1 | # warehouse_level_scripts.bsl
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2 | #
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3 | # LEVEL LOGIC
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4 | #
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5 | ########################### START & SAVE ##############################
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6 | var int outro_has_started = 0;
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7 | var int count_alarm;
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8 | var int count_end_striker = 0;
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9 | var int count_end_console = 0;
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10 | var int td;
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11 | var int ns;
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12 | var int in_t64;
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13 | var int d6;
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14 | var int ul5;
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15 | # music #
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16 |
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17 | func void music_train1(void)
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18 | {
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19 | sound_music_start atm_gr06 0
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20 | sound_music_volume atm_gr06 0.7 3.0
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21 | # stopped by moving into combat rooms
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22 | }
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23 |
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24 | func void music_train2(void)
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25 | {
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26 | sound_music_start atm_ft68 0
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27 | sound_music_volume atm_ft68 0.75 3.0
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28 | # stopped by moving into firing range
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29 | }
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30 |
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31 | func void music_train3(void)
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32 | {
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33 | sound_music_start mus_amasian 0
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34 | sound_music_volume mus_amasian 0.75 3.0
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35 | # stopped by using last review console
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36 | }
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37 |
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38 | func void music_firstfight(void)
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39 | {
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40 | sound_music_start mus_ambgrv1 0
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41 | sound_music_volume mus_ambgrv1 0.75 3.0
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42 | # stopped by intro_enemies thug die or hurt scripts
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43 | }
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44 |
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45 | func void music_timer(void)
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46 | {
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47 | sound_music_start mus_chase 0
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48 | sound_music_volume mus_chase 0.75 3.0
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49 | # stopped in end_console or end_striker
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50 | }
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51 |
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52 | func void music_stop(void)
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53 | {
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54 | dprint STOP_THE_MUSIC
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55 | sound_music_volume atm_gr06 0.0 2.0
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56 | sound_music_stop atm_gr06
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57 | sound_music_volume atm_ft68 0.0 2.0
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58 | sound_music_stop atm_ft68
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59 | sound_music_volume mus_amasian 0.0 2.0
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60 | sound_music_stop mus_amasian
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61 | sound_music_volume mus_ambgrv1 0.0 2.0
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62 | sound_music_stop mus_ambgrv1
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63 | sound_music_volume mus_chase 0.0 3.0
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64 | sound_music_stop mus_chase
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65 | }
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66 |
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67 | func void level_start(string ai_name)
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68 | {
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69 | # These functions are used when the game is restored.
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70 |
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71 | trigvolume_enable(intro_enemies_tv, 0);
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72 | trigvolume_enable(setup_bay3_tv, 0);
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73 | trigvolume_enable gotLSI_tv 0
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74 | trigvolume_enable trigger_volume_06 0
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75 | particle bigdoor_locklight02 do start
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76 |
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77 | my_save_point = save_point;
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78 |
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79 | if (my_save_point eq 0)
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80 | {
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81 | can_train_movement=1;
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82 | dprint SAVE_POINT_0
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83 | # USE THIS FUNC TO SET UP TRAINING SEQUENCE AGAIN
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84 | splash_screen training_splash_screen
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85 | dprint hello
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86 | }
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87 |
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88 | if (my_save_point eq 1)
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89 | {
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90 | # this is a built in save point for
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91 | can_train_movement=0;
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92 | # objective_set(1)
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93 | door_lock(15);
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94 | door_lock(16);
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95 | particle(lock1_locklight01, do, stop);
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96 | restore_game
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97 | playback 0 SwingKonokoSet
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98 | target_set(1,0.0)
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99 | dprint RESTORE_SAVE_Point_1
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100 | splash_screen warehouse_splash_screen
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101 | swing_cutscene
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102 | }
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103 |
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104 | if (my_save_point eq 2)
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105 | {
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106 | can_train_movement=0;
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107 | # objective_set(1)
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108 | door_lock(15);
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109 | door_lock(16);
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110 | particle(lock1_locklight01, do, stop);
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111 | restore_game
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112 | ai2_spawn A_t48
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113 | playback 0 SwingKonokoSet
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114 | target_set(1,0.0)
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115 | dprint RESTORE_SAVE_Point_2_begin
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116 | splash_screen warehouse_splash_screen
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117 | cm_reset
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118 | sleep 30
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119 | chr_forceholster 0 0
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120 | }
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121 |
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122 | if (my_save_point eq 3)
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123 | {
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124 | dprint RESTORE_SAVE_POINT_3
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125 | can_train_movement=0;
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126 | trigvolume_enable trigger_volume_03 0
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127 | target_set(7053, 15.0)
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128 | door_lock 16
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129 | ai2_spawn Mid_Thug_2
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130 | ai2_spawn Mid_Thug_1
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131 | restore_game
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132 | objective_set 2 silent
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133 | splash_screen warehouse_splash_screen
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134 | }
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135 |
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136 | if (my_save_point eq 4)
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137 | {
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138 | dprint RESTORE_SAVE_POINT_4
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139 | can_train_movement=0;
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140 | door_lock 65
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141 | trigvolume_enable trigger_volume_68 0
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142 | target_set(7054, 30.0)
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143 | # spawn_top
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144 | restore_game
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145 | objective_set 2 silent
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146 | splash_screen warehouse_splash_screen
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147 | }
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148 |
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149 | if (my_save_point eq 5)
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150 | {
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151 | dprint RESTORE_SAVE_POINT_5
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152 | can_train_movement=0;
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153 | door_lock 48
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154 | particle bigdoor_locklight02 do stop
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155 | ai2_spawn WH_Thug_A
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156 | ai2_spawn WH_Striker_B
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157 | ai2_spawn WH_Striker_C
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158 | ai2_spawn WH_Striker_D
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159 | ai2_dopath WH_Thug_A WH_Thug_A
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160 | ai2_dopath WH_Striker_B WH_Striker_B
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161 | ai2_dopath WH_Striker_D WH_Striker_D
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162 | ai2_setjobstate WH_Thug_A
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163 | ai2_setjobstate WH_Striker_B
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164 | ai2_setjobstate WH_Striker_D
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165 | chr_teleport WH_Striker_D 95
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166 | trigvolume_enable tv78 0
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167 | trigvolume_enable mid_warehouse_target 0
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168 | restore_game
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169 | splash_screen warehouse_splash_screen
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170 | sleep 7
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171 | train_timer
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172 | }
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173 | }
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174 |
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175 | func void unholstergun(void)
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176 | {
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177 | sleep 30
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178 | chr_forceholster 0 0
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179 | }
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180 |
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181 | # This is an example of a save game console.
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182 |
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183 | func void s1(string player_name)
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184 | {
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185 | dprint saveit_1
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186 |
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187 | if (my_save_point ne 2)
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188 | {
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189 | save_game 2 autosave
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190 | }
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191 | }
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192 |
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193 | func void s2(string player_name)
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194 | {
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195 | dprint saveit_2
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196 |
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197 | if (my_save_point ne 3)
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198 | {
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199 | save_game 3 autosave
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200 | }
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201 | }
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202 |
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203 | func void s3(string player_name)
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204 | {
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205 | dprint saveit_3
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206 |
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207 | if (my_save_point ne 4)
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208 | {
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209 | save_game 4 autosave
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210 | }
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211 | }
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212 |
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213 | func void s4(string player_name)
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214 | {
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215 | dprint saveit_4
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216 |
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217 | if (my_save_point ne 5)
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218 | {
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219 | save_game 5 autosave
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220 | }
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221 | }
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222 |
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223 | func void you_lose(string ai_name)
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224 | {
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225 | sleep 240
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226 | fade_out 0 0 0 180
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227 | sleep 240
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228 | lose
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229 | }
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230 |
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231 | func void unlock1(string ai_name)
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232 | {
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233 | dprint unlock1
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234 | target_set(33, 15.0)
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235 |
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236 | door_unlock 15
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237 | door_unlock 16
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238 |
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239 | input 0
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240 | cm_interpolate lock1 0
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241 | sleep 60
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242 | particle lock1_locklight01 do start
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243 | sleep 150
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244 | cm_reset
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245 | input 1
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246 | sleep 120
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247 | ai2_spawn Bay1_Thug_1
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248 | trigvolume_enable intro_enemies_tv 1
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249 | trigvolume_enable trigger_volume_77 0
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250 | }
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251 |
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252 | func void unlock2(string ai_name)
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253 | {
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254 | dprint unlock2
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255 |
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256 | music_stop
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257 |
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258 | target_set(84, 15.0)
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259 |
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260 | door_unlock 24
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261 | door_unlock 26
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262 |
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263 | input 0
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264 | cm_interpolate lock2 0
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265 | sleep 60
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266 | particle lock2_locklight01 do start
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267 | sleep 150
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268 | cm_reset
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269 | input 1
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270 | trigvolume_enable(setup_bay3_tv, 1);
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271 | }
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272 |
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273 | func void setup_bay3(string ai_name)
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274 | {
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275 | dprint setup_bay_3
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276 | target_set(84, 15.0)
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277 | # particle lock3_locklight01 do start
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278 | }
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279 |
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280 | func void checkLSI(string ai_name)
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281 | {
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282 | var int has_lsi = chr_has_lsi(0);
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283 |
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284 | dprint checkLSI
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285 | trigvolume_enable gotLSI_tv 0
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286 |
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287 | if (has_lsi eq 1)
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288 | {
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289 | input 0
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290 | sleep 25
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291 | chr_animate 0 KONOKOwatch_start 60 12
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292 | sleep 59
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293 | chr_animate 0 KONOKOwatch_idle 15
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294 | text_console level_1e
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295 | chr_animate 0 KONOKOwatch_stop
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296 | sleep 15
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297 | input 1
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298 | sleep 15
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299 | door_unlock 37
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300 | particle lock3_locklight01 do start
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301 | ai2_spawn Ambush_Striker_1
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302 | ai2_spawn Mid_Thug_1
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303 | ai2_spawn Mid_Thug_2
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304 | target_set(7053,30.0)
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305 | chung_music_stop
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306 | objective_set(2)
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307 | sound_dialog_play_block c00_01_21shinatama
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308 | sound_dialog_play_block pause
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309 | }
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310 |
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311 | if (has_lsi eq 0)
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312 | {
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313 | # sleep and turn the trigger volume back on later
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314 | sleep 60
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315 | trigvolume_enable gotLSI_tv 1
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316 | }
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317 | }
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318 |
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319 | func void t09(string ai_name)
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320 | {
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321 | target_set(62,30.0)
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322 | }
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323 |
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324 | func void spawn_top(string ai_name)
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325 | {
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326 | dprint spawn_top
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327 | ai2_spawn Top_Striker_1
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328 | ai2_spawn Top_Comguy_1
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329 | ai2_spawn Top_Thug_3
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330 | ai2_spawn Top_Thug_5
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331 | ai2_spawn WH_Thug_A
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332 | ai2_spawn WH_Striker_B
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333 | ai2_spawn WH_Striker_C
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334 | ai2_spawn WH_Striker_D
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335 | }
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336 |
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337 | func void spawn_mid2(string ai_name)
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338 | {
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339 | dprint spawn_mid2
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340 | ai2_spawn Mid2_Striker_1
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341 | ai2_spawn Mid2_Striker_2
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342 | target_set(66, 15.0)
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343 | }
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344 |
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345 | func void unlock4(string ai_name)
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346 | {
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347 | dprint unlock4
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348 | target_set(7054, 15.0)
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349 |
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350 | door_unlock 65
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351 |
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352 | input 0
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353 | cm_interpolate lock4 0
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354 | sleep 60
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355 | particle lock4_locklight01 do start
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356 | sleep 150
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357 | cm_reset
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358 | input 1
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359 |
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360 | }
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361 |
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362 | func void unlock5(string ai_name)
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363 | {
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364 | dprint unlock5
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365 | target_set(72, 30.0)
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366 | console_deactivate 4
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367 | door_unlock 73
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368 | door_unlock 74
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369 | door_unlock 81
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370 | door_unlock 82
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371 | ul5 = 1;
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372 | input 0
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373 | cm_interpolate lock5 0
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374 | sleep 60
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375 | particle lock5_locklight01 do start
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376 | sleep 150
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377 | cm_reset
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378 | input 1
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379 | console_deactivate 7
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380 | }
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381 |
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382 | func void hurt1(string ai_name)
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383 | {
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384 | dprint HURT
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385 | ai2_makeignoreplayer Bay4_Comguy_1 1
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386 | ai2_doalarm Bay4_Comguy_1 6
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387 | ai2_dopath Bay4_Comguy_1 Run_To_Alarm
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388 | ai2_setjobstate Bay4_Comguy_1
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389 | sleep 60
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390 | sound_dialog_play_block c00_01_96shinatama
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391 |
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392 | }
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393 |
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394 | func void patrolscript0001(string ai_name)
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395 | {
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396 | dprint comguy_do_alarm
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397 | ai2_doalarm Bay4_Comguy_1 6
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398 | }
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399 |
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400 | func void unlock_alarm(void)
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401 | {
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402 | dprint unlock_alarm
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403 | door_unlock 73
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404 | door_unlock 74
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405 | door_unlock 81
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406 | door_unlock 82
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407 | ai2_dopath Alarm_Bay4_Striker_1 Alarm_Bay4_Striker_1
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408 | sleep 107
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409 | particle lock5_locklight01 do start
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410 | console_deactivate 7
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411 | }
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412 |
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413 | func void do_alarm_sound(void)
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414 | {
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415 | sound_ambient_start alarm_loop
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416 | sleep 900
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417 | sound_ambient_stop alarm_loop
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418 | }
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419 |
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420 | func void alarm_trig(string ai_name)
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421 | {
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422 | dprint alarm_trig
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423 | trigvolume_enable alarm_trigvol 0
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424 | target_set(72,30.0)
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425 | if(ul5 eq 0)
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426 | {
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427 | #watch comguy set alarm, doors initially locked
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428 | if(count_alarm eq 0)
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429 | {
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430 | ai2_passive Bay4_Comguy_1 1
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431 | ai2_spawn Alarm_Bay4_Striker_1
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432 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
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433 | ai2_spawn Alarm_Bay4_Striker_2
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434 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 1
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435 | # ai2_spawn Bay5_Thug_1
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436 | ai2_spawn Bay5_Thug_2
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437 | ai2_doalarm Alarm_Bay4_Striker_1 4
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438 | input 0
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439 | chr_animate Bay4_Comguy_1 COMGUYconsole
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440 | fade_out 0 0 0 30
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441 | letterbox 1
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442 | sleep 30
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443 | cm_interpolate alarm5 0
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444 | fade_in
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445 | sleep 90
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446 | fade_out 0 0 0 15
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447 | chr_teleport Alarm_Bay4_Striker_1 7033
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448 | sleep 15
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449 | cm_interpolate alarm1 0
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450 | fork do_alarm_sound
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451 | fade_in
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452 | sleep 40
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453 | cm_interpolate alarm2 240
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454 | sleep 320
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455 | cm_interpolate alarm3 90
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456 | sleep 70
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457 | particle lock5_locklight01 do start
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458 | sleep 20
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459 | cm_interpolate alarm4 0
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460 | sleep 60
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461 | fade_out 0 0 0 60
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462 | sleep 60
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463 | ai2_passive Bay4_Comguy_1 0
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464 | }
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465 |
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466 | #no watch comguy set alarm, doors initially locked
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467 | if(count_alarm eq 1)
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468 | {
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469 | ai2_spawn Alarm_Bay4_Striker_1
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470 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
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471 | ai2_spawn Alarm_Bay4_Striker_2
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472 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 1
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473 | # ai2_spawn Bay5_Thug_1
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474 | ai2_spawn Bay5_Thug_2
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475 | input 0
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476 | fade_out 0 0 0 30
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477 | sleep 15
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478 | chr_teleport Alarm_Bay4_Striker_1 7033
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479 | ai2_doalarm Alarm_Bay4_Striker_1 4
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480 | sleep 15
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481 | letterbox 1
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482 | cm_interpolate alarm1 0
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483 | fork do_alarm_sound
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484 | fade_in
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485 | sleep 40
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486 | cm_interpolate alarm2 240
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487 | sleep 320
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488 | cm_interpolate alarm3 90
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489 | sleep 70
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490 | particle lock5_locklight01 do start
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491 | sleep 20
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492 | cm_interpolate alarm4 0
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493 | sleep 60
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494 | fade_out 0 0 0 60
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495 | sleep 60
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496 | }
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497 | }
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498 |
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499 | #watch comguy set alarm, doors already unlocked
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500 | if(ul5 eq 1)
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501 | {
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502 | if(trigvolume_count (66) eq 0)
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503 | {
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504 | if(count_alarm eq 0)
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505 | {
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506 | ai2_passive Bay4_Comguy_1 1
|
---|
507 | ai2_spawn Alarm_Bay4_Striker_1
|
---|
508 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
|
---|
509 | input 0
|
---|
510 | chr_animate Bay4_Comguy_1 COMGUYconsole
|
---|
511 | fade_out 0 0 0 30
|
---|
512 | letterbox 1
|
---|
513 | sleep 30
|
---|
514 | cm_interpolate alarm5 0
|
---|
515 | fade_in
|
---|
516 | sleep 90
|
---|
517 | fade_out 0 0 0 15
|
---|
518 | # chr_teleport Alarm_Bay4_Striker_1 7033
|
---|
519 | sleep 15
|
---|
520 | cm_interpolate alarm1 0
|
---|
521 | fork do_alarm_sound
|
---|
522 | fade_in
|
---|
523 | sleep 90
|
---|
524 | fade_out 0 0 0 60
|
---|
525 | sleep 60
|
---|
526 | ai2_passive Bay4_Comguy_1 0
|
---|
527 | }
|
---|
528 |
|
---|
529 | #no watch comguy set alarm, doors already unlocked
|
---|
530 | if(count_alarm eq 1)
|
---|
531 | {
|
---|
532 | ai2_spawn Alarm_Bay4_Striker_1
|
---|
533 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1
|
---|
534 | input 0
|
---|
535 | fade_out 0 0 0 30
|
---|
536 | sleep 7
|
---|
537 | chr_teleport Alarm_Bay4_Striker_1 7033
|
---|
538 | sleep 23
|
---|
539 | letterbox 1
|
---|
540 | cm_interpolate alarm1 0
|
---|
541 | fork do_alarm_sound
|
---|
542 | fade_in
|
---|
543 | sleep 90
|
---|
544 | fade_out 0 0 0 60
|
---|
545 | sleep 60
|
---|
546 | }
|
---|
547 | }
|
---|
548 | }
|
---|
549 |
|
---|
550 | cm_reset
|
---|
551 | fade_in
|
---|
552 | letterbox 0
|
---|
553 | input 1
|
---|
554 | #sleep 15
|
---|
555 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 0
|
---|
556 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 0
|
---|
557 | ai2_makeignoreplayer Bay4_Comguy_1 0
|
---|
558 | ai2_dopath Bay4_Comguy_1 patrol_42
|
---|
559 | ai2_setjobstate Bay4_Comguy_1
|
---|
560 | # ai2_attack Alarm_Bay4_Striker_1 char_0
|
---|
561 | ai2_attack Alarm_Bay4_Striker_2 char_0
|
---|
562 |
|
---|
563 | }
|
---|
564 |
|
---|
565 | func void set_bay6_objective(string ai_name)
|
---|
566 | {
|
---|
567 | dprint set_bay6_objective
|
---|
568 | target_set(92, 15.0)
|
---|
569 |
|
---|
570 | }
|
---|
571 |
|
---|
572 | func void spawn_bay6_top(string ai_name)
|
---|
573 | {
|
---|
574 | ai2_spawn Bay6_Striker_1
|
---|
575 | ai2_spawn Bay6_Neutral_1
|
---|
576 | ai2_spawn Bay6_Neutral_2
|
---|
577 | ai2_spawn guard1
|
---|
578 | trigvolume_enable spawn_bay6_bot_tv 0
|
---|
579 |
|
---|
580 | train_neutral();
|
---|
581 | }
|
---|
582 |
|
---|
583 | func void spawn_bay6_bot(string ai_name)
|
---|
584 | {
|
---|
585 | ai2_spawn Bay6_Striker_1b
|
---|
586 | ai2_spawn Bay6_Neutral_1b
|
---|
587 | ai2_spawn Bay6_Neutral_2
|
---|
588 | ai2_spawn guard1
|
---|
589 | trigvolume_enable spawn_bay6_top_tv 0
|
---|
590 |
|
---|
591 | train_neutral();
|
---|
592 | }
|
---|
593 |
|
---|
594 | func void open_warehouse(string ai_name)
|
---|
595 | {
|
---|
596 | trigvolume_enable trigger_volume_06 0
|
---|
597 | objective_set(3)
|
---|
598 | sleep 10
|
---|
599 | target_set(93,15.0)
|
---|
600 | ai2_dopath Bay6_Neutral_2 Open_Warehouse
|
---|
601 | ai2_setjobstate Bay6_Neutral_2
|
---|
602 | ai2_spawn WH_Thug_A
|
---|
603 | ai2_spawn WH_Striker_B
|
---|
604 | ai2_spawn WH_Striker_C
|
---|
605 | ai2_spawn WH_Striker_D
|
---|
606 | particle lock7_locklight01 do start
|
---|
607 | door_unlock 84
|
---|
608 | door_unlock 85
|
---|
609 | door_unlock 86
|
---|
610 |
|
---|
611 | ai2_spawn Final_Thug_1
|
---|
612 | ai2_spawn Final_Thug_2
|
---|
613 | ai2_spawn Final_Thug_3
|
---|
614 | ai2_spawn Final_Thug_5
|
---|
615 |
|
---|
616 | ai2_dopath WH_Thug_A WH_Thug_A
|
---|
617 | ai2_dopath WH_Striker_B WH_Striker_B
|
---|
618 | ai2_dopath WH_Striker_D WH_Striker_D
|
---|
619 |
|
---|
620 | ai2_setjobstate WH_Thug_A
|
---|
621 | ai2_setjobstate WH_Striker_B
|
---|
622 | ai2_setjobstate WH_Striker_D
|
---|
623 | }
|
---|
624 |
|
---|
625 | func void t47(string ai_name)
|
---|
626 | {
|
---|
627 | ai2_spawn Bay5_Thug_1
|
---|
628 | ai2_spawn Bay5_Thug_2
|
---|
629 | }
|
---|
630 |
|
---|
631 | func void mid_warehouse_target(string ai_name)
|
---|
632 | {
|
---|
633 | # Reset Target
|
---|
634 | target_set(96, 15.0)
|
---|
635 | }
|
---|
636 | func void stair1_target(string ai_name)
|
---|
637 | {
|
---|
638 | # Reset Target
|
---|
639 | target_set(31,15.0)
|
---|
640 | }
|
---|
641 |
|
---|
642 | func void stair2_target(string ai_name)
|
---|
643 | {
|
---|
644 | # Reset Target
|
---|
645 | target_set(81,15.0)
|
---|
646 | }
|
---|
647 |
|
---|
648 | func void enable_end(string ai_name)
|
---|
649 | {
|
---|
650 | # trigvolume_enable end 1
|
---|
651 | timer_stop
|
---|
652 | }
|
---|
653 |
|
---|
654 | func void gotoconsole(string ai_name)
|
---|
655 | {
|
---|
656 | # dprint Guard_A_RTAlarm
|
---|
657 | console_activate 9
|
---|
658 | sleep 7
|
---|
659 | ai2_doalarm Bay6_Neutral_2 9
|
---|
660 | sleep 180
|
---|
661 | trigvolume_enable trigger_volume_06 1
|
---|
662 | }
|
---|
663 |
|
---|
664 | func void t06(string ai_name)
|
---|
665 | {
|
---|
666 | dprint t06
|
---|
667 | ai2_doalarm Bay6_Neutral_2 9
|
---|
668 | }
|
---|
669 |
|
---|
670 | func void t10(string ai_name)
|
---|
671 | {
|
---|
672 | dprint t10
|
---|
673 | ai2_makeignoreplayer Bay6_Neutral_1 1
|
---|
674 | ai2_makeignoreplayer Bay6_Neutral_1b 1
|
---|
675 | ai2_dopath Bay6_Neutral_1 Bay6_Thug_1
|
---|
676 | ai2_dopath Bay6_Neutral_1b Bay6_Thug_1_copy
|
---|
677 | sleep 240
|
---|
678 | ai2_makeignoreplayer Bay6_Neutral_1 0
|
---|
679 | ai2_makeignoreplayer Bay6_Neutral_1b 0
|
---|
680 | }
|
---|
681 |
|
---|
682 | func void final_striker_attack(void)
|
---|
683 | {
|
---|
684 | ai2_attack WH_Striker_C char_0
|
---|
685 | }
|
---|
686 |
|
---|
687 | func void end_console(string ai_name)
|
---|
688 | {
|
---|
689 | dprint end_console
|
---|
690 | count_end_console = 1;
|
---|
691 | music_stop
|
---|
692 | timer_stop
|
---|
693 |
|
---|
694 | if (count_end_striker eq 0)
|
---|
695 | {
|
---|
696 | final_striker_attack
|
---|
697 | }
|
---|
698 |
|
---|
699 | if (count_end_striker eq 1)
|
---|
700 | {
|
---|
701 | outro_start
|
---|
702 | }
|
---|
703 |
|
---|
704 | }
|
---|
705 |
|
---|
706 | func void end_striker(string ai_name)
|
---|
707 | {
|
---|
708 | dprint end_striker
|
---|
709 | count_end_striker = 1
|
---|
710 | music_stop
|
---|
711 |
|
---|
712 | if (count_end_console eq 1)
|
---|
713 | {
|
---|
714 | outro_start
|
---|
715 | }
|
---|
716 | }
|
---|
717 |
|
---|
718 | # we can only start the trigger volume once
|
---|
719 | # and only if there are no bad guys in the area
|
---|
720 |
|
---|
721 | func void outro_start2(void)
|
---|
722 | {
|
---|
723 | dprint READY_TO_BATTLE
|
---|
724 | outro_has_started = 1;
|
---|
725 | sleep 20
|
---|
726 | outro
|
---|
727 | }
|
---|
728 |
|
---|
729 | func void outro_start(void)
|
---|
730 | {
|
---|
731 | if (outro_has_started eq 0)
|
---|
732 | {
|
---|
733 | if (trigvolume_count (76) eq 0)
|
---|
734 | {
|
---|
735 | if (trigvolume_count (70) eq 1)
|
---|
736 | {
|
---|
737 | outro_start2
|
---|
738 | }
|
---|
739 | }
|
---|
740 | }
|
---|
741 | }
|
---|
742 |
|
---|
743 | # once every 2/3 of a second, check to see if we are in the
|
---|
744 | # trigger and have no badguys near us
|
---|
745 |
|
---|
746 | func void t70(string ai_name)
|
---|
747 | {
|
---|
748 | var int count_end_both = 0;
|
---|
749 |
|
---|
750 | dprint t70_END
|
---|
751 |
|
---|
752 | count_end_both = count_end_both + count_end_console;
|
---|
753 | count_end_both = count_end_both + count_end_striker;
|
---|
754 |
|
---|
755 | trigvolume_enable trigger_volume_70 0
|
---|
756 |
|
---|
757 | if (count_end_console eq 1)
|
---|
758 | {
|
---|
759 | outro_start
|
---|
760 | }
|
---|
761 |
|
---|
762 | if (outro_has_started eq 0)
|
---|
763 | {
|
---|
764 | if (count_end_console eq 1)
|
---|
765 | {
|
---|
766 | final_striker_attack
|
---|
767 | }
|
---|
768 | }
|
---|
769 |
|
---|
770 | if(outro_has_started eq 0)
|
---|
771 | {
|
---|
772 | sleep 40
|
---|
773 | trigvolume_enable trigger_volume_70 1
|
---|
774 | }
|
---|
775 | }
|
---|
776 |
|
---|
777 | func void t01(string ai_name)
|
---|
778 | {
|
---|
779 | dprint t01
|
---|
780 | ai2_spawn A_t50
|
---|
781 | }
|
---|
782 |
|
---|
783 | func void compass(void)
|
---|
784 | {
|
---|
785 | target_set(44, 30.0)
|
---|
786 | ui_flash_element compass 1
|
---|
787 | sound_dialog_play_block c00_01_26shinatama
|
---|
788 | message xincoming 130
|
---|
789 | sleep 60
|
---|
790 | input 0
|
---|
791 | sleep 30
|
---|
792 | chr_animate 0 KONOKOwatch_start 60
|
---|
793 | sleep 59
|
---|
794 | chr_animate 0 KONOKOwatch_idle 15
|
---|
795 | text_console level_1d
|
---|
796 | ui_flash_element compass 0
|
---|
797 | chr_animate 0 KONOKOwatch_stop
|
---|
798 | input 1
|
---|
799 | sleep 60
|
---|
800 | objective_set (1)
|
---|
801 | }
|
---|
802 |
|
---|
803 | func void t48_dead(string ai_name)
|
---|
804 | {
|
---|
805 | dprint t48dead
|
---|
806 | td = 1;
|
---|
807 | door_unlock 108
|
---|
808 | if(in_t64 eq 1)
|
---|
809 | {
|
---|
810 | sleep 180
|
---|
811 | compass
|
---|
812 | }
|
---|
813 | }
|
---|
814 |
|
---|
815 | func void t63(string ai_name)
|
---|
816 | {
|
---|
817 | dprint t63
|
---|
818 | # ai2_spawn A_t47
|
---|
819 | ai2_spawn A_t48
|
---|
820 | }
|
---|
821 |
|
---|
822 | func void t64(string ai_name)
|
---|
823 | {
|
---|
824 | dprint t64
|
---|
825 | if(in_t64 eq 0)
|
---|
826 | {
|
---|
827 | in_t64 = 1;
|
---|
828 | ai2_dopath A_t48 patrol_49
|
---|
829 | ai2_setjobstate A_t48
|
---|
830 | ai2_attack A_t48 char_0
|
---|
831 | }
|
---|
832 | if(td eq 1)
|
---|
833 | {
|
---|
834 | trigvolume_enable trigger_volume_64 0
|
---|
835 | compass
|
---|
836 | }
|
---|
837 | }
|
---|
838 |
|
---|
839 | func void t65(string ai_name)
|
---|
840 | {
|
---|
841 |
|
---|
842 | dprint t65
|
---|
843 | if(d6 eq 0)
|
---|
844 | {
|
---|
845 | message xdoorislocked
|
---|
846 | dprint door_is_locked
|
---|
847 | }
|
---|
848 | }
|
---|
849 |
|
---|
850 | func void t65b(string ai_name)
|
---|
851 | {
|
---|
852 |
|
---|
853 | dprint t65b
|
---|
854 | if(d6 eq 0)
|
---|
855 | {
|
---|
856 | message_remove xdoorislocked
|
---|
857 | }
|
---|
858 | }
|
---|
859 | func void t67(string ai_name)
|
---|
860 | {
|
---|
861 |
|
---|
862 | dprint t67
|
---|
863 | chr_changeteam guard1 Syndicate
|
---|
864 | }
|
---|
865 |
|
---|
866 | func void t07(string ai_name)
|
---|
867 | {
|
---|
868 |
|
---|
869 | dprint t07
|
---|
870 | ai2_spawn Top_Thug_5
|
---|
871 | ai2_spawn WH_Striker_C
|
---|
872 | ai2_spawn WH_Striker_D
|
---|
873 | }
|
---|
874 |
|
---|
875 | func void t69(string ai_name)
|
---|
876 | {
|
---|
877 |
|
---|
878 | dprint t69
|
---|
879 | ai2_spawn Top_Striker_1
|
---|
880 | ai2_spawn Top_Comguy_1
|
---|
881 | ai2_spawn Top_Thug_3
|
---|
882 | }
|
---|
883 |
|
---|
884 | func void unlock6(string ai_name)
|
---|
885 | {
|
---|
886 | dprint unlock6
|
---|
887 | d6 = 1
|
---|
888 | door_unlock 6
|
---|
889 | particle d1_locklight01 do start
|
---|
890 | trigvolume_enable trigger_volume_65 1
|
---|
891 | }
|
---|
892 |
|
---|
893 | func void yhealth(string ai_name)
|
---|
894 | {
|
---|
895 | dprint yhealth
|
---|
896 | message_remove
|
---|
897 | lock_keys
|
---|
898 | input 1
|
---|
899 | ui_show_element right 1
|
---|
900 | sound_dialog_play_block c00_01_92shinatama
|
---|
901 | sound_dialog_play_block pause
|
---|
902 | ui_flash_element health 1
|
---|
903 | chr_animate 0 KONOKOwatch_start 60
|
---|
904 | sleep 59
|
---|
905 | chr_animate 0 KONOKOwatch_idle 15
|
---|
906 | text_console level_1m
|
---|
907 | ui_flash_element health 0
|
---|
908 | chr_animate 0 KONOKOwatch_stop
|
---|
909 | chr_forceholster 0 0
|
---|
910 | lock_keys keys_all
|
---|
911 | end_cutscene
|
---|
912 | if (trigvolume_count (63) eq 1)
|
---|
913 | {
|
---|
914 | ai2_spawn A_t48
|
---|
915 | }
|
---|
916 | }
|
---|
917 |
|
---|
918 | func void console_evidence1(string ai_name)
|
---|
919 | {
|
---|
920 | text_console level_1a
|
---|
921 | console_reset 19
|
---|
922 | }
|
---|
923 |
|
---|
924 | func void console_evidence2(string ai_name)
|
---|
925 | {
|
---|
926 | text_console level_1b
|
---|
927 | console_reset 20
|
---|
928 | }
|
---|
929 |
|
---|
930 | func void t02(string ai_name)
|
---|
931 | {
|
---|
932 | dprint t02
|
---|
933 | sleep 60
|
---|
934 | if(trigvolume_count (2) eq 1)
|
---|
935 | {
|
---|
936 | dprint spawned_secret
|
---|
937 | ai2_spawn secret2
|
---|
938 | trigvolume_enable trigger_volume_01 0
|
---|
939 | ai2_spawn A_t50
|
---|
940 | ai2_dopath A_t50 patrol_secret1
|
---|
941 | ai2_setjobstate A_t50
|
---|
942 | }
|
---|
943 | }
|
---|
944 |
|
---|
945 | func void t05(string ai_name)
|
---|
946 | {
|
---|
947 | dprint t05
|
---|
948 | ai2_spawn ambush_striker
|
---|
949 | }
|
---|