[185] | 1 | #################
|
---|
| 2 | ### VARIABLES ###
|
---|
| 3 | #################
|
---|
| 4 |
|
---|
| 5 | var int var_counter = 0;
|
---|
| 6 |
|
---|
| 7 | ############
|
---|
| 8 | ### MAIN ###
|
---|
| 9 | ############
|
---|
| 10 |
|
---|
| 11 | func void main(void)
|
---|
| 12 | {
|
---|
| 13 | gl_fog_red = .15
|
---|
| 14 | gl_fog_blue = .15
|
---|
| 15 | gl_fog_green = .15
|
---|
| 16 | gl_fog_start = .995
|
---|
| 17 | gs_farclipplane_set 5000
|
---|
| 18 | ui_suppress_prompt = 1
|
---|
| 19 | chr_auto_aim_dist = 0
|
---|
| 20 | start
|
---|
| 21 | }
|
---|
| 22 |
|
---|
| 23 | #############
|
---|
| 24 | ### START ###
|
---|
| 25 | #############
|
---|
| 26 |
|
---|
| 27 | func void start(void)
|
---|
| 28 | {
|
---|
| 29 | fork deactivate_stuff
|
---|
| 30 | if(save_point eq 0) save_point = 1
|
---|
| 31 | if(save_point eq 1) fork intro
|
---|
| 32 | if(save_point eq 2) restore_game
|
---|
| 33 | if(save_point eq 3) restore_game
|
---|
| 34 | if(save_point eq 4) restore_game
|
---|
| 35 | sleep 5
|
---|
| 36 | fork sp_all
|
---|
| 37 | }
|
---|
| 38 |
|
---|
| 39 | func void deactivate_stuff(void)
|
---|
| 40 | {
|
---|
| 41 | trigvolume_setscript save_point4 sp4 entry
|
---|
| 42 | #not used
|
---|
| 43 | trigvolume_enable alarm_1 0
|
---|
| 44 | trigvolume_enable brain_commguy_1 0
|
---|
| 45 | trigvolume_enable febtober2 0
|
---|
| 46 | trigvolume_enable flyway_1 0
|
---|
| 47 | trigvolume_enable Griffin 0
|
---|
| 48 | trigvolume_enable hidden_1a 0
|
---|
| 49 | trigvolume_enable hidden_1b 0
|
---|
| 50 | trigvolume_enable lowthug_1 0
|
---|
| 51 | trigvolume_enable new_target_3 0
|
---|
| 52 | trigvolume_enable nook_1 0
|
---|
| 53 | trigvolume_enable nookright 0
|
---|
| 54 | trigvolume_enable outro1 0
|
---|
| 55 | trigvolume_enable plasma_striker_1 0
|
---|
| 56 | trigvolume_enable sound_off 0
|
---|
| 57 | trigvolume_enable trigger_active_1 0
|
---|
| 58 | trig_deactivate 201
|
---|
| 59 | trig_deactivate 202
|
---|
| 60 | trig_deactivate 203
|
---|
| 61 | trig_deactivate 204
|
---|
| 62 | trig_deactivate 2012
|
---|
| 63 | trig_deactivate 2022
|
---|
| 64 | particle lock_1_locklight01 do start
|
---|
| 65 | particle lock_1b_locklight01 do start
|
---|
| 66 | env_show 555 0
|
---|
| 67 | door_lock 1
|
---|
| 68 | #used
|
---|
| 69 | trigvolume_enable febtober 0
|
---|
| 70 | trigvolume_enable tech_1 0
|
---|
| 71 | trig_hide 205
|
---|
| 72 | trig_hide 2013
|
---|
| 73 | trig_hide 2023
|
---|
| 74 | trig_hide 2032
|
---|
| 75 | trig_hide 2042
|
---|
| 76 | obj_create 1201 1208
|
---|
| 77 | env_anim 1201 1208
|
---|
| 78 | door_unlock 3
|
---|
| 79 | door_lock 4
|
---|
| 80 | door_lock 9
|
---|
| 81 | door_lock 21
|
---|
| 82 | console_deactivate 6
|
---|
| 83 | }
|
---|
| 84 |
|
---|
| 85 | func void you_lose(void)
|
---|
| 86 | {
|
---|
| 87 | fade_out 0 0 0 30
|
---|
| 88 | sleep 30
|
---|
| 89 | lose
|
---|
| 90 | }
|
---|
| 91 |
|
---|
| 92 | ####################################
|
---|
| 93 | ### SEVERAL TIMES USED FUNCTIONS ###
|
---|
| 94 | ####################################
|
---|
| 95 |
|
---|
| 96 | func void sp_all(void)
|
---|
| 97 | {
|
---|
| 98 | co_message_display = 0
|
---|
| 99 | if(save_point eq 1) save_game 1 autosave
|
---|
| 100 | if(save_point eq 2) save_game 2 autosave
|
---|
| 101 | if(save_point eq 3) save_game 3 autosave
|
---|
| 102 | if(save_point eq 4) save_game 4 autosave
|
---|
| 103 | sleep 180
|
---|
| 104 | co_message_display = 1
|
---|
| 105 | }
|
---|
| 106 |
|
---|
| 107 | func void remove_ai(void)
|
---|
| 108 | {
|
---|
| 109 | ai2_kill
|
---|
| 110 | sleep 60
|
---|
| 111 | powerup_reset
|
---|
| 112 | weapon_reset
|
---|
| 113 | sleep 240
|
---|
| 114 | corpse_reset
|
---|
| 115 | }
|
---|
| 116 |
|
---|
| 117 | func void music_stop(void)
|
---|
| 118 | {
|
---|
| 119 | sound_music_stop mus_fiteb_hd
|
---|
| 120 | sound_music_stop atm_low_perc1
|
---|
| 121 | sound_music_stop atm_cl12
|
---|
| 122 | }
|
---|
| 123 |
|
---|
| 124 | ##########
|
---|
| 125 | ### SP1 ###
|
---|
| 126 | ##########
|
---|
| 127 |
|
---|
| 128 | func void intro(void)
|
---|
| 129 | {
|
---|
| 130 | chr_inv_reset 0
|
---|
| 131 | ai2_spawn nookleft_thug_1
|
---|
| 132 | ai2_spawn nookright_thug_1
|
---|
| 133 | ai2_spawn ambush_striker_1
|
---|
| 134 | ai2_spawn ambush_striker_2
|
---|
| 135 | ai2_spawn ambush_striker_3
|
---|
| 136 | ai2_spawn partner_cop_1
|
---|
| 137 | ai2_spawn partner_cop_2
|
---|
| 138 | ai2_attack partner_cop_1 ambush_striker_1
|
---|
| 139 | ai2_attack partner_cop_2 ambush_striker_3
|
---|
| 140 | ai2_makeaware nookleft_thug_1 konoko
|
---|
| 141 | ai2_makeaware nookright_thug_1 konoko
|
---|
| 142 | objective_set 1 silent
|
---|
| 143 | target_set 38 30
|
---|
| 144 | sleep 1
|
---|
| 145 | sound_music_start mus_fiteb_hd 0.75
|
---|
| 146 | sound_dialog_play c00_01_22shinatama
|
---|
| 147 | }
|
---|
| 148 |
|
---|
| 149 | #tv3 - after door 3 (entry func: nookright); I've disabled it
|
---|
| 150 | #tv1 - between door 2 and door 4 (entry func: nook_1); I've disabled it
|
---|
| 151 |
|
---|
| 152 | #lose func of ambush_striker_1
|
---|
| 153 | func void striker_lullaby_1(void)
|
---|
| 154 | {
|
---|
| 155 | striker_lullaby_3
|
---|
| 156 | }
|
---|
| 157 |
|
---|
| 158 | #lose func of ambush_striker_2
|
---|
| 159 | func void striker_lullaby_2(void)
|
---|
| 160 | {
|
---|
| 161 | striker_lullaby_3
|
---|
| 162 | }
|
---|
| 163 |
|
---|
| 164 | #lose func of ambush_striker_3
|
---|
| 165 | func void striker_lullaby_3(void)
|
---|
| 166 | {
|
---|
| 167 | var_counter = var_counter + 1
|
---|
| 168 | if(var_counter eq 3)
|
---|
| 169 | {
|
---|
| 170 | particle foyer_right_locklight01 do start
|
---|
| 171 | door_unlock 21
|
---|
| 172 | trigvolume_enable tech_1 1
|
---|
| 173 | var_counter = 0
|
---|
| 174 | music_stop
|
---|
| 175 | }
|
---|
| 176 | }
|
---|
| 177 |
|
---|
| 178 | #tv2 - in front of door 21
|
---|
| 179 | func void tech_1(void)
|
---|
| 180 | {
|
---|
| 181 | ai2_spawn tech_thug_1
|
---|
| 182 | ai2_spawn tech_thug_1a
|
---|
| 183 | ai2_dopath partner_cop_1 cop_backup_1a 1
|
---|
| 184 | ai2_dopath partner_cop_2 cop_backup_1b 1
|
---|
| 185 | }
|
---|
| 186 |
|
---|
| 187 | #tv28 - after door 21 (func: all_music_counters); I've disabled it
|
---|
| 188 | #tv25 - complete room (func: feb_tober2); I've disabled it
|
---|
| 189 |
|
---|
| 190 | #console1
|
---|
| 191 | func void door_1(void)
|
---|
| 192 | {
|
---|
| 193 | door_lock 8
|
---|
| 194 | door_lock 15
|
---|
| 195 | ai2_spawn plasma_striker_1
|
---|
| 196 | particle febtober1_locklight01 do start
|
---|
| 197 | particle lock_1a_locklight01 do start
|
---|
| 198 | particle save1a_locklight01 do start
|
---|
| 199 | door_unlock 19
|
---|
| 200 | target_set 123 30
|
---|
| 201 | }
|
---|
| 202 |
|
---|
| 203 | #tv5 - after door 19
|
---|
| 204 | func void bait_1(void)
|
---|
| 205 | {
|
---|
| 206 | ai2_spawn bait_commguy_1
|
---|
| 207 | ai2_spawn tech_thug_2
|
---|
| 208 | sleep 120
|
---|
| 209 | ai2_doalarm bait_commguy_1 15
|
---|
| 210 | sound_music_start atm_low_perc1 1.00
|
---|
| 211 | particle save1b_locklight01 do start
|
---|
| 212 | door_unlock 11
|
---|
| 213 | ai2_dopath partner_cop_1 cop_backup_2a 1
|
---|
| 214 | ai2_dopath partner_cop_2 cop_backup_2b 1
|
---|
| 215 | }
|
---|
| 216 |
|
---|
| 217 | #tv13 - after door 13 (enter func: plasma_striker_1, loop func: calling_all_cars); I've disabled it
|
---|
| 218 | #tv6 - after door 12 (func: calling_all_cars2); I've disabled it
|
---|
| 219 |
|
---|
| 220 | #console15
|
---|
| 221 | func void alarm_1(void)
|
---|
| 222 | {
|
---|
| 223 | ai2_spawn hall_striker_2
|
---|
| 224 | sound_ambient_start alarm_loop
|
---|
| 225 | sleep 900
|
---|
| 226 | sound_ambient_stop alarm_loop
|
---|
| 227 | }
|
---|
| 228 |
|
---|
| 229 | ##########
|
---|
| 230 | ### SP2 ###
|
---|
| 231 | ##########
|
---|
| 232 |
|
---|
| 233 | #tv18 - after door 11
|
---|
| 234 | func void tech_ambush_1(void)
|
---|
| 235 | {
|
---|
| 236 | if(save_point eq 2)
|
---|
| 237 | {
|
---|
| 238 | door_lock 8
|
---|
| 239 | door_lock 15
|
---|
| 240 | ai2_spawn plasma_striker_1
|
---|
| 241 | particle save1b_locklight01 do start
|
---|
| 242 | door_unlock 11
|
---|
| 243 | objective_set 1 silent
|
---|
| 244 | target_set 38 30
|
---|
| 245 | sleep 1
|
---|
| 246 | sound_music_start atm_low_perc1 1.00
|
---|
| 247 | sound_dialog_play c00_01_22shinatama
|
---|
| 248 | }
|
---|
| 249 | else save_game 2 autosave
|
---|
| 250 | ai2_spawn hall_striker_1
|
---|
| 251 | door_lock 10
|
---|
| 252 | door_lock 12
|
---|
| 253 | }
|
---|
| 254 |
|
---|
| 255 | #console3
|
---|
| 256 | func void door_2(void)
|
---|
| 257 | {
|
---|
| 258 | particle febtober1_locklight01 do start
|
---|
| 259 | particle lock88_locklight02 do start
|
---|
| 260 | door_unlock 10
|
---|
| 261 | door_unlock 23
|
---|
| 262 | ai2_spawn patrol_striker_2
|
---|
| 263 | console_activate 4 1
|
---|
| 264 | target_set 124 30
|
---|
| 265 | sound_dialog_play c00_01_27shinatama
|
---|
| 266 | }
|
---|
| 267 |
|
---|
| 268 | #tv7 - in front of door 7
|
---|
| 269 | func void cruel_1(void)
|
---|
| 270 | {
|
---|
| 271 | ai2_spawn cruel_commguy_1
|
---|
| 272 | ai2_spawn victim_femsci_1
|
---|
| 273 | }
|
---|
| 274 |
|
---|
| 275 | #console4
|
---|
| 276 | func void door_3(void)
|
---|
| 277 | {
|
---|
| 278 | music_stop
|
---|
| 279 | particle lock_3_locklight01 do start
|
---|
| 280 | door_unlock 4
|
---|
| 281 | ai2_spawn tech_thug_3
|
---|
| 282 | objective_set 2 silent
|
---|
| 283 | target_set 128 30
|
---|
| 284 | sound_dialog_play c00_01_26shinatama
|
---|
| 285 | }
|
---|
| 286 |
|
---|
| 287 | #tv4 - in some distance in front of door 23 (func: flyway_1); I've disabled it
|
---|
| 288 |
|
---|
| 289 | #tv19 - after door 23
|
---|
| 290 | func void new_target_1(void)
|
---|
| 291 | {
|
---|
| 292 | sound_music_start atm_cl12 0.75
|
---|
| 293 | target_set 54 30
|
---|
| 294 | }
|
---|
| 295 |
|
---|
| 296 | #tv15 - at the beginning of the stairs after door 24
|
---|
| 297 | func void beaters_1(void)
|
---|
| 298 | {
|
---|
| 299 | chr_delete plasma_striker_1
|
---|
| 300 | door_unlock 8
|
---|
| 301 | door_unlock 15
|
---|
| 302 | ai2_spawn scram_striker_1
|
---|
| 303 | ai2_spawn beater_thug_1
|
---|
| 304 | particle vent01 start
|
---|
| 305 | }
|
---|
| 306 |
|
---|
| 307 | #lose func of beater_thug_1
|
---|
| 308 | func void beater_thug_2(void)
|
---|
| 309 | {
|
---|
| 310 | ai2_spawn beater_thug_2
|
---|
| 311 | }
|
---|
| 312 |
|
---|
| 313 | #lose func of scram_striker_1
|
---|
| 314 | func void backup_2(void)
|
---|
| 315 | {
|
---|
| 316 | ai2_spawn backup_thug_2
|
---|
| 317 | ai2_tripalarm 2 0
|
---|
| 318 | }
|
---|
| 319 |
|
---|
| 320 | #tv16 - in front of door 16 (enter func: scramble_sound_off, loop func: Griffin_1); I've disabled it
|
---|
| 321 | #tv10 - after door 16 (enter func: set_objective_3, inside func: lowthug_1, leave func: disable_obj_trig_1); I've disabled it
|
---|
| 322 |
|
---|
| 323 | ##########
|
---|
| 324 | ### SP3 ###
|
---|
| 325 | ##########
|
---|
| 326 |
|
---|
| 327 | #tv26 - in some distance in front of door 15
|
---|
| 328 | func void save_point_3(void)
|
---|
| 329 | {
|
---|
| 330 | if(save_point ne 3)
|
---|
| 331 | {
|
---|
| 332 | fork remove_ai
|
---|
| 333 | save_game 3 autosave
|
---|
| 334 | particle vent01 do stop
|
---|
| 335 | music_stop
|
---|
| 336 | }
|
---|
| 337 | particle hlock_1_locklight01 do start
|
---|
| 338 | door_unlock 22
|
---|
| 339 | particle vent02 do start
|
---|
| 340 | trig_activate 2
|
---|
| 341 | door_close 16
|
---|
| 342 | door_lock 16
|
---|
| 343 | trigvolume_enable febtober 1
|
---|
| 344 | ai2_spawn hidden_sci_1
|
---|
| 345 | ai2_spawn low_thug_1
|
---|
| 346 | ai2_spawn low_thug_2
|
---|
| 347 | objective_set 3 silent
|
---|
| 348 | target_set 127 30
|
---|
| 349 | sleep 1
|
---|
| 350 | sound_dialog_play c00_01_18shinatama
|
---|
| 351 | }
|
---|
| 352 |
|
---|
| 353 | #tv8 - in front of door 22 (func: hidden_1b); I've disabled it
|
---|
| 354 | #tv9 - after door 22
|
---|
| 355 |
|
---|
| 356 | #console7
|
---|
| 357 | func void guardroom_1(void)
|
---|
| 358 | {
|
---|
| 359 | particle guardroom_1_locklight01 do start
|
---|
| 360 | door_unlock 14
|
---|
| 361 | ai2_spawn patrol_striker_3
|
---|
| 362 | ai2_spawn brain_commguy_1
|
---|
| 363 | ai2_spawn brain_commguy_2
|
---|
| 364 | console_deactivate 6
|
---|
| 365 | target_set 65 30
|
---|
| 366 | }
|
---|
| 367 |
|
---|
| 368 | #tv13 - at the beginning of the upper way, next to where the stairs ends (func: trigger_active_1); I've disabled it
|
---|
| 369 |
|
---|
| 370 | #tv24 - after the railing
|
---|
| 371 | func void feb_tober(string ai_name)
|
---|
| 372 | {
|
---|
| 373 | fade_out 0 0 0 30
|
---|
| 374 | sleep 30
|
---|
| 375 | chr_teleport 0 41
|
---|
| 376 | chr_facetoflag 0 126
|
---|
| 377 | fade_in 30
|
---|
| 378 | trigvolume_reset febtober
|
---|
| 379 | }
|
---|
| 380 |
|
---|
| 381 | #tv11 - after door 14 (func: brain_commguy_1); I've disabled it
|
---|
| 382 |
|
---|
| 383 | #console8
|
---|
| 384 | func void brainlock_1(void)
|
---|
| 385 | {
|
---|
| 386 | ai2_spawn low_striker_1
|
---|
| 387 | ai2_spawn low_striker_2
|
---|
| 388 | console_activate 6
|
---|
| 389 | target_set 126 30
|
---|
| 390 | }
|
---|
| 391 |
|
---|
| 392 | #tv12 - after door 8
|
---|
| 393 | func void low_striker_1(string ai_name)
|
---|
| 394 | {
|
---|
| 395 | ai2_spawn low_striker_1
|
---|
| 396 | ai2_spawn low_striker_2
|
---|
| 397 | }
|
---|
| 398 |
|
---|
| 399 | #tv20 - in front of the furniture with console6 (func: new_target_3); I've disabled it
|
---|
| 400 |
|
---|
| 401 | #console6
|
---|
| 402 | func void trigger_deactivate_4(void)
|
---|
| 403 | {
|
---|
| 404 | particle guardroom_2_locklight01 do start
|
---|
| 405 | door_unlock 9
|
---|
| 406 | trig_deactivate 4
|
---|
| 407 | console_activate 5
|
---|
| 408 | target_set 125 30
|
---|
| 409 | }
|
---|
| 410 |
|
---|
| 411 | #console5
|
---|
| 412 | func void hidden_1(void)
|
---|
| 413 | {
|
---|
| 414 | particle brainlock_1_locklight02 do start
|
---|
| 415 | door_unlock 6
|
---|
| 416 | target_set 129 30
|
---|
| 417 | trigvolume_enable cruel_striker_1 1
|
---|
| 418 | }
|
---|
| 419 |
|
---|
| 420 | #tv21 - in front of door 6
|
---|
| 421 | func void cruel_striker_1(void)
|
---|
| 422 | {
|
---|
| 423 | ai2_spawn cruel_striker_1
|
---|
| 424 | ai2_spawn victim_mansci_1
|
---|
| 425 | brain_start
|
---|
| 426 | }
|
---|
| 427 |
|
---|
| 428 | func void brain_start(void)
|
---|
| 429 | {
|
---|
| 430 | particle brainlock_2_locklight01 do start
|
---|
| 431 | particle brain do start
|
---|
| 432 | particle brain1 do start
|
---|
| 433 | trig_show 205
|
---|
| 434 | trig_show 2013
|
---|
| 435 | trig_show 2023
|
---|
| 436 | trig_show 2032
|
---|
| 437 | trig_show 2042
|
---|
| 438 | trig_speed 205 .4
|
---|
| 439 | trig_speed 2013 .4
|
---|
| 440 | trig_speed 2023 .4
|
---|
| 441 | trig_speed 2032 .4
|
---|
| 442 | trig_speed 2042 .4
|
---|
| 443 | }
|
---|
| 444 |
|
---|
| 445 | #called up, after you have talked to the scientist
|
---|
| 446 | func void flee(void)
|
---|
| 447 | {
|
---|
| 448 | chr_talk victim_mansci_1 c02_62_11sci 0 0
|
---|
| 449 | ai2_dopath victim_mansci_1 victim_2
|
---|
| 450 | sleep 300
|
---|
| 451 | objective_set 4 silent
|
---|
| 452 | sound_dialog_play c00_01_20shinatama
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 | #tv17 - in front of the beginning of the stairs (func: outro); not used
|
---|
| 456 |
|
---|
| 457 | ##########
|
---|
| 458 | ### SP4 ###
|
---|
| 459 | ##########
|
---|
| 460 |
|
---|
| 461 | #tv27 - after door 26
|
---|
| 462 | func void sp4(void)
|
---|
| 463 | {
|
---|
| 464 | if(save_point eq 4)
|
---|
| 465 | {
|
---|
| 466 | brain_start
|
---|
| 467 | objective_set 4 silent
|
---|
| 468 | sleep 1
|
---|
| 469 | sound_dialog_play c00_01_20shinatama
|
---|
| 470 | }
|
---|
| 471 | else
|
---|
| 472 | {
|
---|
| 473 | save_game 4 autosave
|
---|
| 474 | fork remove_ai
|
---|
| 475 | particle brainlock_1_locklight02 do stop
|
---|
| 476 | door_lock 6
|
---|
| 477 | particle vent02 stop
|
---|
| 478 | }
|
---|
| 479 | turret_deactivate 20
|
---|
| 480 | particle brainlock_3_locklight01 do start
|
---|
| 481 | door_unlock 27
|
---|
| 482 | sound_ambient_start deadlybrain_sound 1.0
|
---|
| 483 | sound_music_start mus_cool4_hd 1
|
---|
| 484 | }
|
---|
| 485 |
|
---|
| 486 | #tv22 - in some distance after door 27
|
---|
| 487 | #tv23 - in some distance after door 27 on the right side
|
---|
| 488 | func void lockit(void)
|
---|
| 489 | {
|
---|
| 490 | particle brainlock_3_locklight01 do stop
|
---|
| 491 | door_close 27
|
---|
| 492 | door_jam 27
|
---|
| 493 | }
|
---|
| 494 |
|
---|
| 495 | #console21, console22, console23 and console24
|
---|
| 496 | func void brain_counter(void)
|
---|
| 497 | {
|
---|
| 498 | var_counter = var_counter + 1
|
---|
| 499 | if(var_counter eq 4)
|
---|
| 500 | {
|
---|
| 501 | fade_out 0 0 0 30
|
---|
| 502 | sleep 30
|
---|
| 503 | win
|
---|
| 504 | }
|
---|
| 505 | }
|
---|
| 506 |
|
---|
| 507 | #####################
|
---|
| 508 | ### TEXT CONSOLES ###
|
---|
| 509 | #####################
|
---|
| 510 |
|
---|
| 511 | func void level2a(string chr_index)
|
---|
| 512 | {
|
---|
| 513 | text_console level_2a
|
---|
| 514 | console_reset 2
|
---|
| 515 | }
|
---|
| 516 |
|
---|
| 517 | func void level2b(string chr_index)
|
---|
| 518 | {
|
---|
| 519 | text_console level_2b
|
---|
| 520 | console_reset 12
|
---|
| 521 | }
|
---|
| 522 |
|
---|
| 523 | func void level2c(string chr_index)
|
---|
| 524 | {
|
---|
| 525 | text_console level_2c
|
---|
| 526 | console_reset 13
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | func void level2d(string chr_index)
|
---|
| 530 | {
|
---|
| 531 | text_console level_2d
|
---|
| 532 | console_reset 14
|
---|
| 533 | }
|
---|
| 534 |
|
---|
| 535 | func void level2e(string chr_index)
|
---|
| 536 | {
|
---|
| 537 | text_console level_2e
|
---|
| 538 | console_reset 11
|
---|
| 539 | }
|
---|