1 | #################
|
---|
2 | ### VARIABLES ###
|
---|
3 | #################
|
---|
4 |
|
---|
5 | var int var_counter = 0;
|
---|
6 | var int var_counter2 = 0;
|
---|
7 | var int var_counter3 = 0;
|
---|
8 |
|
---|
9 | ############
|
---|
10 | ### MAIN ###
|
---|
11 | ############
|
---|
12 |
|
---|
13 | func void main(void)
|
---|
14 | {
|
---|
15 | gl_fog_red = 0
|
---|
16 | gl_fog_blue = 0
|
---|
17 | gl_fog_green = 0
|
---|
18 | gl_fog_start = .995
|
---|
19 | gs_farclipplane_set 5000
|
---|
20 | ui_suppress_prompt = 1
|
---|
21 | chr_auto_aim_dist = 0
|
---|
22 | start
|
---|
23 | }
|
---|
24 |
|
---|
25 | #############
|
---|
26 | ### START ###
|
---|
27 | #############
|
---|
28 |
|
---|
29 | func void start(string ai_name)
|
---|
30 | {
|
---|
31 | fork deactivate_stuff
|
---|
32 | if(save_point eq 0) save_point = 1
|
---|
33 | if(save_point eq 1) fork intro
|
---|
34 | if(save_point eq 2) restore_game
|
---|
35 | if(save_point eq 3) fork load_s3
|
---|
36 | if(save_point eq 4) restore_game
|
---|
37 | if(save_point eq 5) fork load_s5
|
---|
38 | sleep 5
|
---|
39 | fork sp_all
|
---|
40 | }
|
---|
41 |
|
---|
42 | func void deactivate_stuff(void)
|
---|
43 | {
|
---|
44 | #not used
|
---|
45 | trigvolume_enable trigger_volume_08_copy 0
|
---|
46 | trigvolume_enable trigger_volume_09 0
|
---|
47 | trigvolume_enable trigger_volume_10_copy 0
|
---|
48 | trigvolume_enable trigger_volume_10_copy_copy 0
|
---|
49 | trigvolume_enable trigger_volume_11_copy 0
|
---|
50 | trigvolume_enable trigger_volume_11_copy_copy 0
|
---|
51 | trigvolume_enable trigger_volume_14 0
|
---|
52 | #used
|
---|
53 | env_show 802 0
|
---|
54 | env_show 822 0
|
---|
55 | particle power1 do start
|
---|
56 | particle power2 do start
|
---|
57 | trigvolume_enable trigger_volume_02 0
|
---|
58 | trigvolume_enable trigger_volume_06 0
|
---|
59 | trigvolume_enable trigger_volume_12 0
|
---|
60 | trigvolume_enable trigger_volume_13 0
|
---|
61 | trigvolume_enable trigger_volume_40 0
|
---|
62 | }
|
---|
63 |
|
---|
64 | func void you_lose(string ai_name)
|
---|
65 | {
|
---|
66 | fade_out 0 0 0 30
|
---|
67 | sleep 30
|
---|
68 | lose
|
---|
69 | }
|
---|
70 |
|
---|
71 | ####################################
|
---|
72 | ### SEVERAL TIMES USED FUNCTIONS ###
|
---|
73 | ####################################
|
---|
74 |
|
---|
75 | func void sp_all(void)
|
---|
76 | {
|
---|
77 | co_message_display = 0
|
---|
78 | if(save_point eq 1) save_game 1 autosave
|
---|
79 | if(save_point eq 2) save_game 2 autosave
|
---|
80 | if(save_point eq 3) save_game 3 autosave
|
---|
81 | if(save_point eq 4) save_game 4 autosave
|
---|
82 | if(save_point eq 5) save_game 5 autosave
|
---|
83 | sleep 180
|
---|
84 | co_message_display = 1
|
---|
85 | }
|
---|
86 |
|
---|
87 | func void remove_ai(void)
|
---|
88 | {
|
---|
89 | ai2_kill
|
---|
90 | sleep 60
|
---|
91 | powerup_reset
|
---|
92 | weapon_reset
|
---|
93 | sleep 240
|
---|
94 | corpse_reset
|
---|
95 | }
|
---|
96 |
|
---|
97 | func void music_stop(void)
|
---|
98 | {
|
---|
99 | sound_music_stop mus_main01
|
---|
100 | sound_music_stop mus_sad1
|
---|
101 | sound_music_stop mus_space01
|
---|
102 | sound_music_stop mus_asian
|
---|
103 | sound_music_stop mus_fiteb
|
---|
104 | }
|
---|
105 |
|
---|
106 | ##########
|
---|
107 | ### SP1 ###
|
---|
108 | ##########
|
---|
109 |
|
---|
110 | func void intro(void)
|
---|
111 | {
|
---|
112 | playback 0 IntroKonokoSet01
|
---|
113 | ai2_spawn A1_intro01
|
---|
114 | ai2_spawn A1_intro02
|
---|
115 | ai2_spawn A1_bluedoorstriker
|
---|
116 | objective_set 1 silent
|
---|
117 | target_set 5007 30
|
---|
118 | sleep 1
|
---|
119 | sound_music_start mus_main01 .75
|
---|
120 | }
|
---|
121 |
|
---|
122 | #lose func of A1_intro01 and A1_intro02
|
---|
123 | func void die_for_art(string ai_name)
|
---|
124 | {
|
---|
125 | var_counter = var_counter + 1
|
---|
126 | if(var_counter eq 2) music_stop
|
---|
127 | }
|
---|
128 |
|
---|
129 | #console1
|
---|
130 | func void target02(string ai_name)
|
---|
131 | {
|
---|
132 | particle blue_locklight01 do start
|
---|
133 | particle b2_locklight01 do start
|
---|
134 | target_set 2001 30
|
---|
135 | trigvolume_enable trigger_volume_12 1
|
---|
136 | music_stop
|
---|
137 | }
|
---|
138 |
|
---|
139 | #tv12 - in front of door 30
|
---|
140 | func void target03(string ai_name)
|
---|
141 | {
|
---|
142 | ai2_spawn A1_s_red01
|
---|
143 | ai2_spawn A1_s_red02
|
---|
144 | target_set 5007 30
|
---|
145 | }
|
---|
146 |
|
---|
147 | #called up, when A1_s_red02 gives you the hypo
|
---|
148 | func void change_patrol(string ai_name)
|
---|
149 | {
|
---|
150 | ai2_dopath A1_s_red02 patrol_45
|
---|
151 | ai2_setjobstate A1_s_red02
|
---|
152 | }
|
---|
153 |
|
---|
154 | #tv4 - in front of door 31
|
---|
155 | func void tv04(string ai_name)
|
---|
156 | {
|
---|
157 | ai2_spawn A2_s_tank01
|
---|
158 | ai2_spawn A2_s_blue13
|
---|
159 | ai2_spawn A2_s_blue01
|
---|
160 | ai2_spawn A2_s_blue03
|
---|
161 | ai2_spawn A2_s_red03
|
---|
162 | ai2_spawn char_1
|
---|
163 | ai2_spawn A2_s_tank02
|
---|
164 | }
|
---|
165 |
|
---|
166 | #tv3 - in front of door 33
|
---|
167 | func void tv03(string ai_name)
|
---|
168 | {
|
---|
169 | ai2_spawn A2_s_blue09
|
---|
170 | }
|
---|
171 |
|
---|
172 | #tv34 - at the beginning of the first pillar, which is nearby to the room with console3
|
---|
173 | func void tv34(string ai_name)
|
---|
174 | {
|
---|
175 | ai2_spawn A2_s_red04
|
---|
176 | }
|
---|
177 |
|
---|
178 | #console3
|
---|
179 | func void ontv02(string ai_name)
|
---|
180 | {
|
---|
181 | trigvolume_enable trigger_volume_02 1
|
---|
182 | particle el_red1 kill
|
---|
183 | particle el_1_locklight01 do start
|
---|
184 | target_set 108 30
|
---|
185 | }
|
---|
186 |
|
---|
187 | #called up, when A2_s_red04 gives you the w4_psm
|
---|
188 | func void spawn_sniper1(string ai_name)
|
---|
189 | {
|
---|
190 | ai2_spawn sniper1
|
---|
191 | ai2_makeignoreplayer sniper1 1
|
---|
192 | playback_block sniper1 sniper1_jump
|
---|
193 | ai2_makeignoreplayer sniper1 0
|
---|
194 | ai2_dopath sniper1 patrol_52
|
---|
195 | ai2_setjobstate sniper1
|
---|
196 | sleep 600
|
---|
197 | ai2_makeignoreplayer sniper1 1
|
---|
198 | ai2_dopath sniper1 patrol_53
|
---|
199 | ai2_setjobstate sniper1
|
---|
200 | }
|
---|
201 |
|
---|
202 | #hit func of sniper1
|
---|
203 | func void hurt_sniper1(string ai_name)
|
---|
204 | {
|
---|
205 | ai2_makeignoreplayer sniper1 1
|
---|
206 | ai2_dopath sniper1 patrol_53
|
---|
207 | ai2_setjobstate sniper1
|
---|
208 | }
|
---|
209 |
|
---|
210 | #in some distance after the room with console3, in front of the elevator
|
---|
211 | func void tv33(string ai_name)
|
---|
212 | {
|
---|
213 | ai2_makeignoreplayer A2_s_red04 1
|
---|
214 | ai2_dopath A2_s_red04 patrol_54
|
---|
215 | ai2_setjobstate A2_s_red04
|
---|
216 | }
|
---|
217 |
|
---|
218 | #tv2 - flat box on the elevator platform
|
---|
219 | func void tv02(string ai_name)
|
---|
220 | {
|
---|
221 | fade_out 0 0 0 30
|
---|
222 | sleep 30
|
---|
223 | fork remove_ai
|
---|
224 | obj_kill 801
|
---|
225 | playback 0 Elev1KonokoSet
|
---|
226 | load_s2
|
---|
227 | fade_in 30
|
---|
228 | var_counter = 0
|
---|
229 | }
|
---|
230 |
|
---|
231 | func void load_s2(void)
|
---|
232 | {
|
---|
233 | env_show 802 1
|
---|
234 | ai2_spawn B1_s_blue05
|
---|
235 | ai2_spawn B1_s_green01
|
---|
236 | ai2_spawn new_dummy1
|
---|
237 | ai2_spawn C1_blue22
|
---|
238 | ai2_spawn C2_blue25
|
---|
239 | ai2_dopath B1_s_blue05 patrol_08_blue05b
|
---|
240 | ai2_setjobstate B1_s_blue05
|
---|
241 | chr_teleport B1_s_blue05 1046
|
---|
242 | objective_set 1 silent
|
---|
243 | target_set 1083 30
|
---|
244 | sleep 1
|
---|
245 | sound_music_start mus_sad1 0.3
|
---|
246 | sound_music_volume mus_sad1 0.8 2
|
---|
247 | }
|
---|
248 |
|
---|
249 | ##########
|
---|
250 | ### SP2 ###
|
---|
251 | ##########
|
---|
252 |
|
---|
253 | #tv35 - after the elevator platform
|
---|
254 | func void s2(string ai_name)
|
---|
255 | {
|
---|
256 | if(save_point eq 2)
|
---|
257 | {
|
---|
258 | fork remove_ai
|
---|
259 | load_s2
|
---|
260 | }
|
---|
261 | else save_game 2 autosave
|
---|
262 | }
|
---|
263 |
|
---|
264 | #console12
|
---|
265 | func void target06(string ai_name)
|
---|
266 | {
|
---|
267 | particle green_locklight01 do start
|
---|
268 | target_set 2005 30
|
---|
269 | trigvolume_enable trigger_volume_13 1
|
---|
270 | }
|
---|
271 |
|
---|
272 | #tv13 - in front of door 34
|
---|
273 | func void target05(string ai_name)
|
---|
274 | {
|
---|
275 | ai2_spawn B1_s_Red01
|
---|
276 | target_set 133 30
|
---|
277 | music_stop
|
---|
278 | }
|
---|
279 |
|
---|
280 | #tv1 - in front of door 35
|
---|
281 | func void tv01(string ai_name)
|
---|
282 | {
|
---|
283 | ai2_spawn whiteneut
|
---|
284 | ai2_spawn C1_blue22
|
---|
285 | ai2_spawn B2_s_blue06
|
---|
286 | ai2_spawn B2_s_blue07
|
---|
287 | ai2_spawn B2_s_blue08
|
---|
288 | ai2_spawn B2_s_tank04
|
---|
289 | }
|
---|
290 |
|
---|
291 | #console4
|
---|
292 | func void target08(string ai_name)
|
---|
293 | {
|
---|
294 | particle white_locklight01 do start
|
---|
295 | target_set 3001 30
|
---|
296 | }
|
---|
297 |
|
---|
298 | #tv14 - in front of door 36 (the same func as tv13, so I've disabled it)
|
---|
299 |
|
---|
300 | #tv5 - in front of door 37
|
---|
301 | func void tv05(string ai_name)
|
---|
302 | {
|
---|
303 | ai2_spawn B3_s_green02
|
---|
304 | ai2_spawn C1_blue20
|
---|
305 | }
|
---|
306 |
|
---|
307 | #tv15 - at the end of the both ways after door 37
|
---|
308 | func void target10(string ai_name)
|
---|
309 | {
|
---|
310 | target_set 5008 30
|
---|
311 | }
|
---|
312 |
|
---|
313 | #tv16 - at the end of the passageway to the other side
|
---|
314 | func void target11(string ai_name)
|
---|
315 | {
|
---|
316 | target_set 5009 30
|
---|
317 | }
|
---|
318 |
|
---|
319 | #tv42 - huge box around the complete ways to the 2nd elevator (only used as a chara counter, see next funcs)
|
---|
320 |
|
---|
321 | #lose func of C2_blue25 and respawn1
|
---|
322 | func void script_respawn1(void)
|
---|
323 | {
|
---|
324 | if(trigvolume_count(42) eq 0)
|
---|
325 | {
|
---|
326 | var_counter2 = var_counter2 + 1
|
---|
327 | if(var_counter2 eq 1)
|
---|
328 | {
|
---|
329 | ai2_spawn respawn1
|
---|
330 | chr_giveweapon respawn1 w7_scc
|
---|
331 | }
|
---|
332 | if(var_counter2 eq 2)
|
---|
333 | {
|
---|
334 | ai2_spawn respawn1
|
---|
335 | chr_giveweapon respawn1 w3_phr
|
---|
336 | ai2_dopath patrol_08_blue05
|
---|
337 | ai2_setjobstate respawn1
|
---|
338 | }
|
---|
339 | if(var_counter2 eq 3)
|
---|
340 | {
|
---|
341 | ai2_spawn respawn1
|
---|
342 | chr_giveweapon respawn1 w2_sap
|
---|
343 | }
|
---|
344 | }
|
---|
345 | }
|
---|
346 |
|
---|
347 | #lose func of C1_blue20 and respawn2
|
---|
348 | func void script_respawn2(void)
|
---|
349 | {
|
---|
350 | if(trigvolume_count(42) eq 0)
|
---|
351 | {
|
---|
352 | var_counter3 = var_counter3 + 1
|
---|
353 | if(var_counter3 eq 1)
|
---|
354 | {
|
---|
355 | ai2_spawn respawn2
|
---|
356 | chr_giveweapon respawn2 w3_phr
|
---|
357 | }
|
---|
358 | if(var_counter3 eq 2)
|
---|
359 | {
|
---|
360 | ai2_spawn respawn2
|
---|
361 | chr_giveweapon respawn2 w2_sap
|
---|
362 | ai2_dopath patrol_19_blue20b
|
---|
363 | ai2_setjobstate respawn2
|
---|
364 | }
|
---|
365 | if(var_counter3 eq 3)
|
---|
366 | {
|
---|
367 | ai2_spawn respawn2
|
---|
368 | chr_giveweapon respawn2 w2_sap
|
---|
369 | }
|
---|
370 | }
|
---|
371 | }
|
---|
372 |
|
---|
373 | #lose func of C1_blue22
|
---|
374 | func void script_respawn3(void)
|
---|
375 | {
|
---|
376 | if(trigvolume_count(42) eq 0) ai2_spawn C1_red21
|
---|
377 | }
|
---|
378 |
|
---|
379 | #tv37 - box around the place, where you find the 2nd mercury bow
|
---|
380 | func void t37(string ai_name)
|
---|
381 | {
|
---|
382 | ai2_spawn new_1
|
---|
383 | ai2_spawn new_2
|
---|
384 | }
|
---|
385 |
|
---|
386 | #tv38 - about in the middle
|
---|
387 | func void t38(string ai_name)
|
---|
388 | {
|
---|
389 | ai2_spawn new_3
|
---|
390 | ai2_spawn new_4
|
---|
391 | }
|
---|
392 |
|
---|
393 | #console6
|
---|
394 | func void ontv06(string ai_name)
|
---|
395 | {
|
---|
396 | trigvolume_enable trigger_volume_06 1
|
---|
397 | particle el_2_locklight01 do start
|
---|
398 | target_set 119 30
|
---|
399 | }
|
---|
400 |
|
---|
401 | ##########
|
---|
402 | ### SP3 ###
|
---|
403 | ##########
|
---|
404 |
|
---|
405 | #tv6 - flat box on the elevator platform
|
---|
406 | func void tv06(string ai_name)
|
---|
407 | {
|
---|
408 | fade_out 0 0 0 30
|
---|
409 | sleep 30
|
---|
410 | fork remove_ai
|
---|
411 | load_s3
|
---|
412 | chr_teleport 0 120
|
---|
413 | chr_facetoflag 0 120
|
---|
414 | fade_in 30
|
---|
415 | if(save_point ne 3) save_game 3 autosave
|
---|
416 | }
|
---|
417 |
|
---|
418 | func void load_s3(void)
|
---|
419 | {
|
---|
420 | if(save_point eq 3)
|
---|
421 | {
|
---|
422 | fork remove_ai
|
---|
423 | restore_game
|
---|
424 | }
|
---|
425 | obj_kill 821
|
---|
426 | env_show 822 1
|
---|
427 | ai2_spawn D1_neut05
|
---|
428 | objective_set 2 silent
|
---|
429 | target_set 128 30
|
---|
430 | sleep 1
|
---|
431 | sound_music_start mus_space01 0.75
|
---|
432 | }
|
---|
433 |
|
---|
434 | #console7
|
---|
435 | func void target14(string ai_name)
|
---|
436 | {
|
---|
437 | particle red_locklight01 do start
|
---|
438 | target_set 2085 30
|
---|
439 | }
|
---|
440 |
|
---|
441 | #tv20 - in front of door 38
|
---|
442 | func void tv25(string ai_name)
|
---|
443 | {
|
---|
444 | ai2_spawn D1_red30
|
---|
445 | ai2_spawn D1_neut02
|
---|
446 | ai2_spawn D2_blue60
|
---|
447 | ai2_spawn D1_neut10
|
---|
448 | ai2_spawn new_5
|
---|
449 | ai2_spawn D2_blue61
|
---|
450 | music_stop
|
---|
451 | }
|
---|
452 |
|
---|
453 | #called up, after you have talked to the guy
|
---|
454 | func void power_deactivate(void)
|
---|
455 | {
|
---|
456 | ai2_doalarm D1_neut02 9
|
---|
457 | ai2_dopath D1_neut02 patrol_80
|
---|
458 | ai2_setjobstate D1_neut02
|
---|
459 | }
|
---|
460 |
|
---|
461 | #console9
|
---|
462 | func void power_lull_1(string ai_name)
|
---|
463 | {
|
---|
464 | music_stop
|
---|
465 | ai2_neutralbehavior D1_neut02 none
|
---|
466 | target_set 125 30
|
---|
467 | sound_music_start mus_asian .75
|
---|
468 | particle power1 do stop
|
---|
469 | timer_start 20 power_lull_1b
|
---|
470 | }
|
---|
471 |
|
---|
472 | func void power_lull_1b(void)
|
---|
473 | {
|
---|
474 | music_stop
|
---|
475 | particle power1 do start
|
---|
476 | sleep 300
|
---|
477 | console_reset 9
|
---|
478 | }
|
---|
479 |
|
---|
480 | #tv17 - at the end of the pipe
|
---|
481 | func void target13(string ai_name)
|
---|
482 | {
|
---|
483 | target_set 128 30
|
---|
484 | }
|
---|
485 |
|
---|
486 | ##########
|
---|
487 | ### SP4 ###
|
---|
488 | ##########
|
---|
489 |
|
---|
490 | #tv30 - in front of door 23
|
---|
491 | func void s4(string ai_name)
|
---|
492 | {
|
---|
493 | if(save_point eq 4)
|
---|
494 | {
|
---|
495 | fork remove_ai
|
---|
496 | load_s4
|
---|
497 | }
|
---|
498 | else save_game 4 autosave
|
---|
499 | }
|
---|
500 |
|
---|
501 | func void load_s4(void)
|
---|
502 | {
|
---|
503 | particle red_locklight01 do start
|
---|
504 | ai2_spawn D2_blue61
|
---|
505 | ai2_spawn D2_blue60
|
---|
506 | ai2_spawn new_5
|
---|
507 | ai2_spawn D1_neut10
|
---|
508 | trigvolume_enable trigger_volume_17 0
|
---|
509 | trigvolume_enable trigger_volume_25 0
|
---|
510 | trigvolume_enable trigger_volume_30 0
|
---|
511 | objective_set 2 silent
|
---|
512 | target_set 128 30
|
---|
513 | }
|
---|
514 |
|
---|
515 | #tv39 - box around the place, where D1_neut10 gives you a hypo
|
---|
516 | func void t39(string ai_name)
|
---|
517 | {
|
---|
518 | trigvolume_enable trigger_volume_40 1
|
---|
519 | }
|
---|
520 |
|
---|
521 | #tv40 - in the middle between tv39 and door 22
|
---|
522 | func void t40(string ai_name)
|
---|
523 | {
|
---|
524 | ai2_spawn new_6
|
---|
525 | ai2_spawn new_7
|
---|
526 | }
|
---|
527 |
|
---|
528 | #console10
|
---|
529 | func void target17(string ai_name)
|
---|
530 | {
|
---|
531 | particle yellow_locklight01 do start
|
---|
532 | target_set 3094 30
|
---|
533 | }
|
---|
534 |
|
---|
535 | #tv41 - in front of door 24
|
---|
536 | func void spawn2tube(string ai_name)
|
---|
537 | {
|
---|
538 | ai2_spawn D2_red62
|
---|
539 | ai2_spawn D2_tank63
|
---|
540 | ai2_spawn new_8
|
---|
541 | ai2_spawn sci_maniac
|
---|
542 | }
|
---|
543 |
|
---|
544 | #console11
|
---|
545 | func void power_lull_2(string ai_name)
|
---|
546 | {
|
---|
547 | sound_music_start mus_asian .75
|
---|
548 | particle power2 do stop
|
---|
549 | ai2_spawn new_10
|
---|
550 | ai2_spawn new_67
|
---|
551 | ai2_spawn D3_tank65
|
---|
552 | timer_start 20 power_lull_2b
|
---|
553 | }
|
---|
554 |
|
---|
555 | func void power_lull_2b(void)
|
---|
556 | {
|
---|
557 | music_stop
|
---|
558 | particle power2 do start
|
---|
559 | sleep 300
|
---|
560 | console_reset 11
|
---|
561 | }
|
---|
562 |
|
---|
563 | #tv19 - on the pipe, in some distance in front of the platform with console13
|
---|
564 | func void target19(string ai_name)
|
---|
565 | {
|
---|
566 | target_set 5010 30
|
---|
567 | }
|
---|
568 |
|
---|
569 | ### POSSIBILITY 1: YOU RUN TO THE END OF THE PIPE ###
|
---|
570 |
|
---|
571 | #tv36 - box around the place, where you find the w5_sbg
|
---|
572 | func void t36(string ai_name)
|
---|
573 | {
|
---|
574 | ai2_spawn sbg_1
|
---|
575 | ai2_spawn sbg_2
|
---|
576 | ai2_spawn sbg_3
|
---|
577 | }
|
---|
578 |
|
---|
579 | ### POSSIBILITY 2: YOU JUMP TO THE PLATFORM WITH CONSOLE 13 ###
|
---|
580 |
|
---|
581 | #tv7 - at the beginning of the staircase
|
---|
582 | func void tv07(string ai_name)
|
---|
583 | {
|
---|
584 | chr_delete new_1
|
---|
585 | chr_delete new_2
|
---|
586 | chr_delete new_3
|
---|
587 | chr_delete new_4
|
---|
588 | chr_delete new_5
|
---|
589 | chr_delete new_6
|
---|
590 | chr_delete new_7
|
---|
591 | chr_delete new_8
|
---|
592 | chr_delete sci_maniac
|
---|
593 | chr_delete D1_blue50
|
---|
594 | chr_delete D2_blue60
|
---|
595 | chr_delete D2_blue61
|
---|
596 | chr_delete D1_neut02
|
---|
597 | chr_delete D1_neut05
|
---|
598 | chr_delete D1_neut10
|
---|
599 | chr_delete D1_red30
|
---|
600 | chr_delete D2_red62
|
---|
601 | chr_delete D3_red66
|
---|
602 | chr_delete D2_tank63
|
---|
603 | chr_delete D3_tank65
|
---|
604 | ai2_spawn F_friend
|
---|
605 | ai2_spawn F_blue73
|
---|
606 | ai2_spawn F_blue1
|
---|
607 | target_set 5006 30
|
---|
608 | }
|
---|
609 |
|
---|
610 | ##########
|
---|
611 | ### SP5 ###
|
---|
612 | ##########
|
---|
613 |
|
---|
614 | #console8
|
---|
615 | func void unlock_bwhite(string ai_name)
|
---|
616 | {
|
---|
617 | if(save_point ne 5) save_game 5 autosave
|
---|
618 | particle bwhite_locklight01 do start
|
---|
619 | objective_set 3 silent
|
---|
620 | }
|
---|
621 |
|
---|
622 | func void load_s5(void)
|
---|
623 | {
|
---|
624 | if(save_point eq 5)
|
---|
625 | {
|
---|
626 | fork remove_ai
|
---|
627 | restore_game
|
---|
628 | }
|
---|
629 | particle bwhite_locklight01 do start
|
---|
630 | door_unlock 4
|
---|
631 | ai2_spawn F_blue1
|
---|
632 | console_deactivate 8
|
---|
633 | trigvolume_enable trigger_volume_07 0
|
---|
634 | objective_set 3 silent
|
---|
635 | target_set 5006 30
|
---|
636 | var_counter = 1
|
---|
637 | }
|
---|
638 |
|
---|
639 | #tv10 - in front of door 3
|
---|
640 | func void tv10(string ai_name)
|
---|
641 | {
|
---|
642 | ai2_spawn F_blue69
|
---|
643 | ai2_spawn F_blue2
|
---|
644 | }
|
---|
645 |
|
---|
646 | #tv11 - in front of door 2
|
---|
647 | func void tv11(string ai_name)
|
---|
648 | {
|
---|
649 | ai2_spawn F_tank70
|
---|
650 | }
|
---|
651 |
|
---|
652 | #tv8 - in front of door 1
|
---|
653 | func void tv08(string ai_name)
|
---|
654 | {
|
---|
655 | ai2_spawn end01
|
---|
656 | ai2_spawn end02
|
---|
657 | ai2_spawn end03
|
---|
658 | sleep 60
|
---|
659 | ai2_dopath F_tank70 patrol_5004
|
---|
660 | ai2_setjobstate F_tank70
|
---|
661 | ai2_dopath F_blue69 patrol_5005
|
---|
662 | ai2_setjobstate F_blue69
|
---|
663 | ai2_dopath F_blue2 patrol_5004
|
---|
664 | ai2_setjobstate F_blue2
|
---|
665 | ai2_dopath F_blue1 patrol_5006
|
---|
666 | ai2_setjobstate F_blue1
|
---|
667 | ai2_dopath F_blue73 patrol_5006
|
---|
668 | ai2_setjobstate F_blue73
|
---|
669 | ai2_attack F_tank70 char_0
|
---|
670 | ai2_attack F_blue69 char_0
|
---|
671 | ai2_attack F_blue2 char_0
|
---|
672 | ai2_attack F_blue1 char_0
|
---|
673 | ai2_attack F_blue73 char_0
|
---|
674 | sound_music_start mus_fiteb .75
|
---|
675 | }
|
---|
676 |
|
---|
677 | #tv29 - after door 1
|
---|
678 | func void tv29(string ai_name)
|
---|
679 | {
|
---|
680 | sound_music_start mus_fiteb .75
|
---|
681 | }
|
---|
682 |
|
---|
683 | #lose func of end01, end02, end03, F_blue1, F_blue2, F_blue69, F_blue73 and F_tank70
|
---|
684 | func check_death(string ai_name)
|
---|
685 | {
|
---|
686 | var_counter = var_counter + 1
|
---|
687 | if(var_counter eq 8)
|
---|
688 | {
|
---|
689 | fade_out 0 0 0 30
|
---|
690 | sleep 30
|
---|
691 | win
|
---|
692 | }
|
---|
693 | }
|
---|
694 |
|
---|
695 | #####################
|
---|
696 | ### TEXT CONSOLES ###
|
---|
697 | #####################
|
---|
698 |
|
---|
699 | func void console_pipe(void)
|
---|
700 | {
|
---|
701 | text_console level_9d
|
---|
702 | console_reset 13
|
---|
703 | }
|
---|
704 |
|
---|
705 | func void text9a(void)
|
---|
706 | {
|
---|
707 | text_console level_9a
|
---|
708 | console_reset 2
|
---|
709 | }
|
---|
710 |
|
---|
711 | func void text9b(void)
|
---|
712 | {
|
---|
713 | text_console level_9b
|
---|
714 | console_reset 5
|
---|
715 | }
|
---|
716 |
|
---|
717 | func void text9c(void)
|
---|
718 | {
|
---|
719 | text_console level_9c
|
---|
720 | console_reset 14
|
---|
721 | }
|
---|