[185] | 1 | #################
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| 2 | ### VARIABLES ###
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| 3 | #################
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| 4 |
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| 5 | var int var_counter = 0;
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| 6 | var int var_counter2 = 0;
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| 7 |
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| 8 | ############
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| 9 | ### MAIN ###
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| 10 | ############
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| 11 |
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| 12 | func void main(void)
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| 13 | {
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| 14 | gl_fog_red = 0
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| 15 | gl_fog_blue = 0
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| 16 | gl_fog_green = 0
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| 17 | gl_fog_start = .995
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| 18 | gs_farclipplane_set 5000
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| 19 | ui_suppress_prompt = 1
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| 20 | chr_auto_aim_dist = 0
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| 21 | start
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| 22 | }
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| 23 |
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| 24 | #############
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| 25 | ### START ###
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| 26 | #############
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| 27 |
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| 28 | func void start(string ai_name)
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| 29 | {
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| 30 | fork deactivate_stuff
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| 31 | if(save_point eq 0) save_point = 1
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| 32 | if(save_point eq 1) fork intro
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| 33 | if(save_point eq 2) restore_game
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| 34 | sleep 5
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| 35 | fork sp_all
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| 36 | }
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| 37 |
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| 38 | func void deactivate_stuff(void)
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| 39 | {
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| 40 | #not used
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| 41 | trigvolume_enable ambush1a_copy 0
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| 42 | #used
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| 43 | trigvolume_enable splash_trigger 0
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| 44 | env_show 1976 0
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| 45 | door_lock 1
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| 46 | door_lock 3
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| 47 | }
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| 48 |
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| 49 | func void you_lose(string ai_name)
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| 50 | {
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| 51 | fade_out 0 0 0 30
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| 52 | sleep 30
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| 53 | lose
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| 54 | }
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| 55 |
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| 56 | ####################################
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| 57 | ### SEVERAL TIMES USED FUNCTIONS ###
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| 58 | ####################################
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| 59 |
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| 60 | func void sp_all(void)
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| 61 | {
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| 62 | co_message_display = 0
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| 63 | if(save_point eq 1) save_game 1 autosave
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| 64 | if(save_point eq 2) save_game 2 autosave
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| 65 | sleep 180
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| 66 | co_message_display = 1
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| 67 | }
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| 68 |
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| 69 | func void remove_ai(void)
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| 70 | {
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| 71 | ai2_kill
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| 72 | sleep 60
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| 73 | powerup_reset
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| 74 | weapon_reset
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| 75 | sleep 240
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| 76 | corpse_reset
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| 77 | }
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| 78 |
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| 79 | func void music_stop(void)
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| 80 | {
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| 81 | sound_music_volume mus_om01 0.0 1.0
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| 82 | sound_music_stop mus_om01
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| 83 | sound_music_stop atm_gr09
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| 84 | sound_music_stop mus_wls
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| 85 | sound_music_stop atm_ft81
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| 86 | }
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| 87 |
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| 88 | ##########
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| 89 | ### SP1 ###
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| 90 | ##########
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| 91 |
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| 92 | func void intro(void)
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| 93 | {
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| 94 | env_show 200 0
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| 95 | env_show 201 0
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| 96 | env_show 227 0
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| 97 | env_show 231 1
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| 98 | env_show 232 1
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| 99 | env_show 999 0
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| 100 | ai2_spawn IntroMuro
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| 101 | playback IntroMuro IntroMuroSet
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| 102 | ai2_passive IntroMuro 1
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| 103 | playback 0 IntroKonokoSet
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| 104 | particle fog_floor1 do start
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| 105 | particle fog_floor2a do start
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| 106 | trigvolume_enable shinatama1a 1
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| 107 | trigvolume_enable shinatama1b 1
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| 108 | objective_set 1 silent
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| 109 | sleep 1
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| 110 | sound_music_start mus_om01 .75
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| 111 | }
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| 112 |
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| 113 | #tv12 - after the crossing from the lab to the romm where Muro waits
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| 114 | func void murofog(void)
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| 115 | {
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| 116 | ai2_passive IntroMuro 0
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| 117 | env_show 201 1
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| 118 | env_show 999 1
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| 119 | env_show 250 0
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| 120 | env_show 252 0
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| 121 | }
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| 122 |
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| 123 | #lose func of IntroMuro
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| 124 | func void murodeath(void)
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| 125 | {
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| 126 | env_show 999 0
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| 127 | env_show 1010 0
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| 128 | chr_unstoppable IntroMuro 1
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| 129 | chr_animate IntroMuro COMCOMlev13_death 120
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| 130 | sleep 20
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| 131 | chr_delete IntroMuro
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| 132 | music_stop
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| 133 | sound_music_start atm_gr09 0.75
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| 134 | particle fog_floor1 do start
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| 135 | particle fog_floor2a do start
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| 136 | ai2_spawn ghost_1
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| 137 | ai2_spawn ghost_2
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| 138 | objective_set 1 silent
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| 139 | }
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| 140 |
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| 141 | #tv13 - after the crossing from room to the hall
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| 142 | func void bring_the_wall(string char)
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| 143 | {
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| 144 | trigvolume_enable shinatama1a 1
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| 145 | trigvolume_enable shinatama1b 1
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| 146 | env_show 1010 1
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| 147 | }
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| 148 |
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| 149 | #tv17 - around ghost_1
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| 150 | func void ghost_1(string ai_name)
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| 151 | {
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| 152 | chr_delete ghost_1
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| 153 | }
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| 154 |
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| 155 | #tv2 - after tv17 from the left to the right
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| 156 | func void shinatama_1a(string ai_name)
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| 157 | {
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| 158 | sound_dialog_play c12_63_01shinatama
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| 159 | ai2_spawn shinatama_1a
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| 160 | ai2_lookatme shinatama_1a
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| 161 | }
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| 162 |
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| 163 | #tv16- around ghost_2; after tv2
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| 164 | func void ghost_2(string ai_name)
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| 165 | {
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| 166 | chr_delete ghost_2
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| 167 | }
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| 168 |
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| 169 | #tv3 - in some distance after tv16 (inside func); from the left to the right;
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| 170 | func void shinatama_1b(string ai_name)
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| 171 | {
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| 172 | ai2_dopath shinatama_1a shinatama_flee_1
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| 173 | }
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| 174 |
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| 175 | func void patrolscript0100(string ai_name)
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| 176 | {
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| 177 | chr_delete shinatama_1a
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| 178 | door_lock 7
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| 179 | }
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| 180 |
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| 181 | #tv3 (leave func)
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| 182 | func void mini_strike(string ai_name)
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| 183 | {
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| 184 | ai2_spawn mini_strike_1
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| 185 | ai2_spawn mini_strike_2
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| 186 | ai2_spawn mini_strike_3
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| 187 | ai2_spawn mini_strike_4
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| 188 | chr_delete ghost_1
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| 189 | chr_delete ghost_2
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| 190 | }
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| 191 |
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| 192 | #hit func of mini_strike_1
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| 193 | func void mini_strike_flee_1(string ai_name)
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| 194 | {
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| 195 | ai2_dopath mini_strike_1 mini_strike_flee_1
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| 196 | }
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| 197 |
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| 198 | #hit func of mini_strike_2
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| 199 | func void mini_strike_flee_2(string ai_name)
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| 200 | {
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| 201 | ai2_dopath mini_strike_2 mini_strike_flee_2
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| 202 | }
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| 203 |
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| 204 | #hit func of mini_strike_3
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| 205 | func void mini_strike_flee_3(string ai_name)
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| 206 | {
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| 207 | ai2_dopath mini_strike_3 mini_strike_flee_3
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| 208 | }
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| 209 |
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| 210 | #hit func of mini_strike_4
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| 211 | func void mini_strike_flee_4(string ai_name)
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| 212 | {
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| 213 | ai2_dopath mini_strike_4 mini_strike_flee_4
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| 214 | }
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| 215 |
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| 216 | func void patrolscript0001(string ai_name)
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| 217 | {
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| 218 | chr_nocollision mini_strike_1 1
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| 219 | playback_block mini_strike_1 cheese1 interp 30
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| 220 | chr_delete mini_strike_1
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| 221 | }
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| 222 | func void patrolscript0002(string ai_name)
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| 223 | {
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| 224 | chr_nocollision mini_strike_2 1
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| 225 | playback_block mini_strike_2 cheese2 interp 30
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| 226 | chr_delete mini_strike_2
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| 227 | }
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| 228 |
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| 229 | func void patrolscript0003(string ai_name)
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| 230 | {
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| 231 | chr_nocollision mini_strike_3 1
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| 232 | playback_block mini_strike_3 cheese3 interp 30
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| 233 | chr_delete mini_strike_3
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| 234 | }
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| 235 |
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| 236 | func void patrolscript0004(string ai_name)
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| 237 | {
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| 238 | chr_nocollision mini_strike_4 1
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| 239 | playback_block mini_strike_4 cheese4 interp 30
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| 240 | chr_delete mini_strike_4
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| 241 | }
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| 242 |
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| 243 | func void patrolscript0110(string ai_name)
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| 244 | {
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| 245 | chr_delete mini_strike_1
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| 246 | }
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| 247 |
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| 248 | func void patrolscript0111(string ai_name)
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| 249 | {
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| 250 | chr_delete mini_strike_2
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| 251 | }
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| 252 |
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| 253 | func void patrolscript0112(string ai_name)
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| 254 | {
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| 255 | chr_delete mini_strike_3
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| 256 | }
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| 257 |
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| 258 | func void patrolscript0113(string ai_name)
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| 259 | {
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| 260 | chr_delete mini_strike_4
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| 261 | }
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| 262 |
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| 263 | #lose func of mini_strike_3
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| 264 | func void bighead_1a_var(string ai_name)
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| 265 | {
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| 266 | bighead_1d_var
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| 267 | }
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| 268 |
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| 269 | #lose func of mini_strike_4
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| 270 | func void bighead_1b_var(string ai_name)
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| 271 | {
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| 272 | bighead_1d_var
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| 273 | }
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| 274 |
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| 275 | #lose func of mini_strike_2
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| 276 | func void bighead_1c_var(string ai_name)
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| 277 | {
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| 278 | bighead_1d_var
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| 279 | }
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| 280 |
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| 281 | #lose func of mini_strike_1
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| 282 | func void bighead_1d_var(string ai_name)
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| 283 | {
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| 284 | var_counter2 = var_counter2 + 1
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| 285 | if(var_counter2 eq 4)
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| 286 | {
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| 287 | sleep 60
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| 288 | chr_big_head = 1
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| 289 | timer_start 120
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| 290 | sleep 7200
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| 291 | chr_big_head = 0
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| 292 | }
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| 293 | }
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| 294 |
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| 295 | #tv14 - at the beginning of the stairs (enter func: fog_floor1off, leave func: fog_floor1on); I've disabled it
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| 296 |
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| 297 | #tv5 - in front of the end of the stairs
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| 298 | func void ambush_1a(string ai_name)
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| 299 | {
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| 300 | chr_delete shinatama_1a
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| 301 | ai2_spawn ambush_tanker_1a
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| 302 | ai2_spawn ambush_tanker_1b
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| 303 | music_stop
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| 304 | sound_music_start mus_wls .75
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| 305 | door_open 8
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| 306 | door_jam 8
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| 307 | }
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| 308 |
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| 309 | #lose func of ambush_tanker_1a
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| 310 | func void tanker_1_var(string ai_name)
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| 311 | {
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| 312 | tanker_2_var
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| 313 | }
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| 314 |
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| 315 | #lose func of ambush_tanker_1b
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| 316 | func void tanker_2_var(string ai_name)
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| 317 | {
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| 318 | var_counter = var_counter + 1
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| 319 | if(var_counter eq 2)
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| 320 | {
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| 321 | music_stop
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| 322 | sound_music_start atm_ft81 .75
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| 323 | door_unlock 9
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| 324 | var_counter = 0
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| 325 | }
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| 326 | }
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| 327 |
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| 328 | #tv1 - after door 9
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| 329 | func void shinatama_2(string ai_name)
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| 330 | {
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| 331 | sound_dialog_play c12_63_03shinatama
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| 332 | ai2_spawn shinatama_2
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| 333 | chr_lock_active shinatama_2
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| 334 | ai2_spawn liliput_striker_1
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| 335 | ai2_spawn liliput_striker_2
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| 336 | ai2_spawn liliput_striker_3
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| 337 | door_unjam 8
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| 338 | door_lock 11
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| 339 | particle fog_floor2a do stop
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| 340 | particle fog_floor2b do start
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| 341 | }
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| 342 |
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| 343 | func void patrolscript0101(string ai_name)
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| 344 | {
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| 345 | chr_delete shinatama_2
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| 346 | }
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| 347 |
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| 348 | #tv19 - in front of door 11
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| 349 | func void red_retreat(string ai_name)
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| 350 | {
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| 351 | ai2_makeignoreplayer ambush_red_1 1
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| 352 | ai2_makeignoreplayer ambush_red_2 1
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| 353 | ai2_dopath ambush_red_1 red_retreat_1 1
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| 354 | ai2_dopath ambush_red_2 red_retreat_2 1
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| 355 | }
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| 356 |
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| 357 | func void patrolscript0007(string ai_name)
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| 358 | {
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| 359 | ai2_makeignoreplayer ambush_red_1 0
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| 360 | ai2_makeignoreplayer ambush_red_2 0
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| 361 | }
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| 362 |
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| 363 | #tv8 - after door 11
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| 364 | func void ambush_2(string ai_name)
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| 365 | {
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| 366 | ai2_spawn ambush_red_1
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| 367 | music_stop
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| 368 | sound_music_start mus_wls .75
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| 369 | }
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| 370 |
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| 371 | #hit func of ambush_red_1
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| 372 | func void red_1_var(string ai_name)
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| 373 | {
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| 374 | ai2_spawn ambush_red_2
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| 375 | door_unlock 1
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| 376 | chr_delete mini_strike_1
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| 377 | chr_delete mini_strike_2
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| 378 | chr_delete mini_strike_3
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| 379 | chr_delete mini_strike_4
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| 380 | }
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| 381 |
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| 382 | #lose func of ambush_red_1
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| 383 | func void redmusic_1_var(string ai_name)
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| 384 | {
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| 385 | redmusic_2_var
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| 386 | }
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| 387 |
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| 388 | #lose func of ambush_red_2
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| 389 | func void redmusic_2_var(string ai_name)
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| 390 | {
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| 391 | var_counter = var_counter + 1
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| 392 | if(var_counter eq 2)
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| 393 | {
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| 394 | music_stop
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| 395 | sound_music_start atm_gr09 0.75
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| 396 | door_unlock 2
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| 397 | var_counter = 0
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| 398 | }
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| 399 | }
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| 400 |
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| 401 | #tv4 - in the middle between door 1 and door 2
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| 402 | func void shinatama_3(string ai_name)
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| 403 | {
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| 404 | sound_dialog_play c12_63_04shinatama
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| 405 | particle fog_room1 do start
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| 406 | ai2_spawn shinatama_3
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| 407 | ai2_spawn shin_striker_1
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| 408 | ai2_spawn shin_striker_2
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| 409 | ai2_spawn shin_striker_3
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| 410 | ai2_spawn shin_striker_4
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| 411 | }
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| 412 |
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| 413 | func void patrolscript0102(string ai_name)
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| 414 | {
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| 415 | chr_delete shinatama_3
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| 416 | sleep 400
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| 417 | chr_delete shin_striker_1
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| 418 | chr_delete shin_striker_2
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| 419 | chr_delete shin_striker_3
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| 420 | chr_delete shin_striker_4
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| 421 | }
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| 422 |
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| 423 | ##########
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| 424 | ### SP2 ###
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| 425 | ##########
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| 426 |
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| 427 | #tv6 and tv15 - in a small distance after door 2
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| 428 | func void room_1(string ai_name)
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| 429 | {
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| 430 | if(save_point eq 2)
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| 431 | {
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| 432 | particle fog_floor1 do start
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| 433 | particle fog_room1 do start
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| 434 | }
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| 435 | else
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| 436 | {
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| 437 | fork remove_ai
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| 438 | save_game 2 autosave
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| 439 | particle fog_floor2b do stop
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| 440 | music_stop
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| 441 | }
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| 442 | door_lock 2
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| 443 | ai2_spawn griffin
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| 444 | chr_lock_active griffin
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| 445 | playback griffin GrifGriffinSet
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| 446 | objective_set 2 silent
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| 447 | trigvolume_enable room1a 0
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| 448 | trigvolume_enable room1b 0
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| 449 | trigvolume_enable shinatama3 0
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| 450 | sleep 1
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| 451 | sound_music_start mus_wls .75
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| 452 | }
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| 453 |
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| 454 | #hit func of griffin
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| 455 | func void swat_1_var(string ai_name)
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| 456 | {
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| 457 | door_unlock 2
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| 458 | ai2_spawn griffin_b1
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| 459 | ai2_spawn griffin_b2
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| 460 | }
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| 461 |
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| 462 | #lose func of griffin
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| 463 | func void griffindeath(void)
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| 464 | {
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| 465 | chr_unstoppable griffin 1
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| 466 | chr_animate griffin COMCOMlev13_death 120
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| 467 | sleep 20
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| 468 | chr_delete griffin
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| 469 | door_unlock 3
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| 470 | }
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| 471 |
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| 472 | #tv20 - in the middle between door 3 and door 4
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| 473 | func void show_the_acid(string char)
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| 474 | {
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| 475 | sound_music_volume mus_wls 0 2
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| 476 | music_stop
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| 477 | sound_music_start atm_gr09 0.75
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| 478 | particle fog_floor1 do stop
|
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| 479 | env_show 1976 1
|
---|
| 480 | trigvolume_enable splash_trigger 1
|
---|
| 481 | door_close 3
|
---|
| 482 | door_lock 3
|
---|
| 483 | trig_activate 1
|
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| 484 | }
|
---|
| 485 |
|
---|
| 486 | #tv9 - in some distance after door 4
|
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| 487 | func void laser_cutscene(string ai_name)
|
---|
| 488 | {
|
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| 489 | door_lock 4
|
---|
| 490 | ai2_spawn laser_ops_1
|
---|
| 491 | playback_block laser_ops_1 lstriker_1 interp 30
|
---|
| 492 | trigvolume_enable lasercutscene 0
|
---|
| 493 | }
|
---|
| 494 |
|
---|
| 495 | #tv11 - complete volume under the acid texture
|
---|
| 496 | func void splash(string character)
|
---|
| 497 | {
|
---|
| 498 | if(chr_is_player(character) eq 1)
|
---|
| 499 | {
|
---|
| 500 | chr_animate 0 KONOKOacid
|
---|
| 501 | cm_detach
|
---|
| 502 | sleep 10
|
---|
| 503 | sound_impulse_play konoko_gruesome_death
|
---|
| 504 | sleep 30
|
---|
| 505 | chr_set_health 0 0
|
---|
| 506 | }
|
---|
| 507 | else
|
---|
| 508 | {
|
---|
| 509 | chr_animate(character, KONOKOacid);
|
---|
| 510 | sleep 10
|
---|
| 511 | chr_set_health(character, 0);
|
---|
| 512 | }
|
---|
| 513 | }
|
---|
| 514 |
|
---|
| 515 | #tv10 - in the middle between door 5 and door 6
|
---|
| 516 | func void shinatama_nograv(string ai_name)
|
---|
| 517 | {
|
---|
| 518 | particle fog_room1 do stop
|
---|
| 519 | particle fog_room2 do start
|
---|
| 520 | door_unlock 6
|
---|
| 521 | door_lock 5
|
---|
| 522 | }
|
---|
| 523 |
|
---|
| 524 | #tv7 - in front of door 6
|
---|
| 525 | func void room2_music(string ai_name)
|
---|
| 526 | {
|
---|
| 527 | sound_music_volume atm_ft81 0 2
|
---|
| 528 | music_stop
|
---|
| 529 | sound_music_start mus_wls .75
|
---|
| 530 | }
|
---|
| 531 |
|
---|
| 532 | #tv18 - after door 6
|
---|
| 533 | func void room_2(string ai_name)
|
---|
| 534 | {
|
---|
| 535 | door_close 6
|
---|
| 536 | door_lock 6
|
---|
| 537 | ai2_spawn evilkonoko
|
---|
| 538 | chr_lock_active evilkonoko
|
---|
| 539 | playback evilkonoko Kon2Konoko02Set
|
---|
| 540 | chr_animate evilkonoko KONOKOpowerup 0
|
---|
| 541 | chr_set_health evilkonoko 400
|
---|
| 542 | trigvolume_enable room2 0
|
---|
| 543 | trig_activate 0
|
---|
| 544 | env_show 1976 0
|
---|
| 545 | }
|
---|
| 546 |
|
---|
| 547 | #lose func of evilkonoko
|
---|
| 548 | func void you_win(string char_index)
|
---|
| 549 | {
|
---|
| 550 | fade_out 0 0 0 30
|
---|
| 551 | sleep 30
|
---|
| 552 | win
|
---|
| 553 | }
|
---|