[185] | 1 | #################
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| 2 | ### VARIABLES ###
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| 3 | #################
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| 4 |
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| 5 | var int var_counter = 0;
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| 6 | var int var_counter2 = 0;
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| 7 | var int var_counter3 = 0;
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| 8 |
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| 9 | ############
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| 10 | ### MAIN ###
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| 11 | ############
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| 12 |
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| 13 | func void main(void)
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| 14 | {
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| 15 | gl_fog_red = 0
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| 16 | gl_fog_blue = 0
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| 17 | gl_fog_green = 0
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| 18 | gl_fog_start = .995
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| 19 | gs_farclipplane_set 5000
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| 20 | ui_suppress_prompt = 1
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| 21 | chr_auto_aim_dist = 0
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| 22 | start
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| 23 | }
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| 24 |
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| 25 | #############
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| 26 | ### START ###
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| 27 | #############
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| 28 |
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| 29 | func void start(string ai_name)
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| 30 | {
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| 31 | fork deactivate_stuff
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| 32 | if(save_point eq 0) save_point = 1
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| 33 | if(save_point eq 1) fork intro
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| 34 | if(save_point eq 2) restore_game
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| 35 | if(save_point eq 3) fork load_s3
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| 36 | if(save_point eq 4) restore_game
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| 37 | if(save_point eq 5) fork load_s5
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| 38 | sleep 5
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| 39 | fork sp_all
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| 40 | }
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| 41 |
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| 42 | func void deactivate_stuff(void)
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| 43 | {
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| 44 | #not used
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| 45 | trigvolume_enable trigger_volume_08_copy 0
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| 46 | trigvolume_enable trigger_volume_09 0
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| 47 | trigvolume_enable trigger_volume_10_copy 0
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| 48 | trigvolume_enable trigger_volume_10_copy_copy 0
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| 49 | trigvolume_enable trigger_volume_11_copy 0
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| 50 | trigvolume_enable trigger_volume_11_copy_copy 0
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| 51 | trigvolume_enable trigger_volume_14 0
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| 52 | #used
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| 53 | env_show 802 0
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| 54 | env_show 822 0
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| 55 | particle power1 do start
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| 56 | particle power2 do start
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| 57 | trigvolume_enable trigger_volume_02 0
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| 58 | trigvolume_enable trigger_volume_06 0
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| 59 | trigvolume_enable trigger_volume_12 0
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| 60 | trigvolume_enable trigger_volume_13 0
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| 61 | trigvolume_enable trigger_volume_40 0
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| 62 | }
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| 63 |
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| 64 | func void you_lose(string ai_name)
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| 65 | {
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| 66 | fade_out 0 0 0 30
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| 67 | sleep 30
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| 68 | lose
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| 69 | }
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| 70 |
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| 71 | ####################################
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| 72 | ### SEVERAL TIMES USED FUNCTIONS ###
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| 73 | ####################################
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| 74 |
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| 75 | func void sp_all(void)
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| 76 | {
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| 77 | co_message_display = 0
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| 78 | if(save_point eq 1) save_game 1 autosave
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| 79 | if(save_point eq 2) save_game 2 autosave
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| 80 | if(save_point eq 3) save_game 3 autosave
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| 81 | if(save_point eq 4) save_game 4 autosave
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| 82 | if(save_point eq 5) save_game 5 autosave
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| 83 | sleep 180
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| 84 | co_message_display = 1
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| 85 | }
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| 86 |
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| 87 | func void remove_ai(void)
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| 88 | {
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| 89 | ai2_kill
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| 90 | sleep 60
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| 91 | powerup_reset
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| 92 | weapon_reset
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| 93 | sleep 240
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| 94 | corpse_reset
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| 95 | }
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| 96 |
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| 97 | func void music_stop(void)
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| 98 | {
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| 99 | sound_music_stop mus_main01
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| 100 | sound_music_stop mus_sad1
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| 101 | sound_music_stop mus_space01
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| 102 | sound_music_stop mus_asian
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| 103 | sound_music_stop mus_fiteb
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| 104 | }
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| 105 |
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| 106 | ##########
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| 107 | ### SP1 ###
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| 108 | ##########
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| 109 |
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| 110 | func void intro(void)
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| 111 | {
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| 112 | playback 0 IntroKonokoSet01
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| 113 | ai2_spawn A1_intro01
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| 114 | ai2_spawn A1_intro02
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| 115 | ai2_spawn A1_bluedoorstriker
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| 116 | objective_set 1 silent
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| 117 | target_set 5007 30
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| 118 | sleep 1
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| 119 | sound_music_start mus_main01 .75
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| 120 | }
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| 121 |
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| 122 | #lose func of A1_intro01 and A1_intro02
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| 123 | func void die_for_art(string ai_name)
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| 124 | {
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| 125 | var_counter = var_counter + 1
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| 126 | if(var_counter eq 2) music_stop
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| 127 | }
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| 128 |
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| 129 | #console1
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| 130 | func void target02(string ai_name)
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| 131 | {
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| 132 | particle blue_locklight01 do start
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| 133 | particle b2_locklight01 do start
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| 134 | target_set 2001 30
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| 135 | trigvolume_enable trigger_volume_12 1
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| 136 | music_stop
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| 137 | }
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| 138 |
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| 139 | #tv12 - in front of door 30
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| 140 | func void target03(string ai_name)
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| 141 | {
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| 142 | ai2_spawn A1_s_red01
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| 143 | ai2_spawn A1_s_red02
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| 144 | target_set 5007 30
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| 145 | }
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| 146 |
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| 147 | #called up, when A1_s_red02 gives you the hypo
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| 148 | func void change_patrol(string ai_name)
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| 149 | {
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| 150 | ai2_dopath A1_s_red02 patrol_45
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| 151 | ai2_setjobstate A1_s_red02
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| 152 | }
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| 153 |
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| 154 | #tv4 - in front of door 31
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| 155 | func void tv04(string ai_name)
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| 156 | {
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| 157 | ai2_spawn A2_s_tank01
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| 158 | ai2_spawn A2_s_blue13
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| 159 | ai2_spawn A2_s_blue01
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| 160 | ai2_spawn A2_s_blue03
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| 161 | ai2_spawn A2_s_red03
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| 162 | ai2_spawn char_1
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| 163 | ai2_spawn A2_s_tank02
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| 164 | }
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| 165 |
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| 166 | #tv3 - in front of door 33
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| 167 | func void tv03(string ai_name)
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| 168 | {
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| 169 | ai2_spawn A2_s_blue09
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| 170 | }
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| 171 |
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| 172 | #tv34 - at the beginning of the first pillar, which is nearby to the room with console3
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| 173 | func void tv34(string ai_name)
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| 174 | {
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| 175 | ai2_spawn A2_s_red04
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| 176 | }
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| 177 |
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| 178 | #console3
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| 179 | func void ontv02(string ai_name)
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| 180 | {
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| 181 | trigvolume_enable trigger_volume_02 1
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| 182 | particle el_red1 kill
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| 183 | particle el_1_locklight01 do start
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| 184 | target_set 108 30
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| 185 | }
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| 186 |
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| 187 | #called up, when A2_s_red04 gives you the w4_psm
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| 188 | func void spawn_sniper1(string ai_name)
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| 189 | {
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| 190 | ai2_spawn sniper1
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| 191 | ai2_makeignoreplayer sniper1 1
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| 192 | playback_block sniper1 sniper1_jump
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| 193 | ai2_makeignoreplayer sniper1 0
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| 194 | ai2_dopath sniper1 patrol_52
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| 195 | ai2_setjobstate sniper1
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| 196 | sleep 600
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| 197 | ai2_makeignoreplayer sniper1 1
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| 198 | ai2_dopath sniper1 patrol_53
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| 199 | ai2_setjobstate sniper1
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| 200 | }
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| 201 |
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| 202 | #hit func of sniper1
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| 203 | func void hurt_sniper1(string ai_name)
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| 204 | {
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| 205 | ai2_makeignoreplayer sniper1 1
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| 206 | ai2_dopath sniper1 patrol_53
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| 207 | ai2_setjobstate sniper1
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| 208 | }
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| 209 |
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| 210 | #in some distance after the room with console3, in front of the elevator
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| 211 | func void tv33(string ai_name)
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| 212 | {
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| 213 | ai2_makeignoreplayer A2_s_red04 1
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| 214 | ai2_dopath A2_s_red04 patrol_54
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| 215 | ai2_setjobstate A2_s_red04
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| 216 | }
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| 217 |
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| 218 | #tv2 - flat box on the elevator platform
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| 219 | func void tv02(string ai_name)
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| 220 | {
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| 221 | fade_out 0 0 0 30
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| 222 | sleep 30
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| 223 | fork remove_ai
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| 224 | obj_kill 801
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| 225 | playback 0 Elev1KonokoSet
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| 226 | load_s2
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| 227 | fade_in 30
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| 228 | var_counter = 0
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| 229 | }
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| 230 |
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| 231 | func void load_s2(void)
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| 232 | {
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| 233 | env_show 802 1
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| 234 | ai2_spawn B1_s_blue05
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| 235 | ai2_spawn B1_s_green01
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| 236 | ai2_spawn new_dummy1
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| 237 | ai2_spawn C1_blue22
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| 238 | ai2_spawn C2_blue25
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| 239 | ai2_dopath B1_s_blue05 patrol_08_blue05b
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| 240 | ai2_setjobstate B1_s_blue05
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| 241 | chr_teleport B1_s_blue05 1046
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| 242 | objective_set 1 silent
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| 243 | target_set 1083 30
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| 244 | sleep 1
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| 245 | sound_music_start mus_sad1 0.3
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| 246 | sound_music_volume mus_sad1 0.8 2
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| 247 | }
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| 248 |
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| 249 | ##########
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| 250 | ### SP2 ###
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| 251 | ##########
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| 252 |
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| 253 | #tv35 - after the elevator platform
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| 254 | func void s2(string ai_name)
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| 255 | {
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| 256 | if(save_point eq 2)
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| 257 | {
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| 258 | fork remove_ai
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| 259 | load_s2
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| 260 | }
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| 261 | else save_game 2 autosave
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| 262 | }
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| 263 |
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| 264 | #console12
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| 265 | func void target06(string ai_name)
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| 266 | {
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| 267 | particle green_locklight01 do start
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| 268 | target_set 2005 30
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| 269 | trigvolume_enable trigger_volume_13 1
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| 270 | }
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| 271 |
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| 272 | #tv13 - in front of door 34
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| 273 | func void target05(string ai_name)
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| 274 | {
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| 275 | ai2_spawn B1_s_Red01
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| 276 | target_set 133 30
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| 277 | music_stop
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| 278 | }
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| 279 |
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| 280 | #tv1 - in front of door 35
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| 281 | func void tv01(string ai_name)
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| 282 | {
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| 283 | ai2_spawn whiteneut
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| 284 | ai2_spawn C1_blue22
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| 285 | ai2_spawn B2_s_blue06
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| 286 | ai2_spawn B2_s_blue07
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| 287 | ai2_spawn B2_s_blue08
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| 288 | ai2_spawn B2_s_tank04
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| 289 | }
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| 290 |
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| 291 | #console4
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| 292 | func void target08(string ai_name)
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| 293 | {
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| 294 | particle white_locklight01 do start
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| 295 | target_set 3001 30
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| 296 | }
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| 297 |
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| 298 | #tv14 - in front of door 36 (the same func as tv13, so I've disabled it)
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| 299 |
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| 300 | #tv5 - in front of door 37
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| 301 | func void tv05(string ai_name)
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| 302 | {
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| 303 | ai2_spawn B3_s_green02
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| 304 | ai2_spawn C1_blue20
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| 305 | }
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| 306 |
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| 307 | #tv15 - at the end of the both ways after door 37
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| 308 | func void target10(string ai_name)
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| 309 | {
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| 310 | target_set 5008 30
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| 311 | }
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| 312 |
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| 313 | #tv16 - at the end of the passageway to the other side
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| 314 | func void target11(string ai_name)
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| 315 | {
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| 316 | target_set 5009 30
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| 317 | }
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| 318 |
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| 319 | #tv42 - huge box around the complete ways to the 2nd elevator (only used as a chara counter, see next funcs)
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| 320 |
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| 321 | #lose func of C2_blue25 and respawn1
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| 322 | func void script_respawn1(void)
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| 323 | {
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| 324 | if(trigvolume_count(42) eq 0)
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| 325 | {
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| 326 | var_counter2 = var_counter2 + 1
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| 327 | if(var_counter2 eq 1)
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| 328 | {
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| 329 | ai2_spawn respawn1
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| 330 | chr_giveweapon respawn1 w7_scc
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| 331 | }
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| 332 | if(var_counter2 eq 2)
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| 333 | {
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| 334 | ai2_spawn respawn1
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| 335 | chr_giveweapon respawn1 w3_phr
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| 336 | ai2_dopath patrol_08_blue05
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| 337 | ai2_setjobstate respawn1
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| 338 | }
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| 339 | if(var_counter2 eq 3)
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| 340 | {
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| 341 | ai2_spawn respawn1
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| 342 | chr_giveweapon respawn1 w2_sap
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| 343 | }
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| 344 | }
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| 345 | }
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| 346 |
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| 347 | #lose func of C1_blue20 and respawn2
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| 348 | func void script_respawn2(void)
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| 349 | {
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| 350 | if(trigvolume_count(42) eq 0)
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| 351 | {
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| 352 | var_counter3 = var_counter3 + 1
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| 353 | if(var_counter3 eq 1)
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| 354 | {
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| 355 | ai2_spawn respawn2
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| 356 | chr_giveweapon respawn2 w3_phr
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| 357 | }
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| 358 | if(var_counter3 eq 2)
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| 359 | {
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| 360 | ai2_spawn respawn2
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| 361 | chr_giveweapon respawn2 w2_sap
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| 362 | ai2_dopath patrol_19_blue20b
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| 363 | ai2_setjobstate respawn2
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| 364 | }
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| 365 | if(var_counter3 eq 3)
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| 366 | {
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| 367 | ai2_spawn respawn2
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| 368 | chr_giveweapon respawn2 w2_sap
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| 369 | }
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| 370 | }
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| 371 | }
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| 372 |
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| 373 | #lose func of C1_blue22
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| 374 | func void script_respawn3(void)
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| 375 | {
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| 376 | if(trigvolume_count(42) eq 0) ai2_spawn C1_red21
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| 377 | }
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| 378 |
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| 379 | #tv37 - box around the place, where you find the 2nd mercury bow
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| 380 | func void t37(string ai_name)
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| 381 | {
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| 382 | ai2_spawn new_1
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| 383 | ai2_spawn new_2
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| 384 | }
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| 385 |
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| 386 | #tv38 - about in the middle
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| 387 | func void t38(string ai_name)
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| 388 | {
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| 389 | ai2_spawn new_3
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| 390 | ai2_spawn new_4
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| 391 | }
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| 392 |
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| 393 | #console6
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| 394 | func void ontv06(string ai_name)
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| 395 | {
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| 396 | trigvolume_enable trigger_volume_06 1
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| 397 | particle el_2_locklight01 do start
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| 398 | target_set 119 30
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| 399 | }
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| 400 |
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| 401 | ##########
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| 402 | ### SP3 ###
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| 403 | ##########
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| 404 |
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| 405 | #tv6 - flat box on the elevator platform
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| 406 | func void tv06(string ai_name)
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| 407 | {
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| 408 | fade_out 0 0 0 30
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| 409 | sleep 30
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| 410 | fork remove_ai
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| 411 | load_s3
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| 412 | chr_teleport 0 120
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| 413 | chr_facetoflag 0 120
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| 414 | fade_in 30
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| 415 | if(save_point ne 3) save_game 3 autosave
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| 416 | }
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| 417 |
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| 418 | func void load_s3(void)
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| 419 | {
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| 420 | if(save_point eq 3)
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| 421 | {
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| 422 | fork remove_ai
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| 423 | restore_game
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| 424 | }
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| 425 | obj_kill 821
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| 426 | env_show 822 1
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| 427 | ai2_spawn D1_neut05
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| 428 | objective_set 2 silent
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| 429 | target_set 128 30
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| 430 | sleep 1
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| 431 | sound_music_start mus_space01 0.75
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| 432 | }
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| 433 |
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| 434 | #console7
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| 435 | func void target14(string ai_name)
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| 436 | {
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| 437 | particle red_locklight01 do start
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| 438 | target_set 2085 30
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| 439 | }
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| 440 |
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| 441 | #tv20 - in front of door 38
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| 442 | func void tv25(string ai_name)
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| 443 | {
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| 444 | ai2_spawn D1_red30
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| 445 | ai2_spawn D1_neut02
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| 446 | ai2_spawn D2_blue60
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| 447 | ai2_spawn D1_neut10
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| 448 | ai2_spawn new_5
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| 449 | ai2_spawn D2_blue61
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| 450 | music_stop
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| 451 | }
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| 452 |
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| 453 | #called up, after you have talked to the guy
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| 454 | func void power_deactivate(void)
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| 455 | {
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| 456 | ai2_doalarm D1_neut02 9
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| 457 | ai2_dopath D1_neut02 patrol_80
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| 458 | ai2_setjobstate D1_neut02
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| 459 | }
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| 460 |
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| 461 | #console9
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| 462 | func void power_lull_1(string ai_name)
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| 463 | {
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| 464 | music_stop
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| 465 | ai2_neutralbehavior D1_neut02 none
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| 466 | target_set 125 30
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| 467 | sound_music_start mus_asian .75
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| 468 | particle power1 do stop
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| 469 | timer_start 20 power_lull_1b
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| 470 | }
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| 471 |
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| 472 | func void power_lull_1b(void)
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| 473 | {
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| 474 | music_stop
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| 475 | particle power1 do start
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| 476 | sleep 300
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| 477 | console_reset 9
|
---|
| 478 | }
|
---|
| 479 |
|
---|
| 480 | #tv17 - at the end of the pipe
|
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| 481 | func void target13(string ai_name)
|
---|
| 482 | {
|
---|
| 483 | target_set 128 30
|
---|
| 484 | }
|
---|
| 485 |
|
---|
| 486 | ##########
|
---|
| 487 | ### SP4 ###
|
---|
| 488 | ##########
|
---|
| 489 |
|
---|
| 490 | #tv30 - in front of door 23
|
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| 491 | func void s4(string ai_name)
|
---|
| 492 | {
|
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| 493 | if(save_point eq 4)
|
---|
| 494 | {
|
---|
| 495 | fork remove_ai
|
---|
| 496 | load_s4
|
---|
| 497 | }
|
---|
| 498 | else save_game 4 autosave
|
---|
| 499 | }
|
---|
| 500 |
|
---|
| 501 | func void load_s4(void)
|
---|
| 502 | {
|
---|
| 503 | particle red_locklight01 do start
|
---|
| 504 | ai2_spawn D2_blue61
|
---|
| 505 | ai2_spawn D2_blue60
|
---|
| 506 | ai2_spawn new_5
|
---|
| 507 | ai2_spawn D1_neut10
|
---|
| 508 | trigvolume_enable trigger_volume_17 0
|
---|
| 509 | trigvolume_enable trigger_volume_25 0
|
---|
| 510 | trigvolume_enable trigger_volume_30 0
|
---|
| 511 | objective_set 2 silent
|
---|
| 512 | target_set 128 30
|
---|
| 513 | }
|
---|
| 514 |
|
---|
| 515 | #tv39 - box around the place, where D1_neut10 gives you a hypo
|
---|
| 516 | func void t39(string ai_name)
|
---|
| 517 | {
|
---|
| 518 | trigvolume_enable trigger_volume_40 1
|
---|
| 519 | }
|
---|
| 520 |
|
---|
| 521 | #tv40 - in the middle between tv39 and door 22
|
---|
| 522 | func void t40(string ai_name)
|
---|
| 523 | {
|
---|
| 524 | ai2_spawn new_6
|
---|
| 525 | ai2_spawn new_7
|
---|
| 526 | }
|
---|
| 527 |
|
---|
| 528 | #console10
|
---|
| 529 | func void target17(string ai_name)
|
---|
| 530 | {
|
---|
| 531 | particle yellow_locklight01 do start
|
---|
| 532 | target_set 3094 30
|
---|
| 533 | }
|
---|
| 534 |
|
---|
| 535 | #tv41 - in front of door 24
|
---|
| 536 | func void spawn2tube(string ai_name)
|
---|
| 537 | {
|
---|
| 538 | ai2_spawn D2_red62
|
---|
| 539 | ai2_spawn D2_tank63
|
---|
| 540 | ai2_spawn new_8
|
---|
| 541 | ai2_spawn sci_maniac
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | #console11
|
---|
| 545 | func void power_lull_2(string ai_name)
|
---|
| 546 | {
|
---|
| 547 | sound_music_start mus_asian .75
|
---|
| 548 | particle power2 do stop
|
---|
| 549 | ai2_spawn new_10
|
---|
| 550 | ai2_spawn new_67
|
---|
| 551 | ai2_spawn D3_tank65
|
---|
| 552 | timer_start 20 power_lull_2b
|
---|
| 553 | }
|
---|
| 554 |
|
---|
| 555 | func void power_lull_2b(void)
|
---|
| 556 | {
|
---|
| 557 | music_stop
|
---|
| 558 | particle power2 do start
|
---|
| 559 | sleep 300
|
---|
| 560 | console_reset 11
|
---|
| 561 | }
|
---|
| 562 |
|
---|
| 563 | #tv19 - on the pipe, in some distance in front of the platform with console13
|
---|
| 564 | func void target19(string ai_name)
|
---|
| 565 | {
|
---|
| 566 | target_set 5010 30
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 | ### POSSIBILITY 1: YOU RUN TO THE END OF THE PIPE ###
|
---|
| 570 |
|
---|
| 571 | #tv36 - box around the place, where you find the w5_sbg
|
---|
| 572 | func void t36(string ai_name)
|
---|
| 573 | {
|
---|
| 574 | ai2_spawn sbg_1
|
---|
| 575 | ai2_spawn sbg_2
|
---|
| 576 | ai2_spawn sbg_3
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 | ### POSSIBILITY 2: YOU JUMP TO THE PLATFORM WITH CONSOLE 13 ###
|
---|
| 580 |
|
---|
| 581 | #tv7 - at the beginning of the staircase
|
---|
| 582 | func void tv07(string ai_name)
|
---|
| 583 | {
|
---|
| 584 | chr_delete new_1
|
---|
| 585 | chr_delete new_2
|
---|
| 586 | chr_delete new_3
|
---|
| 587 | chr_delete new_4
|
---|
| 588 | chr_delete new_5
|
---|
| 589 | chr_delete new_6
|
---|
| 590 | chr_delete new_7
|
---|
| 591 | chr_delete new_8
|
---|
| 592 | chr_delete sci_maniac
|
---|
| 593 | chr_delete D1_blue50
|
---|
| 594 | chr_delete D2_blue60
|
---|
| 595 | chr_delete D2_blue61
|
---|
| 596 | chr_delete D1_neut02
|
---|
| 597 | chr_delete D1_neut05
|
---|
| 598 | chr_delete D1_neut10
|
---|
| 599 | chr_delete D1_red30
|
---|
| 600 | chr_delete D2_red62
|
---|
| 601 | chr_delete D3_red66
|
---|
| 602 | chr_delete D2_tank63
|
---|
| 603 | chr_delete D3_tank65
|
---|
| 604 | ai2_spawn F_friend
|
---|
| 605 | ai2_spawn F_blue73
|
---|
| 606 | ai2_spawn F_blue1
|
---|
| 607 | target_set 5006 30
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 | ##########
|
---|
| 611 | ### SP5 ###
|
---|
| 612 | ##########
|
---|
| 613 |
|
---|
| 614 | #console8
|
---|
| 615 | func void unlock_bwhite(string ai_name)
|
---|
| 616 | {
|
---|
| 617 | if(save_point ne 5) save_game 5 autosave
|
---|
| 618 | particle bwhite_locklight01 do start
|
---|
| 619 | objective_set 3 silent
|
---|
| 620 | }
|
---|
| 621 |
|
---|
| 622 | func void load_s5(void)
|
---|
| 623 | {
|
---|
| 624 | if(save_point eq 5)
|
---|
| 625 | {
|
---|
| 626 | fork remove_ai
|
---|
| 627 | restore_game
|
---|
| 628 | }
|
---|
| 629 | particle bwhite_locklight01 do start
|
---|
| 630 | door_unlock 4
|
---|
| 631 | ai2_spawn F_blue1
|
---|
| 632 | console_deactivate 8
|
---|
| 633 | trigvolume_enable trigger_volume_07 0
|
---|
| 634 | objective_set 3 silent
|
---|
| 635 | target_set 5006 30
|
---|
| 636 | var_counter = 1
|
---|
| 637 | }
|
---|
| 638 |
|
---|
| 639 | #tv10 - in front of door 3
|
---|
| 640 | func void tv10(string ai_name)
|
---|
| 641 | {
|
---|
| 642 | ai2_spawn F_blue69
|
---|
| 643 | ai2_spawn F_blue2
|
---|
| 644 | }
|
---|
| 645 |
|
---|
| 646 | #tv11 - in front of door 2
|
---|
| 647 | func void tv11(string ai_name)
|
---|
| 648 | {
|
---|
| 649 | ai2_spawn F_tank70
|
---|
| 650 | }
|
---|
| 651 |
|
---|
| 652 | #tv8 - in front of door 1
|
---|
| 653 | func void tv08(string ai_name)
|
---|
| 654 | {
|
---|
| 655 | ai2_spawn end01
|
---|
| 656 | ai2_spawn end02
|
---|
| 657 | ai2_spawn end03
|
---|
| 658 | sleep 60
|
---|
| 659 | ai2_dopath F_tank70 patrol_5004
|
---|
| 660 | ai2_setjobstate F_tank70
|
---|
| 661 | ai2_dopath F_blue69 patrol_5005
|
---|
| 662 | ai2_setjobstate F_blue69
|
---|
| 663 | ai2_dopath F_blue2 patrol_5004
|
---|
| 664 | ai2_setjobstate F_blue2
|
---|
| 665 | ai2_dopath F_blue1 patrol_5006
|
---|
| 666 | ai2_setjobstate F_blue1
|
---|
| 667 | ai2_dopath F_blue73 patrol_5006
|
---|
| 668 | ai2_setjobstate F_blue73
|
---|
| 669 | ai2_attack F_tank70 char_0
|
---|
| 670 | ai2_attack F_blue69 char_0
|
---|
| 671 | ai2_attack F_blue2 char_0
|
---|
| 672 | ai2_attack F_blue1 char_0
|
---|
| 673 | ai2_attack F_blue73 char_0
|
---|
| 674 | sound_music_start mus_fiteb .75
|
---|
| 675 | }
|
---|
| 676 |
|
---|
| 677 | #tv29 - after door 1
|
---|
| 678 | func void tv29(string ai_name)
|
---|
| 679 | {
|
---|
| 680 | sound_music_start mus_fiteb .75
|
---|
| 681 | }
|
---|
| 682 |
|
---|
| 683 | #lose func of end01, end02, end03, F_blue1, F_blue2, F_blue69, F_blue73 and F_tank70
|
---|
| 684 | func check_death(string ai_name)
|
---|
| 685 | {
|
---|
| 686 | var_counter = var_counter + 1
|
---|
| 687 | if(var_counter eq 8)
|
---|
| 688 | {
|
---|
| 689 | fade_out 0 0 0 30
|
---|
| 690 | sleep 30
|
---|
| 691 | win
|
---|
| 692 | }
|
---|
| 693 | }
|
---|
| 694 |
|
---|
| 695 | #####################
|
---|
| 696 | ### TEXT CONSOLES ###
|
---|
| 697 | #####################
|
---|
| 698 |
|
---|
| 699 | func void console_pipe(void)
|
---|
| 700 | {
|
---|
| 701 | text_console level_9d
|
---|
| 702 | console_reset 13
|
---|
| 703 | }
|
---|
| 704 |
|
---|
| 705 | func void text9a(void)
|
---|
| 706 | {
|
---|
| 707 | text_console level_9a
|
---|
| 708 | console_reset 2
|
---|
| 709 | }
|
---|
| 710 |
|
---|
| 711 | func void text9b(void)
|
---|
| 712 | {
|
---|
| 713 | text_console level_9b
|
---|
| 714 | console_reset 5
|
---|
| 715 | }
|
---|
| 716 |
|
---|
| 717 | func void text9c(void)
|
---|
| 718 | {
|
---|
| 719 | text_console level_9c
|
---|
| 720 | console_reset 14
|
---|
| 721 | }
|
---|