[185] | 1 | # warehouse_level_scripts.bsl
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| 2 | #
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| 3 | # LEVEL LOGIC
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| 4 | #
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| 5 | ########################### START & SAVE ##############################
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| 6 | var int outro_has_started = 0;
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| 7 | var int count_alarm;
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| 8 | var int count_end_striker = 0;
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| 9 | var int count_end_console = 0;
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| 10 | var int td;
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| 11 | var int ns;
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| 12 | var int in_t64;
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| 13 | var int d6;
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| 14 | var int ul5;
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| 15 | # music #
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| 16 |
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| 17 | func void music_train1(void)
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| 18 | {
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| 19 | sound_music_start atm_gr06 0
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| 20 | sound_music_volume atm_gr06 0.7 3.0
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| 21 | # stopped by moving into combat rooms
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| 22 | }
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| 23 |
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| 24 | func void music_train2(void)
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| 25 | {
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| 26 | sound_music_start atm_ft68 0
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| 27 | sound_music_volume atm_ft68 0.75 3.0
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| 28 | # stopped by moving into firing range
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| 29 | }
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| 30 |
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| 31 | func void music_train3(void)
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| 32 | {
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| 33 | sound_music_start mus_amasian 0
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| 34 | sound_music_volume mus_amasian 0.75 3.0
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| 35 | # stopped by using last review console
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| 36 | }
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| 37 |
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| 38 | func void music_firstfight(void)
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| 39 | {
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| 40 | sound_music_start mus_ambgrv1 0
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| 41 | sound_music_volume mus_ambgrv1 0.75 3.0
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| 42 | # stopped by intro_enemies thug die or hurt scripts
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| 43 | }
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| 44 |
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| 45 | func void music_timer(void)
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| 46 | {
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| 47 | sound_music_start mus_chase 0
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| 48 | sound_music_volume mus_chase 0.75 3.0
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| 49 | # stopped in end_console or end_striker
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| 50 | }
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| 51 |
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| 52 | func void music_stop(void)
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| 53 | {
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| 54 | dprint STOP_THE_MUSIC
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| 55 | sound_music_volume atm_gr06 0.0 2.0
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| 56 | sound_music_stop atm_gr06
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| 57 | sound_music_volume atm_ft68 0.0 2.0
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| 58 | sound_music_stop atm_ft68
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| 59 | sound_music_volume mus_amasian 0.0 2.0
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| 60 | sound_music_stop mus_amasian
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| 61 | sound_music_volume mus_ambgrv1 0.0 2.0
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| 62 | sound_music_stop mus_ambgrv1
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| 63 | sound_music_volume mus_chase 0.0 3.0
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| 64 | sound_music_stop mus_chase
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| 65 | }
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| 66 |
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| 67 | func void level_start(string ai_name)
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| 68 | {
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| 69 | # These functions are used when the game is restored.
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| 70 |
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| 71 | trigvolume_enable(intro_enemies_tv, 0);
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| 72 | trigvolume_enable(setup_bay3_tv, 0);
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| 73 | trigvolume_enable gotLSI_tv 0
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| 74 | trigvolume_enable trigger_volume_06 0
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| 75 | particle bigdoor_locklight02 do start
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| 76 |
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| 77 | my_save_point = save_point;
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| 78 |
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| 79 | if (my_save_point eq 0)
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| 80 | {
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| 81 | can_train_movement=1;
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| 82 | dprint SAVE_POINT_0
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| 83 | # USE THIS FUNC TO SET UP TRAINING SEQUENCE AGAIN
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| 84 | splash_screen training_splash_screen
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| 85 | dprint hello
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| 86 | }
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| 87 |
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| 88 | if (my_save_point eq 1)
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| 89 | {
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| 90 | # this is a built in save point for
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| 91 | can_train_movement=0;
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| 92 | # objective_set(1)
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| 93 | door_lock(15);
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| 94 | door_lock(16);
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| 95 | particle(lock1_locklight01, do, stop);
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| 96 | restore_game
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| 97 | playback 0 SwingKonokoSet
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| 98 | target_set(1,0.0)
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| 99 | dprint RESTORE_SAVE_Point_1
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| 100 | splash_screen warehouse_splash_screen
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| 101 | swing_cutscene
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| 102 | }
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| 103 |
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| 104 | if (my_save_point eq 2)
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| 105 | {
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| 106 | can_train_movement=0;
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| 107 | # objective_set(1)
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| 108 | door_lock(15);
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| 109 | door_lock(16);
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| 110 | particle(lock1_locklight01, do, stop);
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| 111 | restore_game
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| 112 | ai2_spawn A_t48
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| 113 | playback 0 SwingKonokoSet
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| 114 | target_set(1,0.0)
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| 115 | dprint RESTORE_SAVE_Point_2_begin
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| 116 | splash_screen warehouse_splash_screen
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| 117 | cm_reset
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| 118 | sleep 30
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| 119 | chr_forceholster 0 0
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| 120 | }
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| 121 |
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| 122 | if (my_save_point eq 3)
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| 123 | {
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| 124 | dprint RESTORE_SAVE_POINT_3
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| 125 | can_train_movement=0;
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| 126 | trigvolume_enable trigger_volume_03 0
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| 127 | target_set(7053, 15.0)
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| 128 | door_lock 16
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| 129 | ai2_spawn Mid_Thug_2
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| 130 | ai2_spawn Mid_Thug_1
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| 131 | restore_game
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| 132 | objective_set 2 silent
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| 133 | splash_screen warehouse_splash_screen
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| 134 | }
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| 135 |
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| 136 | if (my_save_point eq 4)
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| 137 | {
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| 138 | dprint RESTORE_SAVE_POINT_4
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| 139 | can_train_movement=0;
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| 140 | door_lock 65
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| 141 | trigvolume_enable trigger_volume_68 0
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| 142 | target_set(7054, 30.0)
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| 143 | # spawn_top
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| 144 | restore_game
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| 145 | objective_set 2 silent
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| 146 | splash_screen warehouse_splash_screen
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| 147 | }
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| 148 |
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| 149 | if (my_save_point eq 5)
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| 150 | {
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| 151 | dprint RESTORE_SAVE_POINT_5
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| 152 | can_train_movement=0;
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| 153 | door_lock 48
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| 154 | particle bigdoor_locklight02 do stop
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| 155 | ai2_spawn WH_Thug_A
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| 156 | ai2_spawn WH_Striker_B
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| 157 | ai2_spawn WH_Striker_C
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| 158 | ai2_spawn WH_Striker_D
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| 159 | ai2_dopath WH_Thug_A WH_Thug_A
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| 160 | ai2_dopath WH_Striker_B WH_Striker_B
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| 161 | ai2_dopath WH_Striker_D WH_Striker_D
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| 162 | ai2_setjobstate WH_Thug_A
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| 163 | ai2_setjobstate WH_Striker_B
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| 164 | ai2_setjobstate WH_Striker_D
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| 165 | chr_teleport WH_Striker_D 95
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| 166 | trigvolume_enable tv78 0
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| 167 | trigvolume_enable mid_warehouse_target 0
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| 168 | restore_game
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| 169 | splash_screen warehouse_splash_screen
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| 170 | sleep 7
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| 171 | train_timer
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| 172 | }
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| 173 | }
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| 174 |
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| 175 | func void unholstergun(void)
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| 176 | {
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| 177 | sleep 30
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| 178 | chr_forceholster 0 0
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| 179 | }
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| 180 |
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| 181 | # This is an example of a save game console.
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| 182 |
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| 183 | func void s1(string player_name)
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| 184 | {
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| 185 | dprint saveit_1
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| 186 |
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| 187 | if (my_save_point ne 2)
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| 188 | {
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| 189 | save_game 2 autosave
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| 190 | }
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| 191 | }
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| 192 |
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| 193 | func void s2(string player_name)
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| 194 | {
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| 195 | dprint saveit_2
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| 196 |
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| 197 | if (my_save_point ne 3)
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| 198 | {
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| 199 | save_game 3 autosave
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | func void s3(string player_name)
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| 204 | {
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| 205 | dprint saveit_3
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| 206 |
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| 207 | if (my_save_point ne 4)
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| 208 | {
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| 209 | save_game 4 autosave
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| 210 | }
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| 211 | }
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| 212 |
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| 213 | func void s4(string player_name)
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| 214 | {
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| 215 | dprint saveit_4
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| 216 |
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| 217 | if (my_save_point ne 5)
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| 218 | {
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| 219 | save_game 5 autosave
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| 220 | }
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| 221 | }
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| 222 |
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| 223 | func void you_lose(string ai_name)
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| 224 | {
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| 225 | sleep 240
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| 226 | fade_out 0 0 0 180
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| 227 | sleep 240
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| 228 | lose
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| 229 | }
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| 230 |
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| 231 | func void unlock1(string ai_name)
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| 232 | {
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| 233 | dprint unlock1
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| 234 | target_set(33, 15.0)
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| 235 |
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| 236 | door_unlock 15
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| 237 | door_unlock 16
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| 238 |
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| 239 | input 0
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| 240 | cm_interpolate lock1 0
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| 241 | sleep 60
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| 242 | particle lock1_locklight01 do start
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| 243 | sleep 150
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| 244 | cm_reset
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| 245 | input 1
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| 246 | sleep 120
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| 247 | ai2_spawn Bay1_Thug_1
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| 248 | trigvolume_enable intro_enemies_tv 1
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| 249 | trigvolume_enable trigger_volume_77 0
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| 250 | }
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| 251 |
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| 252 | func void unlock2(string ai_name)
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| 253 | {
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| 254 | dprint unlock2
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| 255 |
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| 256 | music_stop
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| 257 |
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| 258 | target_set(84, 15.0)
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| 259 |
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| 260 | door_unlock 24
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| 261 | door_unlock 26
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| 262 |
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| 263 | input 0
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| 264 | cm_interpolate lock2 0
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| 265 | sleep 60
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| 266 | particle lock2_locklight01 do start
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| 267 | sleep 150
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| 268 | cm_reset
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| 269 | input 1
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| 270 | trigvolume_enable(setup_bay3_tv, 1);
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| 271 | }
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| 272 |
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| 273 | func void setup_bay3(string ai_name)
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| 274 | {
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| 275 | dprint setup_bay_3
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| 276 | target_set(84, 15.0)
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| 277 | # particle lock3_locklight01 do start
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| 278 | }
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| 279 |
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| 280 | func void checkLSI(string ai_name)
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| 281 | {
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| 282 | var int has_lsi = chr_has_lsi(0);
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| 283 |
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| 284 | dprint checkLSI
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| 285 | trigvolume_enable gotLSI_tv 0
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| 286 |
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| 287 | if (has_lsi eq 1)
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| 288 | {
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| 289 | input 0
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| 290 | sleep 25
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| 291 | chr_animate 0 KONOKOwatch_start 60 12
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| 292 | sleep 59
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| 293 | chr_animate 0 KONOKOwatch_idle 15
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| 294 | text_console level_1e
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| 295 | chr_animate 0 KONOKOwatch_stop
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| 296 | sleep 15
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| 297 | input 1
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| 298 | sleep 15
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| 299 | door_unlock 37
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| 300 | particle lock3_locklight01 do start
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| 301 | ai2_spawn Ambush_Striker_1
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| 302 | ai2_spawn Mid_Thug_1
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| 303 | ai2_spawn Mid_Thug_2
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| 304 | target_set(7053,30.0)
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| 305 | chung_music_stop
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| 306 | objective_set(2)
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| 307 | sound_dialog_play_block c00_01_21shinatama
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| 308 | sound_dialog_play_block pause
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| 309 | }
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| 310 |
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| 311 | if (has_lsi eq 0)
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| 312 | {
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| 313 | # sleep and turn the trigger volume back on later
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| 314 | sleep 60
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| 315 | trigvolume_enable gotLSI_tv 1
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| 316 | }
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| 317 | }
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| 318 |
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| 319 | func void t09(string ai_name)
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| 320 | {
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| 321 | target_set(62,30.0)
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| 322 | }
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| 323 |
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| 324 | func void spawn_top(string ai_name)
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| 325 | {
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| 326 | dprint spawn_top
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| 327 | ai2_spawn Top_Striker_1
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| 328 | ai2_spawn Top_Comguy_1
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| 329 | ai2_spawn Top_Thug_3
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| 330 | ai2_spawn Top_Thug_5
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| 331 | ai2_spawn WH_Thug_A
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| 332 | ai2_spawn WH_Striker_B
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| 333 | ai2_spawn WH_Striker_C
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| 334 | ai2_spawn WH_Striker_D
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| 335 | }
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| 336 |
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| 337 | func void spawn_mid2(string ai_name)
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| 338 | {
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| 339 | dprint spawn_mid2
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| 340 | ai2_spawn Mid2_Striker_1
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| 341 | ai2_spawn Mid2_Striker_2
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| 342 | target_set(66, 15.0)
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| 343 | }
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| 344 |
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| 345 | func void unlock4(string ai_name)
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| 346 | {
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| 347 | dprint unlock4
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| 348 | target_set(7054, 15.0)
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| 349 |
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| 350 | door_unlock 65
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| 351 |
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| 352 | input 0
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| 353 | cm_interpolate lock4 0
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| 354 | sleep 60
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| 355 | particle lock4_locklight01 do start
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| 356 | sleep 150
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| 357 | cm_reset
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| 358 | input 1
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| 359 |
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| 360 | }
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| 361 |
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| 362 | func void unlock5(string ai_name)
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| 363 | {
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| 364 | dprint unlock5
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| 365 | target_set(72, 30.0)
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| 366 | console_deactivate 4
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| 367 | door_unlock 73
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| 368 | door_unlock 74
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| 369 | door_unlock 81
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| 370 | door_unlock 82
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| 371 | ul5 = 1;
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| 372 | input 0
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| 373 | cm_interpolate lock5 0
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| 374 | sleep 60
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| 375 | particle lock5_locklight01 do start
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| 376 | sleep 150
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| 377 | cm_reset
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| 378 | input 1
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| 379 | console_deactivate 7
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| 380 | }
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| 381 |
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| 382 | func void hurt1(string ai_name)
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| 383 | {
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| 384 | dprint HURT
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| 385 | ai2_makeignoreplayer Bay4_Comguy_1 1
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| 386 | ai2_doalarm Bay4_Comguy_1 6
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| 387 | ai2_dopath Bay4_Comguy_1 Run_To_Alarm
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| 388 | ai2_setjobstate Bay4_Comguy_1
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| 389 | sleep 60
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| 390 | sound_dialog_play_block c00_01_96shinatama
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| 391 |
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| 392 | }
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| 393 |
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| 394 | func void patrolscript0001(string ai_name)
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| 395 | {
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| 396 | dprint comguy_do_alarm
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| 397 | ai2_doalarm Bay4_Comguy_1 6
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| 398 | }
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| 399 |
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| 400 | func void unlock_alarm(void)
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| 401 | {
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| 402 | dprint unlock_alarm
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| 403 | door_unlock 73
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| 404 | door_unlock 74
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| 405 | door_unlock 81
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| 406 | door_unlock 82
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| 407 | ai2_dopath Alarm_Bay4_Striker_1 Alarm_Bay4_Striker_1
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| 408 | sleep 107
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| 409 | particle lock5_locklight01 do start
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| 410 | console_deactivate 7
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| 411 | }
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| 412 |
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| 413 | func void do_alarm_sound(void)
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| 414 | {
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| 415 | sound_ambient_start alarm_loop
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| 416 | sleep 900
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| 417 | sound_ambient_stop alarm_loop
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| 418 | }
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| 419 |
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| 420 | func void alarm_trig(string ai_name)
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| 421 | {
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| 422 | dprint alarm_trig
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| 423 | trigvolume_enable alarm_trigvol 0
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| 424 | target_set(72,30.0)
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| 425 | if(ul5 eq 0)
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| 426 | {
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| 427 | #watch comguy set alarm, doors initially locked
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| 428 | if(count_alarm eq 0)
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| 429 | {
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| 430 | ai2_passive Bay4_Comguy_1 1
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| 431 | ai2_spawn Alarm_Bay4_Striker_1
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| 432 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
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| 433 | ai2_spawn Alarm_Bay4_Striker_2
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| 434 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 1
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| 435 | # ai2_spawn Bay5_Thug_1
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| 436 | ai2_spawn Bay5_Thug_2
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| 437 | ai2_doalarm Alarm_Bay4_Striker_1 4
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| 438 | input 0
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| 439 | chr_animate Bay4_Comguy_1 COMGUYconsole
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| 440 | fade_out 0 0 0 30
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| 441 | letterbox 1
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| 442 | sleep 30
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| 443 | cm_interpolate alarm5 0
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| 444 | fade_in
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| 445 | sleep 90
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| 446 | fade_out 0 0 0 15
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| 447 | chr_teleport Alarm_Bay4_Striker_1 7033
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| 448 | sleep 15
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| 449 | cm_interpolate alarm1 0
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| 450 | fork do_alarm_sound
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| 451 | fade_in
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| 452 | sleep 40
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| 453 | cm_interpolate alarm2 240
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| 454 | sleep 320
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| 455 | cm_interpolate alarm3 90
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| 456 | sleep 70
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| 457 | particle lock5_locklight01 do start
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| 458 | sleep 20
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| 459 | cm_interpolate alarm4 0
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| 460 | sleep 60
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| 461 | fade_out 0 0 0 60
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| 462 | sleep 60
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| 463 | ai2_passive Bay4_Comguy_1 0
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| 464 | }
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| 465 |
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| 466 | #no watch comguy set alarm, doors initially locked
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| 467 | if(count_alarm eq 1)
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| 468 | {
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| 469 | ai2_spawn Alarm_Bay4_Striker_1
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| 470 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
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| 471 | ai2_spawn Alarm_Bay4_Striker_2
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| 472 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 1
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| 473 | # ai2_spawn Bay5_Thug_1
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| 474 | ai2_spawn Bay5_Thug_2
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| 475 | input 0
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| 476 | fade_out 0 0 0 30
|
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| 477 | sleep 15
|
---|
| 478 | chr_teleport Alarm_Bay4_Striker_1 7033
|
---|
| 479 | ai2_doalarm Alarm_Bay4_Striker_1 4
|
---|
| 480 | sleep 15
|
---|
| 481 | letterbox 1
|
---|
| 482 | cm_interpolate alarm1 0
|
---|
| 483 | fork do_alarm_sound
|
---|
| 484 | fade_in
|
---|
| 485 | sleep 40
|
---|
| 486 | cm_interpolate alarm2 240
|
---|
| 487 | sleep 320
|
---|
| 488 | cm_interpolate alarm3 90
|
---|
| 489 | sleep 70
|
---|
| 490 | particle lock5_locklight01 do start
|
---|
| 491 | sleep 20
|
---|
| 492 | cm_interpolate alarm4 0
|
---|
| 493 | sleep 60
|
---|
| 494 | fade_out 0 0 0 60
|
---|
| 495 | sleep 60
|
---|
| 496 | }
|
---|
| 497 | }
|
---|
| 498 |
|
---|
| 499 | #watch comguy set alarm, doors already unlocked
|
---|
| 500 | if(ul5 eq 1)
|
---|
| 501 | {
|
---|
| 502 | if(trigvolume_count (66) eq 0)
|
---|
| 503 | {
|
---|
| 504 | if(count_alarm eq 0)
|
---|
| 505 | {
|
---|
| 506 | ai2_passive Bay4_Comguy_1 1
|
---|
| 507 | ai2_spawn Alarm_Bay4_Striker_1
|
---|
| 508 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
|
---|
| 509 | input 0
|
---|
| 510 | chr_animate Bay4_Comguy_1 COMGUYconsole
|
---|
| 511 | fade_out 0 0 0 30
|
---|
| 512 | letterbox 1
|
---|
| 513 | sleep 30
|
---|
| 514 | cm_interpolate alarm5 0
|
---|
| 515 | fade_in
|
---|
| 516 | sleep 90
|
---|
| 517 | fade_out 0 0 0 15
|
---|
| 518 | # chr_teleport Alarm_Bay4_Striker_1 7033
|
---|
| 519 | sleep 15
|
---|
| 520 | cm_interpolate alarm1 0
|
---|
| 521 | fork do_alarm_sound
|
---|
| 522 | fade_in
|
---|
| 523 | sleep 90
|
---|
| 524 | fade_out 0 0 0 60
|
---|
| 525 | sleep 60
|
---|
| 526 | ai2_passive Bay4_Comguy_1 0
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | #no watch comguy set alarm, doors already unlocked
|
---|
| 530 | if(count_alarm eq 1)
|
---|
| 531 | {
|
---|
| 532 | ai2_spawn Alarm_Bay4_Striker_1
|
---|
| 533 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
|
---|
| 534 | input 0
|
---|
| 535 | fade_out 0 0 0 30
|
---|
| 536 | sleep 7
|
---|
| 537 | chr_teleport Alarm_Bay4_Striker_1 7033
|
---|
| 538 | sleep 23
|
---|
| 539 | letterbox 1
|
---|
| 540 | cm_interpolate alarm1 0
|
---|
| 541 | fork do_alarm_sound
|
---|
| 542 | fade_in
|
---|
| 543 | sleep 90
|
---|
| 544 | fade_out 0 0 0 60
|
---|
| 545 | sleep 60
|
---|
| 546 | }
|
---|
| 547 | }
|
---|
| 548 | }
|
---|
| 549 |
|
---|
| 550 | cm_reset
|
---|
| 551 | fade_in
|
---|
| 552 | letterbox 0
|
---|
| 553 | input 1
|
---|
| 554 | #sleep 15
|
---|
| 555 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 0
|
---|
| 556 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 0
|
---|
| 557 | ai2_makeignoreplayer Bay4_Comguy_1 0
|
---|
| 558 | ai2_dopath Bay4_Comguy_1 patrol_42
|
---|
| 559 | ai2_setjobstate Bay4_Comguy_1
|
---|
| 560 | # ai2_attack Alarm_Bay4_Striker_1 char_0
|
---|
| 561 | ai2_attack Alarm_Bay4_Striker_2 char_0
|
---|
| 562 |
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | func void set_bay6_objective(string ai_name)
|
---|
| 566 | {
|
---|
| 567 | dprint set_bay6_objective
|
---|
| 568 | target_set(92, 15.0)
|
---|
| 569 |
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | func void spawn_bay6_top(string ai_name)
|
---|
| 573 | {
|
---|
| 574 | ai2_spawn Bay6_Striker_1
|
---|
| 575 | ai2_spawn Bay6_Neutral_1
|
---|
| 576 | ai2_spawn Bay6_Neutral_2
|
---|
| 577 | ai2_spawn guard1
|
---|
| 578 | trigvolume_enable spawn_bay6_bot_tv 0
|
---|
| 579 |
|
---|
| 580 | train_neutral();
|
---|
| 581 | }
|
---|
| 582 |
|
---|
| 583 | func void spawn_bay6_bot(string ai_name)
|
---|
| 584 | {
|
---|
| 585 | ai2_spawn Bay6_Striker_1b
|
---|
| 586 | ai2_spawn Bay6_Neutral_1b
|
---|
| 587 | ai2_spawn Bay6_Neutral_2
|
---|
| 588 | ai2_spawn guard1
|
---|
| 589 | trigvolume_enable spawn_bay6_top_tv 0
|
---|
| 590 |
|
---|
| 591 | train_neutral();
|
---|
| 592 | }
|
---|
| 593 |
|
---|
| 594 | func void open_warehouse(string ai_name)
|
---|
| 595 | {
|
---|
| 596 | trigvolume_enable trigger_volume_06 0
|
---|
| 597 | objective_set(3)
|
---|
| 598 | sleep 10
|
---|
| 599 | target_set(93,15.0)
|
---|
| 600 | ai2_dopath Bay6_Neutral_2 Open_Warehouse
|
---|
| 601 | ai2_setjobstate Bay6_Neutral_2
|
---|
| 602 | ai2_spawn WH_Thug_A
|
---|
| 603 | ai2_spawn WH_Striker_B
|
---|
| 604 | ai2_spawn WH_Striker_C
|
---|
| 605 | ai2_spawn WH_Striker_D
|
---|
| 606 | particle lock7_locklight01 do start
|
---|
| 607 | door_unlock 84
|
---|
| 608 | door_unlock 85
|
---|
| 609 | door_unlock 86
|
---|
| 610 |
|
---|
| 611 | ai2_spawn Final_Thug_1
|
---|
| 612 | ai2_spawn Final_Thug_2
|
---|
| 613 | ai2_spawn Final_Thug_3
|
---|
| 614 | ai2_spawn Final_Thug_5
|
---|
| 615 |
|
---|
| 616 | ai2_dopath WH_Thug_A WH_Thug_A
|
---|
| 617 | ai2_dopath WH_Striker_B WH_Striker_B
|
---|
| 618 | ai2_dopath WH_Striker_D WH_Striker_D
|
---|
| 619 |
|
---|
| 620 | ai2_setjobstate WH_Thug_A
|
---|
| 621 | ai2_setjobstate WH_Striker_B
|
---|
| 622 | ai2_setjobstate WH_Striker_D
|
---|
| 623 | }
|
---|
| 624 |
|
---|
| 625 | func void t47(string ai_name)
|
---|
| 626 | {
|
---|
| 627 | ai2_spawn Bay5_Thug_1
|
---|
| 628 | ai2_spawn Bay5_Thug_2
|
---|
| 629 | }
|
---|
| 630 |
|
---|
| 631 | func void mid_warehouse_target(string ai_name)
|
---|
| 632 | {
|
---|
| 633 | # Reset Target
|
---|
| 634 | target_set(96, 15.0)
|
---|
| 635 | }
|
---|
| 636 | func void stair1_target(string ai_name)
|
---|
| 637 | {
|
---|
| 638 | # Reset Target
|
---|
| 639 | target_set(31,15.0)
|
---|
| 640 | }
|
---|
| 641 |
|
---|
| 642 | func void stair2_target(string ai_name)
|
---|
| 643 | {
|
---|
| 644 | # Reset Target
|
---|
| 645 | target_set(81,15.0)
|
---|
| 646 | }
|
---|
| 647 |
|
---|
| 648 | func void enable_end(string ai_name)
|
---|
| 649 | {
|
---|
| 650 | # trigvolume_enable end 1
|
---|
| 651 | timer_stop
|
---|
| 652 | }
|
---|
| 653 |
|
---|
| 654 | func void gotoconsole(string ai_name)
|
---|
| 655 | {
|
---|
| 656 | # dprint Guard_A_RTAlarm
|
---|
| 657 | console_activate 9
|
---|
| 658 | sleep 7
|
---|
| 659 | ai2_doalarm Bay6_Neutral_2 9
|
---|
| 660 | sleep 180
|
---|
| 661 | trigvolume_enable trigger_volume_06 1
|
---|
| 662 | }
|
---|
| 663 |
|
---|
| 664 | func void t06(string ai_name)
|
---|
| 665 | {
|
---|
| 666 | dprint t06
|
---|
| 667 | ai2_doalarm Bay6_Neutral_2 9
|
---|
| 668 | }
|
---|
| 669 |
|
---|
| 670 | func void t10(string ai_name)
|
---|
| 671 | {
|
---|
| 672 | dprint t10
|
---|
| 673 | ai2_makeignoreplayer Bay6_Neutral_1 1
|
---|
| 674 | ai2_makeignoreplayer Bay6_Neutral_1b 1
|
---|
| 675 | ai2_dopath Bay6_Neutral_1 Bay6_Thug_1
|
---|
| 676 | ai2_dopath Bay6_Neutral_1b Bay6_Thug_1_copy
|
---|
| 677 | sleep 240
|
---|
| 678 | ai2_makeignoreplayer Bay6_Neutral_1 0
|
---|
| 679 | ai2_makeignoreplayer Bay6_Neutral_1b 0
|
---|
| 680 | }
|
---|
| 681 |
|
---|
| 682 | func void final_striker_attack(void)
|
---|
| 683 | {
|
---|
| 684 | ai2_attack WH_Striker_C char_0
|
---|
| 685 | }
|
---|
| 686 |
|
---|
| 687 | func void end_console(string ai_name)
|
---|
| 688 | {
|
---|
| 689 | dprint end_console
|
---|
| 690 | count_end_console = 1;
|
---|
| 691 | music_stop
|
---|
| 692 | timer_stop
|
---|
| 693 |
|
---|
| 694 | if (count_end_striker eq 0)
|
---|
| 695 | {
|
---|
| 696 | final_striker_attack
|
---|
| 697 | }
|
---|
| 698 |
|
---|
| 699 | if (count_end_striker eq 1)
|
---|
| 700 | {
|
---|
| 701 | outro_start
|
---|
| 702 | }
|
---|
| 703 |
|
---|
| 704 | }
|
---|
| 705 |
|
---|
| 706 | func void end_striker(string ai_name)
|
---|
| 707 | {
|
---|
| 708 | dprint end_striker
|
---|
| 709 | count_end_striker = 1
|
---|
| 710 | music_stop
|
---|
| 711 |
|
---|
| 712 | if (count_end_console eq 1)
|
---|
| 713 | {
|
---|
| 714 | outro_start
|
---|
| 715 | }
|
---|
| 716 | }
|
---|
| 717 |
|
---|
| 718 | # we can only start the trigger volume once
|
---|
| 719 | # and only if there are no bad guys in the area
|
---|
| 720 |
|
---|
| 721 | func void outro_start2(void)
|
---|
| 722 | {
|
---|
| 723 | dprint READY_TO_BATTLE
|
---|
| 724 | outro_has_started = 1;
|
---|
| 725 | sleep 20
|
---|
| 726 | outro
|
---|
| 727 | }
|
---|
| 728 |
|
---|
| 729 | func void outro_start(void)
|
---|
| 730 | {
|
---|
| 731 | if (outro_has_started eq 0)
|
---|
| 732 | {
|
---|
| 733 | if (trigvolume_count (76) eq 0)
|
---|
| 734 | {
|
---|
| 735 | if (trigvolume_count (70) eq 1)
|
---|
| 736 | {
|
---|
| 737 | outro_start2
|
---|
| 738 | }
|
---|
| 739 | }
|
---|
| 740 | }
|
---|
| 741 | }
|
---|
| 742 |
|
---|
| 743 | # once every 2/3 of a second, check to see if we are in the
|
---|
| 744 | # trigger and have no badguys near us
|
---|
| 745 |
|
---|
| 746 | func void t70(string ai_name)
|
---|
| 747 | {
|
---|
| 748 | var int count_end_both = 0;
|
---|
| 749 |
|
---|
| 750 | dprint t70_END
|
---|
| 751 |
|
---|
| 752 | count_end_both = count_end_both + count_end_console;
|
---|
| 753 | count_end_both = count_end_both + count_end_striker;
|
---|
| 754 |
|
---|
| 755 | trigvolume_enable trigger_volume_70 0
|
---|
| 756 |
|
---|
| 757 | if (count_end_console eq 1)
|
---|
| 758 | {
|
---|
| 759 | outro_start
|
---|
| 760 | }
|
---|
| 761 |
|
---|
| 762 | if (outro_has_started eq 0)
|
---|
| 763 | {
|
---|
| 764 | if (count_end_console eq 1)
|
---|
| 765 | {
|
---|
| 766 | final_striker_attack
|
---|
| 767 | }
|
---|
| 768 | }
|
---|
| 769 |
|
---|
| 770 | if(outro_has_started eq 0)
|
---|
| 771 | {
|
---|
| 772 | sleep 40
|
---|
| 773 | trigvolume_enable trigger_volume_70 1
|
---|
| 774 | }
|
---|
| 775 | }
|
---|
| 776 |
|
---|
| 777 | func void t01(string ai_name)
|
---|
| 778 | {
|
---|
| 779 | dprint t01
|
---|
| 780 | ai2_spawn A_t50
|
---|
| 781 | }
|
---|
| 782 |
|
---|
| 783 | func void compass(void)
|
---|
| 784 | {
|
---|
| 785 | target_set(44, 30.0)
|
---|
| 786 | ui_flash_element compass 1
|
---|
| 787 | sound_dialog_play_block c00_01_26shinatama
|
---|
| 788 | message xincoming 130
|
---|
| 789 | sleep 60
|
---|
| 790 | input 0
|
---|
| 791 | sleep 30
|
---|
| 792 | chr_animate 0 KONOKOwatch_start 60
|
---|
| 793 | sleep 59
|
---|
| 794 | chr_animate 0 KONOKOwatch_idle 15
|
---|
| 795 | text_console level_1d
|
---|
| 796 | ui_flash_element compass 0
|
---|
| 797 | chr_animate 0 KONOKOwatch_stop
|
---|
| 798 | input 1
|
---|
| 799 | sleep 60
|
---|
| 800 | objective_set (1)
|
---|
| 801 | }
|
---|
| 802 |
|
---|
| 803 | func void t48_dead(string ai_name)
|
---|
| 804 | {
|
---|
| 805 | dprint t48dead
|
---|
| 806 | td = 1;
|
---|
| 807 | door_unlock 108
|
---|
| 808 | if(in_t64 eq 1)
|
---|
| 809 | {
|
---|
| 810 | sleep 180
|
---|
| 811 | compass
|
---|
| 812 | }
|
---|
| 813 | }
|
---|
| 814 |
|
---|
| 815 | func void t63(string ai_name)
|
---|
| 816 | {
|
---|
| 817 | dprint t63
|
---|
| 818 | # ai2_spawn A_t47
|
---|
| 819 | ai2_spawn A_t48
|
---|
| 820 | }
|
---|
| 821 |
|
---|
| 822 | func void t64(string ai_name)
|
---|
| 823 | {
|
---|
| 824 | dprint t64
|
---|
| 825 | if(in_t64 eq 0)
|
---|
| 826 | {
|
---|
| 827 | in_t64 = 1;
|
---|
| 828 | ai2_dopath A_t48 patrol_49
|
---|
| 829 | ai2_setjobstate A_t48
|
---|
| 830 | ai2_attack A_t48 char_0
|
---|
| 831 | }
|
---|
| 832 | if(td eq 1)
|
---|
| 833 | {
|
---|
| 834 | trigvolume_enable trigger_volume_64 0
|
---|
| 835 | compass
|
---|
| 836 | }
|
---|
| 837 | }
|
---|
| 838 |
|
---|
| 839 | func void t65(string ai_name)
|
---|
| 840 | {
|
---|
| 841 |
|
---|
| 842 | dprint t65
|
---|
| 843 | if(d6 eq 0)
|
---|
| 844 | {
|
---|
| 845 | message xdoorislocked
|
---|
| 846 | dprint door_is_locked
|
---|
| 847 | }
|
---|
| 848 | }
|
---|
| 849 |
|
---|
| 850 | func void t65b(string ai_name)
|
---|
| 851 | {
|
---|
| 852 |
|
---|
| 853 | dprint t65b
|
---|
| 854 | if(d6 eq 0)
|
---|
| 855 | {
|
---|
| 856 | message_remove xdoorislocked
|
---|
| 857 | }
|
---|
| 858 | }
|
---|
| 859 | func void t67(string ai_name)
|
---|
| 860 | {
|
---|
| 861 |
|
---|
| 862 | dprint t67
|
---|
| 863 | chr_changeteam guard1 Syndicate
|
---|
| 864 | }
|
---|
| 865 |
|
---|
| 866 | func void t07(string ai_name)
|
---|
| 867 | {
|
---|
| 868 |
|
---|
| 869 | dprint t07
|
---|
| 870 | ai2_spawn Top_Thug_5
|
---|
| 871 | ai2_spawn WH_Striker_C
|
---|
| 872 | ai2_spawn WH_Striker_D
|
---|
| 873 | }
|
---|
| 874 |
|
---|
| 875 | func void t69(string ai_name)
|
---|
| 876 | {
|
---|
| 877 |
|
---|
| 878 | dprint t69
|
---|
| 879 | ai2_spawn Top_Striker_1
|
---|
| 880 | ai2_spawn Top_Comguy_1
|
---|
| 881 | ai2_spawn Top_Thug_3
|
---|
| 882 | }
|
---|
| 883 |
|
---|
| 884 | func void unlock6(string ai_name)
|
---|
| 885 | {
|
---|
| 886 | dprint unlock6
|
---|
| 887 | d6 = 1
|
---|
| 888 | door_unlock 6
|
---|
| 889 | particle d1_locklight01 do start
|
---|
| 890 | trigvolume_enable trigger_volume_65 1
|
---|
| 891 | }
|
---|
| 892 |
|
---|
| 893 | func void yhealth(string ai_name)
|
---|
| 894 | {
|
---|
| 895 | dprint yhealth
|
---|
| 896 | message_remove
|
---|
| 897 | lock_keys
|
---|
| 898 | input 1
|
---|
| 899 | ui_show_element right 1
|
---|
| 900 | sound_dialog_play_block c00_01_92shinatama
|
---|
| 901 | sound_dialog_play_block pause
|
---|
| 902 | ui_flash_element health 1
|
---|
| 903 | chr_animate 0 KONOKOwatch_start 60
|
---|
| 904 | sleep 59
|
---|
| 905 | chr_animate 0 KONOKOwatch_idle 15
|
---|
| 906 | text_console level_1m
|
---|
| 907 | ui_flash_element health 0
|
---|
| 908 | chr_animate 0 KONOKOwatch_stop
|
---|
| 909 | chr_forceholster 0 0
|
---|
| 910 | lock_keys keys_all
|
---|
| 911 | end_cutscene
|
---|
| 912 | if (trigvolume_count (63) eq 1)
|
---|
| 913 | {
|
---|
| 914 | ai2_spawn A_t48
|
---|
| 915 | }
|
---|
| 916 | }
|
---|
| 917 |
|
---|
| 918 | func void console_evidence1(string ai_name)
|
---|
| 919 | {
|
---|
| 920 | text_console level_1a
|
---|
| 921 | console_reset 19
|
---|
| 922 | }
|
---|
| 923 |
|
---|
| 924 | func void console_evidence2(string ai_name)
|
---|
| 925 | {
|
---|
| 926 | text_console level_1b
|
---|
| 927 | console_reset 20
|
---|
| 928 | }
|
---|
| 929 |
|
---|
| 930 | func void t02(string ai_name)
|
---|
| 931 | {
|
---|
| 932 | dprint t02
|
---|
| 933 | sleep 60
|
---|
| 934 | if(trigvolume_count (2) eq 1)
|
---|
| 935 | {
|
---|
| 936 | dprint spawned_secret
|
---|
| 937 | ai2_spawn secret2
|
---|
| 938 | trigvolume_enable trigger_volume_01 0
|
---|
| 939 | ai2_spawn A_t50
|
---|
| 940 | ai2_dopath A_t50 patrol_secret1
|
---|
| 941 | ai2_setjobstate A_t50
|
---|
| 942 | }
|
---|
| 943 | }
|
---|
| 944 |
|
---|
| 945 | func void t05(string ai_name)
|
---|
| 946 | {
|
---|
| 947 | dprint t05
|
---|
| 948 | ai2_spawn ambush_striker
|
---|
| 949 | }
|
---|