1 | #################
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2 | ### VARIABLES ###
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3 | #################
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4 |
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5 | var int var_counter = 0;
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6 | var int var_counter2 = 0;
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7 |
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8 | ############
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9 | ### MAIN ###
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10 | ############
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11 |
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12 | func void main(void)
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13 | {
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14 | gl_fog_red = 0
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15 | gl_fog_blue = 0
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16 | gl_fog_green = 0
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17 | gl_fog_start = .995
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18 | gs_farclipplane_set 5000
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19 | ui_suppress_prompt = 1
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20 | chr_auto_aim_dist = 0
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21 | start
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22 | }
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23 |
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24 | #############
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25 | ### START ###
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26 | #############
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27 |
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28 | func void start(string ai_name)
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29 | {
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30 | fork deactivate_stuff
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31 | if(save_point eq 0) save_point = 1
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32 | if(save_point eq 1) fork intro
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33 | if(save_point eq 2) restore_game
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34 | sleep 5
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35 | fork sp_all
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36 | }
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37 |
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38 | func void deactivate_stuff(void)
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39 | {
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40 | #not used
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41 | trigvolume_enable ambush1a_copy 0
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42 | #used
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43 | trigvolume_enable splash_trigger 0
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44 | env_show 1976 0
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45 | door_lock 1
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46 | door_lock 3
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47 | }
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48 |
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49 | func void you_lose(string ai_name)
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50 | {
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51 | fade_out 0 0 0 30
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52 | sleep 30
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53 | lose
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54 | }
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55 |
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56 | ####################################
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57 | ### SEVERAL TIMES USED FUNCTIONS ###
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58 | ####################################
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59 |
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60 | func void sp_all(void)
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61 | {
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62 | co_message_display = 0
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63 | if(save_point eq 1) save_game 1 autosave
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64 | if(save_point eq 2) save_game 2 autosave
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65 | sleep 180
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66 | co_message_display = 1
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67 | }
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68 |
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69 | func void remove_ai(void)
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70 | {
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71 | ai2_kill
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72 | sleep 60
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73 | powerup_reset
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74 | weapon_reset
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75 | sleep 240
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76 | corpse_reset
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77 | }
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78 |
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79 | func void music_stop(void)
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80 | {
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81 | sound_music_volume mus_om01 0.0 1.0
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82 | sound_music_stop mus_om01
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83 | sound_music_stop atm_gr09
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84 | sound_music_stop mus_wls
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85 | sound_music_stop atm_ft81
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86 | }
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87 |
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88 | ##########
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89 | ### SP1 ###
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90 | ##########
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91 |
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92 | func void intro(void)
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93 | {
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94 | env_show 200 0
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95 | env_show 201 0
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96 | env_show 227 0
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97 | env_show 231 1
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98 | env_show 232 1
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99 | env_show 999 0
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100 | ai2_spawn IntroMuro
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101 | playback IntroMuro IntroMuroSet
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102 | ai2_passive IntroMuro 1
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103 | playback 0 IntroKonokoSet
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104 | particle fog_floor1 do start
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105 | particle fog_floor2a do start
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106 | trigvolume_enable shinatama1a 1
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107 | trigvolume_enable shinatama1b 1
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108 | objective_set 1 silent
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109 | sleep 1
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110 | sound_music_start mus_om01 .75
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111 | }
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112 |
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113 | #tv12 - after the crossing from the lab to the romm where Muro waits
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114 | func void murofog(void)
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115 | {
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116 | ai2_passive IntroMuro 0
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117 | env_show 201 1
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118 | env_show 999 1
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119 | env_show 250 0
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120 | env_show 252 0
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121 | }
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122 |
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123 | #lose func of IntroMuro
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124 | func void murodeath(void)
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125 | {
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126 | env_show 999 0
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127 | env_show 1010 0
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128 | chr_unstoppable IntroMuro 1
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129 | chr_animate IntroMuro COMCOMlev13_death 120
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130 | sleep 20
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131 | chr_delete IntroMuro
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132 | music_stop
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133 | sound_music_start atm_gr09 0.75
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134 | particle fog_floor1 do start
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135 | particle fog_floor2a do start
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136 | ai2_spawn ghost_1
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137 | ai2_spawn ghost_2
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138 | objective_set 1 silent
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139 | }
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140 |
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141 | #tv13 - after the crossing from room to the hall
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142 | func void bring_the_wall(string char)
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143 | {
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144 | trigvolume_enable shinatama1a 1
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145 | trigvolume_enable shinatama1b 1
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146 | env_show 1010 1
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147 | }
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148 |
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149 | #tv17 - around ghost_1
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150 | func void ghost_1(string ai_name)
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151 | {
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152 | chr_delete ghost_1
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153 | }
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154 |
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155 | #tv2 - after tv17 from the left to the right
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156 | func void shinatama_1a(string ai_name)
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157 | {
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158 | sound_dialog_play c12_63_01shinatama
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159 | ai2_spawn shinatama_1a
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160 | ai2_lookatme shinatama_1a
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161 | }
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162 |
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163 | #tv16- around ghost_2; after tv2
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164 | func void ghost_2(string ai_name)
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165 | {
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166 | chr_delete ghost_2
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167 | }
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168 |
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169 | #tv3 - in some distance after tv16 (inside func); from the left to the right;
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170 | func void shinatama_1b(string ai_name)
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171 | {
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172 | ai2_dopath shinatama_1a shinatama_flee_1
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173 | }
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174 |
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175 | func void patrolscript0100(string ai_name)
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176 | {
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177 | chr_delete shinatama_1a
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178 | door_lock 7
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179 | }
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180 |
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181 | #tv3 (leave func)
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182 | func void mini_strike(string ai_name)
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183 | {
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184 | ai2_spawn mini_strike_1
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185 | ai2_spawn mini_strike_2
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186 | ai2_spawn mini_strike_3
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187 | ai2_spawn mini_strike_4
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188 | chr_delete ghost_1
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189 | chr_delete ghost_2
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190 | }
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191 |
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192 | #hit func of mini_strike_1
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193 | func void mini_strike_flee_1(string ai_name)
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194 | {
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195 | ai2_dopath mini_strike_1 mini_strike_flee_1
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196 | }
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197 |
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198 | #hit func of mini_strike_2
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199 | func void mini_strike_flee_2(string ai_name)
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200 | {
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201 | ai2_dopath mini_strike_2 mini_strike_flee_2
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202 | }
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203 |
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204 | #hit func of mini_strike_3
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205 | func void mini_strike_flee_3(string ai_name)
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206 | {
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207 | ai2_dopath mini_strike_3 mini_strike_flee_3
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208 | }
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209 |
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210 | #hit func of mini_strike_4
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211 | func void mini_strike_flee_4(string ai_name)
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212 | {
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213 | ai2_dopath mini_strike_4 mini_strike_flee_4
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214 | }
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215 |
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216 | func void patrolscript0001(string ai_name)
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217 | {
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218 | chr_nocollision mini_strike_1 1
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219 | playback_block mini_strike_1 cheese1 interp 30
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220 | chr_delete mini_strike_1
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221 | }
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222 | func void patrolscript0002(string ai_name)
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223 | {
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224 | chr_nocollision mini_strike_2 1
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225 | playback_block mini_strike_2 cheese2 interp 30
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226 | chr_delete mini_strike_2
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227 | }
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228 |
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229 | func void patrolscript0003(string ai_name)
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230 | {
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231 | chr_nocollision mini_strike_3 1
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232 | playback_block mini_strike_3 cheese3 interp 30
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233 | chr_delete mini_strike_3
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234 | }
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235 |
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236 | func void patrolscript0004(string ai_name)
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237 | {
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238 | chr_nocollision mini_strike_4 1
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239 | playback_block mini_strike_4 cheese4 interp 30
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240 | chr_delete mini_strike_4
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241 | }
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242 |
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243 | func void patrolscript0110(string ai_name)
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244 | {
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245 | chr_delete mini_strike_1
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246 | }
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247 |
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248 | func void patrolscript0111(string ai_name)
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249 | {
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250 | chr_delete mini_strike_2
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251 | }
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252 |
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253 | func void patrolscript0112(string ai_name)
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254 | {
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255 | chr_delete mini_strike_3
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256 | }
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257 |
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258 | func void patrolscript0113(string ai_name)
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259 | {
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260 | chr_delete mini_strike_4
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261 | }
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262 |
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263 | #lose func of mini_strike_3
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264 | func void bighead_1a_var(string ai_name)
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265 | {
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266 | bighead_1d_var
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267 | }
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268 |
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269 | #lose func of mini_strike_4
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270 | func void bighead_1b_var(string ai_name)
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271 | {
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272 | bighead_1d_var
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273 | }
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274 |
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275 | #lose func of mini_strike_2
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276 | func void bighead_1c_var(string ai_name)
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277 | {
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278 | bighead_1d_var
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279 | }
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280 |
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281 | #lose func of mini_strike_1
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282 | func void bighead_1d_var(string ai_name)
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283 | {
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284 | var_counter2 = var_counter2 + 1
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285 | if(var_counter2 eq 4)
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286 | {
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287 | sleep 60
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288 | chr_big_head = 1
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289 | timer_start 120
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290 | sleep 7200
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291 | chr_big_head = 0
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292 | }
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293 | }
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294 |
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295 | #tv14 - at the beginning of the stairs (enter func: fog_floor1off, leave func: fog_floor1on); I've disabled it
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296 |
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297 | #tv5 - in front of the end of the stairs
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298 | func void ambush_1a(string ai_name)
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299 | {
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300 | chr_delete shinatama_1a
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301 | ai2_spawn ambush_tanker_1a
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302 | ai2_spawn ambush_tanker_1b
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303 | music_stop
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304 | sound_music_start mus_wls .75
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305 | door_open 8
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306 | door_jam 8
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307 | }
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308 |
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309 | #lose func of ambush_tanker_1a
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310 | func void tanker_1_var(string ai_name)
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311 | {
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312 | tanker_2_var
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313 | }
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314 |
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315 | #lose func of ambush_tanker_1b
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316 | func void tanker_2_var(string ai_name)
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317 | {
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318 | var_counter = var_counter + 1
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319 | if(var_counter eq 2)
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320 | {
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321 | music_stop
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322 | sound_music_start atm_ft81 .75
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323 | door_unlock 9
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324 | var_counter = 0
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325 | }
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326 | }
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327 |
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328 | #tv1 - after door 9
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329 | func void shinatama_2(string ai_name)
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330 | {
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331 | sound_dialog_play c12_63_03shinatama
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332 | ai2_spawn shinatama_2
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333 | chr_lock_active shinatama_2
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334 | ai2_spawn liliput_striker_1
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335 | ai2_spawn liliput_striker_2
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336 | ai2_spawn liliput_striker_3
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337 | door_unjam 8
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338 | door_lock 11
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339 | particle fog_floor2a do stop
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340 | particle fog_floor2b do start
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341 | }
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342 |
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343 | func void patrolscript0101(string ai_name)
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344 | {
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345 | chr_delete shinatama_2
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346 | }
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347 |
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348 | #tv19 - in front of door 11
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349 | func void red_retreat(string ai_name)
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350 | {
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351 | ai2_makeignoreplayer ambush_red_1 1
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352 | ai2_makeignoreplayer ambush_red_2 1
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353 | ai2_dopath ambush_red_1 red_retreat_1 1
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354 | ai2_dopath ambush_red_2 red_retreat_2 1
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355 | }
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356 |
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357 | func void patrolscript0007(string ai_name)
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358 | {
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359 | ai2_makeignoreplayer ambush_red_1 0
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360 | ai2_makeignoreplayer ambush_red_2 0
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361 | }
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362 |
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363 | #tv8 - after door 11
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364 | func void ambush_2(string ai_name)
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365 | {
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366 | ai2_spawn ambush_red_1
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367 | music_stop
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368 | sound_music_start mus_wls .75
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369 | }
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370 |
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371 | #hit func of ambush_red_1
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372 | func void red_1_var(string ai_name)
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373 | {
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374 | ai2_spawn ambush_red_2
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375 | door_unlock 1
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376 | chr_delete mini_strike_1
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377 | chr_delete mini_strike_2
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378 | chr_delete mini_strike_3
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379 | chr_delete mini_strike_4
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380 | }
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381 |
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382 | #lose func of ambush_red_1
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383 | func void redmusic_1_var(string ai_name)
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384 | {
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385 | redmusic_2_var
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386 | }
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387 |
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388 | #lose func of ambush_red_2
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389 | func void redmusic_2_var(string ai_name)
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390 | {
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391 | var_counter = var_counter + 1
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392 | if(var_counter eq 2)
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393 | {
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394 | music_stop
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395 | sound_music_start atm_gr09 0.75
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396 | door_unlock 2
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397 | var_counter = 0
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398 | }
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399 | }
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400 |
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401 | #tv4 - in the middle between door 1 and door 2
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402 | func void shinatama_3(string ai_name)
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403 | {
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404 | sound_dialog_play c12_63_04shinatama
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405 | particle fog_room1 do start
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406 | ai2_spawn shinatama_3
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407 | ai2_spawn shin_striker_1
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408 | ai2_spawn shin_striker_2
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409 | ai2_spawn shin_striker_3
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410 | ai2_spawn shin_striker_4
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411 | }
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412 |
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413 | func void patrolscript0102(string ai_name)
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414 | {
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415 | chr_delete shinatama_3
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416 | sleep 400
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417 | chr_delete shin_striker_1
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418 | chr_delete shin_striker_2
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419 | chr_delete shin_striker_3
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420 | chr_delete shin_striker_4
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421 | }
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422 |
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423 | ##########
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424 | ### SP2 ###
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425 | ##########
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426 |
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427 | #tv6 and tv15 - in a small distance after door 2
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428 | func void room_1(string ai_name)
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429 | {
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430 | if(save_point eq 2)
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431 | {
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432 | particle fog_floor1 do start
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433 | particle fog_room1 do start
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434 | }
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435 | else
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436 | {
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437 | fork remove_ai
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438 | save_game 2 autosave
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439 | particle fog_floor2b do stop
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440 | music_stop
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441 | }
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442 | door_lock 2
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443 | ai2_spawn griffin
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444 | chr_lock_active griffin
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445 | playback griffin GrifGriffinSet
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446 | objective_set 2 silent
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447 | trigvolume_enable room1a 0
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448 | trigvolume_enable room1b 0
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449 | trigvolume_enable shinatama3 0
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450 | sleep 1
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451 | sound_music_start mus_wls .75
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452 | }
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453 |
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454 | #hit func of griffin
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455 | func void swat_1_var(string ai_name)
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456 | {
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457 | door_unlock 2
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458 | ai2_spawn griffin_b1
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459 | ai2_spawn griffin_b2
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460 | }
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461 |
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462 | #lose func of griffin
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463 | func void griffindeath(void)
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464 | {
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465 | chr_unstoppable griffin 1
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466 | chr_animate griffin COMCOMlev13_death 120
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467 | sleep 20
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468 | chr_delete griffin
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469 | door_unlock 3
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470 | }
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471 |
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472 | #tv20 - in the middle between door 3 and door 4
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473 | func void show_the_acid(string char)
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474 | {
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475 | sound_music_volume mus_wls 0 2
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476 | music_stop
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477 | sound_music_start atm_gr09 0.75
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478 | particle fog_floor1 do stop
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479 | env_show 1976 1
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480 | trigvolume_enable splash_trigger 1
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481 | door_close 3
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482 | door_lock 3
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483 | trig_activate 1
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484 | }
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485 |
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486 | #tv9 - in some distance after door 4
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487 | func void laser_cutscene(string ai_name)
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488 | {
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489 | door_lock 4
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490 | ai2_spawn laser_ops_1
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491 | playback_block laser_ops_1 lstriker_1 interp 30
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492 | trigvolume_enable lasercutscene 0
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493 | }
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494 |
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495 | #tv11 - complete volume under the acid texture
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496 | func void splash(string character)
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497 | {
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498 | if(chr_is_player(character) eq 1)
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499 | {
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500 | chr_animate 0 KONOKOacid
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501 | cm_detach
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502 | sleep 10
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503 | sound_impulse_play konoko_gruesome_death
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504 | sleep 30
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505 | chr_set_health 0 0
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506 | }
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507 | else
|
---|
508 | {
|
---|
509 | chr_animate(character, KONOKOacid);
|
---|
510 | sleep 10
|
---|
511 | chr_set_health(character, 0);
|
---|
512 | }
|
---|
513 | }
|
---|
514 |
|
---|
515 | #tv10 - in the middle between door 5 and door 6
|
---|
516 | func void shinatama_nograv(string ai_name)
|
---|
517 | {
|
---|
518 | particle fog_room1 do stop
|
---|
519 | particle fog_room2 do start
|
---|
520 | door_unlock 6
|
---|
521 | door_lock 5
|
---|
522 | }
|
---|
523 |
|
---|
524 | #tv7 - in front of door 6
|
---|
525 | func void room2_music(string ai_name)
|
---|
526 | {
|
---|
527 | sound_music_volume atm_ft81 0 2
|
---|
528 | music_stop
|
---|
529 | sound_music_start mus_wls .75
|
---|
530 | }
|
---|
531 |
|
---|
532 | #tv18 - after door 6
|
---|
533 | func void room_2(string ai_name)
|
---|
534 | {
|
---|
535 | door_close 6
|
---|
536 | door_lock 6
|
---|
537 | ai2_spawn evilkonoko
|
---|
538 | chr_lock_active evilkonoko
|
---|
539 | playback evilkonoko Kon2Konoko02Set
|
---|
540 | chr_animate evilkonoko KONOKOpowerup 0
|
---|
541 | chr_set_health evilkonoko 400
|
---|
542 | trigvolume_enable room2 0
|
---|
543 | trig_activate 0
|
---|
544 | env_show 1976 0
|
---|
545 | }
|
---|
546 |
|
---|
547 | #lose func of evilkonoko
|
---|
548 | func void you_win(string char_index)
|
---|
549 | {
|
---|
550 | fade_out 0 0 0 30
|
---|
551 | sleep 30
|
---|
552 | win
|
---|
553 | }
|
---|