[185] | 1 | #################
|
---|
| 2 | ### VARIABLES ###
|
---|
| 3 | #################
|
---|
| 4 |
|
---|
| 5 | var int var_counter = 0;
|
---|
| 6 | var int var_counter2 = 0;
|
---|
| 7 | var int var_counter3 = 0;
|
---|
| 8 |
|
---|
| 9 | ############
|
---|
| 10 | ### MAIN ###
|
---|
| 11 | ############
|
---|
| 12 |
|
---|
| 13 | func void main(void)
|
---|
| 14 | {
|
---|
| 15 | gl_fog_red = 0
|
---|
| 16 | gl_fog_blue = 0
|
---|
| 17 | gl_fog_green = 0
|
---|
| 18 | gl_fog_start = .995
|
---|
| 19 | gs_farclipplane_set 5000
|
---|
| 20 | ui_suppress_prompt = 1
|
---|
| 21 | chr_auto_aim_dist = 0
|
---|
| 22 | start
|
---|
| 23 | }
|
---|
| 24 |
|
---|
| 25 | #############
|
---|
| 26 | ### START ###
|
---|
| 27 | #############
|
---|
| 28 |
|
---|
| 29 | func void start(string ai_name)
|
---|
| 30 | {
|
---|
| 31 | fork deactivate_stuff
|
---|
| 32 | if(save_point eq 0) save_point = 1
|
---|
| 33 | if(save_point eq 1) fork intro
|
---|
| 34 | if(save_point eq 2) restore_game
|
---|
| 35 | if(save_point eq 3) restore_game
|
---|
| 36 | if(save_point eq 4) restore_game
|
---|
| 37 | if(save_point eq 5) restore_game
|
---|
| 38 | sleep 5
|
---|
| 39 | fork sp_all
|
---|
| 40 | }
|
---|
| 41 |
|
---|
| 42 | func void deactivate_stuff(void)
|
---|
| 43 | {
|
---|
| 44 | #not used
|
---|
| 45 | trigvolume_enable shinzom_voice1 0
|
---|
| 46 | trigvolume_enable shinzom_voice2 0
|
---|
| 47 | trigvolume_enable shinzom_voice3 0
|
---|
| 48 | trigvolume_enable shinzom_voice4 0
|
---|
| 49 | trigvolume_enable trigger_volume_03 0
|
---|
| 50 | trigvolume_enable trigger_volume_04 0
|
---|
| 51 | trigvolume_enable trigger_volume_04_copy 0
|
---|
| 52 | trigvolume_enable trigger_volume_04_copy_copy 0
|
---|
| 53 | trigvolume_enable trigger_volume_05 0
|
---|
| 54 | trigvolume_enable trigger_volume_07b 0
|
---|
| 55 | trigvolume_enable trigger_volume_10 0
|
---|
| 56 | trigvolume_enable trigger_volume_12 0
|
---|
| 57 | trigvolume_enable trigger_volume_14 0
|
---|
| 58 | trigvolume_enable trigger_volume_16 0
|
---|
| 59 | trigvolume_enable trigger_volume_20 0
|
---|
| 60 | trigvolume_enable trigger_volume_34 0
|
---|
| 61 | trigvolume_enable trigger_volume_37 0
|
---|
| 62 | trigvolume_enable trigger_volume_38 0
|
---|
| 63 | trigvolume_enable trigger_volume_41 0
|
---|
| 64 | trigvolume_enable trigger_volume_44 0
|
---|
| 65 | trigvolume_enable trigger_volume_45 0
|
---|
| 66 | trigvolume_enable trigger_volume_46 0
|
---|
| 67 | trigvolume_enable trigger_volume_49 0
|
---|
| 68 | trigvolume_enable trigger_volume_51 0
|
---|
| 69 | trigvolume_enable trigger_volume_52 0
|
---|
| 70 | trigvolume_enable trigger_volume_54 0
|
---|
| 71 | trigvolume_enable trigger_volume_55 0
|
---|
| 72 | trigvolume_enable trigger_volume_56 0
|
---|
| 73 | trigvolume_enable trigger_volume_57 0
|
---|
| 74 | trigvolume_enable trigger_volume_61 0
|
---|
| 75 | trigvolume_enable trigger_volume_67 0
|
---|
| 76 | trig_deactivate 10
|
---|
| 77 | trig_deactivate 91
|
---|
| 78 | trig_deactivate 92
|
---|
| 79 | trig_deactivate 93
|
---|
| 80 | trig_deactivate 94
|
---|
| 81 | trig_deactivate 910
|
---|
| 82 | trig_deactivate 210
|
---|
| 83 | trig_deactivate 310
|
---|
| 84 | trig_deactivate 410
|
---|
| 85 | trig_deactivate 510
|
---|
| 86 | trig_deactivate 214
|
---|
| 87 | trig_deactivate 314
|
---|
| 88 | trig_deactivate 414
|
---|
| 89 | trig_deactivate 514
|
---|
| 90 | trig_deactivate 2101
|
---|
| 91 | trig_deactivate 3101
|
---|
| 92 | trig_deactivate 4101
|
---|
| 93 | trig_deactivate 5101
|
---|
| 94 | env_show 403 0
|
---|
| 95 | env_show 1010 0
|
---|
| 96 | door_lock 4
|
---|
| 97 | door_lock 5
|
---|
| 98 | door_lock 6
|
---|
| 99 | door_lock 7
|
---|
| 100 | door_lock 8
|
---|
| 101 | door_lock 9
|
---|
| 102 | console_deactivate 3
|
---|
| 103 | console_deactivate 399
|
---|
| 104 | console_deactivate 400
|
---|
| 105 | console_deactivate 401
|
---|
| 106 | console_deactivate 402
|
---|
| 107 | #used
|
---|
| 108 | trigvolume_enable trigger_volume_06 0
|
---|
| 109 | trigvolume_enable trigger_volume_29 0
|
---|
| 110 | trigvolume_enable trigger_volume_35 0
|
---|
| 111 | trigvolume_enable trigger_volume_39 0
|
---|
| 112 | if(save_point ne 0 and save_point ne 1) deactivate_sp1
|
---|
| 113 | if(save_point ne 2) deactivate_sp2
|
---|
| 114 | if(save_point ne 3) deactivate_sp3
|
---|
| 115 | env_shade 321 325 .3 .3 .3
|
---|
| 116 | env_show 171 0
|
---|
| 117 | env_show 172 0
|
---|
| 118 | env_show 173 0
|
---|
| 119 | env_show 174 0
|
---|
| 120 | door_lock 42
|
---|
| 121 | }
|
---|
| 122 |
|
---|
| 123 | func void deactivate_sp1(void)
|
---|
| 124 | {
|
---|
| 125 | trig_deactivate 60
|
---|
| 126 | trig_deactivate 61
|
---|
| 127 | trig_deactivate 62
|
---|
| 128 | trig_deactivate 63
|
---|
| 129 | trig_deactivate 64
|
---|
| 130 | trig_deactivate 65
|
---|
| 131 | trig_deactivate 70
|
---|
| 132 | trig_deactivate 71
|
---|
| 133 | trig_deactivate 72
|
---|
| 134 | trig_deactivate 73
|
---|
| 135 | trig_deactivate 74
|
---|
| 136 | trig_deactivate 75
|
---|
| 137 | }
|
---|
| 138 |
|
---|
| 139 | func void deactivate_sp2(void)
|
---|
| 140 | {
|
---|
| 141 | trig_deactivate 6
|
---|
| 142 | trig_deactivate 7
|
---|
| 143 | trig_deactivate 98
|
---|
| 144 | trig_deactivate 99
|
---|
| 145 | }
|
---|
| 146 |
|
---|
| 147 | func void deactivate_sp3(void)
|
---|
| 148 | {
|
---|
| 149 | trig_deactivate 1
|
---|
| 150 | trig_deactivate 2
|
---|
| 151 | trig_deactivate 3
|
---|
| 152 | trig_deactivate 4
|
---|
| 153 | trig_deactivate 5
|
---|
| 154 | trig_deactivate 8
|
---|
| 155 | trig_deactivate 100
|
---|
| 156 | trig_deactivate 101
|
---|
| 157 | trig_deactivate 302
|
---|
| 158 | trig_deactivate 303
|
---|
| 159 | trig_deactivate 315
|
---|
| 160 | trig_deactivate 320
|
---|
| 161 | trig_deactivate 500
|
---|
| 162 | trig_deactivate 501
|
---|
| 163 | trig_deactivate 502
|
---|
| 164 | trig_deactivate 503
|
---|
| 165 | trig_deactivate 400
|
---|
| 166 | trig_deactivate 510
|
---|
| 167 | trig_deactivate 511
|
---|
| 168 | trig_deactivate 512
|
---|
| 169 | trig_deactivate 520
|
---|
| 170 | trig_deactivate 521
|
---|
| 171 | trig_deactivate 522
|
---|
| 172 | }
|
---|
| 173 |
|
---|
| 174 | func void you_lose(string ai_name)
|
---|
| 175 | {
|
---|
| 176 | fade_out 0 0 0 30
|
---|
| 177 | sleep 30
|
---|
| 178 | lose
|
---|
| 179 | }
|
---|
| 180 |
|
---|
| 181 | ####################################
|
---|
| 182 | ### SEVERAL TIMES USED FUNCTIONS ###
|
---|
| 183 | ####################################
|
---|
| 184 |
|
---|
| 185 | func void sp_all(void)
|
---|
| 186 | {
|
---|
| 187 | co_message_display = 0
|
---|
| 188 | if(save_point eq 1) save_game 1 autosave
|
---|
| 189 | if(save_point eq 2) save_game 2 autosave
|
---|
| 190 | if(save_point eq 3) save_game 3 autosave
|
---|
| 191 | if(save_point eq 4) save_game 4 autosave
|
---|
| 192 | if(save_point eq 5) save_game 5 autosave
|
---|
| 193 | sleep 180
|
---|
| 194 | co_message_display = 1
|
---|
| 195 | }
|
---|
| 196 |
|
---|
| 197 | func void remove_ai(void)
|
---|
| 198 | {
|
---|
| 199 | ai2_kill
|
---|
| 200 | sleep 60
|
---|
| 201 | powerup_reset
|
---|
| 202 | weapon_reset
|
---|
| 203 | sleep 240
|
---|
| 204 | corpse_reset
|
---|
| 205 | }
|
---|
| 206 |
|
---|
| 207 | func void music_stop(void)
|
---|
| 208 | {
|
---|
| 209 | sound_music_stop mus_main03
|
---|
| 210 | sound_music_stop mus_wls
|
---|
| 211 | sound_music_stop mus_trt
|
---|
| 212 | sound_music_stop mus_sv
|
---|
| 213 | }
|
---|
| 214 |
|
---|
| 215 | ##########
|
---|
| 216 | ### SP1 ###
|
---|
| 217 | ##########
|
---|
| 218 |
|
---|
| 219 | func void intro(void)
|
---|
| 220 | {
|
---|
| 221 | particle roof_doors_locklight01 do start
|
---|
| 222 | particle griffin_locklight01 do start
|
---|
| 223 | door_unlock 61
|
---|
| 224 | door_unlock 67
|
---|
| 225 | door_unlock 71
|
---|
| 226 | chr_teleport 0 19
|
---|
| 227 | chr_inv_reset 0
|
---|
| 228 | ai2_spawn l1
|
---|
| 229 | ai2_spawn l3
|
---|
| 230 | ai2_spawn l7
|
---|
| 231 | ai2_spawn A_L8
|
---|
| 232 | ai2_spawn A_L12
|
---|
| 233 | ai2_spawn A_L18
|
---|
| 234 | ai2_spawn A_L19
|
---|
| 235 | ai2_spawn A_Lbo13
|
---|
| 236 | objective_set 1 silent
|
---|
| 237 | target_set 590 30
|
---|
| 238 | sleep 1
|
---|
| 239 | sound_music_start mus_main03 1.0
|
---|
| 240 | }
|
---|
| 241 |
|
---|
| 242 | #tv1 - the complete volume between the doors 61, 63, 67 and 68
|
---|
| 243 | func void t2(string ai_name)
|
---|
| 244 | {
|
---|
| 245 | trigvolume_enable trigger_volume_61 0
|
---|
| 246 | ai2_spawn n5
|
---|
| 247 | ai2_spawn A_Sbo14
|
---|
| 248 | ai2_dopath A_Sbo14 patrol_14
|
---|
| 249 | ai2_setjobstate A_Sbo14
|
---|
| 250 | ai2_spawn A_Sbo15
|
---|
| 251 | sleep 30
|
---|
| 252 | ai2_dopath A_Sbo15 patrol_14
|
---|
| 253 | ai2_setjobstate A_Sbo15
|
---|
| 254 | music_stop
|
---|
| 255 | }
|
---|
| 256 |
|
---|
| 257 | #neutral func of n5
|
---|
| 258 | func void outta_sight(string ai_name)
|
---|
| 259 | {
|
---|
| 260 | ai2_dopath n5 patrol_99
|
---|
| 261 | ai2_setjobstate n5
|
---|
| 262 | }
|
---|
| 263 |
|
---|
| 264 | #tv61 - at the same place as tv1 (entry func: t61); I've disabled it
|
---|
| 265 |
|
---|
| 266 | #console 5
|
---|
| 267 | func void roof(string ai_name)
|
---|
| 268 | {
|
---|
| 269 | trigvolume_enable trigger_volume_06 1
|
---|
| 270 | particle roof_locklight01 do start
|
---|
| 271 | ai2_spawn A_T25
|
---|
| 272 | }
|
---|
| 273 |
|
---|
| 274 | #console 12
|
---|
| 275 | func void roof_door2(string ai_name)
|
---|
| 276 | {
|
---|
| 277 | particle roof_door2_locklight01 do start
|
---|
| 278 | ai2_spawn A_n17
|
---|
| 279 | ai2_dopath A_n17 patrol_16
|
---|
| 280 | ai2_setjobstate A_n17
|
---|
| 281 | }
|
---|
| 282 |
|
---|
| 283 | #tv3 - long box behind door 63 and the windows (entry func: t4); I've disabled it
|
---|
| 284 | #tv4 - long box behind door 68 and the windows (entry func: t4); I've disabled it
|
---|
| 285 | #tv66 - long box behind the windows on the elevator side (entry func: t4); I've disabled it
|
---|
| 286 | #tv67 - long box behind the windows on the opposite side of tv66 (entry func: t4); I've disabled it
|
---|
| 287 | #tv2 - after door 59 (entry func: t3); I've disabled it
|
---|
| 288 |
|
---|
| 289 | #tv5 - after door 58
|
---|
| 290 | func void t6(string ai_name)
|
---|
| 291 | {
|
---|
| 292 | ai2_spawn A_L20
|
---|
| 293 | ai2_spawn A_L21
|
---|
| 294 | target_set 593 30
|
---|
| 295 | trig_activate 6
|
---|
| 296 | }
|
---|
| 297 |
|
---|
| 298 | ##########
|
---|
| 299 | ### SP2 ###
|
---|
| 300 | ##########
|
---|
| 301 |
|
---|
| 302 | #tv46 - on the platform between the stairs to the hall
|
---|
| 303 | func void s2(string ai_name)
|
---|
| 304 | {
|
---|
| 305 | if(save_point eq 2)
|
---|
| 306 | {
|
---|
| 307 | objective_set 1 silent
|
---|
| 308 | target_set 593 30
|
---|
| 309 | }
|
---|
| 310 | else
|
---|
| 311 | {
|
---|
| 312 | fork remove_ai
|
---|
| 313 | save_game 2 autosave
|
---|
| 314 | particle roof_locklight01 do stop
|
---|
| 315 | door_lock 59
|
---|
| 316 | trig_activate 7
|
---|
| 317 | trig_activate 98
|
---|
| 318 | trig_activate 99
|
---|
| 319 | deactivate_sp1
|
---|
| 320 | }
|
---|
| 321 | particle shin_lock_locklight01 do start
|
---|
| 322 | door_unlock 14
|
---|
| 323 | door_unlock 48
|
---|
| 324 | ai2_spawn B_S22
|
---|
| 325 | }
|
---|
| 326 |
|
---|
| 327 | ### HALL - 2ND FLOOR ###
|
---|
| 328 |
|
---|
| 329 | #tv6 - near the end of the stairs
|
---|
| 330 | func void t7(string ai_name)
|
---|
| 331 | {
|
---|
| 332 | ai2_dopath B_S22 patrol_23
|
---|
| 333 | ai2_setjobstate B_S22
|
---|
| 334 | ai2_spawn B_N28
|
---|
| 335 | ai2_dopath B_N28 patrol_42
|
---|
| 336 | ai2_setjobstate B_N28
|
---|
| 337 | ai2_spawn B_Lbo26
|
---|
| 338 | playback_block B_Lbo26 run1 interp 20
|
---|
| 339 | sleep 20
|
---|
| 340 | ai2_dopath B_Lbo26 patrol_27
|
---|
| 341 | ai2_setjobstate B_Lbo26
|
---|
| 342 | }
|
---|
| 343 |
|
---|
| 344 | #hit func of B_S22
|
---|
| 345 | func void B_S22_run (string ai_name)
|
---|
| 346 | {
|
---|
| 347 | ai2_dopath B_S22 patrol_24
|
---|
| 348 | ai2_setjobstate B_S22
|
---|
| 349 | }
|
---|
| 350 |
|
---|
| 351 | func void patrolscript0001(void)
|
---|
| 352 | {
|
---|
| 353 | playback_block B_S22 taunt1 interp 20
|
---|
| 354 | }
|
---|
| 355 |
|
---|
| 356 | #tv12 - at the same place as tv6 (entry func: t7b); Ive disabled it
|
---|
| 357 |
|
---|
| 358 | #tv7 - after door 54 and the window next to it
|
---|
| 359 | func void t8(string ai_name)
|
---|
| 360 | {
|
---|
| 361 | ai2_spawn B_L41
|
---|
| 362 | ai2_spawn B_S36
|
---|
| 363 | ai2_makeignoreplayer B_S36 0
|
---|
| 364 | ai2_spawn B_S37
|
---|
| 365 | ai2_makeignoreplayer B_S37 0
|
---|
| 366 | ai2_spawn B_Sbo38
|
---|
| 367 | ai2_makeignoreplayer B_Sbo38 0
|
---|
| 368 | sound_music_start mus_wls 1.0
|
---|
| 369 | sound_dialog_play c14_54_24konoko
|
---|
| 370 | sound_dialog_play_block pause
|
---|
| 371 | objective_set 2 silent
|
---|
| 372 | }
|
---|
| 373 |
|
---|
| 374 | #tv59 - behind door 56 and the window next to it
|
---|
| 375 | func void t59(string ai_name)
|
---|
| 376 | {
|
---|
| 377 | ai2_spawn B_L30
|
---|
| 378 | ai2_spawn B_L95
|
---|
| 379 | ai2_spawn B_Lbo27
|
---|
| 380 | }
|
---|
| 381 |
|
---|
| 382 | #tv11 - after the right furniture in the room with door 64 (entry func: t12); I've disabled it
|
---|
| 383 |
|
---|
| 384 | #tv37 - on the platform between the stairs
|
---|
| 385 | func void t43(string ai_name)
|
---|
| 386 | {
|
---|
| 387 | ai2_spawn B_S29
|
---|
| 388 | ai2_spawn B_S43
|
---|
| 389 | ai2_spawn B_S96
|
---|
| 390 | }
|
---|
| 391 |
|
---|
| 392 | ### HALL - 1ST FLOOR ###
|
---|
| 393 |
|
---|
| 394 | #tv68 - behind door 60 and the window next to it (entry func: t67); I've disabled it
|
---|
| 395 | #tv8 - behind door 55 and the window next to it (entry func: t10); I've disabled it
|
---|
| 396 | #tv34 - in front of door 50 and the window next to it (entry func: t38); I've disabled it
|
---|
| 397 |
|
---|
| 398 | #tv60 - on the platform between the stairs
|
---|
| 399 | func void t60(string ai_name)
|
---|
| 400 | {
|
---|
| 401 | ai2_spawn B_C32
|
---|
| 402 | ai2_spawn B_C33
|
---|
| 403 | ai2_spawn B_C34
|
---|
| 404 | }
|
---|
| 405 |
|
---|
| 406 | ### HALL - GROUND FLOOR ###
|
---|
| 407 |
|
---|
| 408 | #tv9 - after door 48
|
---|
| 409 | func void t11(string ai_name)
|
---|
| 410 | {
|
---|
| 411 | trigvolume_enable trigger_volume_11_copy 0
|
---|
| 412 | t11_funcs
|
---|
| 413 | }
|
---|
| 414 |
|
---|
| 415 | #tv25 - big volume on the ground
|
---|
| 416 | func void t11b(string ai_name)
|
---|
| 417 | {
|
---|
| 418 | trigvolume_enable trigger_volume_11 0
|
---|
| 419 | t11_funcs
|
---|
| 420 | }
|
---|
| 421 |
|
---|
| 422 | func void t11_funcs(void)
|
---|
| 423 | {
|
---|
| 424 | ai2_dopath B_S36 patrol_38
|
---|
| 425 | ai2_setjobstate B_S36
|
---|
| 426 | ai2_spawn B_Lbo76
|
---|
| 427 | ai2_spawn B_C32
|
---|
| 428 | ai2_spawn B_C33
|
---|
| 429 | ai2_spawn B_C34
|
---|
| 430 | music_stop
|
---|
| 431 | }
|
---|
| 432 |
|
---|
| 433 | #tv69 - in front of the wall with the high window next to door 48
|
---|
| 434 | func void t68(string ai_name)
|
---|
| 435 | {
|
---|
| 436 | ai2_spawn mbo_femcop
|
---|
| 437 | }
|
---|
| 438 |
|
---|
| 439 | #tv40 - after door 14 (no funcs); I've disabled it
|
---|
| 440 | #tv42 - on the platform between the stairs (entry func: t45); I've disabled it
|
---|
| 441 |
|
---|
| 442 | ##########
|
---|
| 443 | ### SP3 ###
|
---|
| 444 | ##########
|
---|
| 445 |
|
---|
| 446 | #tv44 - at the same place as tv42
|
---|
| 447 | func void save3_and_spine(string ai_name)
|
---|
| 448 | {
|
---|
| 449 | if(save_point eq 3) objective_set 2 silent
|
---|
| 450 | else
|
---|
| 451 | {
|
---|
| 452 | fork remove_ai
|
---|
| 453 | save_game 3 autosave
|
---|
| 454 | particle shin_lock_locklight01 do stop
|
---|
| 455 | door_lock 14
|
---|
| 456 | deactivate_sp2
|
---|
| 457 | trig_activate 1
|
---|
| 458 | trig_activate 2
|
---|
| 459 | trig_activate 3
|
---|
| 460 | trig_activate 4
|
---|
| 461 | trig_activate 5
|
---|
| 462 | trig_activate 8
|
---|
| 463 | trig_activate 100
|
---|
| 464 | trig_activate 101
|
---|
| 465 | trig_activate 302
|
---|
| 466 | trig_activate 303
|
---|
| 467 | trig_activate 400
|
---|
| 468 | trig_activate 500
|
---|
| 469 | trig_activate 501
|
---|
| 470 | trig_activate 502
|
---|
| 471 | trig_activate 503
|
---|
| 472 | trig_activate 510
|
---|
| 473 | trig_activate 511
|
---|
| 474 | trig_activate 512
|
---|
| 475 | trig_activate 520
|
---|
| 476 | trig_activate 521
|
---|
| 477 | trig_activate 522
|
---|
| 478 | trig_activate 315
|
---|
| 479 | trig_activate 320
|
---|
| 480 | }
|
---|
| 481 | ai2_spawn C_C47
|
---|
| 482 | ai2_spawn C_C65
|
---|
| 483 | ai2_spawn C_L50
|
---|
| 484 | ai2_spawn C_L51
|
---|
| 485 | ai2_spawn C_N48
|
---|
| 486 | ai2_spawn C_N55
|
---|
| 487 | ai2_spawn C_N60
|
---|
| 488 | ai2_spawn C_Sbo44
|
---|
| 489 | ai2_spawn C_Sbo93
|
---|
| 490 | ai2_makeignoreplayer C_C65 1
|
---|
| 491 | ai2_makeignoreplayer C_L50 1
|
---|
| 492 | ai2_makeignoreplayer C_L51 1
|
---|
| 493 | ai2_makeignoreplayer C_N55 1
|
---|
| 494 | particle spine1 do start
|
---|
| 495 | particle spine2 do start
|
---|
| 496 | particle spine3 do start
|
---|
| 497 | particle spinesound1 do start
|
---|
| 498 | particle spinesound2 do start
|
---|
| 499 | particle spinesound3 do start
|
---|
| 500 | target_set 587 30
|
---|
| 501 | sleep 1
|
---|
| 502 | sound_music_start mus_trt 0.8
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 | #tv39 - in some diastance after tv44 (entry func: t45b); I've disabled it
|
---|
| 506 |
|
---|
| 507 | ### ATRIUM - 7TH FLOOR ###
|
---|
| 508 |
|
---|
| 509 | #tv13 - in the middle between the end of the stairs and the entrance of the room with console 10 (entry func: t14); I've disabled it
|
---|
| 510 | #tv49 - medium volume around console 10 (no funcs); I've disabled it
|
---|
| 511 |
|
---|
| 512 | #neutral func of C_N48
|
---|
| 513 | func void patrolscript0098(string ai_name)
|
---|
| 514 | {
|
---|
| 515 | ai2_doalarm C_N48 10
|
---|
| 516 | }
|
---|
| 517 |
|
---|
| 518 | #tv48 - in front of console 10
|
---|
| 519 | func void t40(string ai_name)
|
---|
| 520 | {
|
---|
| 521 | trigvolume_enable trigger_volume_40 0
|
---|
| 522 | var_counter = 1
|
---|
| 523 | check_consoles
|
---|
| 524 | }
|
---|
| 525 |
|
---|
| 526 | #console 10
|
---|
| 527 | func void powersub1(string ai_name)
|
---|
| 528 | {
|
---|
| 529 | if(var_counter eq 0)
|
---|
| 530 | {
|
---|
| 531 | trigvolume_enable trigger_volume_40 0
|
---|
| 532 | var_counter2 = var_counter2 + 1
|
---|
| 533 | }
|
---|
| 534 | var_counter3 = var_counter3 + 1
|
---|
| 535 | particle spine1 do stop
|
---|
| 536 | particle spinesound1 do stop
|
---|
| 537 | if(var_counter3 eq 1 or var_counter3 eq 101) target_set 594 30
|
---|
| 538 | if(var_counter3 eq 11) target_set 595 30
|
---|
| 539 | if(var_counter3 eq 111) power_off
|
---|
| 540 | }
|
---|
| 541 |
|
---|
| 542 | #tv14 at the beginning of the ramp
|
---|
| 543 | func void t15(string ai_name)
|
---|
| 544 | {
|
---|
| 545 | ai2_lookatme C_L51
|
---|
| 546 | ai2_dopath C_L51 patrol_51
|
---|
| 547 | ai2_setjobstate C_L51
|
---|
| 548 | ai2_makeignoreplayer C_L51 0
|
---|
| 549 | sleep 90
|
---|
| 550 | ai2_lookatme C_L50
|
---|
| 551 | ai2_dopath C_L50 patrol_50
|
---|
| 552 | ai2_setjobstate C_L50
|
---|
| 553 | ai2_makeignoreplayer C_L50 0
|
---|
| 554 | }
|
---|
| 555 |
|
---|
| 556 | ### ATRIUM - 6TH FLOOR ###
|
---|
| 557 |
|
---|
| 558 | #tv15 - long box along in front of the windows and the entrance of the first room (entry func: t16); I've disabled it
|
---|
| 559 |
|
---|
| 560 | #tv58 - long box behind the windows and the entrance of the second room
|
---|
| 561 | func void t58(string ai_name)
|
---|
| 562 | {
|
---|
| 563 | ai2_spawn C_Lbo53
|
---|
| 564 | ai2_spawn C_Sbo52
|
---|
| 565 | }
|
---|
| 566 |
|
---|
| 567 | ### ATRIUM - 5TH FLOOR ###
|
---|
| 568 |
|
---|
| 569 | #tv16 - in the first room around C_N55
|
---|
| 570 | func void t17(string ai_name)
|
---|
| 571 | {
|
---|
| 572 | ai2_makeignoreplayer C_N55 0
|
---|
| 573 | ai2_spawn C_Sbo56
|
---|
| 574 | }
|
---|
| 575 |
|
---|
| 576 | #tv17 - long box behind the windows and the entrance of the second room
|
---|
| 577 | func void t18(string ai_name)
|
---|
| 578 | {
|
---|
| 579 | ai2_spawn C_S57
|
---|
| 580 | }
|
---|
| 581 |
|
---|
| 582 | ### ATRIUM - 4TH FLOOR ###
|
---|
| 583 |
|
---|
| 584 | #18 - around the entrance to the room with console 9
|
---|
| 585 | func void t19(string ai_name)
|
---|
| 586 | {
|
---|
| 587 | ai2_spawn C_S58
|
---|
| 588 | ai2_spawn C_S59
|
---|
| 589 | }
|
---|
| 590 |
|
---|
| 591 | #tv53 - medium volume around console 9 (no funcs); I've disabled it
|
---|
| 592 |
|
---|
| 593 | #tv52 - in front of console 9
|
---|
| 594 | func void t53(string ai_name)
|
---|
| 595 | {
|
---|
| 596 | trigvolume_enable trigger_volume_53 0
|
---|
| 597 | check_consoles
|
---|
| 598 | }
|
---|
| 599 |
|
---|
| 600 | #console 9
|
---|
| 601 | func void powersub3(string ai_name)
|
---|
| 602 | {
|
---|
| 603 | var_counter3 = var_counter3 + 10
|
---|
| 604 | particle spine3 do stop
|
---|
| 605 | particle spinesound3 stop
|
---|
| 606 | if(var_counter3 eq 10 or var_counter3 eq 110) target_set 587 30
|
---|
| 607 | if(var_counter3 eq 11) target_set 595 30
|
---|
| 608 | if(var_counter3 eq 111) power_off
|
---|
| 609 | }
|
---|
| 610 |
|
---|
| 611 | ### ATRIUM - 3RD FLOOR ###
|
---|
| 612 |
|
---|
| 613 | #neutral func of C_N60
|
---|
| 614 | func void t20(string ai_name)
|
---|
| 615 | {
|
---|
| 616 | ai2_spawn C_Lbo62
|
---|
| 617 | ai2_spawn C_Sbo61
|
---|
| 618 | }
|
---|
| 619 |
|
---|
| 620 | #tv51 - medium volume around console 8 (no funcs); I've disabled it
|
---|
| 621 |
|
---|
| 622 | #tv50 - in front of console 8
|
---|
| 623 | func void t50(string ai_name)
|
---|
| 624 | {
|
---|
| 625 | trigvolume_enable trigger_volume_50 0
|
---|
| 626 | check_consoles
|
---|
| 627 | }
|
---|
| 628 |
|
---|
| 629 | func void check_consoles(void)
|
---|
| 630 | {
|
---|
| 631 | var_counter2 = var_counter2 + 1
|
---|
| 632 | if(var_counter2 eq 1) sound_dialog_play c14_54_25konoko
|
---|
| 633 | if(var_counter2 eq 2) sound_dialog_play c14_54_26konoko
|
---|
| 634 | if(var_counter2 eq 3) sound_dialog_play c14_54_27konoko
|
---|
| 635 | }
|
---|
| 636 |
|
---|
| 637 | #console 8
|
---|
| 638 | func powersub2(string ai_name)
|
---|
| 639 | {
|
---|
| 640 | var_counter3 = var_counter3 + 100
|
---|
| 641 | particle spine2 do stop
|
---|
| 642 | particle spinesound2 do stop
|
---|
| 643 | if(var_counter3 eq 100 or var_counter3 eq 101) target_set 594 30
|
---|
| 644 | if(var_counter3 eq 110) target_set 587 30
|
---|
| 645 | if(var_counter3 eq 111) power_off
|
---|
| 646 | }
|
---|
| 647 |
|
---|
| 648 | func void power_off(void)
|
---|
| 649 | {
|
---|
| 650 | particle door42_locklight01 do start
|
---|
| 651 | door_unlock 42
|
---|
| 652 | deactivate_sp3
|
---|
| 653 | objective_set 3 silent
|
---|
| 654 | target_set 403 30
|
---|
| 655 | music_stop
|
---|
| 656 | }
|
---|
| 657 |
|
---|
| 658 | ### ATRIUM - 2ND FLOOR ###
|
---|
| 659 |
|
---|
| 660 | #tv19 - after the entrance to the first room
|
---|
| 661 | #tv70 - behind the windows of the first room
|
---|
| 662 | func void t21(string ai_name)
|
---|
| 663 | {
|
---|
| 664 | ai2_spawn C_Sbo63
|
---|
| 665 | ai2_spawn C_Sbo64
|
---|
| 666 | }
|
---|
| 667 |
|
---|
| 668 | #tv21 - at the beginning of the stairs down to the ground floor
|
---|
| 669 | #tv22 - in the free middle of the atrium between the first and second floor; if you fall or jump down, you'll trigger it off
|
---|
| 670 | func void t23(string ai_name)
|
---|
| 671 | {
|
---|
| 672 | ai2_spawn C_L71
|
---|
| 673 | ai2_spawn C_S72
|
---|
| 674 | }
|
---|
| 675 |
|
---|
| 676 | #tv20 - long box behind the windows and the entrance of the second room
|
---|
| 677 | func void t22(string ai_name)
|
---|
| 678 | {
|
---|
| 679 | ai2_makeignoreplayer C_C65 0
|
---|
| 680 | }
|
---|
| 681 |
|
---|
| 682 | ### ATRIUM - 1ST FLOOR ###
|
---|
| 683 |
|
---|
| 684 | #nothing
|
---|
| 685 |
|
---|
| 686 | ### ATRIUM - GROUND FLOOR ###
|
---|
| 687 |
|
---|
| 688 | #nothing
|
---|
| 689 |
|
---|
| 690 | ##########
|
---|
| 691 | ### SP4 ###
|
---|
| 692 | ##########
|
---|
| 693 |
|
---|
| 694 | #tv43 - after door 42
|
---|
| 695 | func void s4(string ai_name)
|
---|
| 696 | {
|
---|
| 697 | if(save_point eq 4) objective_set 3 silent
|
---|
| 698 | else
|
---|
| 699 | {
|
---|
| 700 | fork remove_ai
|
---|
| 701 | save_game 4 autosave
|
---|
| 702 | var_counter = 0
|
---|
| 703 | var_counter2 = 0
|
---|
| 704 | var_counter3 = 0
|
---|
| 705 | }
|
---|
| 706 | ai2_spawn C_N74
|
---|
| 707 | target_set 596 30
|
---|
| 708 | sleep 90
|
---|
| 709 | }
|
---|
| 710 |
|
---|
| 711 | #tv36 - at the same place as tv43 (entry func: t41); I've disabled it
|
---|
| 712 |
|
---|
| 713 | ### ENTRANCE HALL - 3RD FLOOR ###
|
---|
| 714 |
|
---|
| 715 | #tv23 - after door 41
|
---|
| 716 | func void t25(string ai_name)
|
---|
| 717 | {
|
---|
| 718 | ai2_spawn D_C70
|
---|
| 719 | ai2_spawn D_Sbo71
|
---|
| 720 | ai2_spawn D_Sbo72
|
---|
| 721 | ai2_spawn D_Sbo73
|
---|
| 722 | ai2_spawn D_Sbo75
|
---|
| 723 | ai2_spawn D_N76
|
---|
| 724 | }
|
---|
| 725 |
|
---|
| 726 | #tv33 - after door 46 (entry func: t37); I've disabled it
|
---|
| 727 |
|
---|
| 728 | #console 7
|
---|
| 729 | func void floor4_lock(string ai_name)
|
---|
| 730 | {
|
---|
| 731 | trigvolume_enable trigger_volume_39 1
|
---|
| 732 | particle floor4_lock_locklight01 do start
|
---|
| 733 | particle stair_lock_locklight01 do start
|
---|
| 734 | }
|
---|
| 735 |
|
---|
| 736 | #tv24 - in the passage to the room with the neutral, who gives you a Scramble Cannon (w7_scc)
|
---|
| 737 | func void t26(string ai_name)
|
---|
| 738 | {
|
---|
| 739 | ai2_spawn D_L74
|
---|
| 740 | ai2_spawn new_1
|
---|
| 741 | }
|
---|
| 742 |
|
---|
| 743 | #neutral func of new_1
|
---|
| 744 | func void attack_konoko(string ai_name)
|
---|
| 745 | {
|
---|
| 746 | ai2_attack D_L74 A_player
|
---|
| 747 | }
|
---|
| 748 |
|
---|
| 749 | #tv35 - in front of door 28
|
---|
| 750 | func void t39(string ai_name)
|
---|
| 751 | {
|
---|
| 752 | target_set 598 30
|
---|
| 753 | }
|
---|
| 754 |
|
---|
| 755 | ### ENTRANCE HALL - 2ND FLOOR ###
|
---|
| 756 |
|
---|
| 757 | #tv47 - after the end of the stairs to the second floor
|
---|
| 758 | func void t48(string ai_name)
|
---|
| 759 | {
|
---|
| 760 | ai2_spawn D_L91
|
---|
| 761 | ai2_spawn D_S90
|
---|
| 762 | ai2_spawn D_S89
|
---|
| 763 | ai2_spawn D_S101
|
---|
| 764 | ai2_spawn D_C100
|
---|
| 765 | ai2_spawn D_Sbo75
|
---|
| 766 | ai2_spawn D_Sbo92
|
---|
| 767 | }
|
---|
| 768 |
|
---|
| 769 | #tv31 - after door 24 (entry func: t34); I've disabled it
|
---|
| 770 | #tv40 - on the footbridge (entry func: t44); I've disabled it
|
---|
| 771 |
|
---|
| 772 | #console 2
|
---|
| 773 | func void lastdoor3(string ai_name)
|
---|
| 774 | {
|
---|
| 775 | particle lastdoor3_locklight01 do start
|
---|
| 776 | var_counter = var_counter + 1
|
---|
| 777 | if(var_counter eq 1 or var_counter eq 101) target_set 599 30
|
---|
| 778 | if(var_counter eq 11) target_set 597 30
|
---|
| 779 | if(var_counter eq 111) lastdoor_open
|
---|
| 780 | }
|
---|
| 781 |
|
---|
| 782 | ### ENTRANCE HALL - 1ST FLOOR ###
|
---|
| 783 |
|
---|
| 784 | #tv29 - after door 20
|
---|
| 785 | func void t31(string ai_name)
|
---|
| 786 | {
|
---|
| 787 | t32
|
---|
| 788 | }
|
---|
| 789 |
|
---|
| 790 | #tv30 - on the footbridge
|
---|
| 791 | func void t32(string ai_name)
|
---|
| 792 | {
|
---|
| 793 | ai2_spawn D_S83
|
---|
| 794 | ai2_spawn D_S87
|
---|
| 795 | ai2_spawn D_L84
|
---|
| 796 | ai2_spawn D_L88
|
---|
| 797 | ai2_spawn D_Lbo85
|
---|
| 798 | ai2_spawn D_Sbo86
|
---|
| 799 | trigvolume_enable trigger_volume_31 0
|
---|
| 800 | trigvolume_enable trigger_volume_32 0
|
---|
| 801 | }
|
---|
| 802 |
|
---|
| 803 | #console 13
|
---|
| 804 | func void lastdoor2(string ai_name)
|
---|
| 805 | {
|
---|
| 806 | particle lastdoor2_locklight01 do start
|
---|
| 807 | var_counter = var_counter + 10
|
---|
| 808 | if(var_counter eq 10 or var_counter eq 110) target_set 598 30
|
---|
| 809 | if(var_counter eq 11) target_set 597 30
|
---|
| 810 | if(var_counter eq 111) lastdoor_open
|
---|
| 811 | }
|
---|
| 812 |
|
---|
| 813 | ### ENTRANCE HALL - GROUND FLOOR ###
|
---|
| 814 |
|
---|
| 815 | #tv28 - after door 37
|
---|
| 816 | func void t30(string ai_name)
|
---|
| 817 | {
|
---|
| 818 | ai2_spawn D_L80
|
---|
| 819 | }
|
---|
| 820 |
|
---|
| 821 | #tv26 - after door 32 (inside the room)
|
---|
| 822 | func void t28(string ai_name)
|
---|
| 823 | {
|
---|
| 824 | ai2_spawn D_S78
|
---|
| 825 | ai2_spawn D_S79
|
---|
| 826 | }
|
---|
| 827 |
|
---|
| 828 | #console 11
|
---|
| 829 | func void lastdoor1(string ai_name)
|
---|
| 830 | {
|
---|
| 831 | particle lastdoor1_locklight01 do start
|
---|
| 832 | var_counter = var_counter + 100
|
---|
| 833 | if(var_counter eq 100 or var_counter eq 101) target_set 599 30
|
---|
| 834 | if (var_counter eq 110) target_set 598 30
|
---|
| 835 | if(var_counter eq 111) lastdoor_open
|
---|
| 836 | }
|
---|
| 837 |
|
---|
| 838 | func void lastdoor_open(void)
|
---|
| 839 | {
|
---|
| 840 | trigvolume_enable trigger_volume_29 1
|
---|
| 841 | particle ZomShin_door_locklight01 do start
|
---|
| 842 | door_unlock 97
|
---|
| 843 | set_objective_4
|
---|
| 844 | target_set 401 30
|
---|
| 845 | }
|
---|
| 846 |
|
---|
| 847 | #tv27 - after door 32 (outside of the room)
|
---|
| 848 | func void t29(string ai_name)
|
---|
| 849 | {
|
---|
| 850 | ai2_spawn D_Lbo81
|
---|
| 851 | ai2_spawn D_S82
|
---|
| 852 | }
|
---|
| 853 |
|
---|
| 854 | #tv 41 - on the platform between the stairs to the torture chamber (entry func: t33); I've disabled it
|
---|
| 855 |
|
---|
| 856 | #tv10 - in front of door 16
|
---|
| 857 | func void t9(string ai_name)
|
---|
| 858 | {
|
---|
| 859 | fork remove_ai
|
---|
| 860 | particle lastdoor1_locklight01 do stop
|
---|
| 861 | particle lastdoor2_locklight01 do stop
|
---|
| 862 | particle lastdoor3_locklight01 do stop
|
---|
| 863 | door_lock 97
|
---|
| 864 | target_set 1 0
|
---|
| 865 | spawn_griffin
|
---|
| 866 | }
|
---|
| 867 |
|
---|
| 868 | func void spawn_griffin(void)
|
---|
| 869 | {
|
---|
| 870 | particle zombiesteam start
|
---|
| 871 | env_show 171 1
|
---|
| 872 | env_show 172 1
|
---|
| 873 | env_show 173 1
|
---|
| 874 | env_show 174 1
|
---|
| 875 | ai2_spawn ZomGrif
|
---|
| 876 | ai2_passive ZomGrif 1
|
---|
| 877 | chr_inv_reset ZomGrif
|
---|
| 878 | ai2_setmovementmode ZomGrif walk
|
---|
| 879 | playback ZomGrif ZomGrifDraw
|
---|
| 880 | fork check_health
|
---|
| 881 | }
|
---|
| 882 |
|
---|
| 883 | ##########
|
---|
| 884 | ### SP5 ###
|
---|
| 885 | ##########
|
---|
| 886 |
|
---|
| 887 | #tv45 - in some distance after door 16
|
---|
| 888 | func void t42(string ai_name)
|
---|
| 889 | {
|
---|
| 890 | if(save_point eq 5)
|
---|
| 891 | {
|
---|
| 892 | spawn_griffin
|
---|
| 893 | set_objective_4
|
---|
| 894 | target_set 1 0
|
---|
| 895 | }
|
---|
| 896 | else
|
---|
| 897 | {
|
---|
| 898 | save_game 5 autosave
|
---|
| 899 | door_lock 16
|
---|
| 900 | }
|
---|
| 901 | particle ZomShin_door_locklight01 do stop
|
---|
| 902 | sleep 1
|
---|
| 903 | sound_ambient_start zomshin_amb_loop 1.0
|
---|
| 904 | sound_music_start mus_sv 0.75
|
---|
| 905 | }
|
---|
| 906 |
|
---|
| 907 | #tv55 - in front of console 402 (entry func: t55); I've disabled it
|
---|
| 908 | #tv64 - in front of the sector with console 402 (entry func: shinzom_voice3); I've disabled it
|
---|
| 909 | #tv56 - in front of console 401 (entry func: t56); I've disabled it
|
---|
| 910 | #tv63 - on the right next to console 401; Iguess, they've forgot to rotate it (entry func: shinzom_voice2); I've disabled it
|
---|
| 911 | #tv56 - in front of console 400 (entry func: t57); I've disabled it
|
---|
| 912 | #tv62 - in front of the sector with console 400 (entry func: shinzom_voice1); I've disabled it
|
---|
| 913 | #tv54 - in front of console 399 (entry func: t52); I've disabled it
|
---|
| 914 | #tv65 - in front of the sector with console 399 (entry func: shinzom_voice4); I've disabled it
|
---|
| 915 |
|
---|
| 916 | func void check_health(void)
|
---|
| 917 | {
|
---|
| 918 | chr_set_health ZomGrif 100
|
---|
| 919 | chr_wait_health ZomGrif 99
|
---|
| 920 | trigvolume_enable trigger_volume_35 1
|
---|
| 921 | ui_suppress_prompt = 0
|
---|
| 922 | objective_set 5
|
---|
| 923 | chr_set_health ZomGrif 100
|
---|
| 924 | chr_wait_health ZomGrif 99
|
---|
| 925 | chr_set_health ZomGrif 250
|
---|
| 926 | ai2_passive ZomGrif 0
|
---|
| 927 | ai2_attack ZomGrif A_player
|
---|
| 928 | }
|
---|
| 929 |
|
---|
| 930 | #tv32 - in front of the room, where Griffin waits
|
---|
| 931 | func void t35(string ai_name)
|
---|
| 932 | {
|
---|
| 933 | killed_griffen 0
|
---|
| 934 | fade_out 0 0 0 30
|
---|
| 935 | sleep 30
|
---|
| 936 | win
|
---|
| 937 | }
|
---|
| 938 |
|
---|
| 939 | #lose func of ZomGrif
|
---|
| 940 | func void grifdies(string ai_name)
|
---|
| 941 | {
|
---|
| 942 | killed_griffen 1
|
---|
| 943 | fade_out 0 0 0 30
|
---|
| 944 | sleep 30
|
---|
| 945 | win
|
---|
| 946 | }
|
---|
| 947 |
|
---|
| 948 | #####################
|
---|
| 949 | ### TEXT CONSOLES ###
|
---|
| 950 | #####################
|
---|
| 951 |
|
---|
| 952 | func void console1(string ai_name)
|
---|
| 953 | {
|
---|
| 954 | text_console level_18c
|
---|
| 955 | console_reset 14
|
---|
| 956 | console_activate 14
|
---|
| 957 | }
|
---|
| 958 |
|
---|
| 959 | func void console2(string ai_name)
|
---|
| 960 | {
|
---|
| 961 | text_console level_18d
|
---|
| 962 | console_reset 15
|
---|
| 963 | }
|
---|
| 964 |
|
---|
| 965 | func void console_android(void)
|
---|
| 966 | {
|
---|
| 967 | text_console level_18b
|
---|
| 968 | console_reset 16
|
---|
| 969 | }
|
---|
| 970 |
|
---|
| 971 | func void console_zombie(void)
|
---|
| 972 | {
|
---|
| 973 | text_console level_18a
|
---|
| 974 | console_reset 17
|
---|
| 975 | }
|
---|
| 976 |
|
---|
| 977 | func void level_18e(string ai_name)
|
---|
| 978 | {
|
---|
| 979 | text_console level_18e
|
---|
| 980 | console_reset 1
|
---|
| 981 | console_activate 1
|
---|
| 982 | }
|
---|