1 | #################
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2 | ### VARIABLES ###
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3 | #################
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4 |
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5 | var int var_counter = 0;
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6 | var int var_counter2 = 0;
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7 |
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8 | ############
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9 | ### MAIN ###
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10 | ############
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11 |
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12 | func void main(void)
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13 | {
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14 | gl_fog_red = .15
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15 | gl_fog_blue = .15
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16 | gl_fog_green = .15
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17 | gl_fog_start = .995
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18 | gs_farclipplane_set 5000
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19 | ui_suppress_prompt = 1
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20 | chr_auto_aim_dist = 0
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21 | menu2
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22 | start
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23 | }
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24 |
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25 | #############
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26 | ### START ###
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27 | #############
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28 |
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29 | func void start(void)
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30 | {
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31 | fork deactivate_stuff
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32 | if(save_point eq 0) save_point = 1
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33 | if(save_point eq 1) fork intro
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34 | if (save_point eq 2) restore_game
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35 | if (save_point eq 3) restore_game
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36 | if (save_point eq 4) restore_game
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37 | sleep 5
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38 | fork sp_all
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39 | }
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40 |
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41 | func void deactivate_stuff(void)
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42 | {
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43 | #not used
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44 | trigvolume_enable ending 0
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45 | trigvolume_enable ending2 0
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46 | trigvolume_enable sensor 0
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47 | trigvolume_enable final_sensor 0
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48 | trigvolume_enable spawn_kerr_trig 0
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49 | trigvolume_enable trap_music 0
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50 | trigvolume_enable tv_check_outro 0
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51 | trigvolume_enable tv_vat_monologue_1 0
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52 | trigvolume_enable tv_vat_monologue_2 0
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53 | trigvolume_enable lab1 0
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54 | trigvolume_enable lab1_copy 0
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55 | trigvolume_enable lab1_copy_copy 0
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56 | trigvolume_enable lab1_copy_copy2 0
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57 | trigvolume_enable lab1_copy_copy3 0
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58 | trigvolume_enable lab1_copy_copy4 0
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59 | trigvolume_enable lab1_copy_copy5 0
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60 | trigvolume_enable lab1_copy_copy6 0
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61 | trigvolume_enable lab1_copy_copy7 0
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62 | trigvolume_enable lab1_copy_copy8 0
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63 | trigvolume_enable lab1_copy_copy9 0
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64 | trigvolume_enable lab1_copy_copy10 0
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65 | trigvolume_enable lab1_copy_copy3_copy 0
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66 | trigvolume_enable lab1_copy_copy3_copy2 0
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67 | trigvolume_enable lab1_copy_copy3_copy3 0
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68 | trigvolume_enable lab1_copy_copy3_copy4 0
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69 | trigvolume_enable trigger_volume_02 0
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70 | trigvolume_enable trigger_volume_08_copy 0
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71 | trigvolume_enable trigger_volume_19 0
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72 | trigvolume_enable trigger_volume_19_copy2 0
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73 | trigvolume_enable trigger_volume_19_copy3 0
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74 | trigvolume_enable trigger_volume_19_copy4 0
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75 | trigvolume_enable trigger_volume_19_copy5 0
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76 | trigvolume_enable trigger_volume_19_copy6 0
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77 | trigvolume_enable trigger_volume_19_copy3_copy 0
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78 | trigvolume_enable trigger_volume_19_copy6_copy 0
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79 | trigvolume_enable trigger_volume_19_copy6_copy2 0
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80 | trigvolume_enable trigger_volume_19_copy7 0
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81 | trigvolume_enable trigger_volume_19_copy8 0
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82 | trigvolume_enable trigger_volume_37 0
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83 | trigvolume_enable trigger_volume_37_copy 0
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84 | trigvolume_enable trigger_volume_37_copy_copy 0
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85 | trigvolume_enable trigger_volume_37_copy_copy_copy 0
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86 | trigvolume_enable trigger_volume_37_copy_copy_copy2 0
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87 | trigvolume_enable trigger_volume_37_copy2 0
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88 | trigvolume_enable trigger_volume_37_copy3 0
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89 | trigvolume_enable trigger_volume_37_copy4 0
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90 | trigvolume_enable trigger_volume_45 0
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91 | trigvolume_enable trigger_volume_45_copy 0
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92 | trigvolume_enable trigger_volume_45_copy_copy 0
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93 | trigvolume_enable trigger_volume_45_copy_copy2 0
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94 | trigvolume_enable trigger_volume_45_copy_copy3 0
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95 | trigvolume_enable trigger_volume_45_copy_copy4 0
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96 | trigvolume_enable trigger_volume_45_copy_copy5 0
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97 | trigvolume_enable trigger_volume_45_copy_copy6 0
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98 | trigvolume_enable trigger_volume_53_copy 0
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99 | trigvolume_enable trigger_volume_53_copy_copy 0
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100 | trigvolume_enable trigger_volume_68 0
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101 | trigvolume_enable trigger_volume_69 0
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102 | trigvolume_enable trigger_volume_69_copy 0
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103 | trigvolume_enable trigger_volume_69_copy2 0
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104 | #used
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105 | trigvolume_enable chase_trigger 0
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106 | trigvolume_enable end 0
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107 | trigvolume_enable Setup_Security_Trig 0
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108 | trigvolume_enable trigger_volume_02 0
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109 | trig_deactivate 2
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110 | trig_deactivate 3
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111 | trig_deactivate 4
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112 | obj_create 71 74
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113 | obj_create 401 409
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114 | env_anim 401 409
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115 | env_show 823 0
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116 | console_deactivate 9
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117 | }
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118 |
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119 | func void you_lose(string ai_name)
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120 | {
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121 | fade_out 0 0 0 30
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122 | sleep 30
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123 | lose
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124 | }
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125 |
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126 | ####################################
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127 | ### SEVERAL TIMES USED FUNCTIONS ###
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128 | ####################################
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129 |
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130 | func void sp_all(void)
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131 | {
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132 | co_message_display = 0
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133 | if(save_point eq 1) save_game 1 autosave
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134 | if(save_point eq 2) save_game 2 autosave
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135 | if(save_point eq 3) save_game 3 autosave
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136 | if(save_point eq 4) save_game 4 autosave
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137 | sleep 180
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138 | co_message_display = 1
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139 | }
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140 |
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141 | func void remove_ai(void)
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142 | {
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143 | ai2_kill
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144 | sleep 60
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145 | powerup_reset
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146 | weapon_reset
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147 | sleep 240
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148 | corpse_reset
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149 | }
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150 |
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151 | func void music_stop(void)
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152 | {
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153 | sound_music_stop mus_space01
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154 | sound_music_stop mus_xtr1
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155 | }
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156 |
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157 | ##########
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158 | ### SP1 ###
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159 | ##########
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160 |
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161 | #tv55 - in some distance after the door 9 (fake door) (func: start_trap_music); I've disabled it
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162 |
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163 | func void intro(void)
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164 | {
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165 | playback 0 IntroKonstart
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166 | particle lock100_locklight01 do stop
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167 | door_lock 11
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168 | ai2_spawn OutroTCTF2
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169 | chr_changeteam OutroTCTF2 TCTF
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170 | ai2_spawn Start_Lite_1
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171 | ai2_spawn IntroTCTF02
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172 | chr_teleport OutroTCTF2 1010
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173 | chr_teleport Start_Lite_1 1010
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174 | chr_teleport IntroTCTF02 1010
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175 | ai2_lookatme OutroTCTF2
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176 | ai2_lookatme Start_Lite_1
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177 | ai2_lookatme IntroTCTF02
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178 | env_show 271 1
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179 | env_show 272 1
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180 | env_shade 271 272 .4 .4 .2
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181 | objective_set 1 silent
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182 | target_set 1261 30
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183 | sleep 1
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184 | sound_music_start mus_space01 0.8
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185 | ai2_attack OutroTCTF2 Konoko
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186 | ai2_attack Start_Lite_1 Konoko
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187 | ai2_attack IntroTCTF02 Konoko
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188 | fork wait1
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189 | fork wait2
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190 | fork wait3
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191 | }
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192 |
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193 | func void wait1(void)
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194 | {
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195 | chr_wait_health OutroTCTF2 0
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196 | check_counter
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197 | }
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198 |
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199 | func void wait2(void)
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200 | {
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201 | chr_wait_health Start_Lite_1 0
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202 | check_counter
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203 | }
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204 |
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205 | func void wait3(void)
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206 | {
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207 | chr_wait_health IntroTCTF02 0
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208 | check_counter
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209 | }
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210 |
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211 | func void check_counter(void)
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212 | {
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213 | var_counter = var_counter + 1
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214 | if(var_counter eq 3)
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215 | {
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216 | trigvolume_enable trigger_volume_02 1
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217 | particle lock99_locklight02 do start
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218 | door_unlock 11
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219 | var_counter = 0
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220 | music_stop
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221 | }
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222 | }
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223 |
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224 | #tv1 - in front of door 11 (func: Setup_Pod1); I've disabled it
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225 |
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226 | ##########
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227 | ### SP2 ###
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228 | ##########
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229 |
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230 | #tv54 - after door 11
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231 | func void autosave_1(string player_name)
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232 | {
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233 | if(save_point eq 2)
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234 | {
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235 | objective_set 1 silent
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236 | target_set 1261 30
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237 | }
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238 | else save_game 2 autosave
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239 | ai2_spawn Pod1_Scientist_1
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240 | ai2_spawn Pod1_Scientist_2
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241 | ai2_spawn Pod1_TCL_1
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242 | ai2_spawn Pod1_TCL_2
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243 | ai2_spawn Pod1_TCL_3
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244 | particle lab1 do start
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245 | particle lab2 do start
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246 | particle lab3 do start
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247 | }
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248 |
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249 | func void patrolscript0001(string ai_name)
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250 | {
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251 | playback_block Pod1_TCL_1 alarm1 interp 20
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252 | }
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253 |
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254 | func void patrolscript0002(string ai_name)
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255 | {
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256 | playback_block Pod1_TCL_2 alarm2 interp 20
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257 | }
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258 |
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259 | #tv20 - in front of door 15 (func: lab1_stop); I've disabled it
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260 | #tv19 - after door 15 (func: lab1_start); I've disabled it
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261 | #tv28 - in front of door 14 (func: lab1_stop); I've disabled it
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262 | #tv27 - after door 14 (func: lab1_start); I've disabled it
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263 | #tv31 - in front of door 19 (func: lab1_start); I've disabled it
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264 | #tv32 - after door 19 (func: lab1_stop); I've disabled it
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265 | #tv24 - in front of door 18 (func: lab1_start); I've disabled it
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266 | #tv33 - after door 18 (func: lab1_stop); I've disabled it
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267 | #tv34 - in front of door 16 (enter func: lab1_stop, leave func: lab2_start); I've disabled it
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268 | #tv25 - after door 16 (func: lab1_start); I've disabled it
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269 | #tv23 - in front of door 17 (enter func: lab1_stop, leave func: lab2_start); I've disabled it
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270 | #tv22 - after door 17 (func: lab1_start); I've disabled it
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271 | #tv26 - in front of door 13 (func: lab1_start); I've disabled it
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272 | #tv29 - after door 13 (func: lab1_stop); I've disabled it
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273 | #tv21 - in front of door 12 (func: lab1_start); I've disabled it
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274 | #tv30 - after door 12 (func: lab1_stop); I've disabled it
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275 |
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276 | #console1
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277 | func void Pod1_UnlockDoors(string ai_name)
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278 | {
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279 | particle lock1_locklight01 do start
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280 | door_unlock 20
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281 | door_unlock 21
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282 | door_unlock 22
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283 | door_unlock 23
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284 | particle lock99_locklight02 do stop
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285 | door_lock 11
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286 | particle alarm1_emlight01 do stop
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287 | console_reset 10
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288 | }
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289 |
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290 | #hit func of Pod1_TCL_1
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291 | func void Pod1_RTAlarm_A(string ai_name)
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292 | {
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293 | ai2_doalarm Pod1_TCL_1 10
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294 | }
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295 |
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296 | #hit func of Pod1_TCL_2
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297 | func void Pod1_RTAlarm_B(string ai_name)
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298 | {
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299 | ai2_doalarm Pod1_TCL_2 10
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300 | }
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301 |
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302 | #console10
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303 | func void Pod1_Alarm(string ai_name)
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304 | {
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305 | door_unlock 11
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306 | particle lock99_locklight02 do start
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307 | sleep 180
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308 | ai2_spawn Pod1_BOL_Alarm_1
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309 | ai2_spawn Pod1_BOL_Alarm_2
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310 | ai2_spawn pod1_a_1
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311 | ai2_spawn pod1_a_2
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312 | ai2_setalert Pod1_TCL_1 combat
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313 | ai2_setalert Pod1_TCL_2 combat
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314 | ai2_setalert Pod1_TCL_3 combat
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315 | ai2_setalert Pod1_BOL_Alarm_1 combat
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316 | ai2_setalert Pod1_BOL_Alarm_2 combat
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317 | ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A
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318 | ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B
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319 | ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C
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320 | ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A
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321 | ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B
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322 | ai2_setjobstate Pod1_TCL_1
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323 | ai2_setjobstate Pod1_TCL_2
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324 | ai2_setjobstate Pod1_TCL_3
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325 | ai2_setjobstate Pod1_Scientist_1
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326 | ai2_setjobstate Pod1_Scientist_2
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327 | ai2_tripalarm 11 Konoko
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328 | particle lock1_locklight01 do stop
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329 | door_lock 20
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330 | door_lock 21
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331 | door_lock 22
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332 | door_lock 23
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333 | particle alarm1_emlight01 do start
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334 | console_reset 1
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335 | Pod_Alarm_Sound
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336 | }
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337 |
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338 | #for the Pod_Alarm_Sound func see pod2 section
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339 |
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340 | #tv2 - huge box in front of door 20, door 21, door 22 and door 23
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341 | func void Pod2_Setup(string ai_name)
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342 | {
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343 | trig_activate 2
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344 | ai2_spawn Pod2_TCL_1
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345 | ai2_spawn Pod2_TCL_2
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346 | ai2_spawn Pod2_Sci_1
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347 | particle lock2_locklight01 do stop
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348 | }
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349 |
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350 | func void patrolscript0003(string ai_name)
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351 | {
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352 | playback_block Pod2_TCL_1 pod2alarm1 interp 20
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353 | }
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354 |
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355 | func void patrolscript0004(string ai_name)
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356 | {
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357 | playback_block Pod2_TCL_2 pod2alarm2 interp 20
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358 | }
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359 |
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360 | #tv36 - in front of door 27 (enter func: lab2_start, leave func: lab3_stop); I've disabled it
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361 | #tv40 - after of door 27 (enter func: lab2_stop, leave func: lab3_start); I've disabled it
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362 | #tv39 - in front of door 26 (enter func: lab2_start, leave func: lab3_stop); I've disabled it
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363 | #tv35 - after of door 26 (enter func: lab2_stop, leave func: lab3_start); I've disabled it
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364 | #tv38 - in front of door 25 (enter func: lab2_start, leave func: lab3_stop); I've disabled it
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365 | #tv41 - after of door 25 (enter func: lab2_stop, leave func: lab3_start); I've disabled it
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366 | #tv37 - in front of door 24 (enter func: lab2_start, leave func: lab3_stop); I've disabled it
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367 | #tv42 - after of door 24 (enter func: lab2_stop, leave func: lab3_start); I've disabled it
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368 |
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369 | #console2
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370 | func void Pod2_UnlockDoors(string ai_name)
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371 | {
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372 | door_unlock 28
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373 | door_unlock 29
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374 | door_unlock 30
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375 | door_unlock 31
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376 | door_lock 11
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377 | particle lock99_locklight02 do stop
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378 | particle alarm2_emlight01 do stop
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379 | particle lock2_locklight01 do start
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380 | console_reset 11
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381 | }
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382 |
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383 | #hit func of Pod2_TCL_1
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384 | func void Pod2_RTAlarm_A(string ai_name)
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385 | {
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386 | ai2_doalarm Pod2_TCL_1 11
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387 | }
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388 |
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389 | #hit func of Pod2_TCL_2
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390 | func void Pod2_RTAlarm_B(string ai_name)
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391 | {
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392 | ai2_doalarm Pod2_TCL_2 11
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393 | }
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394 |
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395 | #console11
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396 | func void Pod2_Alarm(string ai_name)
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397 | {
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398 | door_unlock 11
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399 | particle lock99_locklight02 do start
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400 | sleep 180
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401 | ai2_spawn Pod2_BOL_Alarm_1
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402 | ai2_spawn pod2_a_1
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403 | ai2_spawn pod2_a_2
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404 | ai2_setalert Pod2_TCL_1 high
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405 | ai2_setalert Pod2_TCL_2 high
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406 | ai2_setalert Pod2_BOS_1 high
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407 | ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1
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408 | ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2
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409 | ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1
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410 | ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1
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411 | ai2_setjobstate Pod2_TCL_1
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412 | ai2_setjobstate Pod2_TCL_2
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413 | ai2_setjobstate Pod2_BOS_1
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414 | ai2_setjobstate Pod2_Sci_1
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415 | ai2_tripalarm 12 Konoko
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416 | particle lock2_locklight01 do stop
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417 | particle alarm2_emlight01 do start
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418 | door_lock 28
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419 | door_lock 29
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420 | door_lock 30
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421 | door_lock 31
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422 | console_reset 2
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423 | Pod_Alarm_Sound
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424 | }
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425 |
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426 | func void Pod_Alarm_Sound(void)
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427 | {
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428 | sound_ambient_start alarm_loop
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429 | sleep 900
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430 | sound_ambient_stop alarm_loop
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431 | }
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432 |
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433 | #tv3 - huge box in front of door 28, door 29, door 30 and door 31
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434 | func void Pod3_Setup(string ai_name)
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435 | {
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436 | ai2_spawn Pod3_BOS_1
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437 | ai2_spawn Pod3_BOS_2
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438 | ai2_spawn Pod3_BOL_1
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439 | trigvolume_enable Kerr_trig 1
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440 | }
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441 |
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442 | #tv44 - in front of door 35 (func: lab3_start); I've disabled it
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443 | #tv46 - after of door 35 (enter func: lab3_stop); I've disabled it
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444 | #tv48 - in front of door 34 (func: lab3_start); I've disabled it
|
---|
445 | #tv47 - after of door 34 (enter func: lab3_stop); I've disabled it
|
---|
446 | #tv50 - in front of door 33 (func: lab3_start); I've disabled it
|
---|
447 | #tv45 - after of door 33 (enter func: lab3_stop); I've disabled it
|
---|
448 | #tv49 - in front of door 32 (func: lab3_start); I've disabled it
|
---|
449 | #tv43 - after of door 32 (enter func: lab3_stop); I've disabled it
|
---|
450 | #tv9 - huge box from after door 33 and door 34 to the end of the room, where you find Kerr (no funcs); not used
|
---|
451 | #tv75 - in front of door 59 (func KerrSpawn); I've disabled it
|
---|
452 |
|
---|
453 | #tv67 - complete room after door 59
|
---|
454 | func void Kerr(void)
|
---|
455 | {
|
---|
456 | trigvolume_enable Kerr_trig 0
|
---|
457 | if(save_point eq 3)
|
---|
458 | {
|
---|
459 | particle lab3 do start
|
---|
460 | load_s3
|
---|
461 | }
|
---|
462 | else console_activate 13
|
---|
463 | }
|
---|
464 |
|
---|
465 | func void patrolscript0009(string ai_name)
|
---|
466 | {
|
---|
467 | patrolscript0010
|
---|
468 | }
|
---|
469 |
|
---|
470 | func void patrolscript0010 (string ai_name)
|
---|
471 | {
|
---|
472 | particle lock99_locklight02 do start
|
---|
473 | door_unlock 11
|
---|
474 | sleep 540
|
---|
475 | particle lock99_locklight02 do stop
|
---|
476 | door_lock 11
|
---|
477 | }
|
---|
478 |
|
---|
479 | ##########
|
---|
480 | ### SP3 ###
|
---|
481 | ##########
|
---|
482 |
|
---|
483 | #console13
|
---|
484 | func void Kerr_Console(string ai_name)
|
---|
485 | {
|
---|
486 | give_powerup hypo 2
|
---|
487 | if(save_point ne 3) save_game 3 autosave
|
---|
488 | trig_deactivate 2
|
---|
489 | load_s3
|
---|
490 | particle lock1_locklight01 do stop
|
---|
491 | particle lock2_locklight01 do stop
|
---|
492 | door_lock 28
|
---|
493 | door_lock 29
|
---|
494 | door_lock 30
|
---|
495 | door_lock 31
|
---|
496 | particle lab1 do stop
|
---|
497 | particle lab2 do stop
|
---|
498 | }
|
---|
499 |
|
---|
500 | func void load_s3(void)
|
---|
501 | {
|
---|
502 | particle lock4_locklight02 do start
|
---|
503 | door_unlock 58
|
---|
504 | objective_set 2 silent
|
---|
505 | target_set 366 30
|
---|
506 | }
|
---|
507 |
|
---|
508 | #tv4 - on the gangway in front of door 58
|
---|
509 | func void Setup_Lab(string ai_name)
|
---|
510 | {
|
---|
511 | ai2_spawn CS_ScanOps01
|
---|
512 | ai2_spawn LabHall_BOL_1
|
---|
513 | ai2_spawn LabHall_BOL_2
|
---|
514 | ai2_spawn LabHall_BOL_3
|
---|
515 | ai2_spawn LabHall_BOL_4
|
---|
516 | ai2_spawn LabHall_BOL_5
|
---|
517 | ai2_spawn Hall_TCS_33
|
---|
518 | ai2_spawn Lab1_Sci_1
|
---|
519 | ai2_spawn Lab1_Sci_2
|
---|
520 | ai2_spawn Lab2_Sci_1
|
---|
521 | ai2_spawn Lab2_Sci_2
|
---|
522 | ai2_spawn Lab3_Sci_1
|
---|
523 | ai2_spawn Lab3_Sci_2
|
---|
524 | particle part1 do start
|
---|
525 | particle part2 do start
|
---|
526 | }
|
---|
527 |
|
---|
528 | #tv52 - huge box after door 58 from the wall to the stairs; 1st and 2nd floor (enter func: part1_begin, leave func: part1_stop); I'vedisabled it
|
---|
529 | #tv51 - after tv52 (enter func: part2_start, leave func: part2_stop); I'vedisabled it
|
---|
530 | #tv14 - in front of door 6 and door 7 (func: spawn_kerr); I've disabled it
|
---|
531 | #tv71 - in front of door 7 (no func); I've disabled it
|
---|
532 | #tv73 - in front of door 7 (func: play_vat_monologue); I've disabled it
|
---|
533 | #tv69 - in front of door 6 (no func); I've disabled it
|
---|
534 | #tv74 - in front of door 6 (func: play_vat_monologue); I've disabled it
|
---|
535 | #tv68 - complete scan lab (no func); I've disabled it
|
---|
536 |
|
---|
537 | #console5
|
---|
538 | func void Lab_Console_3(string ai_name)
|
---|
539 | {
|
---|
540 | ai2_spawn lab_BOS_3
|
---|
541 | ai2_tripalarm 1 Konoko
|
---|
542 | particle lock5c_locklight01 do start
|
---|
543 | particle labalarm3 do start
|
---|
544 | door_check
|
---|
545 | }
|
---|
546 |
|
---|
547 | #console4
|
---|
548 | func void Lab_Console_2(string ai_name)
|
---|
549 | {
|
---|
550 | ai2_spawn lab_BOS_2
|
---|
551 | ai2_tripalarm 1 Konoko
|
---|
552 | particle lock5b_locklight01 do start
|
---|
553 | particle labalarm2 do start
|
---|
554 | door_check
|
---|
555 | }
|
---|
556 |
|
---|
557 | #console3
|
---|
558 | func void Lab_Console_1(string ai_name)
|
---|
559 | {
|
---|
560 | ai2_spawn lab_BOS_1
|
---|
561 | ai2_tripalarm 1 Konoko
|
---|
562 | particle lock5a_locklight01 do start
|
---|
563 | particle labalarm1 do start
|
---|
564 | door_check
|
---|
565 | }
|
---|
566 |
|
---|
567 | func void door_check(void)
|
---|
568 | {
|
---|
569 | var_counter = var_counter + 1
|
---|
570 | if(var_counter eq 1)
|
---|
571 | {
|
---|
572 | particle lock4_locklight02 do stop
|
---|
573 | door_lock 58
|
---|
574 | target_set 1009 30
|
---|
575 | particle lab3 do stop
|
---|
576 | }
|
---|
577 | if(var_counter eq 3)
|
---|
578 | {
|
---|
579 | door_unlock 6
|
---|
580 | door_unlock 7
|
---|
581 | var_counter = 0
|
---|
582 | }
|
---|
583 | }
|
---|
584 |
|
---|
585 | ##########
|
---|
586 | ### SP4 ###
|
---|
587 | ##########
|
---|
588 |
|
---|
589 | #tv11 - complete scan lab
|
---|
590 | func void scanner_start(void)
|
---|
591 | {
|
---|
592 | trigvolume_enable trigger_volume_13 0
|
---|
593 | if(save_point eq 4)
|
---|
594 | {
|
---|
595 | ai2_spawn CS_ScanOps01
|
---|
596 | particle lock5a_locklight01 do start
|
---|
597 | particle lock5b_locklight01 do start
|
---|
598 | particle lock5c_locklight01 do start
|
---|
599 | door_unlock 6
|
---|
600 | door_unlock 7
|
---|
601 | console_deactivate 3
|
---|
602 | console_deactivate 4
|
---|
603 | console_deactivate 5
|
---|
604 | particle part1 do start
|
---|
605 | particle part2 do start
|
---|
606 | }
|
---|
607 | else save_game 4 autosave
|
---|
608 | objective_set 3 silent
|
---|
609 | target_set 346 30
|
---|
610 | sleep 1
|
---|
611 | sound_music_start mus_xtr1 0.7
|
---|
612 | }
|
---|
613 |
|
---|
614 | #lose func of CS_ScanOps01
|
---|
615 | func void play_vat_monologue(string ai_name)
|
---|
616 | {
|
---|
617 | var_counter = var_counter + 1
|
---|
618 | if(var_counter eq 1) sound_dialog_play c13_66_01konoko
|
---|
619 | }
|
---|
620 |
|
---|
621 | #console14
|
---|
622 | func void Lab_Unlock_Door_5(string ai_name)
|
---|
623 | {
|
---|
624 | particle lock6_locklight02 do start
|
---|
625 | door_unlock 1
|
---|
626 | trigvolume_enable chase_trigger 1
|
---|
627 | trigvolume_enable Setup_Security_Trig 1
|
---|
628 | ai2_spawn Scan_BOS_1
|
---|
629 | ai2_spawn Scan_BOS_2
|
---|
630 | ai2_spawn Scan_BOS_3
|
---|
631 | ai2_spawn Scan_BOS_4
|
---|
632 | chr_teleport LabHall_BOL_5 272
|
---|
633 | chr_teleport Hall_TCS_33 7018
|
---|
634 | ai2_forget LabHall_BOL_5
|
---|
635 | ai2_forget Hall_TCS_33
|
---|
636 | ai2_dopath LabHall_BOL_1 Scan_BOL_1
|
---|
637 | ai2_dopath LabHall_BOL_2 Scan_BOL_2
|
---|
638 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
639 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
640 | ai2_dopath LabHall_BOL_5 Scan_BOL_5
|
---|
641 | ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33
|
---|
642 | ai2_setjobstate LabHall_BOL_1
|
---|
643 | ai2_setjobstate LabHall_BOL_2
|
---|
644 | ai2_setjobstate LabHall_BOL_3
|
---|
645 | ai2_setjobstate LabHall_BOL_4
|
---|
646 | ai2_setjobstate Hall_TCS_33
|
---|
647 | fork get_her
|
---|
648 | }
|
---|
649 |
|
---|
650 | func void get_her(string ai_name)
|
---|
651 | {
|
---|
652 | sleep 1800
|
---|
653 | ai2_tripalarm 5 Konoko
|
---|
654 | ai2_dopath LabHall_BOL_1 get_her_1
|
---|
655 | ai2_dopath LabHall_BOL_2 get_her_2
|
---|
656 | ai2_setjobstate LabHall_BOL_1
|
---|
657 | ai2_setjobstate LabHall_BOL_2
|
---|
658 | sleep 1800
|
---|
659 | ai2_tripalarm 7 Konoko
|
---|
660 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
661 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
662 | ai2_setjobstate LabHall_BOL_3
|
---|
663 | ai2_setjobstate LabHall_BOL_4
|
---|
664 | sleep 1800
|
---|
665 | ai2_tripalarm 9 Konoko
|
---|
666 | ai2_dopath Scan_BOS_1 get_her_1
|
---|
667 | ai2_dopath Scan_BOS_2 get_her_2
|
---|
668 | ai2_setjobstate Scan_BOS_1
|
---|
669 | ai2_setjobstate Scan_BOS_2
|
---|
670 | sleep 1800
|
---|
671 | ai2_tripalarm 11 Konoko
|
---|
672 | ai2_dopath Scan_BOS_3 get_her_3
|
---|
673 | ai2_dopath Scan_BOS_4 get_her_4
|
---|
674 | ai2_setjobstate Scan_BOS_3
|
---|
675 | ai2_setjobstate Scan_BOS_4
|
---|
676 | }
|
---|
677 |
|
---|
678 | #tv80 - in some distance after door 3
|
---|
679 | func void chase_after_scan(string ai_name)
|
---|
680 | {
|
---|
681 | play_vat_monologue
|
---|
682 | ai2_dopath Scan_BOS_3 chase_after_3
|
---|
683 | ai2_dopath Scan_BOS_4 chase_after_4
|
---|
684 | ai2_setjobstate Scan_BOS_3
|
---|
685 | ai2_setjobstate Scan_BOS_4
|
---|
686 | ai2_tripalarm 11 Konoko
|
---|
687 | sleep 1200
|
---|
688 | ai2_dopath Scan_BOS_1 chase_after_1
|
---|
689 | ai2_dopath Scan_BOS_2 chase_after_2
|
---|
690 | ai2_setjobstate Scan_BOS_1
|
---|
691 | ai2_setjobstate Scan_BOS_2
|
---|
692 | ai2_tripalarm 9 Konoko
|
---|
693 | }
|
---|
694 |
|
---|
695 | #tv12 - in front of door 1
|
---|
696 | func void Setup_Security(string ai_name)
|
---|
697 | {
|
---|
698 | trigvolume_enable Ambush_Trigger_1 1
|
---|
699 | ai2_spawn Sec_BOL_1
|
---|
700 | ai2_spawn Sec_BOS_1
|
---|
701 | ai2_spawn Sec_BOS_2
|
---|
702 | trig_activate 3
|
---|
703 | trig_activate 4
|
---|
704 | music_stop
|
---|
705 | }
|
---|
706 |
|
---|
707 | #console86
|
---|
708 | func void Unlock_Door_7(string ai_name)
|
---|
709 | {
|
---|
710 | particle lock7_locklight02 do start
|
---|
711 | door_unlock 54
|
---|
712 | target_set 360 30
|
---|
713 | var_counter = 0
|
---|
714 | }
|
---|
715 |
|
---|
716 | #tv5 - in the middle between door 54 and door 36
|
---|
717 | func void Sec_Ambush_1(string ai_name)
|
---|
718 | {
|
---|
719 | fork remove_ai
|
---|
720 | trig_deactivate 3
|
---|
721 | trig_deactivate 4
|
---|
722 | turret_deactivate 2
|
---|
723 | turret_deactivate 3
|
---|
724 | particle lock8_locklight02 do start
|
---|
725 | door_unlock 36
|
---|
726 | door_unlock 37
|
---|
727 | particle lock7_locklight02 do stop
|
---|
728 | door_lock 54
|
---|
729 | ai2_spawn Sec_Ambush_BOS_1
|
---|
730 | ai2_spawn Sec_Ambush_BOL_1
|
---|
731 | ai2_attack Sec_Ambush_BOS_1 Konoko
|
---|
732 | ai2_attack Sec_Ambush_BOL_1 Konoko
|
---|
733 | sleep 120
|
---|
734 | particle lock8_locklight02 do stop
|
---|
735 | door_lock 36
|
---|
736 | particle part1 do stop
|
---|
737 | particle part2 do stop
|
---|
738 | }
|
---|
739 |
|
---|
740 | #tv72 - in front of door 36 (func: closethedoor); I've disabled it
|
---|
741 |
|
---|
742 | #tv6 - in front of tv72
|
---|
743 | func void Setup_Final(string ai_name)
|
---|
744 | {
|
---|
745 | ai2_spawn Final_BOS_1
|
---|
746 | ai2_spawn Final_BOL_1
|
---|
747 | ai2_spawn Final_Thug_1
|
---|
748 | ai2_spawn Final_Thug_2
|
---|
749 | }
|
---|
750 |
|
---|
751 | #lose func of Sec_Ambush_BOS_1
|
---|
752 | func void nextwave_1(string ai_name)
|
---|
753 | {
|
---|
754 | nextwave_2
|
---|
755 | }
|
---|
756 |
|
---|
757 | #lose func of Sec_Ambush_BOS_2
|
---|
758 | func void nextwave_2(string ai_name)
|
---|
759 | {
|
---|
760 | var_counter = var_counter + 1
|
---|
761 | if(var_counter eq 2)
|
---|
762 | {
|
---|
763 | particle vat1 do start
|
---|
764 | particle vat2 do start
|
---|
765 | particle vat3 do start
|
---|
766 | particle vat4 do start
|
---|
767 | particle lock8_locklight02 do start
|
---|
768 | door_unlock 36
|
---|
769 | door_unlock 37
|
---|
770 | ai2_spawn Sec_Ambush_BOS_2
|
---|
771 | ai2_spawn Sec_Ambush_BOL_2
|
---|
772 | ai2_attack Sec_Ambush_BOS_2 Konoko
|
---|
773 | ai2_attack Sec_Ambush_BOL_2 Konoko
|
---|
774 | var_counter = 0
|
---|
775 | }
|
---|
776 | }
|
---|
777 |
|
---|
778 | #tv13 - in the middle of the next room, from left to right
|
---|
779 | func void set_objective_4(string chr_index)
|
---|
780 | {
|
---|
781 | objective_set 4 silent
|
---|
782 | target_set 222 30
|
---|
783 | }
|
---|
784 |
|
---|
785 | #tv57 - in some distance in front of door 37 (func: vat1_start); I've disabled it
|
---|
786 |
|
---|
787 | #tv56 - after door 37
|
---|
788 | func void BeginVat(void)
|
---|
789 | {
|
---|
790 | sound_dialog_play c13_66_02konoko
|
---|
791 | ai2_attack Final_BOL_1 Konoko
|
---|
792 | }
|
---|
793 |
|
---|
794 | #tv79 - in front of tv58
|
---|
795 | func void mid_guards(string ai_name)
|
---|
796 | {
|
---|
797 | ai2_spawn Final_BOL_2
|
---|
798 | ai2_spawn Final_Thug_9
|
---|
799 | ai2_attack Final_BOL_2 Konoko
|
---|
800 | }
|
---|
801 |
|
---|
802 | #tv58 - in front of tv62 (func: vat2_stop); I've disabled it
|
---|
803 | #tv62 - in front of door 38 and door 39 (func: vat2_start); I've disabled it
|
---|
804 |
|
---|
805 | #tv18 - complete room, where you find console7
|
---|
806 | func void CraneTalk(void)
|
---|
807 | {
|
---|
808 | sound_dialog_play c13_66_03konoko
|
---|
809 | }
|
---|
810 |
|
---|
811 | #console7 and console8
|
---|
812 | func void FTS(string ai_name)
|
---|
813 | {
|
---|
814 | var_counter = var_counter + 1
|
---|
815 | if(var_counter eq 2) console_activate 9
|
---|
816 | }
|
---|
817 |
|
---|
818 | #tv60 - in front of door 42 and door 43 (func: vat1_start); I've disabled it
|
---|
819 | #tv59 - after door 42 and door 43 (func: vat1_stop); I've disabled it
|
---|
820 | #tv61 - in front of tv64 (func: vat3_stop); I've disabled it
|
---|
821 | #tv64 - in front of door 44 and door 45 (func: vat3_start); I've disabled it
|
---|
822 |
|
---|
823 | #tv76 - in front of tv63
|
---|
824 | func void end_guards(string ai_name)
|
---|
825 | {
|
---|
826 | ai2_spawn end_guard_1
|
---|
827 | ai2_spawn end_guard_2
|
---|
828 | ai2_spawn Final_Thug_10
|
---|
829 | }
|
---|
830 |
|
---|
831 | #tv63 - in front of door 48 and door 49 (func: vat2_start); I've disabled it
|
---|
832 | #tv65 - after door 48 and door 49 (func: vat2_stop); I've disabled it
|
---|
833 | #tv77 - complete last platform (no func); I've disabled it
|
---|
834 | #tv78 - complete last platform (func: check_outro); I've disabled it
|
---|
835 | #tv7 - complete last platform (no func); I've disabled it
|
---|
836 | #tv8 - after door 51 (no func); I've disabled it
|
---|
837 | #tv18 - at the end of the last platform, in front of the crusher (func: vat3_start); I've disabled it
|
---|
838 | #tv66 - after tv18 (func: vat3_stop); I've disabled it
|
---|
839 |
|
---|
840 | #console9
|
---|
841 | func void final_check_for_crane(string ai_name)
|
---|
842 | {
|
---|
843 | fade_out 0 0 0 30
|
---|
844 | sleep 30
|
---|
845 | win
|
---|
846 | }
|
---|
847 |
|
---|
848 | ### ACID FUNCTIONS ###
|
---|
849 |
|
---|
850 | #tv10 - 1st acid basin
|
---|
851 | func void Acid01(string character)
|
---|
852 | {
|
---|
853 | var_counter2 = 1
|
---|
854 | acid(character)
|
---|
855 | }
|
---|
856 |
|
---|
857 | #tv15 - 2nd acid basin
|
---|
858 | func void Acid02(string character)
|
---|
859 | {
|
---|
860 | var_counter2 = 2
|
---|
861 | acid(character)
|
---|
862 | }
|
---|
863 |
|
---|
864 | #tv16 - 3rd acid basin
|
---|
865 | func void Acid03(string character)
|
---|
866 | {
|
---|
867 | var_counter2 = 3
|
---|
868 | acid(character)
|
---|
869 | }
|
---|
870 |
|
---|
871 | #tv53 - 4th acid basin
|
---|
872 | func void acid04(string character)
|
---|
873 | {
|
---|
874 | var_counter2 = 4
|
---|
875 | acid(character)
|
---|
876 | }
|
---|
877 |
|
---|
878 | func void acid(string character)
|
---|
879 | {
|
---|
880 | if(chr_is_player(character) eq 1)
|
---|
881 | {
|
---|
882 | chr_animate(character, KONOKOacid);
|
---|
883 | input 0
|
---|
884 | if(var_counter2 eq 1) cm_interpolate AcidCam01 500
|
---|
885 | if(var_counter2 eq 2) cm_interpolate AcidCam01 400
|
---|
886 | if(var_counter2 eq 3) cm_interpolate AcidCam01 200
|
---|
887 | if(var_counter2 eq 4) cm_interpolate AcidCam01 0
|
---|
888 | sleep 5
|
---|
889 | chr_invincible(character, 1);
|
---|
890 | if(var_counter2 eq 1) sleep 525
|
---|
891 | if(var_counter2 eq 2) sleep 430
|
---|
892 | if(var_counter2 eq 3) sleep 230
|
---|
893 | if(var_counter2 eq 4) sleep 40
|
---|
894 | trigvolume_enable LastVat 0
|
---|
895 | chr_animate(character, KONOKOlev14_grinder);
|
---|
896 | chr_envanim(character, GrinderKonBox01, norotation);
|
---|
897 | sleep 60
|
---|
898 | sound_ambient_start c13_47_11_bonecrunch
|
---|
899 | sleep 10
|
---|
900 | sound_impulse_play konoko_gruesome_death
|
---|
901 | sleep 75
|
---|
902 | }
|
---|
903 | else
|
---|
904 | {
|
---|
905 | chr_animate(character, KONOKOacid);
|
---|
906 | sleep 10
|
---|
907 | }
|
---|
908 | chr_set_health(character, 0);
|
---|
909 | }
|
---|
910 |
|
---|
911 | #####################
|
---|
912 | ### TEXT CONSOLES ###
|
---|
913 | #####################
|
---|
914 |
|
---|
915 | func void level_14a(void)
|
---|
916 | {
|
---|
917 | text_console level_14a
|
---|
918 | console_reset 12
|
---|
919 | }
|
---|
920 |
|
---|
921 | func void level_14b(void)
|
---|
922 | {
|
---|
923 | text_console level_14b
|
---|
924 | console_reset 6
|
---|
925 | }
|
---|