1 | #
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2 | # airport_cutscene.bsl
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3 | #
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4 |
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5 | func
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6 | airport_cs_intro
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7 | {
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8 | #creates the cars, van
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9 | obj_create 633 633
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10 | obj_create 6331 6331
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11 | obj_create 647 647
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12 | obj_create 6471 6471
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13 | obj_create 960 960
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14 | obj_create 9601 9602
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15 | obj_create 2 7
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16 | fade_out 0 0 0 0
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17 | cm_interpolate Camout01 0
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18 | sleep f7
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19 |
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20 | begin_cutscene
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21 |
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22 | cm_jello 0
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23 | #fade_out 0 0 0 0
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24 | letterbox 1
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25 | fade_in 120
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26 | fork camcontrol
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27 |
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28 | sound_music_start mus_asian 0.5
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29 | music_script_start();
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30 |
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31 | sleep 120
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32 | fork intro_cars
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33 | #van start
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34 | env_anim 2 7
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35 |
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36 | fork shinatama_comm
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37 |
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38 | sleep 855
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39 | chr_nocollision 0 1
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40 | #konoko on bike start
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41 | chr_envanim 0 IntroKonokoBox01
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42 | chr_animate 0 KONOKOcycle_ride 500
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43 | obj_create 10 12
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44 | env_anim 10 12
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45 | sleep 6
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46 | chr_create 100 start
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47 | ai2_spawn IntroStriker01
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48 | ai2_spawn IntroStriker02
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49 |
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50 | chr_forceholster IntroStriker02 1
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51 |
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52 | sleep 1
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53 | playback 100 IntroMuro01
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54 | playback IntroStriker01 IntroComguy01
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55 | playback IntroStriker02 IntroStriker01
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56 | sleep 498
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57 | #kill van object
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58 | obj_kill 2 7
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59 | #konoko off bike
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60 | chr_envanim 0 IntroKonokoBox02 norotation
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61 | chr_animate 0 KONOKOlev4_intro
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62 |
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63 | sound_music_volume mus_asian .25 0.5
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64 |
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65 | cinematic_start(KONtalkangryfront, 180, 180, 15, 3, 10, false)
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66 | sleep 60
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67 | sound_dialog_play c04_14_02konoko
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68 | sleep 120
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69 | cinematic_stop (KONtalkangryfront, 16, 20)
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70 | playback 100 IntroMuro02
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71 | playback IntroStriker01 IntroComguy02
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72 | playback IntroStriker02 IntroStriker02
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73 | sleep 60
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74 | cinematic_start(MUROtalking, 180, 180, 15, 1, 15, false)
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75 | sleep f50
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76 | sound_dialog_play c04_14_01muro
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77 | sound_dialog_play_block pause
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78 | cinematic_stop (MUROtalking, 15, 30)
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79 |
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80 | sound_music_volume mus_asian 0.8 2.0
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81 |
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82 | playback 0 IntroKonoko01
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83 | chr_nocollision 0 0
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84 | obj_kill 10 12
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85 | env_show 10 1
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86 | env_show 11 1
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87 | env_show 12 1
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88 |
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89 | chr_forceholster IntroStriker02 0
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90 |
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91 | sleep 60
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92 | set_objective_1
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93 | set_target_1
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94 |
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95 | save_point_1
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96 |
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97 | sleep 260
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98 | chr_delete 100
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99 | }
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100 |
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101 | func
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102 | camcontrol
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103 | {
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104 | cm_anim both Camout01
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105 | sleep f80
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106 | sound_ambient_start c03_44_03truckby
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107 | cm_anim_block both Camout02
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108 | sound_ambient_start c03_49_16_truck
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109 | cm_anim_block both Camout03
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110 | sound_ambient_start c03_49_16_motorcycle
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111 | cm_anim_block both Camout04
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112 | cm_wait
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113 | sleep 2
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114 | cm_interpolate Camout05 0
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115 | sleep 1
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116 | cm_interpolate Camout06 120
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117 | sleep 300
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118 | cm_reset
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119 | cm_jello 1
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120 | letterbox 0
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121 | end_cutscene
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122 | }
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123 |
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124 | func
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125 | intro_cars
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126 | {
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127 | sleep 633
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128 | env_anim 633 633
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129 | env_anim 6331 6331
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130 | sleep 14
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131 | env_anim 647 647
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132 | env_anim 6471 6471
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133 | sleep 203
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134 | sleep 110
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135 | env_anim 960 960
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136 | env_anim 9601 9602
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137 | sleep 560
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138 | obj_kill 633 633
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139 | obj_kill 6331 6331
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140 | obj_kill 647 647
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141 | obj_kill 6471 6471
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142 | obj_kill 960 960
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143 | obj_kill 9601 9602
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144 | }
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145 |
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146 | func shinatama_comm
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147 | {
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148 | sleep 90
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149 | sound_music_volume mus_asian 0.35 1.0
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150 | sound_dialog_play c00_01_104shinatama
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151 | cinematic_start (SHINtalking, 180, 180, 15, 1, 20, false)
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152 | sound_dialog_play_block pause
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153 | cinematic_stop (SHINtalking, 15, 20)
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154 | sound_music_volume mus_asian 0.5 1.0
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155 | }
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156 |
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157 | func
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158 | Booth(string wazzzup)
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159 | {
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160 | begin_cutscene weapon
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161 | #make Konoko run to a flag
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162 | ai2_takecontrol 1
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163 | ai2_movetoflag 0 1091
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164 | cm_interpolate BoothCamMuroWalk 240
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165 | ai2_spawn BoothMuro01
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166 | playback BoothMuro01 BoothMuroWalk
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167 | #Muro just stands there and talks for a while
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168 | sleep f180
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169 | cinematic_start(MUROtalking, 180, 180, 19, 7, 20, false)
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170 | sound_dialog_play c04_17_01muro
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171 | sound_dialog_play_block pause
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172 | #Konoko looks to see Strikers
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173 | ai2_takecontrol 0
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174 | cm_interpolate BoothCamKonokoLook 0
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175 | playback 0 BoothKonokoLook
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176 | ai2_spawn BoothStriker01
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177 | ai2_spawn BoothStriker02
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178 | sleep 30
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179 | playback BoothStriker01 BoothStriker01
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180 | playback BoothStriker02 BoothStriker02
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181 | sleep 50
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182 | #Strikers rush in
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183 | cm_interpolate BoothCamStrike01 0
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184 | cm_interpolate_block BoothCamStrike02 180
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185 | sleep f60
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186 | sound_dialog_play c04_17_02muro
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187 | sleep 140
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188 | #Muro walks out the door
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189 | playback BoothMuro01 BoothMuroLeave
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190 | sleep 30
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191 | cm_interpolate BoothCamLeave01 0
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192 | cm_interpolate_block BoothCamLeave02 300
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193 | sleep f30
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194 | sleep f50
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195 | sound_dialog_play c04_17_03muro
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196 | sound_dialog_play_block pause
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197 | sleep f30
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198 |
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199 | sound_music_start mus_asian 0.8
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200 | music_script_start
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201 | trigvolume_enable stop_booth_music_tv 1
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202 |
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203 | cinematic_stop (MUROtalking, 15, 20)
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204 | sleep 120
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205 | cm_reset
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206 | fork FixDoors
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207 |
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208 | particle door2_locklight01 do stop
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209 | particle door7_locklight01 do stop
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210 | door_lock 7
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211 | set_target_blank
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212 |
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213 | chr_delete TerminalTwo_Striker_1
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214 | chr_delete TerminalTwo_Striker_2
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215 | chr_delete Tarmac_Striker_2
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216 | chr_delete Tarmac_Striker_4
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217 |
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218 | chr_delete BoothMuro01
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219 | end_cutscene
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220 | }
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221 |
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222 | func void stop_booth_music(string who)
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223 | {
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224 | sound_music_stop mus_asian
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225 | }
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226 |
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227 | func
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228 | outro(string wazzup)
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229 | {
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230 | begin_cutscene
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231 | #cm_interpolate OutroCam01 0
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232 | #playback 0 OutroKonoko
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233 | #sleep 400
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234 | fade_out 0 0 0 60
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235 | sleep f120
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236 | win
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237 | }
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238 |
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239 |
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240 |
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