1 | #################
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2 | ### VARIABLES ###
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3 | #################
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4 |
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5 | var int var_counter = 0;
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6 | var int var_counter2 = 0;
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7 | var int var_counter3 = 0;
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8 |
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9 | ############
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10 | ### MAIN ###
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11 | ############
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12 |
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13 | func void main(void)
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14 | {
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15 | gl_fog_red = 0
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16 | gl_fog_blue = 0
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17 | gl_fog_green = 0
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18 | gl_fog_start = .995
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19 | gs_farclipplane_set 5000
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20 | ui_suppress_prompt = 1
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21 | chr_auto_aim_dist = 0
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22 | start
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23 | }
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24 |
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25 | #############
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26 | ### START ###
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27 | #############
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28 |
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29 | func void start(string ai_name)
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30 | {
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31 | fork deactivate_stuff
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32 | if(save_point eq 0) save_point = 1
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33 | if(save_point eq 1) fork intro
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34 | if(save_point eq 2) restore_game
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35 | if(save_point eq 3) fork load_s3
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36 | if(save_point eq 4) fork grif
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37 | sleep 5
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38 | fork sp_all
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39 | }
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40 |
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41 | func void deactivate_stuff(void)
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42 | {
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43 | #not used
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44 | trigvolume_enable trigger_volume_01 0
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45 | trigvolume_enable trigger_volume_01_copy 0
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46 | trigvolume_enable trigger_volume_01_copy2 0
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47 | trigvolume_enable trigger_volume_04 0
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48 | trigvolume_enable trigger_volume_04_copy 0
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49 | trigvolume_enable trigger_volume_04_copy_copy 0
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50 | trigvolume_enable trigger_volume_04_copy2 0
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51 | trigvolume_enable trigger_volume_09 0
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52 | trigvolume_enable trigger_volume_11 0
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53 | trigvolume_enable trigger_volume_15 0
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54 | trigvolume_enable trigger_volume_25 0
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55 | trigvolume_enable trigger_volume_26 0
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56 | trigvolume_enable trigger_volume_27 0
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57 | trigvolume_enable trigger_volume_44 0
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58 | trigvolume_enable trigger_volume_45 0
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59 | trigvolume_enable attack_1tv 0
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60 | door_lock 35
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61 | door_lock 36
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62 | door_lock 37
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63 | door_lock 39
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64 | door_lock 40
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65 | door_lock 41
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66 | #used
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67 | trigvolume_enable trigger_volume_10 0
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68 | trigvolume_enable trigger_volume_12 0
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69 | trigvolume_enable trigger_volume_21 0
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70 | trigvolume_enable trigger_volume_21_copy 0
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71 | trigvolume_enable trigger_volume_31 0
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72 | trigvolume_enable trigger_volume_33 0
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73 | trigvolume_enable attack_2tv 0
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74 | trigvolume_enable attack_3tv 0
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75 | trigvolume_enable attack_3tv_copy 0
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76 | trigvolume_enable attack_4tv 0
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77 | env_shade 912 913 .4 .4 .4
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78 | env_show 911 0
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79 | env_show 914 0
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80 | env_show 915 0
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81 | env_show 916 0
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82 | env_show 151 0
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83 | env_show 152 0
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84 | env_show 153 0
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85 | env_show 154 0
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86 | env_show 155 0
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87 | env_show 156 0
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88 | env_show 157 0
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89 | env_show 158 0
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90 | env_show 159 0
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91 | env_show 251 0
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92 | env_show 252 0
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93 | env_show 253 0
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94 | env_show 254 0
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95 | env_show 255 0
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96 | env_show 256 0
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97 | env_show 257 0
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98 | env_show 258 0
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99 | env_show 259 0
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100 | }
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101 |
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102 | func void you_lose(string ai_name)
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103 | {
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104 | fade_out 0 0 0 30
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105 | sleep 30
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106 | lose
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107 | }
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108 |
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109 | ####################################
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110 | ### SEVERAL TIMES USED FUNCTIONS ###
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111 | ####################################
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112 |
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113 | func void sp_all(void)
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114 | {
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115 | co_message_display = 0
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116 | if(save_point eq 1) save_game 1 autosave
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117 | if(save_point eq 2) save_game 2 autosave
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118 | if(save_point eq 3) save_game 3 autosave
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119 | if(save_point eq 4) save_game 4 autosave
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120 | sleep 180
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121 | co_message_display = 1
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122 | }
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123 |
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124 | func void remove_ai(void)
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125 | {
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126 | ai2_kill
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127 | sleep 60
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128 | weapon_reset
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129 | powerup_reset
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130 | sleep 240
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131 | corpse_reset
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132 | }
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133 |
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134 | func void music_stop(void)
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135 | {
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136 | sound_music_stop mus_om01
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137 | sound_music_stop mus_main03_hd
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138 | sound_music_stop mus_asianb
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139 | }
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140 |
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141 | #tv38 and tv40
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142 | func void deathfall(void)
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143 | {
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144 | cm_detach
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145 | sleep 30
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146 | chr_set_health 0 0
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147 | }
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148 |
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149 | ##########
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150 | ### SP1 ###
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151 | ##########
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152 |
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153 | func void intro(void)
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154 | {
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155 | particle snow1 do start
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156 | particle snow2 do start
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157 | particle snow3 do start
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158 | playback 0 IntroKonokoSet
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159 | chr_set_health 0 400
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160 | ai2_spawn A_S1
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161 | ai2_spawn A_S2
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162 | ai2_spawn A_E3
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163 | ai2_spawn A_E5
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164 | ai2_spawn A_E5b
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165 | ai2_dopath A_S1 patrol_01b
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166 | ai2_setjobstate A_S1
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167 | objective_set 1 silent
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168 | sleep 1
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169 | sound_music_start mus_om01 .9
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170 | }
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171 |
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172 | #tv1 - from an imaginary line (from the end of the rigt fence to the left fence) to the fence behind you
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173 | # (enter func: snow1_start, leave func: snow1_stop); I've disabled it
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174 | #tv3 - after tv1, ends in front of door 2 (enter func: snow2_start, leave func: snow2_stop); I've disabled it
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175 | #tv2 - huge box right on tv3 (enter func: snow3_start, leave func: snow3_stop); I've disabled it
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176 |
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177 | #tv39 - in front of the imaginary line of tv1
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178 | func void t38(string ai_name)
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179 | {
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180 | ai2_spawn A_E4
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181 | ai2_spawn A_Sb63
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182 | ai2_spawn A_E6
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183 | ai2_spawn A_Sb7
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184 | ai2_spawn new_2
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185 | }
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186 |
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187 | #tv6 - in front of the truck entrance door with the blue lights (func: peak_start); I've disabled it
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188 | #tv4 - after the truck entrance door with the blue lights (func: peak_stop); I've disabled it
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189 | #tv5 - in front of the truck entrance door with the red lights (func: peak_start); I've disabled it
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190 | #tv7 - after the truck entrance door with the red lights (func: peak_stop); I've disabled it
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191 |
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192 | #tv31 - after door 2
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193 | func void set_objective_2(string ai_name)
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194 | {
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195 | ai2_spawn B_Sr9
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196 | ai2_spawn B_Eb11
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197 | ai2_spawn B_Eb16
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198 | ai2_spawn B_Esb15
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199 | particle door12_locklight01 do start
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200 | objective_set 2 silent
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201 | target_set 558 30
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202 | music_stop
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203 | }
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204 |
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205 | #hit func of A_Sb7
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206 | func void run1(string ai_name)
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207 | {
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208 | ai2_doalarm A_Sb7 1
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209 | ai2_dopath A_Sb7 patrol_00
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210 | }
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211 |
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212 | func void patrolscript0054(string ai_name)
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213 | {
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214 | ai2_doalarm A_Sb7 1
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215 | }
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216 |
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217 | #console1
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218 | func void run1_alarm(string ai_name)
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219 | {
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220 | fork do_alarm_sound
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221 | ai2_dopath A_E3 patrol_49
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222 | ai2_dopath A_E4 patrol_49
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223 | ai2_dopath A_E5 patrol_49
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224 | ai2_dopath A_E6 patrol_49
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225 | ai2_spawn B_Sr9
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226 | sleep 7
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227 | ai2_dopath B_Sr9 patrol_10
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228 | ai2_spawn B_Eb11
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229 | sleep 60
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230 | ai2_dopath B_Eb11 patrol_10
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231 | }
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232 |
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233 | func void do_alarm_sound(void)
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234 | {
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235 | sound_ambient_start alarm_loop
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236 | sleep 900
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237 | sound_ambient_stop alarm_loop
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238 | }
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239 |
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240 | func void patrolscript0080(string ai_name)
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241 | {
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242 | ai2_tripalarm 1 char_0
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243 | }
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244 |
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245 | #tv9 - in front of console6, from the left wall trough the room to the right wall (func: t9); I've disabled it)
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246 |
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247 | ##########
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248 | ### SP2 ###
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249 | ##########
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250 |
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251 | #tv37 - after door 12
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252 | func void s2(string ai_name)
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253 | {
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254 | if(save_point eq 2)
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255 | {
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256 | objective_set 2 silent
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257 | target_set 558 30
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258 | }
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259 | else
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260 | {
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261 | fork remove_ai
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262 | save_game 2 autosave
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263 | particle snow1 do stop
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264 | particle snow2 do stop
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265 | particle snow3 do stop
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266 | }
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267 | ai2_spawn C_Sr17
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268 | ai2_spawn C_Sr18
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269 | ai2_spawn C_Sr19
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270 | ai2_spawn C_Sb75
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271 | ai2_spawn C_Sb76
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272 | ai2_spawn C_Sb78
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273 | ai2_dopath C_Sr17 patrol_17
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274 | ai2_setjobstate C_Sr17
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275 | ai2_dopath C_Sr18 patrol_18
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276 | ai2_setjobstate C_Sr18
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277 | }
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278 |
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279 | #tv9 - after the left passageway
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280 | #tv27 - after door 13
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281 | func void t8(string ai_name)
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282 | {
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283 | particle door12_locklight01 do stop
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284 | door_lock 12
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285 | ai2_spawn C_Tb20
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286 | ai2_spawn C_Eb29
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287 | ai2_spawn C_Eb30
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288 | ai2_spawn C_Eb21
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289 | ai2_spawn C_Eb22
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290 | ai2_spawn C_N23
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291 | ai2_spawn C_N24
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292 | }
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293 |
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294 | ### POSSIBILITY 1 - YOU FALL DOWN ###
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295 |
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296 | #console4
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297 | func void unlock_stairs2(string ai_name)
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298 | {
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299 | unlock_stairs_both
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300 | ai2_spawn C_b74
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301 | ai2_spawn C_Eb73
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302 | chr_teleport C_b74 224
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303 | chr_teleport C_Eb73 237
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304 | ai2_dopath C_b74 patrol_80
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305 | ai2_dopath C_Eb73 patrol_80
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306 | }
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307 |
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308 | func void unlock_stairs_both(string ai_name)
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309 | {
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310 | music_stop
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311 | particle stair_locklight01 do start
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312 | door_unlock 10
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313 | door_unlock 15
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314 | door_unlock 16
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315 | door_unlock 17
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316 | ai2_spawn S_Tr41
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317 | trigvolume_enable trigger_volume_10 1
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318 | trigvolume_enable trigger_volume_12 1
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319 | console_deactivate 3
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320 | console_deactivate 4
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321 | }
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322 |
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323 | #tv26 - between door 16 and door 17, in the middle of the staircase (func: t27); I've disabled it
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324 |
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325 | #tv11 - on the left side after door 17
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326 | func void t12(string ai_name)
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327 | {
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328 | t10
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329 | }
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330 |
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331 | #tv24 - the complete way from after door 18 to the room with door 14 (no func); I've disabled it
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332 |
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333 | ### POSSIBILITY 2 - YOU DON'T FALL DOWN ###
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334 |
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335 | #tv23 - the complete way from after door 19 to the room with door 13 (no func); I've disabled it
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336 |
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337 | #console5
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338 | func void unlock44(string ai_name)
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339 | {
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340 | ai2_spawn C_Er79
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341 | door_unlock 44
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342 | particle d1_locklight01 do start
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343 | sound_music_start mus_main03_hd
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344 | target_set 559 30
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345 | }
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346 |
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347 | #console3
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348 | func void unlock_stairs(string ai_name)
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349 | {
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350 | unlock_stairs_both
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351 | target_set 1 0
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352 | }
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353 |
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354 | #tv25 - after door 15
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355 | func void t11(string ai_name)
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356 | {
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357 | ai2_dopath C_Sb25 patrol_48
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358 | sleep 60
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359 | ai2_dopath C_Sb26 patrol_48
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360 | sleep 60
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361 | ai2_dopath C_Eb27 patrol_48
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362 | }
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363 |
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364 | #t10 - on the right side after door 44
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365 | func void t10(string ai_name)
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366 | {
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367 | trigvolume_enable trigger_volume_10 0
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368 | trigvolume_enable trigger_volume_12 0
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369 | obj_create 51 59
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370 | env_anim 51 59
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371 | sleep 10
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372 | sound_ambient_start c05_26_17_trucka
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373 | sleep 270
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374 | env_setanim 51 truckbackstop
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375 | env_setanim 52 truckcabstop
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376 | env_setanim 53 truckdoorstop
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377 | env_setanim 54 truckdoor2stop
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378 | env_setanim 55 truckwheel03stop
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379 | env_setanim 56 truckwheel04stop
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380 | env_setanim 57 truckwheel05stop
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381 | env_setanim 58 truckwheel06stop
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382 | env_setanim 59 truckwheel07stop
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383 | ai2_spawn ParkStriker
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384 | chr_lock_active ParkStriker
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385 | chr_envanim ParkStriker ParkStrikeBox01 norotation
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386 | sleep 40
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387 | sound_ambient_start c05_31_21_brake_doorsa
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388 | sleep 60
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389 | chr_animate ParkStriker STRIKElev7_Park
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390 | ai2_spawn C_Sb25
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391 | ai2_spawn C_Sb26
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392 | ai2_spawn C_Eb27
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393 | playback C_Sb25 truckers
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394 | sleep 40
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395 | playback C_Sb26 truckers
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396 | sleep 30
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397 | playback C_Eb27 truckers
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398 | sleep 60
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399 | obj_kill 51 59
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400 | env_show 151 1
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401 | env_show 152 1
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402 | env_show 153 1
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403 | env_show 154 1
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404 | env_show 155 1
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405 | env_show 156 1
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406 | env_show 157 1
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407 | env_show 158 1
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408 | env_show 159 1
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409 | sound_music_start mus_asianb
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410 | particle obj1 create
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411 | target_set 511 30
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412 | objective_set 3 silent
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413 | sleep 480
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414 | ai2_dopath C_Sb25 patrol_48
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415 | sleep 60
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416 | ai2_dopath C_Sb26 patrol_48
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417 | sleep 60
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418 | ai2_dopath C_Eb27 patrol_48
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419 | }
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420 |
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421 | #tv28 - the complete ground floor; used to count the enemies inside; see next func
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422 |
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423 | #tv22 - in front of the driver's door of the truck
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424 | func void runTruck(string ai_name)
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425 | {
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426 | trigvolume_enable trigger_volume_23 0
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427 | if(chr_has_lsi(0) and trigvolume_count(29) eq 0)
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428 | {
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429 | music_stop
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430 | fade_out 0 0 0 30
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431 | sleep 30
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432 | fork remove_ai
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433 | particle obj1 kill
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434 | load_s3
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435 | playback 0 TruckExitKonoko
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436 | fade_in 30
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437 | if(save_point ne 3) save_game 3 autosave
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438 | }
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439 | else
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440 | {
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441 | sleep 60
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442 | trigvolume_enable trigger_volume_23 1
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443 | }
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444 | }
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445 |
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446 | ##########
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447 | ### SP3 ###
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448 | ##########
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449 |
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450 | func void load_s3(void)
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451 | {
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452 | if(save_point eq 3) restore_game
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453 | env_show 251 1
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454 | env_show 252 1
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455 | env_show 253 1
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456 | env_show 254 1
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457 | env_show 255 1
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458 | env_show 256 1
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459 | env_show 257 1
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460 | env_show 258 1
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461 | env_show 259 1
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462 | env_show 911 1
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463 | env_show 912 0
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464 | env_show 913 0
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465 | env_show 914 1
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466 | env_show 915 1
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467 | env_show 916 1
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468 | ai2_spawn D_R33
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469 | objective_set 4 silent
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470 | target_set 501 30
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471 | }
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472 |
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473 | #tv12 - at the beginning of the stairs, which are in front of door 24
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474 | func void t13(string ai_name)
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475 | {
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476 | ai2_spawn E_Er34
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477 | sleep 60
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478 | door_unlock 24
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479 | particle purple_locklight01 do start
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480 | ai2_dopath E_Er34 patrol_34
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481 | ai2_setjobstate E_Er34
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482 | ai2_spawn E_Eb35
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483 | }
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484 |
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485 | #tv15 - after door 24
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486 | func void t16(string ai_name)
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487 | {
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488 | ai2_spawn E_Nr36
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489 | ai2_spawn E_Nb37
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490 | ai2_spawn E_Nb38
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491 | ai2_spawn E_Nr39
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492 | door_unlock 22
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493 | particle purple3_locklight01 do start
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494 | target_set 1 0
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495 | }
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496 |
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---|
497 | ### 2ND FLOOR ###
|
---|
498 |
|
---|
499 | #tv13 - in front of door 33
|
---|
500 | func void t14(string ai_name)
|
---|
501 | {
|
---|
502 | ai2_spawn E_N35
|
---|
503 | ai2_spawn E_Tr40
|
---|
504 | }
|
---|
505 |
|
---|
506 | #tv14 - in front of door 30 (func: t15); I've disabled it
|
---|
507 | #tv44 - in front of door 25 (func: t45); I've disabled it
|
---|
508 | #tv45 - in front of door 27 (func: t45); I've disabled it
|
---|
509 |
|
---|
510 | #console200 - room with door 30 (right side)
|
---|
511 | func void purple2_unlock(string ai_name)
|
---|
512 | {
|
---|
513 | particle purple2_locklight01 do start
|
---|
514 | door_unlock 20
|
---|
515 | door_unlock 21
|
---|
516 | door_unlock 22
|
---|
517 | door_unlock 23
|
---|
518 | door_unlock 24
|
---|
519 | door_unlock 25
|
---|
520 | door_unlock 26
|
---|
521 | door_unlock 27
|
---|
522 | door_unlock 28
|
---|
523 | trigvolume_enable trigger_volume_21 1
|
---|
524 | trigvolume_enable trigger_volume_21_copy 1
|
---|
525 | console_deactivate 100
|
---|
526 | console_deactivate 200
|
---|
527 | if(var_counter ne 10) target_set 556 30
|
---|
528 | }
|
---|
529 |
|
---|
530 | #tv20 - after door 25
|
---|
531 | func void t21(string ai_name)
|
---|
532 | {
|
---|
533 | t22
|
---|
534 | }
|
---|
535 |
|
---|
536 | #tv21 - after door 27
|
---|
537 | func void t22(string ai_name)
|
---|
538 | {
|
---|
539 | trigvolume_enable trigger_volume_21 0
|
---|
540 | trigvolume_enable trigger_volume_21_copy 0
|
---|
541 | sound_music_start mus_main03_hd
|
---|
542 | particle mainchamber_locklight01 do start
|
---|
543 | door_unlock 18
|
---|
544 | door_unlock 19
|
---|
545 | ai2_spawn D_R31
|
---|
546 | ai2_spawn D_R32
|
---|
547 | ai2_spawn D_E83
|
---|
548 | door_open 18
|
---|
549 | door_open 19
|
---|
550 | sleep 180
|
---|
551 | door_close 18
|
---|
552 | door_close 19
|
---|
553 | door_lock 18
|
---|
554 | door_lock 19
|
---|
555 | particle mainchamber_locklight01 do stop
|
---|
556 | sleep 420
|
---|
557 | music_stop
|
---|
558 | }
|
---|
559 |
|
---|
560 | ### 3RD FLOOR ###
|
---|
561 |
|
---|
562 | #tv18 - in front of door 34
|
---|
563 | func void t19(string ai_name)
|
---|
564 | {
|
---|
565 | ai2_spawn E_Er45
|
---|
566 | ai2_spawn E_N43
|
---|
567 | }
|
---|
568 |
|
---|
569 | #tv16 - in front of door 31
|
---|
570 | func void t17(string ai_name)
|
---|
571 | {
|
---|
572 | ai2_spawn E_Nr46
|
---|
573 | }
|
---|
574 |
|
---|
575 | ### 1ST FLOOR ###
|
---|
576 |
|
---|
577 | #tv19 - in front of door 32
|
---|
578 | func void t20(string ai_name)
|
---|
579 | {
|
---|
580 | ai2_spawn E_N44
|
---|
581 | }
|
---|
582 |
|
---|
583 | #tv17 - in front of door 29
|
---|
584 | func void t18(string ai_name)
|
---|
585 | {
|
---|
586 | ai2_spawn E_R46
|
---|
587 | }
|
---|
588 |
|
---|
589 | #console100 - room with door 29 (right side)
|
---|
590 | func void purple2_unlock_b(string ai_name)
|
---|
591 | {
|
---|
592 | purple2_unlock
|
---|
593 | if(var_counter ne 1 or var_counter ne 11 or var_counter ne 101) target_set 555 30
|
---|
594 | trigvolume_enable trigger_volume_21 0
|
---|
595 | trigvolume_enable trigger_volume_21_copy 0
|
---|
596 | }
|
---|
597 |
|
---|
598 | ### TEXT CONSOLES ###
|
---|
599 |
|
---|
600 | #console301 - 3rd floor - room with door 34 (left side)
|
---|
601 | func void console301(string ai_name)
|
---|
602 | {
|
---|
603 | console300
|
---|
604 | }
|
---|
605 |
|
---|
606 | #console300 - 3rd floor - room with door 31 (right side)
|
---|
607 | func void console300(string ai_name)
|
---|
608 | {
|
---|
609 | var_counter = var_counter + 1
|
---|
610 | if(var_counter eq 1 or var_counter eq 101) target_set 556 30
|
---|
611 | if(var_counter eq 11) target_set 555 30
|
---|
612 | if(var_counter eq 111) target_set 547 30
|
---|
613 | console_deactivate 300
|
---|
614 | console_deactivate 301
|
---|
615 | ConsoleText
|
---|
616 | }
|
---|
617 |
|
---|
618 | #console201 - 2nd floor - room with door 33 (left side)
|
---|
619 | func void console200(string ai_name)
|
---|
620 | {
|
---|
621 | var_counter = var_counter + 10
|
---|
622 | if(var_counter eq 10 or var_counter eq 110) target_set 557 30
|
---|
623 | if(var_counter eq 11) target_set 555 30
|
---|
624 | if(var_counter eq 111) target_set 547 30
|
---|
625 | ConsoleText
|
---|
626 | }
|
---|
627 |
|
---|
628 | #console101 - 1st floor - room with door 32 (left side)
|
---|
629 | func void console101(string ai_name)
|
---|
630 | {
|
---|
631 | var_counter = var_counter + 100
|
---|
632 | if(var_counter eq 100 or var_counter eq 101) target_set 556 30
|
---|
633 | if(var_counter eq 110) target_set 557 30
|
---|
634 | if(var_counter eq 111)
|
---|
635 | target_set 547 30
|
---|
636 | ConsoleText
|
---|
637 | }
|
---|
638 |
|
---|
639 | func void ConsoleText(void)
|
---|
640 | {
|
---|
641 | if(var_counter eq 1 or var_counter eq 10 or var_counter eq 100)
|
---|
642 | {
|
---|
643 | text_console level_19a
|
---|
644 | sound_dialog_play c15_57_01konoko
|
---|
645 | }
|
---|
646 | if(var_counter eq 11 or var_counter eq 101 or var_counter eq 110)
|
---|
647 | {
|
---|
648 | text_console level_19b
|
---|
649 | sound_dialog_play c15_57_02konoko
|
---|
650 | }
|
---|
651 | if(var_counter eq 111)
|
---|
652 | {
|
---|
653 | text_console level_19c
|
---|
654 | sound_dialog_play c15_57_03konoko
|
---|
655 | trigvolume_enable attack_1tv 1
|
---|
656 | trigvolume_enable attack_2tv 1
|
---|
657 | trigvolume_enable attack_3tv 1
|
---|
658 | trigvolume_enable attack_3tv_copy 1
|
---|
659 | trigvolume_enable attack_4tv 1
|
---|
660 | objective_set 5 silent
|
---|
661 | sleep 60
|
---|
662 | sound_music_start mus_main03_hd
|
---|
663 | var_counter = 0
|
---|
664 | }
|
---|
665 | }
|
---|
666 |
|
---|
667 | ### ALL CONSOLES ACTIVATED ###
|
---|
668 |
|
---|
669 | #tv37 - 3rd floor - after door 34 (left side)
|
---|
670 | func void attack_4(string ai_name)
|
---|
671 | {
|
---|
672 | attack_3
|
---|
673 | }
|
---|
674 |
|
---|
675 | #tv34 - floor 3 - after door 31 (right side)
|
---|
676 | func void attack_2(string ai_name)
|
---|
677 | {
|
---|
678 | attack_3
|
---|
679 | }
|
---|
680 |
|
---|
681 | #tv33 - 1st floor - after door 29 (right side) (func: attack_1); I've disabled it
|
---|
682 |
|
---|
683 | #tv46 - 2nd floor - after door 34 (left side)
|
---|
684 | #tv35 - 1st floor - after door 32 (left side)
|
---|
685 | func void attack_3(string ai_name)
|
---|
686 | {
|
---|
687 | trigvolume_enable attack_2tv 0
|
---|
688 | trigvolume_enable attack_3tv 0
|
---|
689 | trigvolume_enable attack_3tv_copy 0
|
---|
690 | trigvolume_enable attack_4tv 0
|
---|
691 | particle F_locklight01 do start
|
---|
692 | door_unlock 43
|
---|
693 | ai2_spawn F_Eb43
|
---|
694 | ai2_spawn F_Eb44
|
---|
695 | ai2_spawn F_Eb47
|
---|
696 | ai2_dopath F_Eb43 patrol_43
|
---|
697 | ai2_setjobstate F_Eb43
|
---|
698 | sleep 30
|
---|
699 | ai2_dopath F_Eb44 patrol_44
|
---|
700 | ai2_setjobstate F_Eb44
|
---|
701 | sleep 30
|
---|
702 | ai2_dopath F_Eb47 patrol_47
|
---|
703 | ai2_setjobstate F_Eb47
|
---|
704 | music_stop
|
---|
705 | ai2_dopath F_Eb43 patrol_43b
|
---|
706 | ai2_setjobstate F_Eb43
|
---|
707 | ai2_dopath F_Eb44 patrol_44b
|
---|
708 | ai2_setjobstate F_Eb44
|
---|
709 | ai2_dopath F_Eb47 patrol_47b
|
---|
710 | ai2_setjobstate F_Eb47
|
---|
711 | trigvolume_enable trigger_volume_33 1
|
---|
712 | }
|
---|
713 |
|
---|
714 | #tv32 - in front of door 43
|
---|
715 | func void t33(string ai_name)
|
---|
716 | {
|
---|
717 | sound_dialog_play c15_57_04konoko
|
---|
718 | ai2_spawn F_Er86
|
---|
719 | ai2_spawn F_Nr87
|
---|
720 | target_set 258 30
|
---|
721 | }
|
---|
722 |
|
---|
723 | #tv41 - in front of the 1st staircase
|
---|
724 | func void t41(string ai_name)
|
---|
725 | {
|
---|
726 | ai2_spawn F_Er59
|
---|
727 | }
|
---|
728 |
|
---|
729 | #tv42 - after the 1st staircase
|
---|
730 | func void t42(string ai_name)
|
---|
731 | {
|
---|
732 | ai2_spawn F_Nr60
|
---|
733 | }
|
---|
734 |
|
---|
735 | #tv43 - in front of the 2nd staircase
|
---|
736 | func void t43(string ai_name)
|
---|
737 | {
|
---|
738 | ai2_spawn F_R61
|
---|
739 | ai2_spawn F_Er88
|
---|
740 | ai2_spawn F_C62
|
---|
741 | ai2_makeignoreplayer F_C62 1
|
---|
742 | }
|
---|
743 |
|
---|
744 | #tv29 - at the mezzanine of the 3rd staircase
|
---|
745 | func void t30(string ai_name)
|
---|
746 | {
|
---|
747 | ai2_makeignoreplayer F_C62 0
|
---|
748 | ai2_spawn F_Er89
|
---|
749 | }
|
---|
750 |
|
---|
751 | #hit func of F_C62
|
---|
752 | func void comalarm(string ai_name)
|
---|
753 | {
|
---|
754 | ai2_tripalarm 2 char_0
|
---|
755 | }
|
---|
756 |
|
---|
757 | #console2
|
---|
758 | func void fconsole_ok(string ai_name)
|
---|
759 | {
|
---|
760 | text_console level_19d
|
---|
761 | particle green create
|
---|
762 | particle green2 create
|
---|
763 | particle green3 create
|
---|
764 | trigvolume_enable trigger_volume_31 1
|
---|
765 | objective_set 6 silent
|
---|
766 | target_set 502 30
|
---|
767 | }
|
---|
768 |
|
---|
769 | #tv30 - complete dish platform
|
---|
770 | func void t31(string ai_name)
|
---|
771 | {
|
---|
772 | target_set 1 0
|
---|
773 | fade_out 0 0 0 30
|
---|
774 | sleep 30
|
---|
775 | fork remove_ai
|
---|
776 | particle green kill
|
---|
777 | particle green2 kill
|
---|
778 | particle green3 kill
|
---|
779 | playback 0 GrifKonokoSet
|
---|
780 | grif
|
---|
781 | fade_in 30
|
---|
782 | if(save_point ne 4) save_game 4 autosave
|
---|
783 | }
|
---|
784 |
|
---|
785 | ##########
|
---|
786 | ### SP4 ###
|
---|
787 | ##########
|
---|
788 |
|
---|
789 | func void grif(void)
|
---|
790 | {
|
---|
791 | if(save_point eq 4) restore_game
|
---|
792 | env_show 301 0
|
---|
793 | env_show 302 0
|
---|
794 | env_show 303 0
|
---|
795 | env_show 304 0
|
---|
796 | env_show 305 0
|
---|
797 | env_show 306 0
|
---|
798 | env_show 307 0
|
---|
799 | env_show 308 0
|
---|
800 | env_show 309 0
|
---|
801 | env_show 401 1
|
---|
802 | env_show 402 1
|
---|
803 | env_show 403 1
|
---|
804 | env_show 404 1
|
---|
805 | env_show 405 1
|
---|
806 | env_show 406 1
|
---|
807 | env_show 407 1
|
---|
808 | env_show 408 1
|
---|
809 | env_show 409 1
|
---|
810 | ai2_spawn Muro
|
---|
811 | chr_boss_shield Muro
|
---|
812 | chr_set_health Muro 500
|
---|
813 | ai2_spawn GrifElite01
|
---|
814 | ai2_spawn GrifElite02
|
---|
815 | ai2_spawn GrifElite03
|
---|
816 | ai2_dopath GrifElite01 patrol_513
|
---|
817 | ai2_dopath GrifElite02 patrol_514
|
---|
818 | ai2_dopath GrifElite03 patrol_518
|
---|
819 | if(did_kill_griffen() eq 0)
|
---|
820 | {
|
---|
821 | ai2_boss_battle = 1
|
---|
822 | ai2_spawn Griffin
|
---|
823 | ai2_spawn GrifOps01
|
---|
824 | ai2_spawn GrifOps02
|
---|
825 | ai2_spawn GrifOps03
|
---|
826 | ai2_dopath GrifOps01 patrol_521
|
---|
827 | ai2_dopath GrifOps02 patrol_515
|
---|
828 | ai2_dopath GrifOps03 patrol_517
|
---|
829 | sleep 1
|
---|
830 | fork wait_to_help
|
---|
831 | }
|
---|
832 | if(did_kill_griffen() eq 1)
|
---|
833 | {
|
---|
834 | ai2_boss_battle = 0
|
---|
835 | sleep 1
|
---|
836 | fork heli
|
---|
837 | }
|
---|
838 | particle dishpulse do start
|
---|
839 | particle sturm_ambient do start
|
---|
840 | sound_ambient_start mc_dish_loop 0.6
|
---|
841 | sound_music_start mus_ot
|
---|
842 | objective_set 6 silent
|
---|
843 | }
|
---|
844 |
|
---|
845 | func void heli(void)
|
---|
846 | {
|
---|
847 | sound_ambient_start c07_17_19heli
|
---|
848 | sleep 480
|
---|
849 | obj_create 901 906
|
---|
850 | env_anim 901 906
|
---|
851 | ai2_spawn GrifOps01
|
---|
852 | ai2_spawn GrifOps02
|
---|
853 | ai2_spawn GrifOps03
|
---|
854 | chr_envanim GrifOps01 GrifOps01Box01
|
---|
855 | chr_envanim GrifOps02 GrifOps02Box01
|
---|
856 | chr_envanim GrifOps03 GrifOps03Box01
|
---|
857 | chr_animate GrifOps01 STRIKEcrouch_idle 400
|
---|
858 | chr_animate GrifOps02 STRIKEcrouch_idle 400
|
---|
859 | chr_animate GrifOps03 STRIKEcrouch_idle 400
|
---|
860 | sleep 290
|
---|
861 | env_setanim 901 heli_doors_rt08
|
---|
862 | env_setanim 902 heli_doors_lt08
|
---|
863 | env_setanim 903 heli_rotorblades08
|
---|
864 | env_setanim 904 heli_body08
|
---|
865 | env_setanim 905 heli_canopy08
|
---|
866 | env_setanim 906 heli_interior08
|
---|
867 | chr_envanim GrifOps01 GrifOps01Box02 norotation
|
---|
868 | chr_envanim GrifOps02 GrifOps02Box02 norotation
|
---|
869 | chr_envanim GrifOps03 GrifOps03Box02 norotation
|
---|
870 | chr_animate GrifOps01 STRIKElev7_Ops01
|
---|
871 | chr_animate GrifOps02 STRIKElev7_Ops02
|
---|
872 | chr_animate GrifOps03 STRIKElev7_Ops03
|
---|
873 | chr_changeteam GrifOps01 Syndicate
|
---|
874 | chr_changeteam GrifOps02 Syndicate
|
---|
875 | chr_changeteam GrifOps03 Syndicate
|
---|
876 | ai2_attack GrifOps01 char_0
|
---|
877 | ai2_attack GrifOps02 char_0
|
---|
878 | ai2_attack GrifOps03 char_0
|
---|
879 | sleep 600
|
---|
880 | obj_kill 901 906
|
---|
881 | }
|
---|
882 |
|
---|
883 | func void wait_to_help(void)
|
---|
884 | {
|
---|
885 | chr_wait_health Muro 200
|
---|
886 | ai2_boss_battle = 0
|
---|
887 | var_counter3 = 1
|
---|
888 | attack_konoko
|
---|
889 | }
|
---|
890 |
|
---|
891 | #lose func of GrifOps01, GrifOps02, GrifOps03 and Griffin
|
---|
892 | func void swat_dies(void)
|
---|
893 | {
|
---|
894 | var_counter = var_counter + 1
|
---|
895 | if(var_counter eq 4) attack_konoko
|
---|
896 | }
|
---|
897 |
|
---|
898 | func void attack_konoko(void)
|
---|
899 | {
|
---|
900 | ai2_attack GrifElite01 char_0
|
---|
901 | ai2_attack GrifElite02 char_0
|
---|
902 | ai2_attack GrifElite03 char_0
|
---|
903 | ai2_attack GrifElite04 char_0
|
---|
904 | ai2_attack GrifElite05 char_0
|
---|
905 | ai2_attack GrifElite06 char_0
|
---|
906 | }
|
---|
907 |
|
---|
908 | #lose func of GrifElite03
|
---|
909 | func void check_death1a(string ai_name)
|
---|
910 | {
|
---|
911 | ai2_spawn GrifElite04
|
---|
912 | ai2_passive GrifElite04 1
|
---|
913 | playback_block GrifElite04 GrifWave2_Run1
|
---|
914 | ai2_passive GrifElite04 0
|
---|
915 | if(var_counter3 eq 1) ai2_attack GrifElite04 char_0
|
---|
916 | if(var_counter3 eq 0) ai2_makeaware GrifElite04 char_0
|
---|
917 | }
|
---|
918 |
|
---|
919 | #lose func of GrifElite02
|
---|
920 | func void check_death1b(string ai_name)
|
---|
921 | {
|
---|
922 | ai2_spawn GrifElite05
|
---|
923 | ai2_passive GrifElite05 1
|
---|
924 | playback_block GrifElite05 GrifWave2_Run1
|
---|
925 | ai2_passive GrifElite05 0
|
---|
926 | if (var_counter3 eq 1) ai2_attack GrifElite05 char_0
|
---|
927 | if (var_counter3 eq 0) ai2_makeaware GrifElite05 char_0
|
---|
928 | }
|
---|
929 |
|
---|
930 | #lose func of GrifElite04 and GrifElite05
|
---|
931 | func void final_round(string ai_name)
|
---|
932 | {
|
---|
933 | var_counter2 = var_counter2 + 1
|
---|
934 | if(var_counter2 eq 1)
|
---|
935 | {
|
---|
936 | ai2_spawn GrifElite06
|
---|
937 | ai2_passive GrifElite06 1
|
---|
938 | playback_block GrifElite06 GrifWave2_Run3
|
---|
939 | ai2_passive GrifElite06 0
|
---|
940 | if(var_counter3 eq 1) ai2_attack GrifElite06 char_0
|
---|
941 | if(var_counter3 eq 0) ai2_makeaware GrifElite06 char_0
|
---|
942 | }
|
---|
943 | }
|
---|
944 |
|
---|
945 | #lose func of Muro
|
---|
946 | func void check_death2(string ai_name)
|
---|
947 | {
|
---|
948 | fade_out 0 0 0 30
|
---|
949 | sleep 30
|
---|
950 | win
|
---|
951 | }
|
---|
952 |
|
---|
953 | #####################
|
---|
954 | ### TEXT CONSOLES ###
|
---|
955 | #####################
|
---|
956 |
|
---|
957 | func void console_truckinfo(void)
|
---|
958 | {
|
---|
959 | text_console level_19e
|
---|
960 | console_reset 6
|
---|
961 | }
|
---|