[185] | 1 | ######################
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| 2 | # training variables #
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| 3 | ######################
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| 4 |
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| 5 | #checks to see if player is in correct room for executing current script
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| 6 | var int how_far_along=0;
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| 7 |
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| 8 | #number of dash track lights
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| 9 | var int tcount=17;
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| 10 |
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| 11 | #sees if player sprinted
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| 12 | var int didsprint;
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| 13 |
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| 14 | #sees if player jumped up to big crate with power cell
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| 15 | var int powerupon;
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| 16 |
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| 17 | #checks to see if OK to run training (for restored game funkiness)
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| 18 | var int can_train_movement = 1;
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| 19 |
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| 20 | #continues crouch training
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| 21 | var int onto_crouch2;
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| 22 |
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| 23 | #used to determine if dashing on track for the first time
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| 24 | var int A;
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| 25 |
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| 26 | #used to determine if finished run was slow
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| 27 | var int B;
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| 28 |
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| 29 | #set if running was failed
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| 30 | var int bad;
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| 31 |
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| 32 | #used to measure performance of player
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| 33 | var int rating = 1;
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| 34 |
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| 35 | #karen dies!
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| 36 | var int demo3dead;
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| 37 |
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| 38 | #determines which jump script continues after getting on biggest crate
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| 39 | var int got_ammo;
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| 40 |
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| 41 | #prevents forcefield and particle/gunk from starting multiple times and not after jumping to the next room
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| 42 | var int forcefieldstopped;
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| 43 | var int particlestarted;
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| 44 |
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| 45 | ##################
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| 46 | # basic movement #
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| 47 | ##################
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| 48 | func void train_movement(string ai_name)
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| 49 | {
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| 50 | if (can_train_movement eq 1)
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| 51 | {
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| 52 | train_movement_internal
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| 53 | }
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| 54 | }
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| 55 |
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| 56 | func void train_movement_internal(void)
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| 57 | {
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| 58 | fade_out 0 0 0 0
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| 59 | cm_interpolate KonCamFoot01 0
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| 60 | particle forcefield1 do start
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| 61 | particle forcefield2 do start
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| 62 | particle steam start
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| 63 | ui_suppress_prompt=1
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| 64 | ui_show_element left 0
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| 65 | ui_show_element right 0
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| 66 | target_set (1,0.0)
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| 67 | env_show 2010 0
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| 68 | how_far_along = 1;
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| 69 | trigvolume_enable trigger_volume_54 0
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| 70 | lock_keys
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| 71 | lock_keys keys_pause
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| 72 | trigvolume_enable tv_train_door 0
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| 73 | trigvolume_enable tv1 0
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| 74 | trigvolume_enable tv2 0
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| 75 | trigvolume_enable tv3 0
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| 76 | trigvolume_enable tv4 0
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| 77 | trigvolume_enable tv5 0
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| 78 | trigvolume_enable tv6 0
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| 79 | trigvolume_enable tv7 0
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| 80 | trigvolume_enable tv8 0
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| 81 | trigvolume_enable tv9 0
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| 82 | trigvolume_enable tv10 0
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| 83 | trigvolume_enable tv11 0
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| 84 | trigvolume_enable tv12 0
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| 85 | trigvolume_enable tv13 0
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| 86 | trigvolume_enable tv14 0
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| 87 | trigvolume_enable tv15 0
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| 88 | trigvolume_enable tv16 0
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| 89 | trigvolume_enable tv17 0
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| 90 | trigvolume_enable tv_move4 0
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| 91 | trigvolume_enable tv_end 0
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| 92 | trigvolume_enable tv_review 0
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| 93 | console_deactivate 11
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| 94 |
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| 95 | dprint train_movement
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| 96 |
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| 97 | if(how_far_along eq 1)
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| 98 | {
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| 99 | input 0
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| 100 | fade_in 120
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| 101 | sleep 90
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| 102 | fork Kon
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| 103 | ####Shinatama telling Konoko that their neurolink is working perfectly, and telling her they're about to start training.
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| 104 | cinematic_start (SHINnametag, 180, 180, 15, 1, 20, false)
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| 105 | sleep f10
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| 106 | music_train1
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| 107 | sound_dialog_play c00_01_29shinatama
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| 108 | sound_dialog_play_block pause
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| 109 | sleep 30
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| 110 | sound_dialog_play c00_01_30shinatama
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| 111 | sound_dialog_play_block pause
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| 112 | sleep 30
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| 113 | sound_dialog_play c00_01_31shinatama
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| 114 | sound_dialog_play_block pause
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| 115 | sleep 30
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| 116 | sound_dialog_play c00_01_32shinatama
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| 117 | sound_dialog_play_block pause
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| 118 | sleep 30
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| 119 | message xwelcome 240
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| 120 | sound_dialog_play c00_01_35shinatama
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| 121 | sound_dialog_play_block pause
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| 122 | cinematic_stop (SHINnametag, 15, 20)
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| 123 | input 1
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| 124 | }
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| 125 |
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| 126 | if(how_far_along eq 1)
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| 127 | {
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| 128 | #use mouse
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| 129 | message xmouse
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| 130 | chr_wait_animtype 0 standing_turn_left standing_turn_right
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| 131 | message_remove xmouse
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| 132 | sleep 60
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| 133 | #move with wads
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| 134 | lock_keys keys_movement
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| 135 | message xmove
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| 136 | chr_wait_animtype 0 run
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| 137 | sleep 60
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| 138 | message_remove xmove
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| 139 | sleep 60
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| 140 | }
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| 141 | if(how_far_along eq 1)
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| 142 | {
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| 143 | #combine to move diag
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| 144 | message xcombo 300
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| 145 | sleep 300
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| 146 | }
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| 147 | if(how_far_along eq 1)
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| 148 | {
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| 149 | #control console
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| 150 | message xconsole1
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| 151 | sleep 30
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| 152 | particle obj_control create
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| 153 | trigvolume_enable trigger_volume_54 1
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| 154 | console_activate 10
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| 155 | lock_keys keys_action
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| 156 |
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| 157 | }
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| 158 | }
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| 159 |
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| 160 | func void move2(string ai_name)
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| 161 | {
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| 162 | #trigger volume near control console
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| 163 | message_remove xmouse
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| 164 | message_remove xmove
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| 165 | message_remove xcombo
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| 166 | message_remove xconsole1
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| 167 | particle obj_control kill
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| 168 | }
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| 169 |
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| 170 | func void lights(string ai_name)
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| 171 | {
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| 172 | particle t17 create
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| 173 | sleep 60
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| 174 | particle t16 create
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| 175 | sleep 60
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| 176 | particle t15 create
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| 177 | sleep 60
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| 178 | particle t14 create
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| 179 | sleep 60
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| 180 | particle t13 create
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| 181 | sleep 60
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| 182 | particle t12 create
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| 183 | sleep 60
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| 184 | particle t11 create
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| 185 | sleep 60
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| 186 | particle t10 create
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| 187 | sleep 60
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| 188 | particle t9 create
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| 189 | sleep 60
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| 190 | particle t8 create
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| 191 | sleep 60
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| 192 | particle t7 create
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| 193 | sleep 60
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| 194 | particle t6 create
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| 195 | sleep 60
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| 196 | particle t5 create
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| 197 | sleep 60
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| 198 | particle t4 create
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| 199 | sleep 60
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| 200 | particle t3 create
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| 201 | sleep 60
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| 202 | particle t2 create
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| 203 | sleep 60
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| 204 | particle t1 create
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| 205 | }
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| 206 |
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| 207 | func void move3(string ai_name)
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| 208 | {
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| 209 | #used control console
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| 210 | message_remove xactivate1
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| 211 | particle obj_control kill
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| 212 | sleep 60
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| 213 |
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| 214 | if(A eq 0)
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| 215 | #first run, so warm up
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| 216 | {
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| 217 | if(how_far_along eq 1)
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| 218 | {
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| 219 | #we'll use lights for dash
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| 220 | sound_dialog_play c00_01_36shinatama
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| 221 | message xactivate2 300
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| 222 | fork lights
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| 223 | sleep 30
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| 224 | #better warmup
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| 225 | sound_dialog_play_block c00_01_33shinatama
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| 226 | sound_dialog_play_block pause
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| 227 | }
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| 228 |
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| 229 | if(how_far_along eq 1)
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| 230 | {
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| 231 | #turn and dash
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| 232 | message xdash1
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| 233 | fork encourage_dash
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| 234 | chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt
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| 235 | didsprint = 1
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| 236 | message_remove xdash1
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| 237 | message_remove xencouragedash
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| 238 | sleep 60
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| 239 | sound_dialog_play c00_01_37shinatama
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| 240 | # sound_dialog_play_block pause
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| 241 | }
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| 242 |
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| 243 | if(how_far_along eq 1)
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| 244 | {
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| 245 | #beautiful sprint
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| 246 | message xdash2 240
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| 247 | sleep 240
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| 248 | }
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| 249 |
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| 250 | if(how_far_along eq 1)
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| 251 | {
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| 252 | #dash is fast but loud
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| 253 | message xdash3
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| 254 | sound_dialog_play c00_01_38shinatama
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| 255 | sound_dialog_play_block pause
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| 256 | }
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| 257 | }
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| 258 |
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| 259 | if(A eq 1)
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| 260 | {
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| 261 | tcount= 17;
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| 262 | B = 0;
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| 263 | bad = 0;
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| 264 | if(how_far_along eq 1)
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| 265 | {
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| 266 | # sound_dialog_play_block c00_01_41shinatama
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| 267 | dprint kill_parts
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| 268 | particle t17 kill
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| 269 | particle t16 kill
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| 270 | particle t15 kill
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| 271 | particle t14 kill
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| 272 | particle t13 kill
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| 273 | particle t12 kill
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| 274 | particle t11 kill
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| 275 | particle t10 kill
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| 276 | particle t9 kill
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| 277 | particle t8 kill
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| 278 | particle t7 kill
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| 279 | particle t6 kill
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| 280 | particle t5 kill
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| 281 | particle t4 kill
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| 282 | particle t3 kill
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| 283 | particle t2 kill
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| 284 | particle t1 kill
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| 285 | dprint recreate_parts
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| 286 | particle t17 create
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| 287 | particle t16 create
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| 288 | particle t15 create
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| 289 | particle t14 create
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| 290 | particle t13 create
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| 291 | particle t12 create
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| 292 | particle t11 create
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| 293 | particle t10 create
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| 294 | particle t9 create
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| 295 | particle t8 create
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| 296 | particle t7 create
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| 297 | particle t6 create
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| 298 | particle t5 create
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| 299 | particle t4 create
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| 300 | particle t3 create
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| 301 | particle t2 create
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| 302 | particle t1 create
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| 303 | trigvolume_reset tv_move4
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| 304 | }
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| 305 | }
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| 306 |
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| 307 | if(how_far_along eq 1)
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| 308 | {
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| 309 | message_remove xdash3
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| 310 | sleep 60
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| 311 | #goto track and trigger script in volume
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| 312 | particle obj_start create
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| 313 | message xgotrack
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| 314 | trigvolume_enable tv_move4 1
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| 315 | }
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| 316 | }
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| 317 |
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| 318 | func void encourage_dash(string ai_name)
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| 319 | {
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| 320 | sleep 600
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| 321 | if(didsprint eq 0)
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| 322 | {
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| 323 | message_remove xdash1
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| 324 | sleep 60
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| 325 | #that'sleep 300 not a dash
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| 326 | sound_dialog_play c00_01_39shinatama
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| 327 | message xencouragedash
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| 328 | dprint rating
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| 329 | rating = rating + 1;
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| 330 | }
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| 331 | }
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| 332 |
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| 333 | func void move4(string ai_name)
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| 334 | {
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| 335 | if(A eq 0)
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| 336 | {
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| 337 | if(how_far_along eq 1)
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| 338 | {
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| 339 | message_remove xgotrack
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| 340 | trigvolume_enable tv1 1
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| 341 | trigvolume_enable tv2 1
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| 342 | trigvolume_enable tv3 1
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| 343 | trigvolume_enable tv4 1
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| 344 | trigvolume_enable tv5 1
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| 345 | trigvolume_enable tv6 1
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| 346 | trigvolume_enable tv7 1
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| 347 | trigvolume_enable tv8 1
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| 348 | trigvolume_enable tv9 1
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| 349 | trigvolume_enable tv10 1
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| 350 | trigvolume_enable tv11 1
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| 351 | trigvolume_enable tv12 1
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| 352 | trigvolume_enable tv13 1
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| 353 | trigvolume_enable tv14 1
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| 354 | trigvolume_enable tv15 1
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| 355 | trigvolume_enable tv16 1
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| 356 | trigvolume_enable tv17 1
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| 357 | particle obj_start kill
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| 358 | sound_dialog_play c00_01_41shinatama
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| 359 | sleep 60
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| 360 | message xrun
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| 361 | }
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| 362 | }
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| 363 | if(A eq 1)
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| 364 | {
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| 365 | if(how_far_along eq 1)
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| 366 | {
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| 367 | message_remove xgotrack
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| 368 | trigvolume_reset tv1
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| 369 | trigvolume_reset tv2
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| 370 | trigvolume_reset tv3
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| 371 | trigvolume_reset tv4
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| 372 | trigvolume_reset tv5
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| 373 | trigvolume_reset tv6
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| 374 | trigvolume_reset tv7
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| 375 | trigvolume_reset tv8
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| 376 | trigvolume_reset tv9
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| 377 | trigvolume_reset tv10
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| 378 | trigvolume_reset tv11
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| 379 | trigvolume_reset tv12
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| 380 | trigvolume_reset tv13
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| 381 | trigvolume_reset tv14
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| 382 | trigvolume_reset tv15
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| 383 | trigvolume_reset tv16
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| 384 | trigvolume_reset tv17
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| 385 | particle obj_start kill
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| 386 | sound_dialog_play c00_01_41shinatama
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| 387 | sleep 60
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| 388 | message xrun
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| 389 | }
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| 390 | }
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| 391 |
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| 392 | particle obj_end create
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| 393 | trigvolume_reset tv_end
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| 394 | trigvolume_enable tv_end 1
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| 395 | sleep 660
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| 396 | dprint timeup
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| 397 | B = 1;
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| 398 | }
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| 399 |
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| 400 | func void track_end(string ai_name)
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| 401 | {
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| 402 | if(B eq 1)
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| 403 | {
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| 404 | bad = 1;
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| 405 | }
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| 406 | if(how_far_along eq 1)
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| 407 | {
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| 408 | particle obj_end kill
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| 409 | particle obj_start kill
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| 410 | message_remove
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| 411 | message_remove xrun
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| 412 | sleep 60
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| 413 | ###all targets hit
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| 414 | if(tcount eq 0)
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| 415 | {
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| 416 | #### all hit, RUN WAS fast
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| 417 | if(bad eq 0)
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| 418 | {
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| 419 | sound_dialog_play_block c00_01_42shinatama
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| 420 | message xgreat 240
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| 421 | A = 0;
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| 422 | sleep 240
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| 423 | }
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| 424 | ####all hit, RUN WAS slow
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| 425 | if(bad eq 1)
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| 426 | {
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| 427 | dprint rating
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| 428 | rating = rating + 1;
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| 429 | sound_dialog_play_block c00_01_11shinatama
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| 430 | message xgoodbutslow 240
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| 431 | A = 0;
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| 432 | sleep 240
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| 433 | }
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| 434 | }
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| 435 |
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| 436 | ####targets were MISSED
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| 437 | if(tcount ne 0)
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| 438 | {
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| 439 | dprint rating
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| 440 | rating = rating + 1;
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| 441 | ###missed, fast
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| 442 | if(bad eq 0)
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| 443 | {
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| 444 | sound_dialog_play_block c00_01_43shinatama
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| 445 | message xpractice 360
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| 446 | A = 1;
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| 447 | sleep 360
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| 448 | }
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| 449 | ####missed, slow
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| 450 | if(bad eq 1)
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| 451 | {
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| 452 | sound_dialog_play_block c00_01_43shinatama
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| 453 | message xslowtoo 360
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| 454 | A = 1;
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| 455 | sleep 360
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| 456 | }
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| 457 | }
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| 458 | }
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| 459 | #####THIS ENDS BASIC MOVEMENTS FOR SUCCESSFUL RUNNERS
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| 460 | if(A eq 0)
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| 461 | {
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| 462 | if(how_far_along eq 1)
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| 463 | {
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| 464 | sound_dialog_play_block c00_01_44shinatama
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| 465 | message xendbasic 300
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| 466 | sleep 300
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| 467 | }
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| 468 |
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| 469 | if(how_far_along eq 1)
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| 470 | {
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| 471 | sound_dialog_play c00_01_45shinatama
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| 472 | message xreview
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| 473 | console_activate 11
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| 474 | trigvolume_enable tv_review 1
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| 475 | particle obj_data create
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| 476 | }
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| 477 | }
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| 478 | ####IF THE RUN WASN'T GOOD, THEN RESET CONSOLE
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| 479 | if(A eq 1)
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| 480 | {
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| 481 | message xconsole1
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| 482 | sleep 30
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| 483 | particle obj_control create
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| 484 | console_reset 10
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| 485 | console_activate 10
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| 486 | trigvolume_reset trigger_volume_54
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| 487 | trigvolume_enable trigger_volume_54 1
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| 488 | }
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| 489 | }
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| 490 |
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| 491 | func void review(string ai_name)
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| 492 | {
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| 493 | if(how_far_along eq 1)
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| 494 | {
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| 495 | message_remove xreview
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| 496 | particle obj_data kill
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| 497 | # sleep 60
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| 498 | # message xactivate3
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| 499 | }
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| 500 | }
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| 501 |
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| 502 | func void review2(string ai_name)
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| 503 | {
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| 504 | if(how_far_along eq 1)
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| 505 | {
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| 506 | # message_remove xactivate3
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| 507 | text_console level_1c
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| 508 | console_reset 11
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| 509 | sleep 120
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| 510 | message xgodoor
|
---|
| 511 | trigvolume_enable tv_train_door 1
|
---|
| 512 | sound_dialog_play c00_01_48shinatama
|
---|
| 513 | # sound_dialog_play_block pause
|
---|
| 514 | particle obj1 create
|
---|
| 515 | }
|
---|
| 516 | }
|
---|
| 517 |
|
---|
| 518 | func void track17(string ai_name)
|
---|
| 519 | {
|
---|
| 520 | if(how_far_along eq 1)
|
---|
| 521 | {
|
---|
| 522 | particle t17 kill
|
---|
| 523 | tcount = tcount - 1
|
---|
| 524 | }
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | func void track16(string ai_name)
|
---|
| 528 | {
|
---|
| 529 | if(how_far_along eq 1)
|
---|
| 530 | {
|
---|
| 531 | particle t16 kill
|
---|
| 532 | tcount = tcount - 1
|
---|
| 533 | }
|
---|
| 534 | }
|
---|
| 535 |
|
---|
| 536 | func void track15(string ai_name)
|
---|
| 537 | {
|
---|
| 538 | if(how_far_along eq 1)
|
---|
| 539 | {
|
---|
| 540 | particle t15 kill
|
---|
| 541 | tcount = tcount - 1
|
---|
| 542 | }
|
---|
| 543 | }
|
---|
| 544 |
|
---|
| 545 | func void track14(string ai_name)
|
---|
| 546 | {
|
---|
| 547 | if(how_far_along eq 1)
|
---|
| 548 | {
|
---|
| 549 | particle t14 kill
|
---|
| 550 | tcount = tcount - 1
|
---|
| 551 | }
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 | func void track13(string ai_name)
|
---|
| 555 | {
|
---|
| 556 | if(how_far_along eq 1)
|
---|
| 557 | {
|
---|
| 558 | particle t13 kill
|
---|
| 559 | tcount = tcount - 1
|
---|
| 560 | }
|
---|
| 561 | }
|
---|
| 562 |
|
---|
| 563 | func void track12(string ai_name)
|
---|
| 564 | {
|
---|
| 565 | if(how_far_along eq 1)
|
---|
| 566 | {
|
---|
| 567 | particle t12 kill
|
---|
| 568 | tcount = tcount - 1
|
---|
| 569 | }
|
---|
| 570 | }
|
---|
| 571 |
|
---|
| 572 | func void track11(string ai_name)
|
---|
| 573 | {
|
---|
| 574 | if(how_far_along eq 1)
|
---|
| 575 | {
|
---|
| 576 | tcount = tcount - 1
|
---|
| 577 | particle t11 kill
|
---|
| 578 | }
|
---|
| 579 | }
|
---|
| 580 |
|
---|
| 581 | func void track10(string ai_name)
|
---|
| 582 | {
|
---|
| 583 | if(how_far_along eq 1)
|
---|
| 584 | {
|
---|
| 585 | particle t10 kill
|
---|
| 586 | tcount = tcount - 1
|
---|
| 587 | }
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | func void track9(string ai_name)
|
---|
| 591 | {
|
---|
| 592 | if(how_far_along eq 1)
|
---|
| 593 | {
|
---|
| 594 | particle t9 kill
|
---|
| 595 | tcount = tcount - 1
|
---|
| 596 | }
|
---|
| 597 | }
|
---|
| 598 |
|
---|
| 599 | func void track8(string ai_name)
|
---|
| 600 | {
|
---|
| 601 | if(how_far_along eq 1)
|
---|
| 602 | {
|
---|
| 603 | particle t8 kill
|
---|
| 604 | tcount = tcount - 1
|
---|
| 605 | }
|
---|
| 606 | }
|
---|
| 607 |
|
---|
| 608 | func void track7(string ai_name)
|
---|
| 609 | {
|
---|
| 610 | if(how_far_along eq 1)
|
---|
| 611 | {
|
---|
| 612 | particle t7 kill
|
---|
| 613 | tcount = tcount - 1
|
---|
| 614 | }
|
---|
| 615 | }
|
---|
| 616 |
|
---|
| 617 | func void track6(string ai_name)
|
---|
| 618 | {
|
---|
| 619 | if(how_far_along eq 1)
|
---|
| 620 | {
|
---|
| 621 | particle t6 kill
|
---|
| 622 | tcount = tcount - 1
|
---|
| 623 | }
|
---|
| 624 | }
|
---|
| 625 |
|
---|
| 626 | func void track5(string ai_name)
|
---|
| 627 | {
|
---|
| 628 | if(how_far_along eq 1)
|
---|
| 629 | {
|
---|
| 630 | particle t5 kill
|
---|
| 631 | tcount = tcount - 1
|
---|
| 632 | }
|
---|
| 633 | }
|
---|
| 634 |
|
---|
| 635 | func void track4(string ai_name)
|
---|
| 636 | {
|
---|
| 637 | if(how_far_along eq 1)
|
---|
| 638 | {
|
---|
| 639 | particle t4 kill
|
---|
| 640 | tcount = tcount - 1
|
---|
| 641 | }
|
---|
| 642 | }
|
---|
| 643 |
|
---|
| 644 | func void track3(string ai_name)
|
---|
| 645 | {
|
---|
| 646 | if(how_far_along eq 1)
|
---|
| 647 | {
|
---|
| 648 | particle t3 kill
|
---|
| 649 | tcount = tcount - 1
|
---|
| 650 | }
|
---|
| 651 | }
|
---|
| 652 |
|
---|
| 653 | func void track2(string ai_name)
|
---|
| 654 | {
|
---|
| 655 | if(how_far_along eq 1)
|
---|
| 656 | {
|
---|
| 657 | particle t2 kill
|
---|
| 658 | tcount = tcount - 1
|
---|
| 659 | }
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | func void track1(string ai_name)
|
---|
| 663 | {
|
---|
| 664 | if(how_far_along eq 1)
|
---|
| 665 | {
|
---|
| 666 | particle t1 kill
|
---|
| 667 | tcount = tcount - 1
|
---|
| 668 | }
|
---|
| 669 | }
|
---|
| 670 |
|
---|
| 671 | ###################
|
---|
| 672 | # use manual door #
|
---|
| 673 | ###################
|
---|
| 674 | func void train_door(string ai_name)
|
---|
| 675 | {
|
---|
| 676 | dprint train_door
|
---|
| 677 | message_remove xgodoor
|
---|
| 678 | sleep 60
|
---|
| 679 | # Good. Now the door will unlock as the indicator light turns green.
|
---|
| 680 | particle obj1 kill
|
---|
| 681 | #light goes green
|
---|
| 682 | message unlock_door1 240
|
---|
| 683 | sleep 40
|
---|
| 684 | door_unlock 98
|
---|
| 685 | particle door1_locklight02 do start
|
---|
| 686 | sleep 200
|
---|
| 687 |
|
---|
| 688 | if (how_far_along eq 1)
|
---|
| 689 | {
|
---|
| 690 | message open_door1b 300
|
---|
| 691 | sleep 300
|
---|
| 692 | }
|
---|
| 693 |
|
---|
| 694 | if (how_far_along eq 1)
|
---|
| 695 | {
|
---|
| 696 | # Please proceed to the next room
|
---|
| 697 | message proceed_door1 300
|
---|
| 698 | sleep 300
|
---|
| 699 | }
|
---|
| 700 | if (how_far_along eq 1)
|
---|
| 701 | {
|
---|
| 702 | # message open_door1
|
---|
| 703 | }
|
---|
| 704 | }
|
---|
| 705 |
|
---|
| 706 | ########
|
---|
| 707 | # jump #
|
---|
| 708 | ########
|
---|
| 709 | func void train_jump(string ai_name)
|
---|
| 710 | {
|
---|
| 711 | how_far_along = 2;
|
---|
| 712 | lock_keys keys_inventory
|
---|
| 713 | message_remove open_door1
|
---|
| 714 | message_remove open_door1b
|
---|
| 715 | message_remove proceed_door1
|
---|
| 716 | sleep 120
|
---|
| 717 | if (how_far_along eq 2)
|
---|
| 718 | {
|
---|
| 719 | if(powerupon eq 0)
|
---|
| 720 | {
|
---|
| 721 | sound_dialog_play c00_01_49shinatama
|
---|
| 722 | message jump_basic 240
|
---|
| 723 | sleep 240
|
---|
| 724 | }
|
---|
| 725 | }
|
---|
| 726 | if (how_far_along eq 2)
|
---|
| 727 | {
|
---|
| 728 | if(powerupon eq 0)
|
---|
| 729 | {
|
---|
| 730 | lock_keys keys_jump
|
---|
| 731 | # SPACE to jump
|
---|
| 732 | message c01_50_06
|
---|
| 733 | chr_wait_animtype 0 jump
|
---|
| 734 | sleep 60
|
---|
| 735 | message_remove c01_50_06
|
---|
| 736 | sleep 60
|
---|
| 737 | }
|
---|
| 738 | }
|
---|
| 739 | if (how_far_along eq 2)
|
---|
| 740 | {
|
---|
| 741 | if(powerupon eq 0)
|
---|
| 742 | {
|
---|
| 743 | sound_dialog_play c00_01_08shinatama
|
---|
| 744 | }
|
---|
| 745 | }
|
---|
| 746 | if (how_far_along eq 2)
|
---|
| 747 | {
|
---|
| 748 | if(powerupon eq 0)
|
---|
| 749 | {
|
---|
| 750 | # directional jumping
|
---|
| 751 | # (press W and then SPACE when you want to jump)
|
---|
| 752 | message c01_50_07
|
---|
| 753 | chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start
|
---|
| 754 | sleep 60
|
---|
| 755 | message_remove c01_50_07
|
---|
| 756 | sleep 60
|
---|
| 757 | }
|
---|
| 758 |
|
---|
| 759 | }
|
---|
| 760 | if (how_far_along eq 2)
|
---|
| 761 | {
|
---|
| 762 | if(powerupon eq 0)
|
---|
| 763 | {
|
---|
| 764 | # longer hit space, longer jump
|
---|
| 765 | message jump_basic2 300
|
---|
| 766 | sleep 120
|
---|
| 767 | }
|
---|
| 768 | }
|
---|
| 769 | ########################encourage players to jump to next room unless they are on the large crate
|
---|
| 770 | if (how_far_along eq 2)
|
---|
| 771 | {
|
---|
| 772 | if(powerupon eq 0)
|
---|
| 773 | {
|
---|
| 774 | if(forcefieldstopped eq 0)
|
---|
| 775 | {
|
---|
| 776 | forcefieldstopped = 1;
|
---|
| 777 | particle forcefield1 do stop
|
---|
| 778 | sleep 180
|
---|
| 779 | }
|
---|
| 780 | }
|
---|
| 781 | if(powerupon eq 0)
|
---|
| 782 | {
|
---|
| 783 | if(particlestarted eq 0)
|
---|
| 784 | {
|
---|
| 785 | particlestarted = 1;
|
---|
| 786 | sound_dialog_play c00_01_50shinatama
|
---|
| 787 | message jump1
|
---|
| 788 | particle obj2 create
|
---|
| 789 | env_show 2011 0
|
---|
| 790 | }
|
---|
| 791 |
|
---|
| 792 | }
|
---|
| 793 | }
|
---|
| 794 | }
|
---|
| 795 |
|
---|
| 796 | func void powerup(string ai_name)
|
---|
| 797 | {
|
---|
| 798 | powerupon = 1
|
---|
| 799 | fork pickup_powerup
|
---|
| 800 | dprint rating
|
---|
| 801 | rating = rating - 1;
|
---|
| 802 | message_remove jump_basic
|
---|
| 803 | message_remove jump_basic2
|
---|
| 804 | message_remove good
|
---|
| 805 | message_remove jump1
|
---|
| 806 | # particle obj2 kill
|
---|
| 807 | sleep 80
|
---|
| 808 | if(how_far_along eq 2)
|
---|
| 809 | {
|
---|
| 810 | sound_dialog_play c00_01_46shinatama
|
---|
| 811 | sound_dialog_play_block pause
|
---|
| 812 | sleep 30
|
---|
| 813 | sound_dialog_play c00_01_47shinatama
|
---|
| 814 | sound_dialog_play_block pause
|
---|
| 815 | }
|
---|
| 816 | #############################encourage players to jump to next room unless they are getting the ammo
|
---|
| 817 | if(got_ammo eq 0)
|
---|
| 818 | {
|
---|
| 819 | if(how_far_along eq 2)
|
---|
| 820 | {
|
---|
| 821 | # particle obj2 kill
|
---|
| 822 | message_remove jump1
|
---|
| 823 | if(forcefieldstopped eq 0)
|
---|
| 824 | {
|
---|
| 825 | forcefieldstopped =1;
|
---|
| 826 | particle forcefield1 do stop
|
---|
| 827 | sleep 180
|
---|
| 828 | }
|
---|
| 829 | }
|
---|
| 830 | }
|
---|
| 831 | if(got_ammo eq 0)
|
---|
| 832 | {
|
---|
| 833 | if(how_far_along eq 2)
|
---|
| 834 | {
|
---|
| 835 | sound_dialog_play c00_01_50shinatama
|
---|
| 836 | if(particlestarted eq 0)
|
---|
| 837 | {
|
---|
| 838 | particlestarted = 1;
|
---|
| 839 | particle obj2 create
|
---|
| 840 | env_show 2011 0
|
---|
| 841 | }
|
---|
| 842 | }
|
---|
| 843 | }
|
---|
| 844 | }
|
---|
| 845 |
|
---|
| 846 | func void pickup_powerup(void)
|
---|
| 847 | {
|
---|
| 848 | # particle obj2 kill
|
---|
| 849 | message_remove jump1
|
---|
| 850 | chr_wait_animtype 0 Pickup_Object
|
---|
| 851 | got_ammo = 1;
|
---|
| 852 | sleep 80
|
---|
| 853 | message xpower1 300
|
---|
| 854 | sleep 120
|
---|
| 855 | #########################encourage players to jump to next room unless the messages have already gone by
|
---|
| 856 |
|
---|
| 857 | forcefieldstopped = 1;
|
---|
| 858 | particle forcefield1 do stop
|
---|
| 859 | sleep 180
|
---|
| 860 | if(how_far_along eq 2)
|
---|
| 861 | {
|
---|
| 862 | sound_dialog_play c00_01_50shinatama
|
---|
| 863 | if(particlestarted eq 0)
|
---|
| 864 | {
|
---|
| 865 | particlestarted = 1;
|
---|
| 866 | particle obj2 create
|
---|
| 867 | env_show 2011 0
|
---|
| 868 | }
|
---|
| 869 | }
|
---|
| 870 | if(how_far_along eq 2)
|
---|
| 871 | {
|
---|
| 872 | message jump1
|
---|
| 873 | }
|
---|
| 874 | }
|
---|
| 875 |
|
---|
| 876 | ################
|
---|
| 877 | # escape moves #
|
---|
| 878 | ################
|
---|
| 879 | func void train_crouch(string ai_name)
|
---|
| 880 | {
|
---|
| 881 | how_far_along = 3;
|
---|
| 882 | trigvolume_enable trigger_volume_62 0
|
---|
| 883 | message_remove
|
---|
| 884 | door_lock 98
|
---|
| 885 | particle door1_locklight02 do stop
|
---|
| 886 | particle obj2 kill
|
---|
| 887 | particle obj1 kill
|
---|
| 888 | particle obj_start kill
|
---|
| 889 | particle obj_end kill
|
---|
| 890 | particle obj_control kill
|
---|
| 891 | dprint train_crouch
|
---|
| 892 | trigvolume_enable trigger_volume_71 0
|
---|
| 893 | sleep 60
|
---|
| 894 | message_remove
|
---|
| 895 | particle obj2 kill
|
---|
| 896 | sound_dialog_play_interrupt c00_01_01shinatama
|
---|
| 897 | ai2_spawn demo1
|
---|
| 898 | ai2_spawn demo2
|
---|
| 899 | ai2_spawn demo3
|
---|
| 900 | chr_nocollision demo1 1
|
---|
| 901 | chr_nocollision demo2 1
|
---|
| 902 | chr_nocollision demo3 1
|
---|
| 903 | ai2_dopath demo1 pdemo1
|
---|
| 904 | ai2_dopath demo2 pdemo2
|
---|
| 905 | ai2_dopath demo3 pdemo3
|
---|
| 906 | ai2_setjobstate demo1
|
---|
| 907 | ai2_setjobstate demo2
|
---|
| 908 | ai2_setjobstate demo3
|
---|
| 909 | #shift important
|
---|
| 910 | if(how_far_along eq 3)
|
---|
| 911 | {
|
---|
| 912 | lock_keys keys_crouch
|
---|
| 913 | message shift 240
|
---|
| 914 | sleep 240
|
---|
| 915 | }
|
---|
| 916 |
|
---|
| 917 | if(how_far_along eq 3)
|
---|
| 918 | {
|
---|
| 919 | # SHIFT to crouch
|
---|
| 920 | message c01_50_08
|
---|
| 921 | chr_wait_animtype 0 crouch
|
---|
| 922 | sleep 60
|
---|
| 923 | message_remove c01_50_08
|
---|
| 924 | sleep 120
|
---|
| 925 | }
|
---|
| 926 |
|
---|
| 927 | if(how_far_along eq 3)
|
---|
| 928 | {
|
---|
| 929 | sleep 30
|
---|
| 930 | # sorry to interrupt you
|
---|
| 931 | sound_dialog_play c00_01_51shinatama
|
---|
| 932 | sleep 60
|
---|
| 933 | message xinterrupt 180
|
---|
| 934 | sleep 180
|
---|
| 935 | message xfite
|
---|
| 936 | sleep 30
|
---|
| 937 | particle fight create
|
---|
| 938 | trigvolume_enable trigger_volume_71 1
|
---|
| 939 | }
|
---|
| 940 | }
|
---|
| 941 |
|
---|
| 942 | func void crouch2(string ai_name)
|
---|
| 943 | {
|
---|
| 944 | if (how_far_along eq 3)
|
---|
| 945 | {
|
---|
| 946 | message xresume 180
|
---|
| 947 | sleep 180
|
---|
| 948 | # MOVEWHile crouching
|
---|
| 949 | message c01_50_09
|
---|
| 950 | chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right
|
---|
| 951 | sleep 60
|
---|
| 952 | message_remove c01_50_09
|
---|
| 953 | sleep 60
|
---|
| 954 | message c01_50_10 240
|
---|
| 955 | sound_dialog_play_block c00_01_54shinatama
|
---|
| 956 | sleep 240
|
---|
| 957 |
|
---|
| 958 | }
|
---|
| 959 |
|
---|
| 960 | if (how_far_along eq 3)
|
---|
| 961 | {
|
---|
| 962 | # ESCAPE MOVES somersault
|
---|
| 963 | message c01_50_11
|
---|
| 964 | chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide
|
---|
| 965 | sleep 60
|
---|
| 966 | message_remove c01_50_11
|
---|
| 967 | sleep 60
|
---|
| 968 | }
|
---|
| 969 |
|
---|
| 970 | if (how_far_along eq 3)
|
---|
| 971 | {
|
---|
| 972 | # cartwheel
|
---|
| 973 | message back
|
---|
| 974 | chr_wait_animtype 0 crouch_back
|
---|
| 975 | sleep 60
|
---|
| 976 | sound_dialog_play_block c00_01_07shinatama
|
---|
| 977 | message_remove back
|
---|
| 978 | sleep 60
|
---|
| 979 | }
|
---|
| 980 |
|
---|
| 981 | if (how_far_along eq 3)
|
---|
| 982 | {
|
---|
| 983 | # SLIDE
|
---|
| 984 | sleep 30
|
---|
| 985 | sound_dialog_play_block c00_01_55shinatama
|
---|
| 986 | sound_dialog_play_block pause
|
---|
| 987 | message c01_50_16
|
---|
| 988 | chr_wait_animstate 0 run_slide
|
---|
| 989 | sleep 60
|
---|
| 990 | message_remove c01_50_16
|
---|
| 991 | sleep 60
|
---|
| 992 | }
|
---|
| 993 |
|
---|
| 994 | if (how_far_along eq 3)
|
---|
| 995 | {
|
---|
| 996 | # slide under traps
|
---|
| 997 | # try sliding beneath these moving laser sensors
|
---|
| 998 | sleep 60
|
---|
| 999 | sound_dialog_play_block c00_01_57shinatama
|
---|
| 1000 | }
|
---|
| 1001 | if (how_far_along eq 3)
|
---|
| 1002 | {
|
---|
| 1003 | message slide 360
|
---|
| 1004 | sleep 30
|
---|
| 1005 | trig_activate 3
|
---|
| 1006 | sleep 40
|
---|
| 1007 | trig_activate 2
|
---|
| 1008 | sleep 40
|
---|
| 1009 | trig_activate 1
|
---|
| 1010 | sleep 300
|
---|
| 1011 | sound_dialog_play_block c00_01_56shinatama
|
---|
| 1012 | sleep 300
|
---|
| 1013 | }
|
---|
| 1014 |
|
---|
| 1015 | if (how_far_along eq 3)
|
---|
| 1016 | {
|
---|
| 1017 | # especially important when fighting multiple opponents
|
---|
| 1018 | # message c01_50_13 240
|
---|
| 1019 | sound_dialog_play_block c00_01_59shinatama
|
---|
| 1020 | sound_dialog_play_block pause
|
---|
| 1021 | sleep 60
|
---|
| 1022 | }
|
---|
| 1023 |
|
---|
| 1024 | if (how_far_along eq 3)
|
---|
| 1025 | {
|
---|
| 1026 | # JUMP-FLIP
|
---|
| 1027 | message jump_flip 300
|
---|
| 1028 | sleep 300
|
---|
| 1029 | }
|
---|
| 1030 | if (how_far_along eq 3)
|
---|
| 1031 | {
|
---|
| 1032 | message c01_50_19
|
---|
| 1033 | chr_wait_animtype 0 flip
|
---|
| 1034 | message_remove c01_50_19
|
---|
| 1035 | sleep 60
|
---|
| 1036 | sound_dialog_play_block c00_01_03shinatama
|
---|
| 1037 | sound_dialog_play_block pause
|
---|
| 1038 | }
|
---|
| 1039 |
|
---|
| 1040 | if (how_far_along eq 3)
|
---|
| 1041 | {
|
---|
| 1042 | # hit opponent on ground
|
---|
| 1043 | sound_dialog_play_block c00_01_60shinatama
|
---|
| 1044 | sound_dialog_play_block pause
|
---|
| 1045 | }
|
---|
| 1046 |
|
---|
| 1047 | if (how_far_along eq 3)
|
---|
| 1048 | {
|
---|
| 1049 | # more jump-flip
|
---|
| 1050 | # starting at the target cursor on the floor, dash and jump-flip up to the next level.
|
---|
| 1051 | particle forcefield2 do stop
|
---|
| 1052 | sleep 180
|
---|
| 1053 | sound_dialog_play_block c00_01_61shinatama
|
---|
| 1054 | message c01_50_23
|
---|
| 1055 | particle obj3 create
|
---|
| 1056 | env_show 2012 0
|
---|
| 1057 | sleep 600
|
---|
| 1058 | }
|
---|
| 1059 |
|
---|
| 1060 | if (how_far_along eq 3)
|
---|
| 1061 | {
|
---|
| 1062 | sound_dialog_play_block c00_01_62shinatama
|
---|
| 1063 | sound_dialog_play_block pause
|
---|
| 1064 | message_remove c01_50_23
|
---|
| 1065 | sleep 60
|
---|
| 1066 | message jump_encourage 300
|
---|
| 1067 | sleep 300
|
---|
| 1068 | }
|
---|
| 1069 | if (how_far_along eq 1)
|
---|
| 1070 | {
|
---|
| 1071 | message c01_50_23
|
---|
| 1072 | sleep 900
|
---|
| 1073 | }
|
---|
| 1074 |
|
---|
| 1075 | if (how_far_along eq 3)
|
---|
| 1076 | {
|
---|
| 1077 | message_remove c01_50_23
|
---|
| 1078 | sleep 60
|
---|
| 1079 | }
|
---|
| 1080 | if (how_far_along eq 3)
|
---|
| 1081 | {
|
---|
| 1082 | sound_dialog_play_block c00_01_63shinatama
|
---|
| 1083 | particle obj3 kill
|
---|
| 1084 | sleep 30
|
---|
| 1085 | }
|
---|
| 1086 | if (how_far_along eq 3)
|
---|
| 1087 | {
|
---|
| 1088 | particle obj4 create
|
---|
| 1089 | message jump_encourage2
|
---|
| 1090 | dprint rating
|
---|
| 1091 | rating = rating + 1;
|
---|
| 1092 | }
|
---|
| 1093 | }
|
---|
| 1094 |
|
---|
| 1095 | ################
|
---|
| 1096 | # karen fights #
|
---|
| 1097 | ################
|
---|
| 1098 |
|
---|
| 1099 | func void t71(string ai_name)
|
---|
| 1100 | {
|
---|
| 1101 | message_remove xfite
|
---|
| 1102 | chr_nocollision demo1 0
|
---|
| 1103 | chr_nocollision demo2 0
|
---|
| 1104 | chr_nocollision demo3 0
|
---|
| 1105 | env_show 2010 1
|
---|
| 1106 | chr_changeteam demo1 Syndicate
|
---|
| 1107 | chr_changeteam demo2 Syndicate
|
---|
| 1108 | particle fight kill
|
---|
| 1109 | }
|
---|
| 1110 |
|
---|
| 1111 | func void demo3dies(string ai_name)
|
---|
| 1112 | {
|
---|
| 1113 | dprint oh_no
|
---|
| 1114 | demo3dead = 1;
|
---|
| 1115 | chr_changeteam demo1 Konoko
|
---|
| 1116 | chr_changeteam demo2 Konoko
|
---|
| 1117 | if(trigvolume_count (71) eq 1)
|
---|
| 1118 | {
|
---|
| 1119 | sleep 60
|
---|
| 1120 | sound_dialog_play c00_01_52shinatama
|
---|
| 1121 | sound_dialog_play_block pause
|
---|
| 1122 | }
|
---|
| 1123 | sleep 60
|
---|
| 1124 | crouch2
|
---|
| 1125 |
|
---|
| 1126 | }
|
---|
| 1127 |
|
---|
| 1128 | func void demo_over(string ai_name)
|
---|
| 1129 | {
|
---|
| 1130 | onto_crouch2 = onto_crouch2 + 1
|
---|
| 1131 | if(onto_crouch2 eq 2)
|
---|
| 1132 | {
|
---|
| 1133 | ai2_dopath demo3 pdemo4
|
---|
| 1134 | ai2_setjobstate demo3
|
---|
| 1135 | sleep 90
|
---|
| 1136 | sound_dialog_play c00_01_53shinatama
|
---|
| 1137 | sound_dialog_play_block pause
|
---|
| 1138 | if(demo3dead eq 0)
|
---|
| 1139 | {
|
---|
| 1140 | crouch2
|
---|
| 1141 | }
|
---|
| 1142 | }
|
---|
| 1143 | }
|
---|