1 | #################
|
---|
2 | ### VARIABLES ###
|
---|
3 | #################
|
---|
4 |
|
---|
5 | var int var_counter = 0;
|
---|
6 | var int var_counter2 = 0;
|
---|
7 |
|
---|
8 | ############
|
---|
9 | ### MAIN ###
|
---|
10 | ############
|
---|
11 |
|
---|
12 | func void main(void)
|
---|
13 | {
|
---|
14 | gl_fog_red = 0
|
---|
15 | gl_fog_blue = 0
|
---|
16 | gl_fog_green = 0
|
---|
17 | gl_fog_start = .995
|
---|
18 | gs_farclipplane_set 5000
|
---|
19 | ui_suppress_prompt = 1
|
---|
20 | chr_auto_aim_dist = 0
|
---|
21 | start
|
---|
22 | }
|
---|
23 |
|
---|
24 | #############
|
---|
25 | ### START ###
|
---|
26 | #############
|
---|
27 |
|
---|
28 | func void start(string ai_name)
|
---|
29 | {
|
---|
30 | fork deactivate_stuff
|
---|
31 | if(save_point eq 0) save_point = 1
|
---|
32 | if(save_point eq 1) fork intro
|
---|
33 | if(save_point eq 2) restore_game
|
---|
34 | if(save_point eq 3) restore_game
|
---|
35 | if(save_point eq 4) restore_game
|
---|
36 | sleep 5
|
---|
37 | fork sp_all
|
---|
38 | }
|
---|
39 |
|
---|
40 | func void deactivate_stuff(void)
|
---|
41 | {
|
---|
42 | #not used
|
---|
43 | trigvolume_enable t86 0
|
---|
44 | trigvolume_enable trigger_volume_99 0
|
---|
45 | #used
|
---|
46 | env_show 97 0
|
---|
47 | env_show 98 0
|
---|
48 | env_show 321 0
|
---|
49 | env_show 322 0
|
---|
50 | env_show 323 0
|
---|
51 | env_show 324 0
|
---|
52 | env_show 325 0
|
---|
53 | env_show 398 0
|
---|
54 | env_show 601 0
|
---|
55 | env_show 602 0
|
---|
56 | trig_deactivate 1
|
---|
57 | trig_deactivate 2
|
---|
58 | trig_deactivate 3
|
---|
59 | trig_deactivate 4
|
---|
60 | trig_deactivate 5
|
---|
61 | trig_deactivate 6
|
---|
62 | trig_deactivate 7
|
---|
63 | trig_deactivate 8
|
---|
64 | trig_deactivate 9
|
---|
65 | trig_deactivate 10
|
---|
66 | trig_deactivate 60
|
---|
67 | trig_deactivate 61
|
---|
68 | trig_deactivate 62
|
---|
69 | trig_deactivate 63
|
---|
70 | trig_deactivate 64
|
---|
71 | trig_deactivate 65
|
---|
72 | trig_deactivate 70
|
---|
73 | trig_deactivate 71
|
---|
74 | trig_deactivate 72
|
---|
75 | trig_deactivate 73
|
---|
76 | trig_deactivate 74
|
---|
77 | trig_deactivate 75
|
---|
78 | trig_deactivate 98
|
---|
79 | trig_deactivate 99
|
---|
80 | trig_deactivate 100
|
---|
81 | trig_deactivate 101
|
---|
82 | trig_deactivate 302
|
---|
83 | trig_deactivate 303
|
---|
84 | trig_deactivate 310
|
---|
85 | trig_deactivate 320
|
---|
86 | trig_deactivate 400
|
---|
87 | trig_deactivate 500
|
---|
88 | trig_deactivate 501
|
---|
89 | trig_deactivate 502
|
---|
90 | trig_deactivate 503
|
---|
91 | trig_deactivate 510
|
---|
92 | trig_deactivate 511
|
---|
93 | trig_deactivate 512
|
---|
94 | trig_deactivate 520
|
---|
95 | trig_deactivate 521
|
---|
96 | trig_deactivate 522
|
---|
97 | trigvolume_enable z_40t 0
|
---|
98 | trigvolume_enable zz_40t 0
|
---|
99 | trigvolume_enable zzz_40t 0
|
---|
100 | trigvolume_enable zzzz_40t 0
|
---|
101 | trigvolume_enable tv_61t 0
|
---|
102 | trigvolume_enable trigger_volume_81 0
|
---|
103 | }
|
---|
104 |
|
---|
105 | func void you_lose(string ai_name)
|
---|
106 | {
|
---|
107 | fade_out 0 0 0 30
|
---|
108 | sleep 30
|
---|
109 | lose
|
---|
110 | }
|
---|
111 |
|
---|
112 | ####################################
|
---|
113 | ### SEVERAL TIMES USED FUNCTIONS ###
|
---|
114 | ####################################
|
---|
115 |
|
---|
116 | func void sp_all(void)
|
---|
117 | {
|
---|
118 | co_message_display = 0
|
---|
119 | if(save_point eq 1) save_game 1 autosave
|
---|
120 | if(save_point eq 2) save_game 2 autosave
|
---|
121 | if(save_point eq 3) save_game 3 autosave
|
---|
122 | if(save_point eq 4) save_game 4 autosave
|
---|
123 | sleep 180
|
---|
124 | co_message_display = 1
|
---|
125 | }
|
---|
126 |
|
---|
127 | func void remove_ai(void)
|
---|
128 | {
|
---|
129 | ai2_kill
|
---|
130 | sleep 60
|
---|
131 | powerup_reset
|
---|
132 | weapon_reset
|
---|
133 | sleep 240
|
---|
134 | corpse_reset
|
---|
135 | }
|
---|
136 |
|
---|
137 | func void music_stop(void)
|
---|
138 | {
|
---|
139 | sound_music_stop mus_asianb
|
---|
140 | sound_music_stop mus_pursuit
|
---|
141 | sound_music_stop mus_om01
|
---|
142 | }
|
---|
143 |
|
---|
144 | #tv86 to tv97
|
---|
145 | func void fire_damage(string ai_name)
|
---|
146 | {
|
---|
147 | chr_poison(ai_name, 5, 30, 30);
|
---|
148 | }
|
---|
149 |
|
---|
150 | ##########
|
---|
151 | ### SP1 ###
|
---|
152 | ##########
|
---|
153 |
|
---|
154 | ### GARAGE - GROUND FLOOR ###
|
---|
155 |
|
---|
156 | func void intro(void)
|
---|
157 | {
|
---|
158 | env_show 99 1
|
---|
159 | env_show 101 1
|
---|
160 | env_show 103 1
|
---|
161 | env_show 104 1
|
---|
162 | env_show 105 1
|
---|
163 | env_show 106 1
|
---|
164 | env_show 107 1
|
---|
165 | env_show 108 1
|
---|
166 | env_show 110 1
|
---|
167 | env_show 111 1
|
---|
168 | env_show 112 1
|
---|
169 | env_show 321 1
|
---|
170 | env_show 322 1
|
---|
171 | env_show 323 1
|
---|
172 | env_show 324 1
|
---|
173 | env_show 325 1
|
---|
174 | env_shade 321 325 .6 .6 .6
|
---|
175 | env_show 444 1
|
---|
176 | ai2_spawn lobby_striker_01
|
---|
177 | ai2_spawn lobby_striker_02
|
---|
178 | ai2_spawn lobby_striker_03
|
---|
179 | playback 0 IntroKonoko
|
---|
180 | particle smoke do start
|
---|
181 | particle security_locklight01 do start
|
---|
182 | particle LobbyWall do explode
|
---|
183 | objective_set 1 silent
|
---|
184 | target_set 323 30
|
---|
185 | sleep 1
|
---|
186 | sound_dialog_play c07_22_01konoko
|
---|
187 | sound_music_start mus_asianb
|
---|
188 | }
|
---|
189 |
|
---|
190 | #tv9 - left ramp between ground floor and 1st floor
|
---|
191 | func void spawnG3_11(string ai_name)
|
---|
192 | {
|
---|
193 | ai2_spawn garage_striker_07
|
---|
194 | ai2_passive garage_striker_07 1
|
---|
195 | ai2_spawn garage_striker_08
|
---|
196 | playback garage_striker_07 garage_taunt
|
---|
197 | ai2_passive garage_striker_07 0
|
---|
198 | }
|
---|
199 |
|
---|
200 | #tv12 - left ramp between ground floor and 1st floor, after tv9
|
---|
201 | func void killG2_08(string ai_name)
|
---|
202 | {
|
---|
203 | trigvolume_enable trigger_volume_G2_08 0
|
---|
204 | }
|
---|
205 |
|
---|
206 | #tv7 - right ramp between ground floor and 1st floor
|
---|
207 | func void spawnG2_7(string ai_name)
|
---|
208 | {
|
---|
209 | ai2_spawn garage_striker_01
|
---|
210 | ai2_spawn garage_striker_02
|
---|
211 | }
|
---|
212 |
|
---|
213 | #tv13 - right ramp between ground floor and 1st floor, after tv7
|
---|
214 | func void killG2_10(string ai_name)
|
---|
215 | {
|
---|
216 | trigvolume_enable trigger_volume_G2_10 0
|
---|
217 | }
|
---|
218 |
|
---|
219 | #tv50 - ground floor, crossing from garage to building (big box in front of door 4 and 7)
|
---|
220 | func void tv_50(string ai_name)
|
---|
221 | {
|
---|
222 | ai2_spawn l_s99
|
---|
223 | ai2_spawn l_s98
|
---|
224 | music_stop
|
---|
225 | }
|
---|
226 |
|
---|
227 | ### GARAGE - 1ST FLOOR ###
|
---|
228 |
|
---|
229 | #tv10 - left ramp between 1st floor and 2nd floor
|
---|
230 | func void spawnG3_12(string ai_name)
|
---|
231 | {
|
---|
232 | if (var_counter eq 0)
|
---|
233 | {
|
---|
234 | ai2_spawn garage_striker_09
|
---|
235 | ai2_spawn garage_striker_10
|
---|
236 | }
|
---|
237 | if (var_counter ne 0)
|
---|
238 | {
|
---|
239 | ai2_spawn garage_striker_09
|
---|
240 | }
|
---|
241 | }
|
---|
242 |
|
---|
243 | #tv15 - left ramp between 1st floor and 2nd floor, after tv10
|
---|
244 | func void killG3_12(string ai_name)
|
---|
245 | {
|
---|
246 | trigvolume_enable trigger_volume_G3_12 0
|
---|
247 | }
|
---|
248 |
|
---|
249 | #tv8 - right ramp between 1st floor and 2nd floor
|
---|
250 | func void spawnG3_8(string ai_name)
|
---|
251 | {
|
---|
252 | if (var_counter eq 0)
|
---|
253 | {
|
---|
254 | ai2_spawn garage_striker_03
|
---|
255 | ai2_makeignoreplayer garage_striker_03 1
|
---|
256 | ai2_spawn garage_striker_04
|
---|
257 | ai2_spawn garage_striker_05
|
---|
258 | ai2_lookatme garage_striker_04
|
---|
259 | ai2_lookatme garage_striker_05
|
---|
260 | playback_block garage_striker_03 garage_jump
|
---|
261 | ai2_makeignoreplayer garage_striker_03 0
|
---|
262 | }
|
---|
263 | if (var_counter ne 0)
|
---|
264 | {
|
---|
265 | ai2_spawn garage_striker_03
|
---|
266 | ai2_makeignoreplayer garage_striker_03 1
|
---|
267 | playback_block garage_striker_03 garage_jump
|
---|
268 | ai2_makeignoreplayer garage_striker_03 0
|
---|
269 | }
|
---|
270 | }
|
---|
271 |
|
---|
272 | #tv14 - right ramp between 1st floor and 2nd floor, after tv8
|
---|
273 | func void killG3_11(string ai_name)
|
---|
274 | {
|
---|
275 | trigvolume_enable trigger_volume_G3_11 0
|
---|
276 | }
|
---|
277 |
|
---|
278 | #tv21 - 1st floor, crossing from garage to building (big box in front of door 5 and 8)
|
---|
279 | func void g_23(string ai_name)
|
---|
280 | {
|
---|
281 | ai2_spawn L2s_01
|
---|
282 | ai2_spawn L2s_02
|
---|
283 | ai2_spawn L2s_03
|
---|
284 | ai2_spawn L2tctf_01
|
---|
285 | ai2_spawn L2tctf_02
|
---|
286 | music_stop
|
---|
287 | trigvolume_enable trigger_volume_w_39 0
|
---|
288 | }
|
---|
289 |
|
---|
290 | ##tv31 - 1st floor, crossing from garage to building (box in front of door 2)
|
---|
291 | func void p_31(string ai_name)
|
---|
292 | {
|
---|
293 | trigvolume_enable trigger_volume_L2_4 1
|
---|
294 | }
|
---|
295 |
|
---|
296 | ### GARAGE - 2ND FLOOR ###
|
---|
297 |
|
---|
298 | #tv11 - 2nd floor, crossing from garage to building (big box in front of door 6 and 9)
|
---|
299 | func void c_13(string ai_name)
|
---|
300 | {
|
---|
301 | ai2_spawn lobby_striker_20
|
---|
302 | ai2_spawn lobby_striker_21
|
---|
303 | ai2_spawn lobby_fodder01
|
---|
304 | ai2_spawn lobby_striker_05
|
---|
305 | trigvolume_enable vv_38t 0
|
---|
306 | trigvolume_enable a_18t 0
|
---|
307 | music_stop
|
---|
308 | }
|
---|
309 |
|
---|
310 | ### ENTRANCE HALL - GROUND FLOOR ###
|
---|
311 |
|
---|
312 | #tv6 - in front of door 10
|
---|
313 | func void spawnL1_6(string ai_name)
|
---|
314 | {
|
---|
315 | ai2_spawn lobby_striker_06
|
---|
316 | trigvolume_enable tv_50t 0
|
---|
317 | }
|
---|
318 |
|
---|
319 | #tv38 - after the passageway to the entrance hall with the van
|
---|
320 | func void x_05(string ai_name)
|
---|
321 | {
|
---|
322 | ai2_spawn l_c01
|
---|
323 | ai2_lookatme l_c01
|
---|
324 | ai2_passive l_c01 1
|
---|
325 | playback l_c01 lobby_runout
|
---|
326 | ai2_passive l_c01 0
|
---|
327 | trigvolume_enable trigger_volume_L1_6_9 0
|
---|
328 | }
|
---|
329 |
|
---|
330 | #tv39 - in the passageway from the entrance hall with the van (near door 19)
|
---|
331 | func void y_32(string ai_name)
|
---|
332 | {
|
---|
333 | ai2_spawn l_t01
|
---|
334 | playback l_t01 lobby_backroll
|
---|
335 | sleep 15
|
---|
336 | ai2_spawn l_s02
|
---|
337 | ai2_spawn l_s03
|
---|
338 | trigvolume_enable tv_47t 0
|
---|
339 | }
|
---|
340 |
|
---|
341 | #tv46 - after door 29
|
---|
342 | func void tv_46(string ai_name)
|
---|
343 | {
|
---|
344 | ai2_spawn l_s24
|
---|
345 | ai2_spawn l_t23
|
---|
346 | trigvolume_enable tv_47t 1
|
---|
347 | ai2_dopath l_t01 l_t01_06
|
---|
348 | ai2_setjobstate l_t01
|
---|
349 | }
|
---|
350 |
|
---|
351 | #tv47 - in some distance after door 22
|
---|
352 | func void tv_47(string ai_name)
|
---|
353 | {
|
---|
354 | ai2_spawn l_s27
|
---|
355 | }
|
---|
356 |
|
---|
357 | #tv66 - near door 26 and 31
|
---|
358 | func void room1_stop(string ai_name)
|
---|
359 | {
|
---|
360 | particle room1 do stop
|
---|
361 | }
|
---|
362 |
|
---|
363 | #tv67 - near door 26 and 31, after tv66
|
---|
364 | func void room1_start(string ai_name)
|
---|
365 | {
|
---|
366 | particle room1 do start
|
---|
367 | particle smoke do start
|
---|
368 | }
|
---|
369 |
|
---|
370 | #tv45 - after door 31
|
---|
371 | func void tv_45(string ai_name)
|
---|
372 | {
|
---|
373 | ai2_spawn a_v1
|
---|
374 | ai2_spawn l_s22
|
---|
375 | ai2_spawn l_s23
|
---|
376 | ai2_dopath l_t01 l_t01_03
|
---|
377 | ai2_setjobstate l_t01
|
---|
378 | ai2_dopath l_t23 l_t23_05
|
---|
379 | ai2_setjobstate l_t23
|
---|
380 | }
|
---|
381 |
|
---|
382 | #tv44 - after door 26
|
---|
383 | func void tv_44(string ai_name)
|
---|
384 | {
|
---|
385 | ai2_spawn l_c10
|
---|
386 | ai2_dopath l_t01 l_t01_02
|
---|
387 | ai2_setjobstate l_t01
|
---|
388 | ai2_dopath l_t23 l_t23_03
|
---|
389 | ai2_setjobstate l_t23
|
---|
390 | }
|
---|
391 |
|
---|
392 | #console1
|
---|
393 | func void goAttack(string ai_name)
|
---|
394 | {
|
---|
395 | music_stop
|
---|
396 | trigvolume_enable tv_57t 1
|
---|
397 | chr_delete l_c01
|
---|
398 | chr_delete l_s98
|
---|
399 | chr_delete l_s99
|
---|
400 | chr_delete lobby_striker_01
|
---|
401 | chr_delete lobby_striker_02
|
---|
402 | chr_delete garage_striker_01
|
---|
403 | chr_delete garage_striker_02
|
---|
404 | chr_delete garage_striker_03
|
---|
405 | chr_delete garage_striker_04
|
---|
406 | chr_delete garage_striker_05
|
---|
407 | chr_delete garage_striker_06
|
---|
408 | chr_delete garage_striker_07
|
---|
409 | chr_delete garage_striker_08
|
---|
410 | chr_delete garage_striker_09
|
---|
411 | chr_delete garage_striker_10
|
---|
412 | ai2_spawn tanker_stairdoor
|
---|
413 | particle stair_lock_locklight01 do start
|
---|
414 | objective_set 2 silent
|
---|
415 | target_set 1111 30
|
---|
416 | sound_dialog_play c00_01_27shinatama
|
---|
417 | }
|
---|
418 |
|
---|
419 | #tv57 - huge box after door 19, 20 and 24
|
---|
420 | func void tv57(string ai_name)
|
---|
421 | {
|
---|
422 | sound_music_start mus_pursuit 0
|
---|
423 | sound_music_volume mus_pursuit 0.75 3.0
|
---|
424 | target_set 59 30
|
---|
425 | sleep 180
|
---|
426 | sound_dialog_play c00_01_105shinatama
|
---|
427 | }
|
---|
428 |
|
---|
429 | ### Pathfinding ###
|
---|
430 |
|
---|
431 | #lose func of l_s02 and l_s03
|
---|
432 | func void unlock_follow(void)
|
---|
433 | {
|
---|
434 | var_counter2 = var_counter2 + 1
|
---|
435 | if(var_counter2 eq 2)
|
---|
436 | {
|
---|
437 | trigvolume_enable z_40t 1
|
---|
438 | trigvolume_enable zz_40t 1
|
---|
439 | trigvolume_enable zzz_40t 1
|
---|
440 | trigvolume_enable zzzz_40t 1
|
---|
441 | trigvolume_enable tv_61t 1
|
---|
442 | }
|
---|
443 | }
|
---|
444 |
|
---|
445 | func void patrolscript2222(void)
|
---|
446 | {
|
---|
447 | ai2_lookatchar l_t01 char_0
|
---|
448 | ai2_lookatchar l_t23 char_0
|
---|
449 | }
|
---|
450 |
|
---|
451 | #tv42 - in front of door 19
|
---|
452 | func void z04(string ai_name)
|
---|
453 | {
|
---|
454 | ai2_dopath l_t01 l_t01_06
|
---|
455 | ai2_setjobstate l_t01
|
---|
456 | ai2_dopath l_t23 l_t23_06
|
---|
457 | ai2_setjobstate l_t23
|
---|
458 | }
|
---|
459 |
|
---|
460 | #tv41 - after door 22
|
---|
461 | func void z02(string ai_name)
|
---|
462 | {
|
---|
463 | ai2_dopath l_t01 l_t01_04
|
---|
464 | ai2_setjobstate l_t01
|
---|
465 | ai2_dopath l_t23 l_t23_02
|
---|
466 | ai2_setjobstate l_t23
|
---|
467 | }
|
---|
468 |
|
---|
469 | #tv40 - near door 29
|
---|
470 | func void z03(string ai_name)
|
---|
471 | {
|
---|
472 | ai2_dopath l_t01 l_t01_05
|
---|
473 | ai2_setjobstate l_t01
|
---|
474 | ai2_dopath l_t23 l_t23_01
|
---|
475 | ai2_setjobstate l_t23
|
---|
476 | }
|
---|
477 |
|
---|
478 | #tv43 - in front of door 26 and 31, after tv67
|
---|
479 | func void z01(string ai_name)
|
---|
480 | {
|
---|
481 | ai2_dopath l_t01 l_t01_01
|
---|
482 | ai2_setjobstate l_t01
|
---|
483 | ai2_dopath l_t23 l_t23_04
|
---|
484 | ai2_setjobstate l_t23
|
---|
485 | }
|
---|
486 |
|
---|
487 | #tv101 - staircase, between ground floor and 1st floor
|
---|
488 | func void z05(string ai_name)
|
---|
489 | {
|
---|
490 | ai2_dopath l_t01 l_t01_07
|
---|
491 | ai2_setjobstate l_t01
|
---|
492 | ai2_dopath l_t23 l_t23_07
|
---|
493 | ai2_setjobstate l_t23
|
---|
494 | }
|
---|
495 |
|
---|
496 | ### ENTRANCE HALL - 1ST FLOOR ###
|
---|
497 |
|
---|
498 | #tv37 - after door 20
|
---|
499 | func void w_39(string ai_name)
|
---|
500 | {
|
---|
501 | ai2_spawn s2_t01
|
---|
502 | ai2_spawn s2_t02
|
---|
503 | ai2_spawn s2_s01
|
---|
504 | ai2_spawn s2_s02
|
---|
505 | ai2_spawn s2_s03
|
---|
506 | ai2_spawn s2_s05
|
---|
507 | ai2_spawn s2_t05
|
---|
508 | trigvolume_enable g_23t 0
|
---|
509 | }
|
---|
510 |
|
---|
511 | #tv34 - after the passageway to the footbridge (left side after door 20)
|
---|
512 | func void u_36(string ai_name)
|
---|
513 | {
|
---|
514 | ai2_spawn cat1_02
|
---|
515 | trigvolume_enable trigger_volume_L2_4 0
|
---|
516 | }
|
---|
517 |
|
---|
518 | #tv5 - other side of the footbridge
|
---|
519 | func void spawnL2_4(string ai_name)
|
---|
520 | {
|
---|
521 | ai2_spawn lobby_striker_04
|
---|
522 | playback lobby_striker_04 lobbystriker_roll
|
---|
523 | trigvolume_enable u_36t 0
|
---|
524 | }
|
---|
525 |
|
---|
526 | #tv30 - next to tv5, staircase between 1st floor and 2nd floor (func: p_31t); not used
|
---|
527 |
|
---|
528 | #tv23 - in some distance after door 98
|
---|
529 | func void i_24(string ai_name)
|
---|
530 | {
|
---|
531 | trigvolume_enable j_25t 0
|
---|
532 | trigvolume_enable h_06t 0
|
---|
533 | }
|
---|
534 |
|
---|
535 | #tv24 - after tv23
|
---|
536 | func void j_25(string ai_name)
|
---|
537 | {
|
---|
538 | ai2_spawn L2s_11
|
---|
539 | }
|
---|
540 |
|
---|
541 | #tv22 - after tv24
|
---|
542 | func void h_06(string ai_name)
|
---|
543 | {
|
---|
544 | ai2_spawn L2s_10
|
---|
545 | ai2_spawn Ls_15
|
---|
546 | ai2_spawn Ltctf_55
|
---|
547 | ai2_dopath L2tctf_01 patrol_L2_13
|
---|
548 | ai2_dopath L2tctf_02 patrol_L2_13
|
---|
549 | }
|
---|
550 |
|
---|
551 | #tv33 - in some distance near door 33
|
---|
552 | func void t_35(string ai_name)
|
---|
553 | {
|
---|
554 | trigvolume_enable s_34t 0
|
---|
555 | }
|
---|
556 |
|
---|
557 | #tv32 - after tv 33
|
---|
558 | func void s_34(string ai_name)
|
---|
559 | {
|
---|
560 | ai2_spawn Lcom_01
|
---|
561 | }
|
---|
562 |
|
---|
563 | #tv27 - after door 33
|
---|
564 | func void m_28(string ai_name)
|
---|
565 | {
|
---|
566 | ai2_spawn Lv_40
|
---|
567 | ai2_spawn Lv_41
|
---|
568 | ai2_spawn Lc_43
|
---|
569 | ai2_spawn Ls_44
|
---|
570 | trigvolume_enable s_34t 1
|
---|
571 | }
|
---|
572 |
|
---|
573 | #called up, after you've talked to the female cop
|
---|
574 | func void femcop_holster(string ai_name)
|
---|
575 | {
|
---|
576 | chr_forceholster Lc_43 1
|
---|
577 | }
|
---|
578 |
|
---|
579 | #tv29 - after door 37
|
---|
580 | func void o_30(string ai_name)
|
---|
581 | {
|
---|
582 | ai2_spawn Ls_60
|
---|
583 | ai2_spawn a_v2
|
---|
584 | }
|
---|
585 |
|
---|
586 | #tv28 - after door 32
|
---|
587 | func void n_29(string ai_name)
|
---|
588 | {
|
---|
589 | ai2_spawn Lc_50
|
---|
590 | ai2_spawn Ls_51
|
---|
591 | ai2_spawn Ls_12
|
---|
592 | }
|
---|
593 |
|
---|
594 | ### Pathfinding ###
|
---|
595 |
|
---|
596 | #tv61 - big box in front of door 98
|
---|
597 | func void z06(string ai_name)
|
---|
598 | {
|
---|
599 | ai2_dopath l_t01 l_t01_08
|
---|
600 | ai2_setjobstate l_t01
|
---|
601 | ai2_dopath l_t23 l_t23_08
|
---|
602 | ai2_setjobstate l_t23
|
---|
603 | }
|
---|
604 |
|
---|
605 | ### ENTRANCE HALL - 2ND FLOOR ###
|
---|
606 |
|
---|
607 | #tv20 - in front of door 24
|
---|
608 | func void f_22(string ai_name)
|
---|
609 | {
|
---|
610 | ai2_spawn lobby_striker_05
|
---|
611 | trigvolume_enable vv_38t 0
|
---|
612 | ai2_spawn lobby_striker_20
|
---|
613 | ai2_spawn lobby_fodder01
|
---|
614 | ai2_spawn lobby_striker_21
|
---|
615 | }
|
---|
616 |
|
---|
617 | #tv18 - after door 24
|
---|
618 | func void d_20(string ai_name)
|
---|
619 | {
|
---|
620 | ai2_spawn l2_s46
|
---|
621 | ai2_spawn l2_s44
|
---|
622 | playback_block l2_s44 lobby_roll3
|
---|
623 | }
|
---|
624 |
|
---|
625 | #tv35 - after the passageway to the footbridge (left side after door 24)
|
---|
626 | func void v_37(string ai_name)
|
---|
627 | {
|
---|
628 | ai2_spawn cat1_01
|
---|
629 | trigvolume_enable vv_38t 0
|
---|
630 | }
|
---|
631 |
|
---|
632 | #tv36 - other side of the footbridge
|
---|
633 | func void vv_38(string ai_name)
|
---|
634 | {
|
---|
635 | ai2_spawn lobby_striker_05
|
---|
636 | ai2_spawn lobby_striker_20
|
---|
637 | ai2_spawn lobby_striker_21
|
---|
638 | ai2_spawn lobby_fodder01
|
---|
639 | trigvolume_enable v_37t 0
|
---|
640 | }
|
---|
641 |
|
---|
642 | #tv19 - entrance to the room on the right side near door 24
|
---|
643 | func void e_21(string ai_name)
|
---|
644 | {
|
---|
645 | ai2_spawn lobby_striker_34
|
---|
646 | ai2_spawn lobby_victim05
|
---|
647 | ai2_spawn lobby_victim06
|
---|
648 | trigvolume_enable l_27t 0
|
---|
649 | }
|
---|
650 |
|
---|
651 | #tv25 - in the room, around the place where the female civ gives you the w6_vdg
|
---|
652 | func void k_26(string ai_name)
|
---|
653 | {
|
---|
654 | trigvolume_enable l_27t 1
|
---|
655 | }
|
---|
656 |
|
---|
657 | #tv26 - at the same place as tv19 (entrance to the room)
|
---|
658 | func void l_27(string ai_name)
|
---|
659 | {
|
---|
660 | ai2_spawn L3s_40
|
---|
661 | ai2_spawn L3s_41
|
---|
662 | }
|
---|
663 |
|
---|
664 | #tv68 - in front of door 99
|
---|
665 | func void a_18(string ai_name)
|
---|
666 | {
|
---|
667 | trigvolume_enable b_19t 0
|
---|
668 | trigvolume_enable c_13t 0
|
---|
669 | }
|
---|
670 |
|
---|
671 | #tv17 - after door 99, after tv68
|
---|
672 | func void b_19(string ai_name)
|
---|
673 | {
|
---|
674 | ai2_spawn lobby_striker_30
|
---|
675 | ai2_spawn lobby_striker_31
|
---|
676 | playback lobby_striker_31 lobby_roll2
|
---|
677 | trigvolume_enable d_20t 0
|
---|
678 | }
|
---|
679 |
|
---|
680 | #tv69 - near door 40, in front of tv16
|
---|
681 | func void room2_stop(string ai_name)
|
---|
682 | {
|
---|
683 | particle room2 stop
|
---|
684 | }
|
---|
685 |
|
---|
686 | #tv16 - near door 40, after tv69
|
---|
687 | func void room2_start(string ai_name)
|
---|
688 | {
|
---|
689 | particle room2 start
|
---|
690 | }
|
---|
691 |
|
---|
692 | #tv49 - after door 40
|
---|
693 | func void tv_49(string ai_name)
|
---|
694 | {
|
---|
695 | ai2_spawn l2_s47
|
---|
696 | }
|
---|
697 |
|
---|
698 | #tv71 - near door 38, in front of tv70
|
---|
699 | func void room3_stop(string ai_name)
|
---|
700 | {
|
---|
701 | particle room3 stop
|
---|
702 | }
|
---|
703 |
|
---|
704 | #tv70 - near door 38, after tv71
|
---|
705 | func void room3_start(string ai_name)
|
---|
706 | {
|
---|
707 | particle room3 start
|
---|
708 | }
|
---|
709 |
|
---|
710 | #tv48 - after door 38
|
---|
711 | func void tv_48(string ai_name)
|
---|
712 | {
|
---|
713 | ai2_spawn l2_s46
|
---|
714 | }
|
---|
715 |
|
---|
716 | #console2
|
---|
717 | func void floor4_lock(void)
|
---|
718 | {
|
---|
719 | music_stop
|
---|
720 | particle floor4_lock_locklight01 do start
|
---|
721 | target_set 60 30
|
---|
722 | sound_dialog_play c00_01_28shinatama
|
---|
723 | }
|
---|
724 |
|
---|
725 | ### ENTRANCE HALL - 3RD FLOOR ###
|
---|
726 |
|
---|
727 | #tv51 - after door 28
|
---|
728 | func void tv_51(string ai_name)
|
---|
729 | {
|
---|
730 | ai2_spawn l4_red1
|
---|
731 | ai2_spawn l4_t1
|
---|
732 | ai2_spawn l4_s1
|
---|
733 | ai2_spawn l4_s67
|
---|
734 | ai2_spawn l4_t2
|
---|
735 | ai2_spawn l4_s2
|
---|
736 | ai2_spawn l4_s3
|
---|
737 | ai2_spawn l4_f1
|
---|
738 | ai2_spawn l4_f2
|
---|
739 | ai2_spawn l4_f3
|
---|
740 | ai2_spawn l4_c66
|
---|
741 | ai2_kill l4_f1
|
---|
742 | ai2_kill l4_f2
|
---|
743 | ai2_kill l4_f3
|
---|
744 | ai2_kill l4_c66
|
---|
745 | }
|
---|
746 |
|
---|
747 | #tv79 - after door 41
|
---|
748 | func void music_kidnap(void)
|
---|
749 | {
|
---|
750 | sleep 1
|
---|
751 | sound_music_start mus_om01 0.0
|
---|
752 | sound_music_volume mus_om01 0.75 3.0
|
---|
753 | #this music stopped in ta2_54 script
|
---|
754 | }
|
---|
755 |
|
---|
756 | ##########
|
---|
757 | ### SP2 ###
|
---|
758 | ##########
|
---|
759 |
|
---|
760 | ### GROUND FLOOR ###
|
---|
761 |
|
---|
762 | #tv58 - after the end of the stairs
|
---|
763 | func void tv_58(string ai_name)
|
---|
764 | {
|
---|
765 | if(save_point eq 2) music_kidnap
|
---|
766 | else save_game 2 autosave
|
---|
767 | fork remove_ai
|
---|
768 | trigvolume_enable tv_58t 0
|
---|
769 | trigvolume_enable trigger_volume_80 0
|
---|
770 | door_lock 41
|
---|
771 | particle security_locklight01 do stop
|
---|
772 | objective_set 3 silent
|
---|
773 | target_set 60 30
|
---|
774 | var_counter = 0
|
---|
775 | }
|
---|
776 |
|
---|
777 | #tv52 - in front of door 42
|
---|
778 | func void tv_52(string ai_name)
|
---|
779 | {
|
---|
780 | particle smoke do stop
|
---|
781 | ai2_spawn a_t03
|
---|
782 | ai2_passive a_t03 1
|
---|
783 | playback a_t03 atrium_run
|
---|
784 | sleep 7
|
---|
785 | ai2_spawn a_t06
|
---|
786 | sleep 7
|
---|
787 | ai2_spawn a_s02
|
---|
788 | sleep 7
|
---|
789 | ai2_spawn a_s03
|
---|
790 | sleep 7
|
---|
791 | ai2_spawn a_red1
|
---|
792 | ai2_passive a_t03 0
|
---|
793 | chr_set_health a_t05 900
|
---|
794 | chr_set_health a_t06 900
|
---|
795 | chr_set_health a_s02 900
|
---|
796 | chr_set_health a_s03 900
|
---|
797 | }
|
---|
798 |
|
---|
799 | #tv72 - at the beginning of the stairs to the 2nd floor
|
---|
800 | func void room4_start(string ai_name)
|
---|
801 | {
|
---|
802 | particle room4 start
|
---|
803 | }
|
---|
804 |
|
---|
805 | ### 2ND FLOOR ###
|
---|
806 |
|
---|
807 | #tv53 - at the end of the stairs to the 2nd floor
|
---|
808 | func void ta_53(string ai_name)
|
---|
809 | {
|
---|
810 | ai2_spawn a_t05
|
---|
811 | ai2_dopath a_s03 patrol_7043
|
---|
812 | ai2_setjobstate a_s03
|
---|
813 | ai2_dopath a_s02 patrol_7030
|
---|
814 | ai2_setjobstate a_s02
|
---|
815 | ai2_dopath a_t06 patrol_7034
|
---|
816 | ai2_setjobstate a_t06
|
---|
817 | ai2_dopath a_t05 patrol_7042
|
---|
818 | ai2_setjobstate a_t05
|
---|
819 | chr_set_health a_t05 40
|
---|
820 | chr_set_health a_t06 30
|
---|
821 | chr_set_health a_s02 80
|
---|
822 | chr_set_health a_s03 80
|
---|
823 | }
|
---|
824 |
|
---|
825 | ### 1ST FLOOR ###
|
---|
826 |
|
---|
827 | #tv56 - at the end of the gangway from the 2nd floor to the 1st floor
|
---|
828 | func void ta_53b(string ai_name)
|
---|
829 | {
|
---|
830 | chr_set_health a_t05 80
|
---|
831 | chr_set_health a_t06 60
|
---|
832 | chr_set_health a_s02 70
|
---|
833 | chr_set_health a_s03 80
|
---|
834 | }
|
---|
835 |
|
---|
836 | #tv75 - after the end of the gangway from the 2nd floor to the 1st floor
|
---|
837 | func void room6_start(string ai_name)
|
---|
838 | {
|
---|
839 | particle room6 do start
|
---|
840 | }
|
---|
841 |
|
---|
842 | #tv83 - after the middle of the floor, in front of tv73
|
---|
843 | func void room4_stop(string ai_name)
|
---|
844 | {
|
---|
845 | particle room4 do stop
|
---|
846 | }
|
---|
847 |
|
---|
848 | #tv73 - after tv83 (func: room3_stop, already used above)
|
---|
849 |
|
---|
850 | ### 3RD FLOOR ###
|
---|
851 |
|
---|
852 | #tv59 - after the end of the gangway from the 2nd floor to the 3rd floor
|
---|
853 | func void room5_stop(string ai_name)
|
---|
854 | {
|
---|
855 | particle room5 stop
|
---|
856 | }
|
---|
857 |
|
---|
858 | #tv81 - in front of tv74
|
---|
859 | func void room5_start(string ai_name)
|
---|
860 | {
|
---|
861 | particle room5 start
|
---|
862 | }
|
---|
863 |
|
---|
864 | #tv74 - in front of tv
|
---|
865 | func void room6_stop(string ai_name)
|
---|
866 | {
|
---|
867 | particle room6 stop
|
---|
868 | }
|
---|
869 |
|
---|
870 | #tv82 - in front of the beginning of the gangway from the 3rd floor to the 4th floor (func: room4_stop, already used above)
|
---|
871 |
|
---|
872 | ### 4TH FLOOR ###
|
---|
873 |
|
---|
874 | #tv98 - after the end of the gangway from the 3rd floor to the 4th floor
|
---|
875 | func void new_atrium(string ai_name)
|
---|
876 | {
|
---|
877 | ai2_spawn a_s07
|
---|
878 | ai2_spawn a_s05
|
---|
879 | ai2_spawn a_v3
|
---|
880 | }
|
---|
881 |
|
---|
882 | #tv77 - complete room, which contains the console8 (func: check_death); I've disabled it
|
---|
883 |
|
---|
884 | ### 5TH FLOOR ###
|
---|
885 |
|
---|
886 | #tv54 - after the end of the gangway from the 4th floor to the 5th floor
|
---|
887 | func void ta2_54(string ai_name)
|
---|
888 | {
|
---|
889 | ai2_spawn a2_t1
|
---|
890 | ai2_spawn a2_red1
|
---|
891 | ai2_spawn LSI
|
---|
892 | ai2_kill LSI
|
---|
893 | sleep 240
|
---|
894 | corpse_reset
|
---|
895 | music_stop
|
---|
896 | }
|
---|
897 |
|
---|
898 | #tv103 - the complete room, where you get the laser torch
|
---|
899 | func void t103(string ai_name)
|
---|
900 | {
|
---|
901 | trigvolume_enable trigger_volume_103 0
|
---|
902 | if (chr_has_lsi(0))
|
---|
903 | {
|
---|
904 | trigvolume_enable trigger_volume_81 1
|
---|
905 | objective_set 4 silent
|
---|
906 | particle obj1 create
|
---|
907 | target_set 9999 30
|
---|
908 | }
|
---|
909 | else
|
---|
910 | {
|
---|
911 | sleep 60
|
---|
912 | trigvolume_enable trigger_volume_103 1
|
---|
913 | }
|
---|
914 | }
|
---|
915 |
|
---|
916 | #tv80 - small flat box on the roof of the elevator
|
---|
917 | func void ta_62(string ai_name)
|
---|
918 | {
|
---|
919 | trigvolume_enable trigger_volume_81 0
|
---|
920 | particle obj1 kill
|
---|
921 | ai2_kill
|
---|
922 | fade_out 0 0 0 30
|
---|
923 | sleep 30
|
---|
924 | playback 0 ElevatorEndSet
|
---|
925 | fade_in 30
|
---|
926 | }
|
---|
927 |
|
---|
928 | ##########
|
---|
929 | ### SP3 ###
|
---|
930 | ##########
|
---|
931 |
|
---|
932 | ### GROUND FLOOR ###
|
---|
933 |
|
---|
934 | #tv55 - after the elevator shaft
|
---|
935 | func void tsh_55(string ai_name)
|
---|
936 | {
|
---|
937 | if(save_point ne 3) save_game 3 autosave
|
---|
938 | trigvolume_enable tsh_55t 0
|
---|
939 | ai2_spawn sh_tank1
|
---|
940 | ai2_spawn sh_red1
|
---|
941 | ai2_spawn sh_s3
|
---|
942 | ai2_spawn sh_s4
|
---|
943 | ai2_spawn sh_s4b
|
---|
944 | objective_set 5 silent
|
---|
945 | target_set 58 30
|
---|
946 | env_show 501 0
|
---|
947 | env_show 502 0
|
---|
948 | env_show 503 0
|
---|
949 | env_show 504 0
|
---|
950 | env_show 601 1
|
---|
951 | env_show 602 1
|
---|
952 | sleep 120
|
---|
953 | ai2_attack sh_s3 char_0
|
---|
954 | }
|
---|
955 |
|
---|
956 | #tv85 - at the same place as tv55 (func: s3; I've moved the save_game command to tv55, so this tv isn't any longer in use)
|
---|
957 |
|
---|
958 | #console3
|
---|
959 | func void shin_lock(void)
|
---|
960 | {
|
---|
961 | particle shin_lock_locklight01 do start
|
---|
962 | particle roof_locklight01 do start
|
---|
963 | }
|
---|
964 |
|
---|
965 | #tv104 - on the balustrade, near door 14
|
---|
966 | func void t102(string ai_name)
|
---|
967 | {
|
---|
968 | ai2_spawn mbo_sniper
|
---|
969 | ai2_spawn mbo_target
|
---|
970 | }
|
---|
971 |
|
---|
972 | #tv76 - staircase, platform between ground floor and 1st floor
|
---|
973 | func void t62(string ai_name)
|
---|
974 | {
|
---|
975 | ai2_spawn sh_s1
|
---|
976 | ai2_spawn sh_s2
|
---|
977 | ai2_spawn sh_s6
|
---|
978 | }
|
---|
979 |
|
---|
980 | ### 1ST FLOOR ###
|
---|
981 |
|
---|
982 | #tv78 - staircase, platform between 1st floor and 2nd floor
|
---|
983 | func void t72(string ai_name)
|
---|
984 | {
|
---|
985 | ai2_spawn sh_com1
|
---|
986 | ai2_spawn sh_tank2
|
---|
987 | ai2_spawn sh_s9
|
---|
988 | }
|
---|
989 |
|
---|
990 | ### 2ND FLOOR ###
|
---|
991 |
|
---|
992 | #tv101 - after door 56
|
---|
993 | func void t98(string ai_name)
|
---|
994 | {
|
---|
995 | ai2_spawn a_v4
|
---|
996 | }
|
---|
997 |
|
---|
998 | #tv60 - staircase, platform between 2nd floor and roof, in front of tv100
|
---|
999 | func void tsh_60(string ai_name)
|
---|
1000 | {
|
---|
1001 | ai2_spawn sh_s12
|
---|
1002 | ai2_spawn sh_s12b
|
---|
1003 | helicopter
|
---|
1004 | }
|
---|
1005 |
|
---|
1006 | func void helicopter(void)
|
---|
1007 | {
|
---|
1008 | obj_create 901 906
|
---|
1009 | particle EndDust create
|
---|
1010 | }
|
---|
1011 |
|
---|
1012 | #tv100 - after tv60
|
---|
1013 | func void t100(string ai_name)
|
---|
1014 | {
|
---|
1015 | ai2_spawn roof_tctf1
|
---|
1016 | ai2_spawn sh_s12c
|
---|
1017 | }
|
---|
1018 |
|
---|
1019 | ##########
|
---|
1020 | ### SP4 ###
|
---|
1021 | ##########
|
---|
1022 |
|
---|
1023 | #tv63, if you leave the building on the right side
|
---|
1024 | func void tr_65(string ai_name)
|
---|
1025 | {
|
---|
1026 | tr_67
|
---|
1027 | }
|
---|
1028 |
|
---|
1029 | #tv62, if you leave the building on the left side
|
---|
1030 | func void tr_64(string ai_name)
|
---|
1031 | {
|
---|
1032 | tr_67
|
---|
1033 | }
|
---|
1034 |
|
---|
1035 | #tv64 - after the window, which is behind the tctf cop
|
---|
1036 | func void tr_66(string ai_name)
|
---|
1037 | {
|
---|
1038 | tr_67
|
---|
1039 | }
|
---|
1040 |
|
---|
1041 | #tv65 - after the other window on this side
|
---|
1042 | func void tr_67(string ai_name)
|
---|
1043 | {
|
---|
1044 | trigvolume_enable tsh_60t 0
|
---|
1045 | trigvolume_enable tr_64t 0
|
---|
1046 | trigvolume_enable tr_65t 0
|
---|
1047 | trigvolume_enable tr_66t 0
|
---|
1048 | trigvolume_enable tr_67t 0
|
---|
1049 | if(save_point eq 4) helicopter
|
---|
1050 | else save_game 4 autosave
|
---|
1051 | objective_set 5 silent
|
---|
1052 | target_set 1 0
|
---|
1053 | sleep 1
|
---|
1054 | sound_ambient_start c08_heli 1.0
|
---|
1055 | fork helicopter_sound_stop
|
---|
1056 | chr_create 1019 start
|
---|
1057 | chr_create 1020 start
|
---|
1058 | chr_create 1021 start
|
---|
1059 | chr_changeteam 1019 Syndicate
|
---|
1060 | chr_changeteam 1020 Syndicate
|
---|
1061 | chr_changeteam 1021 Syndicate
|
---|
1062 | chr_envanim 1019 HeliOutroShinBox01
|
---|
1063 | chr_envanim 1020 HeliOutroStrBox01
|
---|
1064 | chr_envanim 1021 HeliOutroStrBox02
|
---|
1065 | chr_animate 1019 SHINATstand_heli 1000
|
---|
1066 | chr_animate 1020 STRIKEstand_heli 1000
|
---|
1067 | chr_animate 1021 STRIKEcrouch_idle 1000
|
---|
1068 | env_anim 901 906
|
---|
1069 | particle EndDust kill
|
---|
1070 | ai2_spawn barabus
|
---|
1071 | chr_boss_shield barabus
|
---|
1072 | ai2_lookatchar barabus 0
|
---|
1073 | sound_music_start mus_asianb 0
|
---|
1074 | sound_music_volume mus_asianb 2
|
---|
1075 | sleep 600
|
---|
1076 | chr_delete 1019
|
---|
1077 | chr_delete 1020
|
---|
1078 | chr_delete 1021
|
---|
1079 | sleep 600
|
---|
1080 | obj_kill 901 906
|
---|
1081 | sound_ambient_stop c08_heli
|
---|
1082 | }
|
---|
1083 |
|
---|
1084 | func void helicopter_sound_stop(void)
|
---|
1085 | {
|
---|
1086 | sleep 680
|
---|
1087 | sound_ambient_volume c08_heli 0.0 12
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 | #tv1 and tv84 - the side after the window, which is behind the tctf cop
|
---|
1091 | func void BarabasSouth(string barabas)
|
---|
1092 | {
|
---|
1093 | sound_ambient_start c11_10_14bar_jet
|
---|
1094 | playback barabus BarabasSouth
|
---|
1095 | ai2_barabbas_retrievegun barabus
|
---|
1096 | sleep 60
|
---|
1097 | chr_envanim barabus BarabasSouthBox norotation
|
---|
1098 | chr_animate barabus BARABsouth
|
---|
1099 | }
|
---|
1100 |
|
---|
1101 | #tv4 - the next side, if you go anticlockwise
|
---|
1102 | func void BarabasEast(string barabas)
|
---|
1103 | {
|
---|
1104 | sound_ambient_start c11_10_14bar_jet
|
---|
1105 | playback barabus BarabasEast
|
---|
1106 | ai2_barabbas_retrievegun barabus
|
---|
1107 | sleep 60
|
---|
1108 | chr_envanim barabus BarabasEastBox norotation
|
---|
1109 | chr_animate barabus BARABeast
|
---|
1110 | }
|
---|
1111 |
|
---|
1112 | #tv2 - the next side, if you go anticlockwise
|
---|
1113 | func void BarabasNorth(string barabas)
|
---|
1114 | {
|
---|
1115 | sound_ambient_start c11_10_14bar_jet
|
---|
1116 | playback barabus BarabasNorth
|
---|
1117 | ai2_barabbas_retrievegun barabus
|
---|
1118 | sleep 60
|
---|
1119 | chr_envanim barabus BarabasNorthBox norotation
|
---|
1120 | chr_animate barabus BARABnorth
|
---|
1121 | }
|
---|
1122 |
|
---|
1123 | #tv3 - the next side, if you go anticlockwise
|
---|
1124 | func void BarabasWest(string barabas)
|
---|
1125 | {
|
---|
1126 | sound_ambient_start c11_10_14bar_jet
|
---|
1127 | playback barabus BarabasWest
|
---|
1128 | ai2_barabbas_retrievegun barabus
|
---|
1129 | sleep 60
|
---|
1130 | chr_envanim barabus BarabasWestBox norotation
|
---|
1131 | chr_animate barabus BARABwest
|
---|
1132 | }
|
---|
1133 |
|
---|
1134 | #lose func of barabus
|
---|
1135 | func void final(void)
|
---|
1136 | {
|
---|
1137 | fade_out 0 0 0 30
|
---|
1138 | sleep 30
|
---|
1139 | win
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 | #####################
|
---|
1143 | ### TEXT CONSOLES ###
|
---|
1144 | #####################
|
---|
1145 |
|
---|
1146 | func void level_8a(void)
|
---|
1147 | {
|
---|
1148 | text_console level_8a
|
---|
1149 | console_reset 17
|
---|
1150 | }
|
---|
1151 |
|
---|
1152 | func void level_8b(void)
|
---|
1153 | {
|
---|
1154 | text_console level_8b
|
---|
1155 | console_reset 12
|
---|
1156 | }
|
---|
1157 |
|
---|
1158 | func void level_8c(void)
|
---|
1159 | {
|
---|
1160 | text_console level_8c
|
---|
1161 | console_reset 14
|
---|
1162 | }
|
---|
1163 |
|
---|
1164 | func void level_8d(void)
|
---|
1165 | {
|
---|
1166 | text_console level_8d
|
---|
1167 | console_reset 16
|
---|
1168 | }
|
---|
1169 |
|
---|
1170 | func void level_8e(void)
|
---|
1171 | {
|
---|
1172 | text_console level_8e
|
---|
1173 | console_reset 15
|
---|
1174 | }
|
---|
1175 |
|
---|
1176 | func void level_8f(void)
|
---|
1177 | {
|
---|
1178 | text_console level_8f
|
---|
1179 | console_reset 13
|
---|
1180 | }
|
---|