
639 | #tv23 - after the forcefield
|
---|
640 | func void train_fighting(string ai_name)
|
---|
641 | {
|
---|
642 | var_training_counter = 1
|
---|
643 | music_stop
|
---|
644 | particle obj3 kill
|
---|
645 | particle obj4 kill
|
---|
646 | trig_deactivate 1
|
---|
647 | trig_deactivate 2
|
---|
648 | trig_deactivate 3
|
---|
649 | message_remove
|
---|
650 | sleep 60
|
---|
651 | sound_dialog_play_interrupt c00_01_64shinatama
|
---|
652 | message begin_fight 240
|
---|
653 | sleep 240
|
---|
654 | lock_keys keys_attack
|
---|
655 | message xpunch
|
---|
656 | chr_wait_animtype 0 punch
|
---|
657 | message_remove xpunch
|
---|
658 | sleep 60
|
---|
659 | message xkick
|
---|
660 | chr_wait_animtype 0 kick
|
---|
661 | message_remove xkick
|
---|
662 | sleep 60
|
---|
663 | sound_dialog_play_block c00_01_65shinatama
|
---|
664 | message punch
|
---|
665 | chr_wait_animtype 0 punch2
|
---|
666 | message_remove punch
|
---|
667 | sleep 60
|
---|
668 | message c01_50_27 180
|
---|
669 | sound_dialog_play_interrupt c00_01_66shinatama
|
---|
670 | sound_dialog_play_block pause
|
---|
671 | var_training_counter = 0
|
---|
672 | message c01_50_29
|
---|
673 | fork wait_for_combo
|
---|
674 | chr_wait_animtype 0 ppk
|
---|
675 | var_training_counter = 1
|
---|
676 | message_remove
|
---|
677 | sleep 60
|
---|
678 | message xppk
|
---|
679 | sound_dialog_play_interrupt c00_01_07shinatama
|
---|
680 | sleep 30
|
---|
681 | message_remove xppk
|
---|
682 | sound_dialog_play_block c00_01_70shinatama
|
---|
683 | sound_dialog_play_block pause
|
---|
684 | sleep 30
|
---|
685 | sound_dialog_play_block c00_01_71shinatama
|
---|
686 | message xspar2
|
---|
687 | ai2_spawn dum_hit_flash
|
---|
688 | chr_lock_active dum_hit_flash
|
---|
689 | chr_death_lock dum_hit_flash 1
|
---|
690 | particle door2_locklight02 do start
|
---|
691 | door_unlock 99
|
---|
692 | }
|
---|
693 |
|
---|
694 | func void wait_for_combo(string ai_name)
|
---|
695 | {
|
---|
696 | sleep 600
|
---|
697 | if(var_training_counter eq 0)
|
---|
698 | {
|
---|
699 | rating = rating + 1
|
---|
700 | message_remove c01_50_29
|
---|
701 | sound_dialog_play_block c00_01_68shinatama
|
---|
702 | sleep 60
|
---|
703 | }
|
---|
704 | if(var_training_counter eq 0)
|
---|
705 | {
|
---|
706 | message c01_50_29b 240
|
---|
707 | sleep 240
|
---|
708 | }
|
---|
709 | if(var_training_counter eq 0) message c01_50_29
|
---|
710 | }
|
---|
711 |
|
---|
712 | ### FIGHT AIGAINST NEUTRAL DRONE ###
|
---|
713 |
|
---|
714 | #tv27 - after door 99
|
---|
715 | func void train_hit_flash(string ai_name)
|
---|
716 | {
|
---|
717 | sound_music_start atm_ft68 0
|
---|
718 | sound_music_volume atm_ft68 0.75 3.0
|
---|
719 | message_remove xspar2
|
---|
720 | sleep 60
|
---|
721 | sound_dialog_play_block c00_01_77shinatama
|
---|
722 | message start_hit
|
---|
723 | ai2_makeignoreplayer dum_hit_flash 1
|
---|
724 | }
|
---|
725 |
|
---|
726 | #tv68 - the field with the drone (exit func)
|
---|
727 | func void flash_path(string ai_name)
|
---|
728 | {
|
---|
729 | sleep 90
|
---|
730 | ai2_dopath dum_hit_flash patrol_dum_hit_flash
|
---|
731 | }
|
---|
732 |
|
---|
733 | #hit func of dum_hit_flash
|
---|
734 | func void hurt_dummy1(string ai_name)
|
---|
735 | {
|
---|
736 | particle steam stop
|
---|
737 | particle door2_locklight02 do stop
|
---|
738 | door_lock 99
|
---|
739 | message_remove start_hit
|
---|
740 | sleep 60
|
---|
741 | ai2_dopath dum_hit_flash patrol_dum_hit_flash
|
---|
742 | ai2_setjobstate dum_hit_flash
|
---|
743 | message c01_50_35 240
|
---|
744 | sleep 240
|
---|
745 | message blueflash 240
|
---|
746 | sleep 240
|
---|
747 | message c01_50_37 240
|
---|
748 | sleep 240
|
---|
749 | message c01_50_38 240
|
---|
750 | sleep 240
|
---|
751 | sound_dialog_play_block c00_01_78shinatama
|
---|
752 | sleep 360
|
---|
753 | message goto_throw
|
---|
754 | particle door3_locklight02 do start
|
---|
755 | door_unlock 100
|
---|
756 | ai2_spawn dum_train_throw
|
---|
757 | chr_lock_active dum_train_throw
|
---|
758 | chr_death_lock dum_train_throw 1
|
---|
759 | ai2_makeignoreplayer dum_train_throw 1
|
---|
760 | }
|
---|
761 |
|
---|
762 | #lose func of dum_hit_flash
|
---|
763 | func void regen1(string ai_name)
|
---|
764 | {
|
---|
765 | message_remove blueflash
|
---|
766 | message_remove c01_50_37
|
---|
767 | message_remove c01_50_38
|
---|
768 | sleep 60
|
---|
769 | message xregen1 180
|
---|
770 | sleep 180
|
---|
771 | chr_set_health dum_hit_flash 50
|
---|
772 | ai2_dopath dum_hit_flash patrol_dum_hit_flash
|
---|
773 | ai2_setjobstate dum_hit_flash
|
---|
774 | }
|
---|
775 |
|
---|
776 | ### THROW ###
|
---|
777 |
|
---|
778 | #tv26 - after door 100
|
---|
779 | func void train_throw(string ai_name)
|
---|
780 | {
|
---|
781 | var_training_counter = 0
|
---|
782 | message_remove
|
---|
783 | sleep 60
|
---|
784 | sound_dialog_play_interrupt c00_01_79shinatama
|
---|
785 | ai2_dopath dum_train_throw patrol_train_throw2
|
---|
786 | ai2_setjobstate dum_train_throw
|
---|
787 | message c01_50_41
|
---|
788 | chr_wait_animtype 0 throw_forward_punch throw_forward_kick run_throw_forward_punch run_throw_forward_kick
|
---|
789 | message_remove c01_50_41
|
---|
790 | sleep 60
|
---|
791 | message xthrow1 300
|
---|
792 | sleep 300
|
---|
793 | message xthrow2 300
|
---|
794 | sleep 300
|
---|
795 | sound_dialog_play c00_01_48shinatama
|
---|
796 | message goto_block
|
---|
797 | sleep 60
|
---|
798 | door_unlock 101
|
---|
799 | particle door4_locklight02 do start
|
---|
800 | particle door4b_locklight02 do start
|
---|
801 | ai2_spawn dum_train_block
|
---|
802 | ai2_makeignoreplayer dum_train_block 1
|
---|
803 | chr_invincible 0 1
|
---|
804 | }
|
---|
805 |
|
---|
806 | #tv67 - the field with the drone
|
---|
807 | func void throw_path(string ai_name)
|
---|
808 | {
|
---|
809 | sleep 90
|
---|
810 | ai2_dopath dum_train_throw patrol_train_throw2
|
---|
811 | }
|
---|
812 |
|
---|
813 | #hit func of dum_train_throw
|
---|
814 | func void lockthrow(void)
|
---|
815 | {
|
---|
816 | particle door3_locklight02 do stop
|
---|
817 | door_lock 100
|
---|
818 | }
|
---|
819 |
|
---|
820 | #lose func of dum_train_throw
|
---|
821 | func void regen2(string ai_name)
|
---|
822 | {
|
---|
823 | sleep 60
|
---|
824 | message xregen1 180
|
---|
825 | sleep 180
|
---|
826 | chr_set_health dum_train_throw 50
|
---|
827 | ai2_dopath dum_train_throw patrol_train_throw2
|
---|
828 | ai2_setjobstate dum_train_throw
|
---|
829 | }
|
---|
830 |
|
---|
831 | ### BLOCK ###
|
---|
832 |
|
---|
833 | #tv24 - after door 101
|
---|
834 | func void train_block(string ai_name)
|
---|
835 | {
|
---|
836 | message_remove goto_block
|
---|
837 | sound_dialog_play_block c00_01_72shinatama
|
---|
838 | sound_dialog_play_block pause
|
---|
839 | sound_dialog_play_block c00_01_73shinatama
|
---|
840 | if(var_training_counter ne 1) message c01_50_33
|
---|
841 | }
|
---|
842 |
|
---|
843 | #tv29 - the field with the drone (entry func)
|
---|
844 | func void train_block2(string ai_name)
|
---|
845 | {
|
---|
846 | var_training_counter = 1
|
---|
847 | ai2_makeignoreplayer dum_train_block 0
|
---|
848 | ai2_dopath dum_train_block patrol_56b
|
---|
849 | ai2_setjobstate dum_train_block
|
---|
850 | if(var_training_counter2 ne 1) go_on
|
---|
851 | }
|
---|
852 |
|
---|
853 | func void go_on(void)
|
---|
854 | {
|
---|
855 | var_training_counter2 = 1
|
---|
856 | message_remove c01_50_33
|
---|
857 | door_lock 101
|
---|
858 | door_close 101
|
---|
859 | particle door4_locklight02 do stop
|
---|
860 | chr_delete dum_train_throw
|
---|
861 | chr_delete dum_hit_flash
|
---|
862 | chr_delete demo1
|
---|
863 | chr_delete demo2
|
---|
864 | chr_delete demo3
|
---|
865 | sleep 60
|
---|
866 | message c01_50_32 300
|
---|
867 | sound_dialog_play_block c00_01_74shinatama
|
---|
868 | sound_dialog_play_pause
|
---|
869 | sleep 30
|
---|
870 | sound_dialog_play_block c00_01_75shinatama
|
---|
871 | message xblocking2 300
|
---|
872 | sound_dialog_play_pause
|
---|
873 | sleep 30
|
---|
874 | sound_dialog_play_block c00_01_76shinatama
|
---|
875 | sleep 120
|
---|
876 | ai2_makeignoreplayer dum_train_block 1
|
---|
877 | ai2_dopath dum_train_block patrol_56b
|
---|
878 | ai2_setjobstate dum_train_block
|
---|
879 | sound_dialog_play_block c00_01_83shinatama
|
---|
880 | door_unlock 102
|
---|
881 | particle door5_locklight02 do start
|
---|
882 | message goto_shoot
|
---|
883 | chr_inv_reset 0
|
---|
884 | music_stop
|
---|
885 | sleep 60
|
---|
886 | ai2_spawn dum_train_shoot
|
---|
887 | ai2_spawn dum_train_shoot2
|
---|
888 | ai2_passive dum_train_shoot 1
|
---|
889 | ai2_passive dum_train_shoot2 1
|
---|
890 | chr_invincible dum_train_shoot 1
|
---|
891 | chr_invincible dum_train_shoot2 1
|
---|
892 | chr_invincible 0 0
|
---|
893 | }
|
---|
894 |
|
---|
895 | #tv29 - the field with the drone (exit func)
|
---|
896 | func void block_path(string ai_name)
|
---|
897 | {
|
---|
898 | var_training_counter = 0
|
---|
899 | message xdronedeactive 180
|
---|
900 | ai2_makeignoreplayer dum_train_block 1
|
---|
901 | ai2_dopath dum_train_block patrol_56
|
---|
902 | }
|
---|
903 |
|
---|
904 | #lose func of dum_train_block
|
---|
905 | func void disable_tv46(void)
|
---|
906 | {
|
---|
907 | message_remove c01_50_33
|
---|
908 | trigvolume_enable trigger_volume_46 0
|
---|
909 | }
|
---|
910 |
|
---|
911 | #tv78 - in front of door 102
|
---|
912 | func void block_path2(string ai_name)
|
---|
913 | {
|
---|
914 | ai2_makeignoreplayer dum_train_block 1
|
---|
915 | ai2_dopath dum_train_block patrol_56
|
---|
916 | }
|
---|
917 |
|
---|
918 | ### SHOOT ###
|
---|
919 |
|
---|
920 | #tv28 - after door 102
|
---|
921 | func void train_shoot(string ai_name)
|
---|
922 | {
|
---|
923 | var_training_counter = 0
|
---|
924 | var_training_counter2 = 0
|
---|
925 | fork wait_for_reload
|
---|
926 | message_remove xdronedeactive
|
---|
927 | particle g_tap1 create
|
---|
928 | sleep 7
|
---|
929 | weapon_spawn w1_tap 7042
|
---|
930 | wp_disable_fade = 1
|
---|
931 | message_remove goto_shoot
|
---|
932 | sleep 60
|
---|
933 | lock_keys keys_reload
|
---|
934 | sound_dialog_play_interrupt c00_01_84shinatama
|
---|
935 | sound_dialog_play_pause
|
---|
936 | chr_wait_animtype 0 Pickup_Pistol Pickup_Pistol_Mid
|
---|
937 | particle door5_locklight02 do stop
|
---|
938 | door_lock 102
|
---|
939 | trigvolume_enable tv74 1
|
---|
940 | trigvolume_enable tv75 1
|
---|
941 | ui_show_element left 1
|
---|
942 | sleep 60
|
---|
943 | message c01_50_54
|
---|
944 | sound_dialog_play_block c00_01_85shinatama
|
---|
945 | chr_wait_animtype 0 Autopistol_Recoil
|
---|
946 | sleep 120
|
---|
947 | message_remove c01_50_54
|
---|
948 | }
|
---|
949 |
|
---|
950 | func void wait_for_reload(void)
|
---|
951 | {
|
---|
952 | chr_wait_animtype 0 reload_pistol reload_rifle
|
---|
953 | var_training_counter2 = var_training_counter2 + 1
|
---|
954 | if(var_training_counter2 > 1) rating = rating + 1
|
---|
955 | sleep 180
|
---|
956 | if(save_point eq 0) fork wait_for_reload
|
---|
957 | }
|
---|
958 |
|
---|
959 | #tv69 - the complete room
|
---|
960 | func void need_ammo(string ai_name)
|
---|
961 | {
|
---|
962 | trigvolume_enable tv74 0
|
---|
963 | if(chr_has_empty_weapon(0) eq 1)
|
---|
964 | {
|
---|
965 | if(var_training_counter eq 0 and var_training_counter3 ne 1) need_red_clips
|
---|
966 | if(var_training_counter eq 1 and var_training_counter3 ne 1) need_green_cells
|
---|
967 | }
|
---|
968 | sleep 60
|
---|
969 | if(var_training_counter ne 10) trigvolume_enable tv74 1
|
---|
970 | }
|
---|
971 |
|
---|
972 | func void need_red_clips(void)
|
---|
973 | {
|
---|
974 | var_training_counter3 = 1
|
---|
975 | if(var_training_counter2 eq 0)
|
---|
976 | {
|
---|
977 | message_remove xkeepshoot
|
---|
978 | sound_dialog_play_interrupt c00_01_87shinatama
|
---|
979 | message c01_50_61
|
---|
980 | }
|
---|
981 | particle g_tap1 create
|
---|
982 | sleep 7
|
---|
983 | powerup_spawn ammo 7042
|
---|
984 | if(var_training_counter2 eq 0)
|
---|
985 | {
|
---|
986 | chr_wait_animtype 0 Pickup_Object_Mid Pickup_Object
|
---|
987 | message_remove c01_50_61
|
---|
988 | sleep 60
|
---|
989 | message xreload
|
---|
990 | chr_wait_animtype 0 reload_pistol
|
---|
991 | message_remove xreload
|
---|
992 | sleep 60
|
---|
993 | message xkeepshoot
|
---|
994 | }
|
---|
995 | if(var_training_counter2 > 0) chr_wait_animtype 0 reload_pistol
|
---|
996 | var_training_counter3 = 0
|
---|
997 | }
|
---|
998 |
|
---|
999 | func void need_green_cells(void)
|
---|
1000 | {
|
---|
1001 | var_training_counter3 = 1
|
---|
1002 | particle g_phr1 create
|
---|
1003 | sleep 7
|
---|
1004 | powerup_spawn cell 7044
|
---|
1005 | chr_wait_animtype 0 reload_riffle
|
---|
1006 | var_training_counter3 = 0
|
---|
1007 | }
|
---|
1008 |
|
---|
1009 | #tv70 - the complete room
|
---|
1010 | func void targets_gone(string ai_name)
|
---|
1011 | {
|
---|
1012 | trigvolume_enable tv75 0
|
---|
1013 | if(env_broken(3001, 3018) eq 18) targets_are_gone
|
---|
1014 | else
|
---|
1015 | {
|
---|
1016 | sleep 60
|
---|
1017 | trigvolume_enable tv75 1
|
---|
1018 | }
|
---|
1019 | }
|
---|
1020 |
|
---|
1021 | func void targets_are_gone(void)
|
---|
1022 | {
|
---|
1023 | var_training_counter = 1
|
---|
1024 | message_remove xkeepshoot
|
---|
1025 | particle g_phr1 create
|
---|
1026 | sleep 7
|
---|
1027 | weapon_spawn w3_phr 7045
|
---|
1028 | sound_dialog_play_interrupt c00_01_86shinatama
|
---|
1029 | sound_dialog_play_block pause
|
---|
1030 | message c01_50_51
|
---|
1031 | message c01_50_53
|
---|
1032 | sound_dialog_play_block c00_01_88shinatama
|
---|
1033 | chr_wait_animtype 0 Pickup_Rifle Pickup_Rifle_Mid
|
---|
1034 | message_remove
|
---|
1035 | sleep 30
|
---|
1036 | ai2_passive dum_train_shoot 0
|
---|
1037 | sound_dialog_play_interrupt c00_01_89shinatama
|
---|
1038 | ai2_dopath dum_train_shoot patrol_train_shoot
|
---|
1039 | ai2_setjobstate dum_train_shoot
|
---|
1040 | chr_invincible dum_train_shoot 0
|
---|
1041 | }
|
---|
1042 |
|
---|
1043 | #lose func of dum_train_shoot
|
---|
1044 | func void droid1_gone(string ai_name)
|
---|
1045 | {
|
---|
1046 | sound_dialog_play_block c00_01_90shinatama
|
---|
1047 | sound_dialog_play_block pause
|
---|
1048 | sleep 30
|
---|
1049 | ai2_passive dum_train_shoot2 0
|
---|
1050 | ai2_dopath dum_train_shoot2 patrol_train_shoot2
|
---|
1051 | ai2_setjobstate dum_train_shoot2
|
---|
1052 | chr_invincible dum_train_shoot2 0
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 | #lose func of dum_train_shoot2
|
---|
1056 | func void droid2_gone(string ai_name)
|
---|
1057 | {
|
---|
1058 | var_training_counter = 10
|
---|
1059 | message_remove
|
---|
1060 | if(rating < 1) message poopy 300
|
---|
1061 | if(rating eq 1) message poopy2 300
|
---|
1062 | if(rating eq 2) message poopy3 300
|
---|
1063 | if(rating eq 3) message poopy4 300
|
---|
1064 | if(rating eq 4) message poopy5 300
|
---|
1065 | if(rating eq 5) message poopy6 300
|
---|
1066 | if(rating > 5) message poopy7 300
|
---|
1067 | sound_dialog_play_block c00_01_91shinatama
|
---|
1068 | sound_dialog_play_block pause
|
---|
1069 | wp_disable_fade = 0
|
---|
1070 | lock_keys keys_all
|
---|
1071 | sleep 60
|
---|
1072 | fade_out 0 0 0 30
|
---|
1073 | sleep 30
|
---|
1074 | ui_show_element right 1
|
---|
1075 | save_point = 1
|
---|
1076 | fork remove_ai
|
---|
1077 | fork start
|
---|
1078 | fade_in 30
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 | #####################
|
---|
1082 | ### TEXT CONSOLES ###
|
---|
1083 | #####################
|
---|
1084 |
|
---|
1085 | #console 11
|
---|
1086 | func void review2(string ai_name)
|
---|
1087 | {
|
---|
1088 | text_console level_1c
|
---|
1089 | console_reset 11
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 | #console 18
|
---|
1093 | func void console_jump(string ai_name)
|
---|
1094 | {
|
---|
1095 | text_console level_1g
|
---|
1096 | console_reset 18
|
---|
1097 | }
|
---|
1098 |
|
---|
1099 | #console 17
|
---|
1100 | func void console_escape(string ai_name)
|
---|
1101 | {
|
---|
1102 | text_console level_1h
|
---|
1103 | console_reset 17
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | #console 16
|
---|
1107 | func void console_attack(string ai_name)
|
---|
1108 | {
|
---|
1109 | text_console level_1i
|
---|
1110 | console_reset 16
|
---|
1111 | }
|
---|
1112 |
|
---|
1113 | #console 15
|
---|
1114 | func void console_flash(string ai_name)
|
---|
1115 | {
|
---|
1116 | text_console level_1j
|
---|
1117 | console_reset 15
|
---|
1118 | }
|
---|
1119 |
|
---|
1120 | #console 14
|
---|
1121 | func void console_throw(string ai_name)
|
---|
1122 | {
|
---|
1123 | text_console level_1k
|
---|
1124 | console_reset 14
|
---|
1125 | }
|
---|
1126 |
|
---|
1127 | #console 13
|
---|
1128 | func void console_block(string ai_name)
|
---|
1129 | {
|
---|
1130 | text_console level_1l
|
---|
1131 | console_reset 13
|
---|
1132 | }
|
---|
1133 |
|
---|
1134 | #console 12
|
---|
1135 | func void lastreview(string ai_name)
|
---|
1136 | {
|
---|
1137 | text_console level_1f
|
---|
1138 | console_reset 12
|
---|
1139 | }
|
---|